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* Segmenting out some ControllersSaivan2018-05-281-30/+30
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* Fixed all of the low hanging problems so declarative worksSaivan2018-05-261-28/+29
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* simple fix for morpharrayUlrich-Matthias Schäfer2018-05-251-4/+29
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* fixed some more errores, make declaritive controllers partially work. added ↵Ulrich-Matthias Schäfer2018-05-241-20/+26
| | | | PID controller for testing reasons
* Stuff is moving again after fixing several stuffUlrich-Matthias Schäfer2018-05-241-28/+28
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* Should be the final redesignSaivan2018-05-241-0/+1
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* Most of the animations are workingSaivan2018-05-171-17/+28
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* The timeline is now decoupled from the real timeSaivan2018-05-151-14/+36
| | | | | | | | | | | | | | | This commit allows the timeline to exist independently of the actual time. This will allow it to be used to seek through an animation with relative ease. We also made some architectural changes to the timeline to support this. Changes ======= - Refactored the runner into its own file without exposing it to the user (changed the gulpfile) - The timeline no longer depends on the current time - The user can supply absolute times to queue events - Some more methods have been integrated into the timeline
* More work on the timeline and morphablesSaivan2018-05-011-13/+16
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* The animations work with the .queue methodSaivan2018-05-011-3/+21
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* Another collaboration session with @FuzzymaSaivan2018-04-301-0/+27