Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Reverted some of the lint rules after chatting with fuzzy | Saivan | 2018-11-26 | 1 | -43/+23 |
| | | | | | | | | | This commit reverts some of the rules we added on the linter, it changed a lot of code again... but these won't happen too often. Changes ======= - Modified the linter again | ||||
* | Changed the esLint rules to avoid silly ternary operators, and to let code ↵ | Saivan | 2018-11-25 | 1 | -24/+44 |
| | | | | | | | | | | | | | | breathe! This commit modifies some of the eslint rules, to allow our code to be a little bit more readable. This came about because we had a particularly pesky problem, where the code was indenting ternary operators. This fixes that, and makes it easy to add new rules to eslint as we please in the future. Changes ======= - Rebuilt the library with new eslint rules - Changed the eslintrc file to a yaml file by default | ||||
* | added possibility to pass in additional attribues to element creators (#796) | Ulrich-Matthias Schäfer | 2018-11-08 | 1 | -3/+8 |
| | | | | | | e.g. - `canvas.rect({x:100})` or - `canvas.rect(100, 100, {x:100})` | ||||
* | added possibility to pass attribues into a constructor like: `new ↵ | Ulrich-Matthias Schäfer | 2018-11-08 | 1 | -1/+1 |
| | | | | SVG.Rect({width:100})` | ||||
* | reordered modules, add es6 build | Ulrich-Matthias Schäfer | 2018-11-06 | 1 | -0/+63 |