| Commit message (Collapse) | Author | Age | Files | Lines |
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Animating a path by calling .attr() now work
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Make width() and height() setters animatable
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callback call animate (#677)
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parameter (#671)
e.g. `el.animate().zoom(level, point)`
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instead of the current one
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work with svgdom, image loading uses eveents now, can now run jasmine tessts with svgdom when jasmine globally available
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There was a bug in the dequeue method of the FX module. It was not stopping
the current animation as it was supposed too. This bug is now fixed. Also,
I rewritten the test that @fuzzyma left commented. I changed its
implementation to not use the once callback since there seem to be some issues
when combining once and dequeue. The method stop was also modified, it now
call start only when it's revelant.
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List of changes:
* Add tests for atEnd for the case the animation is in a infinite loop
* Fix a bug in atEnd that was uncovered by the new tests
* Fix the indentation of the methods atStart and atEnd
* Improve the comments of some of the others tests of atEnd
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This commit is mostly to clean up the implementation of the initAnimation
method of the Fx Module (issue #547). It also fixes these issues: #552, #582
and #584.
Here is a list of the changes and fixes that are made:
* Add a plot and array method to SVG.TextPath (issue #582)
* Make the method plot a getter when no parameter is passed for SVG.Polyline,
SVG.Polygon, SVG.Line, SVG.Path (this idea come from issue #547)
* Allow SVG.PointArray to be passed flat array
* Change the regexp SVG.PointArray use to parse string to allow more
flexibility in the way spaces and commas can be used to separate points
(something like this is now accepted: '1, 2, 3, 4')
* Allow plot to be called with 4 parameters when animating an SVG.Line
* Fix a bug in the plain morphing part of SVG.MorphObj that is in the FX module
* Relative value for SVG.Number are now calculated in its morph method (idea
from issue #547)
* Clean up the implementation of the initAnimation method of the FX module
(issues #547, #552, #584)
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This reverts commit 98fdf3202901017dcdf16cde910ddd896aab519d.
Signed-off-by: dotnetCarpenter <jon.ronnenberg@gmail.com>
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This fixed the a.undo is not a function error. The for loop was going down into the array's prototype chain.
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Also, add the possibility to make uniform skew transform.
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The first improvement is to stop using setTimeout to perform the delay. It is
now performed in a manner similar to the start method. This should be a lot
more reliable than using setTimeout and allow some nice goodies like
being able to pause it or affect its duration using the speed method.
The second improvement is to have the delay method add an empty situation
(with its duration set to the duration of the delay) to the queue. This change
allows dequeue not to have to treat delay added to the queue as something
special, now its just a situation.
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Fix broken animations, if using polyfills for es6/7 proposals
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String.at())
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Here are the changes that have been made:
- The loop counter is now incrementing (from 0 to loops)
- The loop counter increment even when loops is true
- Add absPos, the absolute position of an animation which is its position in
the context of its complete duration (including delay and loops)
- Make the methods speed, pause/resume affect the delay
- The method step no longer needs to recalculate the value of situation.start
- Add a second parameter to the method at to allow it to receive an absolute
position
- Fix the bug where the method at invert the passed position while the
animation is running backward
Also, I modified the tests of the FX module that required timing to use
Jasmine Clock, so now it takes less than 1 second to run all the tests!
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This change is to follow the convention already put forward by the _target
attribute.
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For example, a call .speed(2) would make the animation 2 times faster.
If you then call .speed(4), this would make the animation 4 times faster.
And a call .speed(1) would make it go back to normal speed.
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- textpath now is a parent element, the lines method of text will return the tspans inside the textpath (#450)
- fx module rewritten to support animation chaining and several other stuff (see docs when commited)
- fixed absolute transformation animations (not perfect but better)
- fixed event listeners which didnt work correctly when identic funtions used
- added `element.is()` which helps to check for the object instance faster (instanceof check)
- added more fx specs
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