| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
### Fixed
- fixed `zoom()` method of runner which was passed a wrong parameter
- fixed positioning methods of `TSpan` to position them by its bounding box
- fixed `flip()` method which flips correctly by center by default now and accepts correct arguments
- fixed a case in `rbox()` where not always all values of the box were updated
- fixed `getOrigin()` function used by `transform()` so that all origin (#1085) popssibilities specified in the docs are working
- fixed positioning of text by its baseline when using `amove()`
- fixed tons of typings in the svg.d.ts file
### Added
- added second Parameter to `SVG(el, isHTML)` which allows to explicitely create elements in the HTML namespace (#1058)
- added `unlink()` and `linker()` to hyperlinked elements to remove or access the underling `<a>` element
- added `wrap()` method to `Dom` which lets you wrap an element by another one
- added `orient()` method to `Marker`
- added `options` parameter to `dispatch()` and `fire()` to allow for more special needs
- added `newLine()` constructor to `Text` to create a tspan marked as new line (#1088)
- added lots of tests in es6 format
|
|
|
|
| |
classes could be renamed
|
|
|
|
|
|
|
|
|
| |
This commit reverts some of the rules we added on the linter, it changed a lot of
code again... but these won't happen too often.
Changes
=======
- Modified the linter again
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
breathe!
This commit modifies some of the eslint rules, to allow our code to be a little bit more
readable. This came about because we had a particularly pesky problem, where the code
was indenting ternary operators. This fixes that, and makes it easy to add new rules
to eslint as we please in the future.
Changes
=======
- Rebuilt the library with new eslint rules
- Changed the eslintrc file to a yaml file by default
|
|
|
|
|
|
| |
e.g.
- `canvas.rect({x:100})` or
- `canvas.rect(100, 100, {x:100})`
|
|
|
|
| |
SVG.Rect({width:100})`
|
|
|