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* Allowed the origin to stay fixed as we animate transformsSaivan2018-06-269-4682/+4739
| | | | | | | | | | | This commit start to remove the expensive bbox calculation by assuming that the origin stays at a fixed point during an animation. This is a good assumption as transforms don't change the bbox of the element. Changes ======= - Refactor the Element.transform function - Make a getOrigin function to call the bbox only one time
* make transformations retargatable for declaritiveUlrich-Matthias SchÀfer2018-06-262-97/+72
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* Runners now work with absolute and relative transformationsSaivan2018-06-233-145/+176
| | | | | | This commit finally gets transformations workin in both absolute and relative mode. This is the last **major** hurdle for the new animation module, so we just need to clean it up and fix some bugs 🐞
* fix merging of transformationsUlrich-Matthias SchÀfer2018-06-042-33/+40
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* replace runner set with array and order array for faster access and saving ↔Ulrich-Matthias SchĂ€fer2018-06-032-48/+54
| | | | of start time
* transforms work with multiple elements too. Satisfy linterUlrich-Matthias SchÀfer2018-06-036-65/+36
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* transformation works now for ONE element. More work requiredUlrich-Matthias SchÀfer2018-06-034-38/+83
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* first tries to make transformations workUlrich-Matthias SchÀfer2018-06-028-4647/+4734
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* Began implementing the transformation functionsSaivan2018-06-028-4813/+4809
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* The timelines continue function requests a step animation frameSaivan2018-06-015-20/+132
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* renamed method names as suggested, added failing testUlrich-Matthias SchÀfer2018-06-012-34/+69
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* Simplified the stepping logic to avoid detecting edge casesSaivan2018-06-011-64/+56
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* implements Set for runners in timelineUlrich-Matthias SchÀfer2018-05-312-44/+41
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* fix for the endvalue of the animationUlrich-Matthias SchÀfer2018-05-312-13/+270
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* Fixed the final position while swingingSaivan2018-05-312-11/+14
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* add failing testUlrich-Matthias SchÀfer2018-05-311-0/+12
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* worked a bit on timeline, build example, found bug which needs a fixUlrich-Matthias SchÀfer2018-05-306-71/+368
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* The runners step was reimplemented with testsSaivan2018-05-317-143/+215
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* fixed declaritive again, fromArray now works on all object instancesUlrich-Matthias SchÀfer2018-05-3010-77/+44
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* implemented EventTarget + runner does not loop forever anymoreUlrich-Matthias SchÀfer2018-05-299-4693/+4713
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* Got looping working with only a single waitSaivan2018-05-303-35/+79
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* Looping is now working and code is generally cleanerSaivan2018-05-293-164/+143
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* fix declaritiveUlrich-Matthias SchÀfer2018-05-292-6/+8
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* Diagnosing the declarative animations and suggesting changesSaivan2018-05-294-58/+68
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* implement methods, reorganize runner, list questionsUlrich-Matthias SchÀfer2018-05-294-242/+239
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* Started planning the way events work and got Spring workingSaivan2018-05-286-165/+230
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* Merge branch '776-new-fx' of github.com:svgdotjs/svg.js into 776-new-fxSaivan2018-05-289-35/+51
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| * satisfy linterUlrich-Matthias SchÀfer2018-05-279-35/+51
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* | Segmenting out some ControllersSaivan2018-05-282-73/+65
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* Fixed all of the low hanging problems so declarative worksSaivan2018-05-267-165/+235
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* simple fix for morpharrayUlrich-Matthias SchÀfer2018-05-253-8/+31
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* fixed some more errores, make declaritive controllers partially work. added ↔Ulrich-Matthias SchĂ€fer2018-05-246-77/+112
| | | | PID controller for testing reasons
* go through specs and make fixes where neededUlrich-Matthias SchÀfer2018-05-246-63/+81
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* fix runner and timeline so that it schedules animations correctlyUlrich-Matthias SchÀfer2018-05-242-2/+2
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* Stuff is moving again after fixing several stuffUlrich-Matthias SchÀfer2018-05-246-96/+445
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* Should be the final redesignSaivan2018-05-247-436/+800
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* Added a few more use cases and suchSaivan2018-05-2212-86/+421
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| * add requestAnimationFrame Mock and tests for the animatorUlrich-Matthias SchÀfer2018-05-168-10/+143
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* | Most of the animations are workingSaivan2018-05-1711-4679/+4772
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* allow arrays of events to be passed to `on()` and `off`Ulrich-Matthias SchÀfer2018-05-163-9/+29
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* fixed small typoUlrich-Matthias SchÀfer2018-05-161-1/+1
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* fixed morphing. Changed easing function so that it can handle stringsUlrich-Matthias SchÀfer2018-05-157-4646/+4742
| | | | | | - error in Matrix constructor which ignores translateX (and more?) - generelized all morphable objects so that they behave logical - SVG.Morphable can handle all datatypes now
* The timeline is now decoupled from the real timeSaivan2018-05-1511-4733/+4897
| | | | | | | | | | | | | | | This commit allows the timeline to exist independently of the actual time. This will allow it to be used to seek through an animation with relative ease. We also made some architectural changes to the timeline to support this. Changes ======= - Refactored the runner into its own file without exposing it to the user (changed the gulpfile) - The timeline no longer depends on the current time - The user can supply absolute times to queue events - Some more methods have been integrated into the timeline
* make morphing work, fix inheritance, animations now workUlrich-Matthias SchÀfer2018-05-0117-4596/+4689
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* More work on the timeline and morphablesSaivan2018-05-013-216/+388
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* The animations work with the .queue methodSaivan2018-05-017-240/+214
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* tests for Morphable and related stuffUlrich-Matthias SchÀfer2018-05-011-0/+70
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* Another collaboration session with @FuzzymaSaivan2018-04-3010-1201/+669
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* Added some timeline and Morphing functionsSaivan2018-04-238-52/+602
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* Initial planning for the Timeline ModuleSaivan2018-04-1814-1376/+2136
| | | | | | This commit just includes a few plans and a massive derrangement of the fx module before it is to be refactored into the Timeline module. The basic methods are included, but everything is broken