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This commit fixes a few typesetting issues that probably resulted
from the automated linting process
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This commit reformats the code so that it complies with the
standard linting style. Its currently a work in progress, but
it is meant to pave the way for linting in the build process
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SVG.Image is now constructed with:
- container.image(src, callback)
- new SVG.Image().load(src, callback)
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- removed `SVG.Array.split()` function (#604)
- removed workaround for browser bug with stroke-width (#560)
- removed polyfills
- removed `ungroup()` in favour of `flatten()`
- gradients now have their corresponding nodename as type and not only radial/linear (#606)
- `SVG.Path.pointAt()` correctly returns an `SVG.Point` now (#607)
- replaced static reference to `masker` in `SVG.Mask` with the `masker()` method
- replaced static reference to `clipper` in `SVG.ClipPath` with the `clipper()` method
- replaced static reference to `targets` in `SVG.Mask` and `SVG.ClipPath` with the `targets()` method (all three #563)
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It wasn't compatible to the other move-functions e.g. for the PointArray
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