From f09e09732d7eb4c3dd03b665118db63fca04d163 Mon Sep 17 00:00:00 2001 From: Ulrich-Matthias Schäfer Date: Wed, 7 Feb 2018 23:00:09 +0100 Subject: bump 2.6.4 --- CHANGELOG.md | 6 + dist/svg.js | 11050 +++++++++++++++++++++++++++--------------------------- dist/svg.min.js | 2 +- package.json | 2 +- 4 files changed, 5533 insertions(+), 5527 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 2e9867f..234c71d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -28,6 +28,11 @@ The document follows the conventions described in [“Keep a CHANGELOG”](http: - fixed a bug in clipping and masking where empty nodes persists after removal -> __TODO!__ - fixed a bug in IE11 with `mouseenter` and `mouseleave` -> __TODO!__ +## [2.6.4] - 2018-02-07 + +### Fixed +- fixed memory leak when creating images (#805) + ## [2.6.3] - 2017-07-21 ### Fixed @@ -612,6 +617,7 @@ The document follows the conventions described in [“Keep a CHANGELOG”](http: +[2.6.4]: https://github.com/svgdotjs/svg.js/releases/tag/2.6.4 [2.6.3]: https://github.com/svgdotjs/svg.js/releases/tag/2.6.3 [2.6.2]: https://github.com/svgdotjs/svg.js/releases/tag/2.6.2 [2.6.1]: https://github.com/svgdotjs/svg.js/releases/tag/2.6.1 diff --git a/dist/svg.js b/dist/svg.js index adae3cf..cb7f0d1 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -1,5556 +1,5556 @@ /*! * svg.js - A lightweight library for manipulating and animating SVG. -* @version 2.6.3 +* @version 2.6.4 * https://svgdotjs.github.io/ * * @copyright Wout Fierens * @license MIT * -* BUILT: Wed Feb 07 2018 19:34:58 GMT+0100 (CET) +* BUILT: Wed Feb 07 2018 22:59:25 GMT+0100 (Mitteleuropäische Zeit) */; -(function(root, factory) { - /* istanbul ignore next */ - if (typeof define === 'function' && define.amd) { - define(function(){ - return factory(root, root.document) - }) - } else if (typeof exports === 'object') { - module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } - } else { - root.SVG = factory(root, root.document) - } -}(typeof window !== "undefined" ? window : this, function(window, document) { - -// The main wrapping element -var SVG = this.SVG = function(element) { - if (SVG.supported) { - element = new SVG.Doc(element) - - if(!SVG.parser.draw) - SVG.prepare() - - return element - } -} - -// Default namespaces -SVG.ns = 'http://www.w3.org/2000/svg' -SVG.xmlns = 'http://www.w3.org/2000/xmlns/' -SVG.xlink = 'http://www.w3.org/1999/xlink' -SVG.svgjs = 'http://svgjs.com/svgjs' - -// Svg support test -SVG.supported = (function() { - return !! document.createElementNS && - !! document.createElementNS(SVG.ns,'svg').createSVGRect -})() - -// Don't bother to continue if SVG is not supported -if (!SVG.supported) return false - -// Element id sequence -SVG.did = 1000 - -// Get next named element id -SVG.eid = function(name) { - return 'Svgjs' + capitalize(name) + (SVG.did++) -} - -// Method for element creation -SVG.create = function(name) { - // create element - var element = document.createElementNS(this.ns, name) - - // apply unique id - element.setAttribute('id', this.eid(name)) - - return element -} - -// Method for extending objects -SVG.extend = function() { - var modules, methods, key, i - - // Get list of modules - modules = [].slice.call(arguments) - - // Get object with extensions - methods = modules.pop() - - for (i = modules.length - 1; i >= 0; i--) - if (modules[i]) - for (key in methods) - modules[i].prototype[key] = methods[key] - - // Make sure SVG.Set inherits any newly added methods - if (SVG.Set && SVG.Set.inherit) - SVG.Set.inherit() -} - -// Invent new element -SVG.invent = function(config) { - // Create element initializer - var initializer = typeof config.create == 'function' ? - config.create : - function() { - this.constructor.call(this, SVG.create(config.create)) - } - - // Inherit prototype - if (config.inherit) - initializer.prototype = new config.inherit - - // Extend with methods - if (config.extend) - SVG.extend(initializer, config.extend) - - // Attach construct method to parent - if (config.construct) - SVG.extend(config.parent || SVG.Container, config.construct) - - return initializer -} - -// Adopt existing svg elements -SVG.adopt = function(node) { - // check for presence of node - if (!node) return null - - // make sure a node isn't already adopted - if (node.instance) return node.instance - - // initialize variables - var element - - // adopt with element-specific settings - if (node.nodeName == 'svg') - element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc - else if (node.nodeName == 'linearGradient') - element = new SVG.Gradient('linear') - else if (node.nodeName == 'radialGradient') - element = new SVG.Gradient('radial') - else if (SVG[capitalize(node.nodeName)]) - element = new SVG[capitalize(node.nodeName)] - else - element = new SVG.Element(node) - - // ensure references - element.type = node.nodeName - element.node = node - node.instance = element - - // SVG.Class specific preparations - if (element instanceof SVG.Doc) - element.namespace().defs() - - // pull svgjs data from the dom (getAttributeNS doesn't work in html5) - element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) - - return element -} - -// Initialize parsing element -SVG.prepare = function() { - // Select document body and create invisible svg element - var body = document.getElementsByTagName('body')[0] - , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0) - - // Create parser object - SVG.parser = { - body: body || document.documentElement - , draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').node - , poly: draw.polyline().node - , path: draw.path().node - , native: SVG.create('svg') - } -} - -SVG.parser = { - native: SVG.create('svg') -} - -document.addEventListener('DOMContentLoaded', function() { - if(!SVG.parser.draw) - SVG.prepare() -}, false) - -// Storage for regular expressions -SVG.regex = { - // Parse unit value - numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i - - // Parse hex value -, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i - - // Parse rgb value -, rgb: /rgb\((\d+),(\d+),(\d+)\)/ - - // Parse reference id -, reference: /#([a-z0-9\-_]+)/i - - // splits a transformation chain -, transforms: /\)\s*,?\s*/ - - // Whitespace -, whitespace: /\s/g - - // Test hex value -, isHex: /^#[a-f0-9]{3,6}$/i - - // Test rgb value -, isRgb: /^rgb\(/ - - // Test css declaration -, isCss: /[^:]+:[^;]+;?/ - - // Test for blank string -, isBlank: /^(\s+)?$/ - - // Test for numeric string -, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i - - // Test for percent value -, isPercent: /^-?[\d\.]+%$/ - - // Test for image url -, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i - - // split at whitespace and comma -, delimiter: /[\s,]+/ - - // The following regex are used to parse the d attribute of a path - - // Matches all hyphens which are not after an exponent -, hyphen: /([^e])\-/gi - - // Replaces and tests for all path letters -, pathLetters: /[MLHVCSQTAZ]/gi - - // yes we need this one, too -, isPathLetter: /[MLHVCSQTAZ]/i - - // matches 0.154.23.45 -, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi - - // matches . -, dots: /\./g -} - -SVG.utils = { - // Map function - map: function(array, block) { - var i - , il = array.length - , result = [] - - for (i = 0; i < il; i++) - result.push(block(array[i])) - - return result - } - - // Filter function -, filter: function(array, block) { - var i - , il = array.length - , result = [] - - for (i = 0; i < il; i++) - if (block(array[i])) - result.push(array[i]) - - return result - } - - // Degrees to radians -, radians: function(d) { - return d % 360 * Math.PI / 180 - } - - // Radians to degrees -, degrees: function(r) { - return r * 180 / Math.PI % 360 - } - -, filterSVGElements: function(nodes) { - return this.filter( nodes, function(el) { return el instanceof window.SVGElement }) - } - -} - -SVG.defaults = { - // Default attribute values - attrs: { - // fill and stroke - 'fill-opacity': 1 - , 'stroke-opacity': 1 - , 'stroke-width': 0 - , 'stroke-linejoin': 'miter' - , 'stroke-linecap': 'butt' - , fill: '#000000' - , stroke: '#000000' - , opacity: 1 - // position - , x: 0 - , y: 0 - , cx: 0 - , cy: 0 - // size - , width: 0 - , height: 0 - // radius - , r: 0 - , rx: 0 - , ry: 0 - // gradient - , offset: 0 - , 'stop-opacity': 1 - , 'stop-color': '#000000' - // text - , 'font-size': 16 - , 'font-family': 'Helvetica, Arial, sans-serif' - , 'text-anchor': 'start' - } - -} -// Module for color convertions -SVG.Color = function(color) { - var match - - // initialize defaults - this.r = 0 - this.g = 0 - this.b = 0 - - if(!color) return - - // parse color - if (typeof color === 'string') { - if (SVG.regex.isRgb.test(color)) { - // get rgb values - match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,'')) - - // parse numeric values - this.r = parseInt(match[1]) - this.g = parseInt(match[2]) - this.b = parseInt(match[3]) - - } else if (SVG.regex.isHex.test(color)) { - // get hex values - match = SVG.regex.hex.exec(fullHex(color)) - - // parse numeric values - this.r = parseInt(match[1], 16) - this.g = parseInt(match[2], 16) - this.b = parseInt(match[3], 16) - - } - - } else if (typeof color === 'object') { - this.r = color.r - this.g = color.g - this.b = color.b - - } - -} - -SVG.extend(SVG.Color, { - // Default to hex conversion - toString: function() { - return this.toHex() - } - // Build hex value -, toHex: function() { - return '#' - + compToHex(this.r) - + compToHex(this.g) - + compToHex(this.b) - } - // Build rgb value -, toRgb: function() { - return 'rgb(' + [this.r, this.g, this.b].join() + ')' - } - // Calculate true brightness -, brightness: function() { - return (this.r / 255 * 0.30) - + (this.g / 255 * 0.59) - + (this.b / 255 * 0.11) - } - // Make color morphable -, morph: function(color) { - this.destination = new SVG.Color(color) - - return this - } - // Get morphed color at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // normalise pos - pos = pos < 0 ? 0 : pos > 1 ? 1 : pos - - // generate morphed color - return new SVG.Color({ - r: ~~(this.r + (this.destination.r - this.r) * pos) - , g: ~~(this.g + (this.destination.g - this.g) * pos) - , b: ~~(this.b + (this.destination.b - this.b) * pos) - }) - } - -}) - -// Testers - -// Test if given value is a color string -SVG.Color.test = function(color) { - color += '' - return SVG.regex.isHex.test(color) - || SVG.regex.isRgb.test(color) -} - -// Test if given value is a rgb object -SVG.Color.isRgb = function(color) { - return color && typeof color.r == 'number' - && typeof color.g == 'number' - && typeof color.b == 'number' -} - -// Test if given value is a color -SVG.Color.isColor = function(color) { - return SVG.Color.isRgb(color) || SVG.Color.test(color) -} -// Module for array conversion -SVG.Array = function(array, fallback) { - array = (array || []).valueOf() - - // if array is empty and fallback is provided, use fallback - if (array.length == 0 && fallback) - array = fallback.valueOf() - - // parse array - this.value = this.parse(array) -} - -SVG.extend(SVG.Array, { - // Make array morphable - morph: function(array) { - this.destination = this.parse(array) - - // normalize length of arrays - if (this.value.length != this.destination.length) { - var lastValue = this.value[this.value.length - 1] - , lastDestination = this.destination[this.destination.length - 1] - - while(this.value.length > this.destination.length) - this.destination.push(lastDestination) - while(this.value.length < this.destination.length) - this.value.push(lastValue) - } - - return this - } - // Clean up any duplicate points -, settle: function() { - // find all unique values - for (var i = 0, il = this.value.length, seen = []; i < il; i++) - if (seen.indexOf(this.value[i]) == -1) - seen.push(this.value[i]) - - // set new value - return this.value = seen - } - // Get morphed array at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed array - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) - - return new SVG.Array(array) - } - // Convert array to string -, toString: function() { - return this.value.join(' ') - } - // Real value -, valueOf: function() { - return this.value - } - // Parse whitespace separated string -, parse: function(array) { - array = array.valueOf() - - // if already is an array, no need to parse it - if (Array.isArray(array)) return array - - return this.split(array) - } - // Strip unnecessary whitespace -, split: function(string) { - return string.trim().split(SVG.regex.delimiter).map(parseFloat) - } - // Reverse array -, reverse: function() { - this.value.reverse() - - return this - } -, clone: function() { - var clone = new this.constructor() - clone.value = array_clone(this.value) - return clone - } -}) -// Poly points array -SVG.PointArray = function(array, fallback) { - SVG.Array.call(this, array, fallback || [[0,0]]) -} - -// Inherit from SVG.Array -SVG.PointArray.prototype = new SVG.Array -SVG.PointArray.prototype.constructor = SVG.PointArray - -SVG.extend(SVG.PointArray, { - // Convert array to string - toString: function() { - // convert to a poly point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push(this.value[i].join(',')) - - return array.join(' ') - } - // Convert array to line object -, toLine: function() { - return { - x1: this.value[0][0] - , y1: this.value[0][1] - , x2: this.value[1][0] - , y2: this.value[1][1] - } - } - // Get morphed array at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push([ - this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos - , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos - ]) - - return new SVG.PointArray(array) - } - // Parse point string and flat array -, parse: function(array) { - var points = [] - - array = array.valueOf() - - // if it is an array - if (Array.isArray(array)) { - // and it is not flat, there is no need to parse it - if(Array.isArray(array[0])) { - return array - } - } else { // Else, it is considered as a string - // parse points - array = array.trim().split(SVG.regex.delimiter).map(parseFloat) - } - - // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints - // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. - if (array.length % 2 !== 0) array.pop() - - // wrap points in two-tuples and parse points as floats - for(var i = 0, len = array.length; i < len; i = i + 2) - points.push([ array[i], array[i+1] ]) - - return points - } - // Move point string -, move: function(x, y) { - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - // move every point - if (!isNaN(x) && !isNaN(y)) - for (var i = this.value.length - 1; i >= 0; i--) - this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] - - return this - } - // Resize poly string -, size: function(width, height) { - var i, box = this.bbox() - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x - if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - } - - return this - } - // Get bounding box of points -, bbox: function() { - SVG.parser.poly.setAttribute('points', this.toString()) - - return SVG.parser.poly.getBBox() - } -}) - -var pathHandlers = { - M: function(c, p, p0) { - p.x = p0.x = c[0] - p.y = p0.y = c[1] - - return ['M', p.x, p.y] - }, - L: function(c, p) { - p.x = c[0] - p.y = c[1] - return ['L', c[0], c[1]] - }, - H: function(c, p) { - p.x = c[0] - return ['H', c[0]] - }, - V: function(c, p) { - p.y = c[0] - return ['V', c[0]] - }, - C: function(c, p) { - p.x = c[4] - p.y = c[5] - return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] - }, - S: function(c, p) { - p.x = c[2] - p.y = c[3] - return ['S', c[0], c[1], c[2], c[3]] - }, - Q: function(c, p) { - p.x = c[2] - p.y = c[3] - return ['Q', c[0], c[1], c[2], c[3]] - }, - T: function(c, p) { - p.x = c[0] - p.y = c[1] - return ['T', c[0], c[1]] - }, - Z: function(c, p, p0) { - p.x = p0.x - p.y = p0.y - return ['Z'] - }, - A: function(c, p) { - p.x = c[5] - p.y = c[6] - return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] - } -} - -var mlhvqtcsa = 'mlhvqtcsaz'.split('') - -for(var i = 0, il = mlhvqtcsa.length; i < il; ++i){ - pathHandlers[mlhvqtcsa[i]] = (function(i){ - return function(c, p, p0) { - if(i == 'H') c[0] = c[0] + p.x - else if(i == 'V') c[0] = c[0] + p.y - else if(i == 'A'){ - c[5] = c[5] + p.x, - c[6] = c[6] + p.y - } - else - for(var j = 0, jl = c.length; j < jl; ++j) { - c[j] = c[j] + (j%2 ? p.y : p.x) - } - - return pathHandlers[i](c, p, p0) - } - })(mlhvqtcsa[i].toUpperCase()) -} - -// Path points array -SVG.PathArray = function(array, fallback) { - SVG.Array.call(this, array, fallback || [['M', 0, 0]]) -} - -// Inherit from SVG.Array -SVG.PathArray.prototype = new SVG.Array -SVG.PathArray.prototype.constructor = SVG.PathArray - -SVG.extend(SVG.PathArray, { - // Convert array to string - toString: function() { - return arrayToString(this.value) - } - // Move path string -, move: function(x, y) { - // get bounding box of current situation - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - if (!isNaN(x) && !isNaN(y)) { - // move every point - for (var l, i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l == 'M' || l == 'L' || l == 'T') { - this.value[i][1] += x - this.value[i][2] += y - - } else if (l == 'H') { - this.value[i][1] += x - - } else if (l == 'V') { - this.value[i][1] += y - - } else if (l == 'C' || l == 'S' || l == 'Q') { - this.value[i][1] += x - this.value[i][2] += y - this.value[i][3] += x - this.value[i][4] += y - - if (l == 'C') { - this.value[i][5] += x - this.value[i][6] += y - } - - } else if (l == 'A') { - this.value[i][6] += x - this.value[i][7] += y - } - - } - } - - return this - } - // Resize path string -, size: function(width, height) { - // get bounding box of current situation - var i, l, box = this.bbox() - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l == 'M' || l == 'L' || l == 'T') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - - } else if (l == 'H') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - - } else if (l == 'V') { - this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - - } else if (l == 'C' || l == 'S' || l == 'Q') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x - this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y - - if (l == 'C') { - this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x - this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y - } - - } else if (l == 'A') { - // resize radii - this.value[i][1] = (this.value[i][1] * width) / box.width - this.value[i][2] = (this.value[i][2] * height) / box.height - - // move position values - this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x - this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y - } - - } - - return this - } - // Test if the passed path array use the same path data commands as this path array -, equalCommands: function(pathArray) { - var i, il, equalCommands - - pathArray = new SVG.PathArray(pathArray) - - equalCommands = this.value.length === pathArray.value.length - for(i = 0, il = this.value.length; equalCommands && i < il; i++) { - equalCommands = this.value[i][0] === pathArray.value[i][0] - } - - return equalCommands - } - // Make path array morphable -, morph: function(pathArray) { - pathArray = new SVG.PathArray(pathArray) - - if(this.equalCommands(pathArray)) { - this.destination = pathArray - } else { - this.destination = null - } - - return this - } - // Get morphed path array at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - var sourceArray = this.value - , destinationArray = this.destination.value - , array = [], pathArray = new SVG.PathArray() - , i, il, j, jl - - // Animate has specified in the SVG spec - // See: https://www.w3.org/TR/SVG11/paths.html#PathElement - for (i = 0, il = sourceArray.length; i < il; i++) { - array[i] = [sourceArray[i][0]] - for(j = 1, jl = sourceArray[i].length; j < jl; j++) { - array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos - } - // For the two flags of the elliptical arc command, the SVG spec say: - // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true - // Elliptical arc command as an array followed by corresponding indexes: - // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] - // 0 1 2 3 4 5 6 7 - if(array[i][0] === 'A') { - array[i][4] = +(array[i][4] != 0) - array[i][5] = +(array[i][5] != 0) - } - } - - // Directly modify the value of a path array, this is done this way for performance - pathArray.value = array - return pathArray - } - // Absolutize and parse path to array -, parse: function(array) { - // if it's already a patharray, no need to parse it - if (array instanceof SVG.PathArray) return array.valueOf() - - // prepare for parsing - var i, x0, y0, s, seg, arr - , x = 0 - , y = 0 - , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 } - - if(typeof array == 'string'){ - - array = array - .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 - .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers - .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen - .trim() // trim - .split(SVG.regex.delimiter) // split into array - - }else{ - array = array.reduce(function(prev, curr){ - return [].concat.call(prev, curr) - }, []) - } - - // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] - var arr = [] - , p = new SVG.Point() - , p0 = new SVG.Point() - , index = 0 - , len = array.length - - do{ - // Test if we have a path letter - if(SVG.regex.isPathLetter.test(array[index])){ - s = array[index] - ++index - // If last letter was a move command and we got no new, it defaults to [L]ine - }else if(s == 'M'){ - s = 'L' - }else if(s == 'm'){ - s = 'l' - } - - arr.push(pathHandlers[s].call(null, - array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), - p, p0 - ) - ) - - }while(len > index) - - return arr - - } - // Get bounding box of path -, bbox: function() { - SVG.parser.path.setAttribute('d', this.toString()) - - return SVG.parser.path.getBBox() - } - -}) - -// Module for unit convertions -SVG.Number = SVG.invent({ - // Initialize - create: function(value, unit) { - // initialize defaults - this.value = 0 - this.unit = unit || '' - - // parse value - if (typeof value === 'number') { - // ensure a valid numeric value - this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value - - } else if (typeof value === 'string') { - unit = value.match(SVG.regex.numberAndUnit) - - if (unit) { - // make value numeric - this.value = parseFloat(unit[1]) - - // normalize - if (unit[5] == '%') - this.value /= 100 - else if (unit[5] == 's') - this.value *= 1000 - - // store unit - this.unit = unit[5] - } - - } else { - if (value instanceof SVG.Number) { - this.value = value.valueOf() - this.unit = value.unit - } - } - - } - // Add methods -, extend: { - // Stringalize - toString: function() { - return ( - this.unit == '%' ? - ~~(this.value * 1e8) / 1e6: - this.unit == 's' ? - this.value / 1e3 : - this.value - ) + this.unit - } - , toJSON: function() { - return this.toString() - } - , // Convert to primitive - valueOf: function() { - return this.value - } - // Add number - , plus: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this + number, this.unit || number.unit) - } - // Subtract number - , minus: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this - number, this.unit || number.unit) - } - // Multiply number - , times: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this * number, this.unit || number.unit) - } - // Divide number - , divide: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this / number, this.unit || number.unit) - } - // Convert to different unit - , to: function(unit) { - var number = new SVG.Number(this) - - if (typeof unit === 'string') - number.unit = unit - - return number - } - // Make number morphable - , morph: function(number) { - this.destination = new SVG.Number(number) - - if(number.relative) { - this.destination.value += this.value - } - - return this - } - // Get morphed number at given position - , at: function(pos) { - // Make sure a destination is defined - if (!this.destination) return this - - // Generate new morphed number - return new SVG.Number(this.destination) - .minus(this) - .times(pos) - .plus(this) - } - - } -}) - - -SVG.Element = SVG.invent({ - // Initialize node - create: function(node) { - // make stroke value accessible dynamically - this._stroke = SVG.defaults.attrs.stroke - this._event = null - - // initialize data object - this.dom = {} - - // create circular reference - if (this.node = node) { - this.type = node.nodeName - this.node.instance = this - - // store current attribute value - this._stroke = node.getAttribute('stroke') || this._stroke - } - } - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - return this.attr('x', x) - } - // Move over y-axis - , y: function(y) { - return this.attr('y', y) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) - } - // Move element to given x and y values - , move: function(x, y) { - return this.x(x).y(y) - } - // Move element by its center - , center: function(x, y) { - return this.cx(x).cy(y) - } - // Set width of element - , width: function(width) { - return this.attr('width', width) - } - // Set height of element - , height: function(height) { - return this.attr('height', height) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this - .width(new SVG.Number(p.width)) - .height(new SVG.Number(p.height)) - } - // Clone element - , clone: function(parent, withData) { - // write dom data to the dom so the clone can pickup the data - this.writeDataToDom() - - // clone element and assign new id - var clone = assignNewId(this.node.cloneNode(true)) - - // insert the clone in the given parent or after myself - if(parent) parent.add(clone) - else this.after(clone) - - return clone - } - // Remove element - , remove: function() { - if (this.parent()) - this.parent().removeElement(this) - - return this - } - // Replace element - , replace: function(element) { - this.after(element).remove() - - return element - } - // Add element to given container and return self - , addTo: function(parent) { - return parent.put(this) - } - // Add element to given container and return container - , putIn: function(parent) { - return parent.add(this) - } - // Get / set id - , id: function(id) { - return this.attr('id', id) - } - // Checks whether the given point inside the bounding box of the element - , inside: function(x, y) { - var box = this.bbox() - - return x > box.x - && y > box.y - && x < box.x + box.width - && y < box.y + box.height - } - // Show element - , show: function() { - return this.style('display', '') - } - // Hide element - , hide: function() { - return this.style('display', 'none') - } - // Is element visible? - , visible: function() { - return this.style('display') != 'none' - } - // Return id on string conversion - , toString: function() { - return this.attr('id') - } - // Return array of classes on the node - , classes: function() { - var attr = this.attr('class') - - return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) - } - // Return true if class exists on the node, false otherwise - , hasClass: function(name) { - return this.classes().indexOf(name) != -1 - } - // Add class to the node - , addClass: function(name) { - if (!this.hasClass(name)) { - var array = this.classes() - array.push(name) - this.attr('class', array.join(' ')) - } - - return this - } - // Remove class from the node - , removeClass: function(name) { - if (this.hasClass(name)) { - this.attr('class', this.classes().filter(function(c) { - return c != name - }).join(' ')) - } - - return this - } - // Toggle the presence of a class on the node - , toggleClass: function(name) { - return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) - } - // Get referenced element form attribute value - , reference: function(attr) { - return SVG.get(this.attr(attr)) - } - // Returns the parent element instance - , parent: function(type) { - var parent = this - - // check for parent - if(!parent.node.parentNode) return null - - // get parent element - parent = SVG.adopt(parent.node.parentNode) - - if(!type) return parent - - // loop trough ancestors if type is given - while(parent && parent.node instanceof window.SVGElement){ - if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent - if(parent.node.parentNode.nodeName == '#document') return null // #720 - parent = SVG.adopt(parent.node.parentNode) - } - } - // Get parent document - , doc: function() { - return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) - } - // return array of all ancestors of given type up to the root svg - , parents: function(type) { - var parents = [], parent = this - - do{ - parent = parent.parent(type) - if(!parent || !parent.node) break - - parents.push(parent) - } while(parent.parent) - - return parents - } - // matches the element vs a css selector - , matches: function(selector){ - return matches(this.node, selector) - } - // Returns the svg node to call native svg methods on it - , native: function() { - return this.node - } - // Import raw svg - , svg: function(svg) { - // create temporary holder - var well = document.createElement('svg') - - // act as a setter if svg is given - if (svg && this instanceof SVG.Parent) { - // dump raw svg - well.innerHTML = '' + svg.replace(/\n/, '').replace(/<(\w+)([^<]+?)\/>/g, '<$1$2>') + '' - - // transplant nodes - for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++) - this.node.appendChild(well.firstChild.firstChild) - - // otherwise act as a getter - } else { - // create a wrapping svg element in case of partial content - well.appendChild(svg = document.createElement('svg')) - - // write svgjs data to the dom - this.writeDataToDom() - - // insert a copy of this node - svg.appendChild(this.node.cloneNode(true)) - - // return target element - return well.innerHTML.replace(/^/, '').replace(/<\/svg>$/, '') - } - - return this - } - // write svgjs data to the dom - , writeDataToDom: function() { - - // dump variables recursively - if(this.each || this.lines){ - var fn = this.each ? this : this.lines(); - fn.each(function(){ - this.writeDataToDom() - }) - } - - // remove previously set data - this.node.removeAttribute('svgjs:data') - - if(Object.keys(this.dom).length) - this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 - - return this - } - // set given data to the elements data property - , setData: function(o){ - this.dom = o - return this - } - , is: function(obj){ - return is(this, obj) - } - } -}) - -SVG.easing = { - '-': function(pos){return pos} -, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5} -, '>': function(pos){return Math.sin(pos * Math.PI / 2)} -, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} -} - -SVG.morph = function(pos){ - return function(from, to) { - return new SVG.MorphObj(from, to).at(pos) - } -} - -SVG.Situation = SVG.invent({ - - create: function(o){ - this.init = false - this.reversed = false - this.reversing = false - - this.duration = new SVG.Number(o.duration).valueOf() - this.delay = new SVG.Number(o.delay).valueOf() - - this.start = +new Date() + this.delay - this.finish = this.start + this.duration - this.ease = o.ease - - // this.loop is incremented from 0 to this.loops - // it is also incremented when in an infinite loop (when this.loops is true) - this.loop = 0 - this.loops = false - - this.animations = { - // functionToCall: [list of morphable objects] - // e.g. move: [SVG.Number, SVG.Number] - } - - this.attrs = { - // holds all attributes which are not represented from a function svg.js provides - // e.g. someAttr: SVG.Number - } - - this.styles = { - // holds all styles which should be animated - // e.g. fill-color: SVG.Color - } - - this.transforms = [ - // holds all transformations as transformation objects - // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix] - ] - - this.once = { - // functions to fire at a specific position - // e.g. "0.5": function foo(){} - } - - } - -}) - - -SVG.FX = SVG.invent({ - - create: function(element) { - this._target = element - this.situations = [] - this.active = false - this.situation = null - this.paused = false - this.lastPos = 0 - this.pos = 0 - // The absolute position of an animation is its position in the context of its complete duration (including delay and loops) - // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 - this.absPos = 0 - this._speed = 1 - } - -, extend: { - - /** - * sets or returns the target of this animation - * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation - * @param ease function || string Function which should be used for easing or easing keyword - * @param delay Number indicating the delay before the animation starts - * @return target || this - */ - animate: function(o, ease, delay){ - - if(typeof o == 'object'){ - ease = o.ease - delay = o.delay - o = o.duration - } - - var situation = new SVG.Situation({ - duration: o || 1000, - delay: delay || 0, - ease: SVG.easing[ease || '-'] || ease - }) - - this.queue(situation) - - return this - } - - /** - * sets a delay before the next element of the queue is called - * @param delay Duration of delay in milliseconds - * @return this.target() - */ - , delay: function(delay){ - // The delay is performed by an empty situation with its duration - // attribute set to the duration of the delay - var situation = new SVG.Situation({ - duration: delay, - delay: 0, - ease: SVG.easing['-'] - }) - - return this.queue(situation) - } - - /** - * sets or returns the target of this animation - * @param null || target SVG.Element which should be set as new target - * @return target || this - */ - , target: function(target){ - if(target && target instanceof SVG.Element){ - this._target = target - return this - } - - return this._target - } - - // returns the absolute position at a given time - , timeToAbsPos: function(timestamp){ - return (timestamp - this.situation.start) / (this.situation.duration/this._speed) - } - - // returns the timestamp from a given absolute positon - , absPosToTime: function(absPos){ - return this.situation.duration/this._speed * absPos + this.situation.start - } - - // starts the animationloop - , startAnimFrame: function(){ - this.stopAnimFrame() - this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this)) - } - - // cancels the animationframe - , stopAnimFrame: function(){ - window.cancelAnimationFrame(this.animationFrame) - } - - // kicks off the animation - only does something when the queue is currently not active and at least one situation is set - , start: function(){ - // dont start if already started - if(!this.active && this.situation){ - this.active = true - this.startCurrent() - } - - return this - } - - // start the current situation - , startCurrent: function(){ - this.situation.start = +new Date + this.situation.delay/this._speed - this.situation.finish = this.situation.start + this.situation.duration/this._speed - return this.initAnimations().step() - } - - /** - * adds a function / Situation to the animation queue - * @param fn function / situation to add - * @return this - */ - , queue: function(fn){ - if(typeof fn == 'function' || fn instanceof SVG.Situation) - this.situations.push(fn) - - if(!this.situation) this.situation = this.situations.shift() - - return this - } - - /** - * pulls next element from the queue and execute it - * @return this - */ - , dequeue: function(){ - // stop current animation - this.stop() - - // get next animation from queue - this.situation = this.situations.shift() - - if(this.situation){ - if(this.situation instanceof SVG.Situation) { - this.start() - } else { - // If it is not a SVG.Situation, then it is a function, we execute it - this.situation.call(this) - } - } - - return this - } - - // updates all animations to the current state of the element - // this is important when one property could be changed from another property - , initAnimations: function() { - var i, j, source - var s = this.situation - - if(s.init) return this - - for(i in s.animations){ - source = this.target()[i]() - - if(!Array.isArray(source)) { - source = [source] - } - - if(!Array.isArray(s.animations[i])) { - s.animations[i] = [s.animations[i]] - } - - //if(s.animations[i].length > source.length) { - // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length)) - //} - - for(j = source.length; j--;) { - // The condition is because some methods return a normal number instead - // of a SVG.Number - if(s.animations[i][j] instanceof SVG.Number) - source[j] = new SVG.Number(source[j]) - - s.animations[i][j] = source[j].morph(s.animations[i][j]) - } - } - - for(i in s.attrs){ - s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) - } - - for(i in s.styles){ - s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i]) - } - - s.initialTransformation = this.target().matrixify() - - s.init = true - return this - } - , clearQueue: function(){ - this.situations = [] - return this - } - , clearCurrent: function(){ - this.situation = null - return this - } - /** stops the animation immediately - * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. - * @param clearQueue A Boolean indicating whether to remove queued animation as well. - * @return this - */ - , stop: function(jumpToEnd, clearQueue){ - var active = this.active - this.active = false - - if(clearQueue){ - this.clearQueue() - } - - if(jumpToEnd && this.situation){ - // initialize the situation if it was not - !active && this.startCurrent() - this.atEnd() - } - - this.stopAnimFrame() - - return this.clearCurrent() - } - - /** resets the element to the state where the current element has started - * @return this - */ - , reset: function(){ - if(this.situation){ - var temp = this.situation - this.stop() - this.situation = temp - this.atStart() - } - return this - } - - // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. - , finish: function(){ - - this.stop(true, false) - - while(this.dequeue().situation && this.stop(true, false)); - - this.clearQueue().clearCurrent() - - return this - } - - // set the internal animation pointer at the start position, before any loops, and updates the visualisation - , atStart: function() { - return this.at(0, true) - } - - // set the internal animation pointer at the end position, after all the loops, and updates the visualisation - , atEnd: function() { - if (this.situation.loops === true) { - // If in a infinite loop, we end the current iteration - this.situation.loops = this.situation.loop + 1 - } - - if(typeof this.situation.loops == 'number') { - // If performing a finite number of loops, we go after all the loops - return this.at(this.situation.loops, true) - } else { - // If no loops, we just go at the end - return this.at(1, true) - } - } - - // set the internal animation pointer to the specified position and updates the visualisation - // if isAbsPos is true, pos is treated as an absolute position - , at: function(pos, isAbsPos){ - var durDivSpd = this.situation.duration/this._speed - - this.absPos = pos - // If pos is not an absolute position, we convert it into one - if (!isAbsPos) { - if (this.situation.reversed) this.absPos = 1 - this.absPos - this.absPos += this.situation.loop - } - - this.situation.start = +new Date - this.absPos * durDivSpd - this.situation.finish = this.situation.start + durDivSpd - - return this.step(true) - } - - /** - * sets or returns the speed of the animations - * @param speed null || Number The new speed of the animations - * @return Number || this - */ - , speed: function(speed){ - if (speed === 0) return this.pause() - - if (speed) { - this._speed = speed - // We use an absolute position here so that speed can affect the delay before the animation - return this.at(this.absPos, true) - } else return this._speed - } - - // Make loopable - , loop: function(times, reverse) { - var c = this.last() - - // store total loops - c.loops = (times != null) ? times : true - c.loop = 0 - - if(reverse) c.reversing = true - return this - } - - // pauses the animation - , pause: function(){ - this.paused = true - this.stopAnimFrame() - - return this - } - - // unpause the animation - , play: function(){ - if(!this.paused) return this - this.paused = false - // We use an absolute position here so that the delay before the animation can be paused - return this.at(this.absPos, true) - } - - /** - * toggle or set the direction of the animation - * true sets direction to backwards while false sets it to forwards - * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) - * @return this - */ - , reverse: function(reversed){ - var c = this.last() - - if(typeof reversed == 'undefined') c.reversed = !c.reversed - else c.reversed = reversed - - return this - } - - - /** - * returns a float from 0-1 indicating the progress of the current animation - * @param eased Boolean indicating whether the returned position should be eased or not - * @return number - */ - , progress: function(easeIt){ - return easeIt ? this.situation.ease(this.pos) : this.pos - } - - /** - * adds a callback function which is called when the current animation is finished - * @param fn Function which should be executed as callback - * @return number - */ - , after: function(fn){ - var c = this.last() - , wrapper = function wrapper(e){ - if(e.detail.situation == c){ - fn.call(this, c) - this.off('finished.fx', wrapper) // prevent memory leak - } - } - - this.target().on('finished.fx', wrapper) - - return this._callStart() - } - - // adds a callback which is called whenever one animation step is performed - , during: function(fn){ - var c = this.last() - , wrapper = function(e){ - if(e.detail.situation == c){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) - } - } - - // see above - this.target().off('during.fx', wrapper).on('during.fx', wrapper) - - this.after(function(){ - this.off('during.fx', wrapper) - }) - - return this._callStart() - } - - // calls after ALL animations in the queue are finished - , afterAll: function(fn){ - var wrapper = function wrapper(e){ - fn.call(this) - this.off('allfinished.fx', wrapper) - } - - // see above - this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) - - return this._callStart() - } - - // calls on every animation step for all animations - , duringAll: function(fn){ - var wrapper = function(e){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) - } - - this.target().off('during.fx', wrapper).on('during.fx', wrapper) - - this.afterAll(function(){ - this.off('during.fx', wrapper) - }) - - return this._callStart() - } - - , last: function(){ - return this.situations.length ? this.situations[this.situations.length-1] : this.situation - } - - // adds one property to the animations - , add: function(method, args, type){ - this.last()[type || 'animations'][method] = args - return this._callStart() - } - - /** perform one step of the animation - * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time - * @return this - */ - , step: function(ignoreTime){ - - // convert current time to an absolute position - if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date) - - // This part convert an absolute position to a position - if(this.situation.loops !== false) { - var absPos, absPosInt, lastLoop - - // If the absolute position is below 0, we just treat it as if it was 0 - absPos = Math.max(this.absPos, 0) - absPosInt = Math.floor(absPos) - - if(this.situation.loops === true || absPosInt < this.situation.loops) { - this.pos = absPos - absPosInt - lastLoop = this.situation.loop - this.situation.loop = absPosInt - } else { - this.absPos = this.situation.loops - this.pos = 1 - // The -1 here is because we don't want to toggle reversed when all the loops have been completed - lastLoop = this.situation.loop - 1 - this.situation.loop = this.situation.loops - } - - if(this.situation.reversing) { - // Toggle reversed if an odd number of loops as occured since the last call of step - this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2) - } - - } else { - // If there are no loop, the absolute position must not be above 1 - this.absPos = Math.min(this.absPos, 1) - this.pos = this.absPos - } - - // while the absolute position can be below 0, the position must not be below 0 - if(this.pos < 0) this.pos = 0 - - if(this.situation.reversed) this.pos = 1 - this.pos - - - // apply easing - var eased = this.situation.ease(this.pos) - - // call once-callbacks - for(var i in this.situation.once){ - if(i > this.lastPos && i <= eased){ - this.situation.once[i].call(this.target(), this.pos, eased) - delete this.situation.once[i] - } - } - - // fire during callback with position, eased position and current situation as parameter - if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) - - // the user may call stop or finish in the during callback - // so make sure that we still have a valid situation - if(!this.situation){ - return this - } - - // apply the actual animation to every property - this.eachAt() - - // do final code when situation is finished - if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){ - - // stop animation callback - this.stopAnimFrame() - - // fire finished callback with current situation as parameter - this.target().fire('finished', {fx:this, situation: this.situation}) - - if(!this.situations.length){ - this.target().fire('allfinished') - - // Recheck the length since the user may call animate in the afterAll callback - if(!this.situations.length){ - this.target().off('.fx') // there shouldnt be any binding left, but to make sure... - this.active = false - } - } - - // start next animation - if(this.active) this.dequeue() - else this.clearCurrent() - - }else if(!this.paused && this.active){ - // we continue animating when we are not at the end - this.startAnimFrame() - } - - // save last eased position for once callback triggering - this.lastPos = eased - return this - - } - - // calculates the step for every property and calls block with it - , eachAt: function(){ - var i, len, at, self = this, target = this.target(), s = this.situation - - // apply animations which can be called trough a method - for(i in s.animations){ - - at = [].concat(s.animations[i]).map(function(el){ - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target[i].apply(target, at) - - } - - // apply animation which has to be applied with attr() - for(i in s.attrs){ - - at = [i].concat(s.attrs[i]).map(function(el){ - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target.attr.apply(target, at) - - } - - // apply animation which has to be applied with style() - for(i in s.styles){ - - at = [i].concat(s.styles[i]).map(function(el){ - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target.style.apply(target, at) - - } - - // animate initialTransformation which has to be chained - if(s.transforms.length){ - - // get initial initialTransformation - at = s.initialTransformation - for(i = 0, len = s.transforms.length; i < len; i++){ - - // get next transformation in chain - var a = s.transforms[i] - - // multiply matrix directly - if(a instanceof SVG.Matrix){ - - if(a.relative){ - at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos))) - }else{ - at = at.morph(a).at(s.ease(this.pos)) - } - continue - } - - // when transformation is absolute we have to reset the needed transformation first - if(!a.relative) - a.undo(at.extract()) - - // and reapply it after - at = at.multiply(a.at(s.ease(this.pos))) - - } - - // set new matrix on element - target.matrix(at) - } - - return this - - } - - - // adds an once-callback which is called at a specific position and never again - , once: function(pos, fn, isEased){ - var c = this.last() - if(!isEased) pos = c.ease(pos) - - c.once[pos] = fn - - return this - } - - , _callStart: function() { - setTimeout(function(){this.start()}.bind(this), 0) - return this - } - - } - -, parent: SVG.Element - - // Add method to parent elements -, construct: { - // Get fx module or create a new one, then animate with given duration and ease - animate: function(o, ease, delay) { - return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) - } - , delay: function(delay){ - return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) - } - , stop: function(jumpToEnd, clearQueue) { - if (this.fx) - this.fx.stop(jumpToEnd, clearQueue) - - return this - } - , finish: function() { - if (this.fx) - this.fx.finish() - - return this - } - // Pause current animation - , pause: function() { - if (this.fx) - this.fx.pause() - - return this - } - // Play paused current animation - , play: function() { - if (this.fx) - this.fx.play() - - return this - } - // Set/Get the speed of the animations - , speed: function(speed) { - if (this.fx) - if (speed == null) - return this.fx.speed() - else - this.fx.speed(speed) - - return this - } - } - -}) - -// MorphObj is used whenever no morphable object is given -SVG.MorphObj = SVG.invent({ - - create: function(from, to){ - // prepare color for morphing - if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) - // prepare value list for morphing - if(SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) - // prepare number for morphing - if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) - - // prepare for plain morphing - this.value = from - this.destination = to - } - -, extend: { - at: function(pos, real){ - return real < 1 ? this.value : this.destination - }, - - valueOf: function(){ - return this.value - } - } - -}) - -SVG.extend(SVG.FX, { - // Add animatable attributes - attr: function(a, v, relative) { - // apply attributes individually - if (typeof a == 'object') { - for (var key in a) - this.attr(key, a[key]) - - } else { - this.add(a, v, 'attrs') - } - - return this - } - // Add animatable styles -, style: function(s, v) { - if (typeof s == 'object') - for (var key in s) - this.style(key, s[key]) - - else - this.add(s, v, 'styles') - - return this - } - // Animatable x-axis -, x: function(x, relative) { - if(this.target() instanceof SVG.G){ - this.transform({x:x}, relative) - return this - } - - var num = new SVG.Number(x) - num.relative = relative - return this.add('x', num) - } - // Animatable y-axis -, y: function(y, relative) { - if(this.target() instanceof SVG.G){ - this.transform({y:y}, relative) - return this - } - - var num = new SVG.Number(y) - num.relative = relative - return this.add('y', num) - } - // Animatable center x-axis -, cx: function(x) { - return this.add('cx', new SVG.Number(x)) - } - // Animatable center y-axis -, cy: function(y) { - return this.add('cy', new SVG.Number(y)) - } - // Add animatable move -, move: function(x, y) { - return this.x(x).y(y) - } - // Add animatable center -, center: function(x, y) { - return this.cx(x).cy(y) - } - // Add animatable size -, size: function(width, height) { - if (this.target() instanceof SVG.Text) { - // animate font size for Text elements - this.attr('font-size', width) - - } else { - // animate bbox based size for all other elements - var box - - if(!width || !height){ - box = this.target().bbox() - } - - if(!width){ - width = box.width / box.height * height - } - - if(!height){ - height = box.height / box.width * width - } - - this.add('width' , new SVG.Number(width)) - .add('height', new SVG.Number(height)) - - } - - return this - } - // Add animatable width -, width: function(width) { - return this.add('width', new SVG.Number(width)) - } - // Add animatable height -, height: function(height) { - return this.add('height', new SVG.Number(height)) - } - // Add animatable plot -, plot: function(a, b, c, d) { - // Lines can be plotted with 4 arguments - if(arguments.length == 4) { - return this.plot([a, b, c, d]) - } - - return this.add('plot', new (this.target().morphArray)(a)) - } - // Add leading method -, leading: function(value) { - return this.target().leading ? - this.add('leading', new SVG.Number(value)) : - this - } - // Add animatable viewbox -, viewbox: function(x, y, width, height) { - if (this.target() instanceof SVG.Container) { - this.add('viewbox', new SVG.ViewBox(x, y, width, height)) - } - - return this - } -, update: function(o) { - if (this.target() instanceof SVG.Stop) { - if (typeof o == 'number' || o instanceof SVG.Number) { - return this.update({ - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] - }) - } - - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', o.offset) - } - - return this - } -}) - -SVG.Box = SVG.invent({ - create: function(x, y, width, height) { - if (typeof x == 'object' && !(x instanceof SVG.Element)) { - // chromes getBoundingClientRect has no x and y property - return SVG.Box.call(this, x.left != null ? x.left : x.x , x.top != null ? x.top : x.y, x.width, x.height) - } else if (arguments.length == 4) { - this.x = x - this.y = y - this.width = width - this.height = height - } - - // add center, right, bottom... - fullBox(this) - } -, extend: { - // Merge rect box with another, return a new instance - merge: function(box) { - var b = new this.constructor() - - // merge boxes - b.x = Math.min(this.x, box.x) - b.y = Math.min(this.y, box.y) - b.width = Math.max(this.x + this.width, box.x + box.width) - b.x - b.height = Math.max(this.y + this.height, box.y + box.height) - b.y - - return fullBox(b) - } - - , transform: function(m) { - var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox - - var pts = [ - new SVG.Point(this.x, this.y), - new SVG.Point(this.x2, this.y), - new SVG.Point(this.x, this.y2), - new SVG.Point(this.x2, this.y2) - ] - - pts.forEach(function(p) { - p = p.transform(m) - xMin = Math.min(xMin,p.x) - xMax = Math.max(xMax,p.x) - yMin = Math.min(yMin,p.y) - yMax = Math.max(yMax,p.y) - }) - - bbox = new this.constructor() - bbox.x = xMin - bbox.width = xMax-xMin - bbox.y = yMin - bbox.height = yMax-yMin - - fullBox(bbox) - - return bbox - } - } -}) - -SVG.BBox = SVG.invent({ - // Initialize - create: function(element) { - SVG.Box.apply(this, [].slice.call(arguments)) - - // get values if element is given - if (element instanceof SVG.Element) { - var box - - // yes this is ugly, but Firefox can be a pain when it comes to elements that are not yet rendered - try { - - if (!document.documentElement.contains){ - // This is IE - it does not support contains() for top-level SVGs - var topParent = element.node - while (topParent.parentNode){ - topParent = topParent.parentNode - } - if (topParent != document) throw new Exception('Element not in the dom') - } else { - // the element is NOT in the dom, throw error - if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom') - } - - // find native bbox - box = element.node.getBBox() - } catch(e) { - if(element instanceof SVG.Shape){ - var clone = element.clone(SVG.parser.draw.instance).show() - box = clone.node.getBBox() - clone.remove() - }else{ - box = { - x: element.node.clientLeft - , y: element.node.clientTop - , width: element.node.clientWidth - , height: element.node.clientHeight - } - } - } - - SVG.Box.call(this, box) - } - - } - - // Define ancestor -, inherit: SVG.Box - - // Define Parent -, parent: SVG.Element - - // Constructor -, construct: { - // Get bounding box - bbox: function() { - return new SVG.BBox(this) - } - } - -}) - -SVG.BBox.prototype.constructor = SVG.BBox - - -SVG.extend(SVG.Element, { - tbox: function(){ - console.warn('Use of TBox is deprecated and mapped to RBox. Use .rbox() instead.') - return this.rbox(this.doc()) - } -}) - -SVG.RBox = SVG.invent({ - // Initialize - create: function(element) { - SVG.Box.apply(this, [].slice.call(arguments)) - - if (element instanceof SVG.Element) { - SVG.Box.call(this, element.node.getBoundingClientRect()) - } - } - -, inherit: SVG.Box - - // define Parent -, parent: SVG.Element - -, extend: { - addOffset: function() { - // offset by window scroll position, because getBoundingClientRect changes when window is scrolled - this.x += window.pageXOffset - this.y += window.pageYOffset - return this - } - } - - // Constructor -, construct: { - // Get rect box - rbox: function(el) { - if (el) return new SVG.RBox(this).transform(el.screenCTM().inverse()) - return new SVG.RBox(this).addOffset() - } - } - -}) - -SVG.RBox.prototype.constructor = SVG.RBox - -SVG.Matrix = SVG.invent({ - // Initialize - create: function(source) { - var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0]) - - // ensure source as object - source = source instanceof SVG.Element ? - source.matrixify() : - typeof source === 'string' ? - arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) : - arguments.length == 6 ? - arrayToMatrix([].slice.call(arguments)) : - Array.isArray(source) ? - arrayToMatrix(source) : - typeof source === 'object' ? - source : base - - // merge source - for (i = abcdef.length - 1; i >= 0; --i) - this[abcdef[i]] = source[abcdef[i]] != null ? - source[abcdef[i]] : base[abcdef[i]] - } - - // Add methods -, extend: { - // Extract individual transformations - extract: function() { - // find delta transform points - var px = deltaTransformPoint(this, 0, 1) - , py = deltaTransformPoint(this, 1, 0) - , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 - - return { - // translation - x: this.e - , y: this.f - , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b) - , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d) - // skew - , skewX: -skewX - , skewY: 180 / Math.PI * Math.atan2(py.y, py.x) - // scale - , scaleX: Math.sqrt(this.a * this.a + this.b * this.b) - , scaleY: Math.sqrt(this.c * this.c + this.d * this.d) - // rotation - , rotation: skewX - , a: this.a - , b: this.b - , c: this.c - , d: this.d - , e: this.e - , f: this.f - , matrix: new SVG.Matrix(this) - } - } - // Clone matrix - , clone: function() { - return new SVG.Matrix(this) - } - // Morph one matrix into another - , morph: function(matrix) { - // store new destination - this.destination = new SVG.Matrix(matrix) - - return this - } - // Get morphed matrix at a given position - , at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var matrix = new SVG.Matrix({ - a: this.a + (this.destination.a - this.a) * pos - , b: this.b + (this.destination.b - this.b) * pos - , c: this.c + (this.destination.c - this.c) * pos - , d: this.d + (this.destination.d - this.d) * pos - , e: this.e + (this.destination.e - this.e) * pos - , f: this.f + (this.destination.f - this.f) * pos - }) - - return matrix - } - // Multiplies by given matrix - , multiply: function(matrix) { - return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) - } - // Inverses matrix - , inverse: function() { - return new SVG.Matrix(this.native().inverse()) - } - // Translate matrix - , translate: function(x, y) { - return new SVG.Matrix(this.native().translate(x || 0, y || 0)) - } - // Scale matrix - , scale: function(x, y, cx, cy) { - // support uniformal scale - if (arguments.length == 1) { - y = x - } else if (arguments.length == 3) { - cy = cx - cx = y - y = x - } - - return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0)) - } - // Rotate matrix - , rotate: function(r, cx, cy) { - // convert degrees to radians - r = SVG.utils.radians(r) - - return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)) - } - // Flip matrix on x or y, at a given offset - , flip: function(a, o) { - return a == 'x' ? - this.scale(-1, 1, o, 0) : - a == 'y' ? - this.scale(1, -1, 0, o) : - this.scale(-1, -1, a, o != null ? o : a) - } - // Skew - , skew: function(x, y, cx, cy) { - // support uniformal skew - if (arguments.length == 1) { - y = x - } else if (arguments.length == 3) { - cy = cx - cx = y - y = x - } - - // convert degrees to radians - x = SVG.utils.radians(x) - y = SVG.utils.radians(y) - - return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)) - } - // SkewX - , skewX: function(x, cx, cy) { - return this.skew(x, 0, cx, cy) - } - // SkewY - , skewY: function(y, cx, cy) { - return this.skew(0, y, cx, cy) - } - // Transform around a center point - , around: function(cx, cy, matrix) { - return this - .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0)) - .multiply(matrix) - .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0)) - } - // Convert to native SVGMatrix - , native: function() { - // create new matrix - var matrix = SVG.parser.native.createSVGMatrix() - - // update with current values - for (var i = abcdef.length - 1; i >= 0; i--) - matrix[abcdef[i]] = this[abcdef[i]] - - return matrix - } - // Convert matrix to string - , toString: function() { - return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' - } - } - - // Define parent -, parent: SVG.Element - - // Add parent method -, construct: { - // Get current matrix - ctm: function() { - return new SVG.Matrix(this.node.getCTM()) - }, - // Get current screen matrix - screenCTM: function() { - /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 - This is needed because FF does not return the transformation matrix - for the inner coordinate system when getScreenCTM() is called on nested svgs. - However all other Browsers do that */ - if(this instanceof SVG.Nested) { - var rect = this.rect(1,1) - var m = rect.node.getScreenCTM() - rect.remove() - return new SVG.Matrix(m) - } - return new SVG.Matrix(this.node.getScreenCTM()) - } - - } - -}) - -SVG.Point = SVG.invent({ - // Initialize - create: function(x,y) { - var i, source, base = {x:0, y:0} - - // ensure source as object - source = Array.isArray(x) ? - {x:x[0], y:x[1]} : - typeof x === 'object' ? - {x:x.x, y:x.y} : - x != null ? - {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value - - // merge source - this.x = source.x - this.y = source.y - } - - // Add methods -, extend: { - // Clone point - clone: function() { - return new SVG.Point(this) - } - // Morph one point into another - , morph: function(x, y) { - // store new destination - this.destination = new SVG.Point(x, y) - - return this - } - // Get morphed point at a given position - , at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var point = new SVG.Point({ - x: this.x + (this.destination.x - this.x) * pos - , y: this.y + (this.destination.y - this.y) * pos - }) - - return point - } - // Convert to native SVGPoint - , native: function() { - // create new point - var point = SVG.parser.native.createSVGPoint() - - // update with current values - point.x = this.x - point.y = this.y - - return point - } - // transform point with matrix - , transform: function(matrix) { - return new SVG.Point(this.native().matrixTransform(matrix.native())) - } - - } - -}) - -SVG.extend(SVG.Element, { - - // Get point - point: function(x, y) { - return new SVG.Point(x,y).transform(this.screenCTM().inverse()); - } - -}) - -SVG.extend(SVG.Element, { - // Set svg element attribute - attr: function(a, v, n) { - // act as full getter - if (a == null) { - // get an object of attributes - a = {} - v = this.node.attributes - for (n = v.length - 1; n >= 0; n--) - a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue - - return a - - } else if (typeof a == 'object') { - // apply every attribute individually if an object is passed - for (v in a) this.attr(v, a[v]) - - } else if (v === null) { - // remove value - this.node.removeAttribute(a) - - } else if (v == null) { - // act as a getter if the first and only argument is not an object - v = this.node.getAttribute(a) - return v == null ? - SVG.defaults.attrs[a] : - SVG.regex.isNumber.test(v) ? - parseFloat(v) : v - - } else { - // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0 - if (a == 'stroke-width') - this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null) - else if (a == 'stroke') - this._stroke = v - - // convert image fill and stroke to patterns - if (a == 'fill' || a == 'stroke') { - if (SVG.regex.isImage.test(v)) - v = this.doc().defs().image(v, 0, 0) - - if (v instanceof SVG.Image) - v = this.doc().defs().pattern(0, 0, function() { - this.add(v) - }) - } - - // ensure correct numeric values (also accepts NaN and Infinity) - if (typeof v === 'number') - v = new SVG.Number(v) - - // ensure full hex color - else if (SVG.Color.isColor(v)) - v = new SVG.Color(v) - - // parse array values - else if (Array.isArray(v)) - v = new SVG.Array(v) - - // if the passed attribute is leading... - if (a == 'leading') { - // ... call the leading method instead - if (this.leading) - this.leading(v) - } else { - // set given attribute on node - typeof n === 'string' ? - this.node.setAttributeNS(n, a, v.toString()) : - this.node.setAttribute(a, v.toString()) - } - - // rebuild if required - if (this.rebuild && (a == 'font-size' || a == 'x')) - this.rebuild(a, v) - } - - return this - } -}) -SVG.extend(SVG.Element, { - // Add transformations - transform: function(o, relative) { - // get target in case of the fx module, otherwise reference this - var target = this - , matrix, bbox - - // act as a getter - if (typeof o !== 'object') { - // get current matrix - matrix = new SVG.Matrix(target).extract() - - return typeof o === 'string' ? matrix[o] : matrix - } - - // get current matrix - matrix = new SVG.Matrix(target) - - // ensure relative flag - relative = !!relative || !!o.relative - - // act on matrix - if (o.a != null) { - matrix = relative ? - // relative - matrix.multiply(new SVG.Matrix(o)) : - // absolute - new SVG.Matrix(o) - - // act on rotation - } else if (o.rotation != null) { - // ensure centre point - ensureCentre(o, target) - - // apply transformation - matrix = relative ? - // relative - matrix.rotate(o.rotation, o.cx, o.cy) : - // absolute - matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) - - // act on scale - } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure scale values on both axes - o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - - if (!relative) { - // absolute; multiply inversed values - var e = matrix.extract() - o.scaleX = o.scaleX * 1 / e.scaleX - o.scaleY = o.scaleY * 1 / e.scaleY - } - - matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy) - - // act on skew - } else if (o.skew != null || o.skewX != null || o.skewY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure skew values on both axes - o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0 - o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0 - - if (!relative) { - // absolute; reset skew values - var e = matrix.extract() - matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse()) - } - - matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy) - - // act on flip - } else if (o.flip) { - if(o.flip == 'x' || o.flip == 'y') { - o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset - } else { - if(o.offset == null) { - bbox = target.bbox() - o.flip = bbox.cx - o.offset = bbox.cy - } else { - o.flip = o.offset - } - } - - matrix = new SVG.Matrix().flip(o.flip, o.offset) - - // act on translate - } else if (o.x != null || o.y != null) { - if (relative) { - // relative - matrix = matrix.translate(o.x, o.y) - } else { - // absolute - if (o.x != null) matrix.e = o.x - if (o.y != null) matrix.f = o.y - } - } - - return this.attr('transform', matrix) - } -}) - -SVG.extend(SVG.FX, { - transform: function(o, relative) { - // get target in case of the fx module, otherwise reference this - var target = this.target() - , matrix, bbox - - // act as a getter - if (typeof o !== 'object') { - // get current matrix - matrix = new SVG.Matrix(target).extract() - - return typeof o === 'string' ? matrix[o] : matrix - } - - // ensure relative flag - relative = !!relative || !!o.relative - - // act on matrix - if (o.a != null) { - matrix = new SVG.Matrix(o) - - // act on rotation - } else if (o.rotation != null) { - // ensure centre point - ensureCentre(o, target) - - // apply transformation - matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) - - // act on scale - } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure scale values on both axes - o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - - matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) - - // act on skew - } else if (o.skewX != null || o.skewY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure skew values on both axes - o.skewX = o.skewX != null ? o.skewX : 0 - o.skewY = o.skewY != null ? o.skewY : 0 - - matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) - - // act on flip - } else if (o.flip) { - if(o.flip == 'x' || o.flip == 'y') { - o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset - } else { - if(o.offset == null) { - bbox = target.bbox() - o.flip = bbox.cx - o.offset = bbox.cy - } else { - o.flip = o.offset - } - } - - matrix = new SVG.Matrix().flip(o.flip, o.offset) - - // act on translate - } else if (o.x != null || o.y != null) { - matrix = new SVG.Translate(o.x, o.y) - } - - if(!matrix) return this - - matrix.relative = relative - - this.last().transforms.push(matrix) - - return this._callStart() - } -}) - -SVG.extend(SVG.Element, { - // Reset all transformations - untransform: function() { - return this.attr('transform', null) - }, - // merge the whole transformation chain into one matrix and returns it - matrixify: function() { - - var matrix = (this.attr('transform') || '') - // split transformations - .split(SVG.regex.transforms).slice(0,-1).map(function(str){ - // generate key => value pairs - var kv = str.trim().split('(') - return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })] - }) - // merge every transformation into one matrix - .reduce(function(matrix, transform){ - - if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) - return matrix[transform[0]].apply(matrix, transform[1]) - - }, new SVG.Matrix()) - - return matrix - }, - // add an element to another parent without changing the visual representation on the screen - toParent: function(parent) { - if(this == parent) return this - var ctm = this.screenCTM() - var pCtm = parent.screenCTM().inverse() - - this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) - - return this - }, - // same as above with parent equals root-svg - toDoc: function() { - return this.toParent(this.doc()) - } - -}) - -SVG.Transformation = SVG.invent({ - - create: function(source, inversed){ - - if(arguments.length > 1 && typeof inversed != 'boolean'){ - return this.constructor.call(this, [].slice.call(arguments)) - } - - if(Array.isArray(source)){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - this[this.arguments[i]] = source[i] - } - } else if(typeof source == 'object'){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - this[this.arguments[i]] = source[this.arguments[i]] - } - } - - this.inversed = false - - if(inversed === true){ - this.inversed = true - } - - } - -, extend: { - - arguments: [] - , method: '' - - , at: function(pos){ - - var params = [] - - for(var i = 0, len = this.arguments.length; i < len; ++i){ - params.push(this[this.arguments[i]]) - } - - var m = this._undo || new SVG.Matrix() - - m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos) - - return this.inversed ? m.inverse() : m - - } - - , undo: function(o){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]] - } - - // The method SVG.Matrix.extract which was used before calling this - // method to obtain a value for the parameter o doesn't return a cx and - // a cy so we use the ones that were provided to this object at its creation - o.cx = this.cx - o.cy = this.cy - - this._undo = new SVG[capitalize(this.method)](o, true).at(1) - - return this - } - - } - -}) - -SVG.Translate = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['transformedX', 'transformedY'] - , method: 'translate' - } - -}) - -SVG.Rotate = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['rotation', 'cx', 'cy'] - , method: 'rotate' - , at: function(pos){ - var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy) - return this.inversed ? m.inverse() : m - } - , undo: function(o){ - this._undo = o - return this - } - } - -}) - -SVG.Scale = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['scaleX', 'scaleY', 'cx', 'cy'] - , method: 'scale' - } - -}) - -SVG.Skew = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['skewX', 'skewY', 'cx', 'cy'] - , method: 'skew' - } - -}) - -SVG.extend(SVG.Element, { - // Dynamic style generator - style: function(s, v) { - if (arguments.length == 0) { - // get full style - return this.node.style.cssText || '' - - } else if (arguments.length < 2) { - // apply every style individually if an object is passed - if (typeof s == 'object') { - for (v in s) this.style(v, s[v]) - - } else if (SVG.regex.isCss.test(s)) { - // parse css string - s = s.split(/\s*;\s*/) - // filter out suffix ; and stuff like ;; - .filter(function(e) { return !!e }) - .map(function(e){ return e.split(/\s*:\s*/) }) - - // apply every definition individually - while (v = s.pop()) { - this.style(v[0], v[1]) - } - } else { - // act as a getter if the first and only argument is not an object - return this.node.style[camelCase(s)] - } - - } else { - this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v - } - - return this - } -}) -SVG.Parent = SVG.invent({ - // Initialize node - create: function(element) { - this.constructor.call(this, element) - } - - // Inherit from -, inherit: SVG.Element - - // Add class methods -, extend: { - // Returns all child elements - children: function() { - return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) { - return SVG.adopt(node) - }) - } - // Add given element at a position - , add: function(element, i) { - if (i == null) - this.node.appendChild(element.node) - else if (element.node != this.node.childNodes[i]) - this.node.insertBefore(element.node, this.node.childNodes[i]) - - return this - } - // Basically does the same as `add()` but returns the added element instead - , put: function(element, i) { - this.add(element, i) - return element - } - // Checks if the given element is a child - , has: function(element) { - return this.index(element) >= 0 - } - // Gets index of given element - , index: function(element) { - return [].slice.call(this.node.childNodes).indexOf(element.node) - } - // Get a element at the given index - , get: function(i) { - return SVG.adopt(this.node.childNodes[i]) - } - // Get first child - , first: function() { - return this.get(0) - } - // Get the last child - , last: function() { - return this.get(this.node.childNodes.length - 1) - } - // Iterates over all children and invokes a given block - , each: function(block, deep) { - var i, il - , children = this.children() - - for (i = 0, il = children.length; i < il; i++) { - if (children[i] instanceof SVG.Element) - block.apply(children[i], [i, children]) - - if (deep && (children[i] instanceof SVG.Container)) - children[i].each(block, deep) - } - - return this - } - // Remove a given child - , removeElement: function(element) { - this.node.removeChild(element.node) - - return this - } - // Remove all elements in this container - , clear: function() { - // remove children - while(this.node.hasChildNodes()) - this.node.removeChild(this.node.lastChild) - - // remove defs reference - delete this._defs - - return this - } - , // Get defs - defs: function() { - return this.doc().defs() - } - } - -}) - -SVG.extend(SVG.Parent, { - - ungroup: function(parent, depth) { - if(depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this - - parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) - depth = depth || Infinity - - this.each(function(){ - if(this instanceof SVG.Defs) return this - if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1) - return this.toParent(parent) - }) - - this.node.firstChild || this.remove() - - return this - }, - - flatten: function(parent, depth) { - return this.ungroup(parent, depth) - } - -}) -SVG.Container = SVG.invent({ - // Initialize node - create: function(element) { - this.constructor.call(this, element) - } - - // Inherit from -, inherit: SVG.Parent - -}) - -SVG.ViewBox = SVG.invent({ - - create: function(source) { - var i, base = [0, 0, 0, 0] - - var x, y, width, height, box, view, we, he - , wm = 1 // width multiplier - , hm = 1 // height multiplier - , reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi - - if(source instanceof SVG.Element){ - - we = source - he = source - view = (source.attr('viewBox') || '').match(reg) - box = source.bbox - - // get dimensions of current node - width = new SVG.Number(source.width()) - height = new SVG.Number(source.height()) - - // find nearest non-percentual dimensions - while (width.unit == '%') { - wm *= width.value - width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width()) - we = we.parent() - } - while (height.unit == '%') { - hm *= height.value - height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height()) - he = he.parent() - } - - // ensure defaults - this.x = 0 - this.y = 0 - this.width = width * wm - this.height = height * hm - this.zoom = 1 - - if (view) { - // get width and height from viewbox - x = parseFloat(view[0]) - y = parseFloat(view[1]) - width = parseFloat(view[2]) - height = parseFloat(view[3]) - - // calculate zoom accoring to viewbox - this.zoom = ((this.width / this.height) > (width / height)) ? - this.height / height : - this.width / width - - // calculate real pixel dimensions on parent SVG.Doc element - this.x = x - this.y = y - this.width = width - this.height = height - - } - - }else{ - - // ensure source as object - source = typeof source === 'string' ? - source.match(reg).map(function(el){ return parseFloat(el) }) : - Array.isArray(source) ? - source : - typeof source == 'object' ? - [source.x, source.y, source.width, source.height] : - arguments.length == 4 ? - [].slice.call(arguments) : - base - - this.x = source[0] - this.y = source[1] - this.width = source[2] - this.height = source[3] - } - - - } - -, extend: { - - toString: function() { - return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height - } - , morph: function(x, y, width, height){ - this.destination = new SVG.ViewBox(x, y, width, height) - return this - } - - , at: function(pos) { - - if(!this.destination) return this - - return new SVG.ViewBox([ - this.x + (this.destination.x - this.x) * pos - , this.y + (this.destination.y - this.y) * pos - , this.width + (this.destination.width - this.width) * pos - , this.height + (this.destination.height - this.height) * pos - ]) - - } - - } - - // Define parent -, parent: SVG.Container - - // Add parent method -, construct: { - - // get/set viewbox - viewbox: function(x, y, width, height) { - if (arguments.length == 0) - // act as a getter if there are no arguments - return new SVG.ViewBox(this) - - // otherwise act as a setter - return this.attr('viewBox', new SVG.ViewBox(x, y, width, height)) - } - - } - -}) -// Add events to elements -;[ 'click' - , 'dblclick' - , 'mousedown' - , 'mouseup' - , 'mouseover' - , 'mouseout' - , 'mousemove' - // , 'mouseenter' -> not supported by IE - // , 'mouseleave' -> not supported by IE - , 'touchstart' - , 'touchmove' - , 'touchleave' - , 'touchend' - , 'touchcancel' ].forEach(function(event) { - - // add event to SVG.Element - SVG.Element.prototype[event] = function(f) { - // bind event to element rather than element node - SVG.on(this.node, event, f) - return this - } -}) - -// Initialize listeners stack -SVG.listeners = [] -SVG.handlerMap = [] -SVG.listenerId = 0 - -// Add event binder in the SVG namespace -SVG.on = function(node, event, listener, binding, options) { - // create listener, get object-index - var l = listener.bind(binding || node.instance || node) - , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1 - , ev = event.split('.')[0] - , ns = event.split('.')[1] || '*' - - - // ensure valid object - SVG.listeners[index] = SVG.listeners[index] || {} - SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} - SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} - - if(!listener._svgjsListenerId) - listener._svgjsListenerId = ++SVG.listenerId - - // reference listener - SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l - - // add listener - node.addEventListener(ev, l, options || false) -} - -// Add event unbinder in the SVG namespace -SVG.off = function(node, event, listener) { - var index = SVG.handlerMap.indexOf(node) - , ev = event && event.split('.')[0] - , ns = event && event.split('.')[1] - , namespace = '' - - if(index == -1) return - - if (listener) { - if(typeof listener == 'function') listener = listener._svgjsListenerId - if(!listener) return - - // remove listener reference - if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { - // remove listener - node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false) - - delete SVG.listeners[index][ev][ns || '*'][listener] - } - - } else if (ns && ev) { - // remove all listeners for a namespaced event - if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { - for (listener in SVG.listeners[index][ev][ns]) - SVG.off(node, [ev, ns].join('.'), listener) - - delete SVG.listeners[index][ev][ns] - } - - } else if (ns){ - // remove all listeners for a specific namespace - for(event in SVG.listeners[index]){ - for(namespace in SVG.listeners[index][event]){ - if(ns === namespace){ - SVG.off(node, [event, ns].join('.')) - } - } - } - - } else if (ev) { - // remove all listeners for the event - if (SVG.listeners[index][ev]) { - for (namespace in SVG.listeners[index][ev]) - SVG.off(node, [ev, namespace].join('.')) - - delete SVG.listeners[index][ev] - } - - } else { - // remove all listeners on a given node - for (event in SVG.listeners[index]) - SVG.off(node, event) - - delete SVG.listeners[index] - delete SVG.handlerMap[index] - - } -} - -// -SVG.extend(SVG.Element, { - // Bind given event to listener - on: function(event, listener, binding, options) { - SVG.on(this.node, event, listener, binding, options) - - return this - } - // Unbind event from listener -, off: function(event, listener) { - SVG.off(this.node, event, listener) - - return this - } - // Fire given event -, fire: function(event, data) { - - // Dispatch event - if(event instanceof window.Event){ - this.node.dispatchEvent(event) - }else{ - this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true})) - } - - this._event = event - return this - } -, event: function() { - return this._event - } -}) - - -SVG.Defs = SVG.invent({ - // Initialize node - create: 'defs' - - // Inherit from -, inherit: SVG.Container - -}) -SVG.G = SVG.invent({ - // Initialize node - create: 'g' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) - } - // Move over y-axis - , y: function(y) { - return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2) - } - , gbox: function() { - - var bbox = this.bbox() - , trans = this.transform() - - bbox.x += trans.x - bbox.x2 += trans.x - bbox.cx += trans.x - - bbox.y += trans.y - bbox.y2 += trans.y - bbox.cy += trans.y - - return bbox - } - } - - // Add parent method -, construct: { - // Create a group element - group: function() { - return this.put(new SVG.G) - } - } -}) - -// ### This module adds backward / forward functionality to elements. - -// -SVG.extend(SVG.Element, { - // Get all siblings, including myself - siblings: function() { - return this.parent().children() - } - // Get the curent position siblings -, position: function() { - return this.parent().index(this) - } - // Get the next element (will return null if there is none) -, next: function() { - return this.siblings()[this.position() + 1] - } - // Get the next element (will return null if there is none) -, previous: function() { - return this.siblings()[this.position() - 1] - } - // Send given element one step forward -, forward: function() { - var i = this.position() + 1 - , p = this.parent() - - // move node one step forward - p.removeElement(this).add(this, i) - - // make sure defs node is always at the top - if (p instanceof SVG.Doc) - p.node.appendChild(p.defs().node) - - return this - } - // Send given element one step backward -, backward: function() { - var i = this.position() - - if (i > 0) - this.parent().removeElement(this).add(this, i - 1) - - return this - } - // Send given element all the way to the front -, front: function() { - var p = this.parent() - - // Move node forward - p.node.appendChild(this.node) - - // Make sure defs node is always at the top - if (p instanceof SVG.Doc) - p.node.appendChild(p.defs().node) - - return this - } - // Send given element all the way to the back -, back: function() { - if (this.position() > 0) - this.parent().removeElement(this).add(this, 0) - - return this - } - // Inserts a given element before the targeted element -, before: function(element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i) - - return this - } - // Insters a given element after the targeted element -, after: function(element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i + 1) - - return this - } - -}) -SVG.Mask = SVG.invent({ - // Initialize node - create: function() { - this.constructor.call(this, SVG.create('mask')) - - // keep references to masked elements - this.targets = [] - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Unmask all masked elements and remove itself - remove: function() { - // unmask all targets - for (var i = this.targets.length - 1; i >= 0; i--) - if (this.targets[i]) - this.targets[i].unmask() - this.targets = [] - - // remove mask from parent - this.parent().removeElement(this) - - return this - } - } - - // Add parent method -, construct: { - // Create masking element - mask: function() { - return this.defs().put(new SVG.Mask) - } - } -}) - - -SVG.extend(SVG.Element, { - // Distribute mask to svg element - maskWith: function(element) { - // use given mask or create a new one - this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) - - // store reverence on self in mask - this.masker.targets.push(this) - - // apply mask - return this.attr('mask', 'url("#' + this.masker.attr('id') + '")') - } - // Unmask element -, unmask: function() { - delete this.masker - return this.attr('mask', null) - } - -}) - -SVG.ClipPath = SVG.invent({ - // Initialize node - create: function() { - this.constructor.call(this, SVG.create('clipPath')) - - // keep references to clipped elements - this.targets = [] - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Unclip all clipped elements and remove itself - remove: function() { - // unclip all targets - for (var i = this.targets.length - 1; i >= 0; i--) - if (this.targets[i]) - this.targets[i].unclip() - this.targets = [] - - // remove clipPath from parent - this.parent().removeElement(this) - - return this - } - } - - // Add parent method -, construct: { - // Create clipping element - clip: function() { - return this.defs().put(new SVG.ClipPath) - } - } -}) - -// -SVG.extend(SVG.Element, { - // Distribute clipPath to svg element - clipWith: function(element) { - // use given clip or create a new one - this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) - - // store reverence on self in mask - this.clipper.targets.push(this) - - // apply mask - return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")') - } - // Unclip element -, unclip: function() { - delete this.clipper - return this.attr('clip-path', null) - } - -}) -SVG.Gradient = SVG.invent({ - // Initialize node - create: function(type) { - this.constructor.call(this, SVG.create(type + 'Gradient')) - - // store type - this.type = type - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Add a color stop - at: function(offset, color, opacity) { - return this.put(new SVG.Stop).update(offset, color, opacity) - } - // Update gradient - , update: function(block) { - // remove all stops - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Return the fill id - , fill: function() { - return 'url(#' + this.id() + ')' - } - // Alias string convertion to fill - , toString: function() { - return this.fill() - } - // custom attr to handle transform - , attr: function(a, b, c) { - if(a == 'transform') a = 'gradientTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - } - - // Add parent method -, construct: { - // Create gradient element in defs - gradient: function(type, block) { - return this.defs().gradient(type, block) - } - } -}) - -// Add animatable methods to both gradient and fx module -SVG.extend(SVG.Gradient, SVG.FX, { - // From position - from: function(x, y) { - return (this._target || this).type == 'radial' ? - this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) : - this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) - } - // To position -, to: function(x, y) { - return (this._target || this).type == 'radial' ? - this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) : - this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) - } -}) - -// Base gradient generation -SVG.extend(SVG.Defs, { - // define gradient - gradient: function(type, block) { - return this.put(new SVG.Gradient(type)).update(block) - } - -}) - -SVG.Stop = SVG.invent({ - // Initialize node - create: 'stop' - - // Inherit from -, inherit: SVG.Element - - // Add class methods -, extend: { - // add color stops - update: function(o) { - if (typeof o == 'number' || o instanceof SVG.Number) { - o = { - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] - } - } - - // set attributes - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) - - return this - } - } - -}) - -SVG.Pattern = SVG.invent({ - // Initialize node - create: 'pattern' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Return the fill id - fill: function() { - return 'url(#' + this.id() + ')' - } - // Update pattern by rebuilding - , update: function(block) { - // remove content - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Alias string convertion to fill - , toString: function() { - return this.fill() - } - // custom attr to handle transform - , attr: function(a, b, c) { - if(a == 'transform') a = 'patternTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - - } - - // Add parent method -, construct: { - // Create pattern element in defs - pattern: function(width, height, block) { - return this.defs().pattern(width, height, block) - } - } -}) - -SVG.extend(SVG.Defs, { - // Define gradient - pattern: function(width, height, block) { - return this.put(new SVG.Pattern).update(block).attr({ - x: 0 - , y: 0 - , width: width - , height: height - , patternUnits: 'userSpaceOnUse' - }) - } - -}) -SVG.Doc = SVG.invent({ - // Initialize node - create: function(element) { - if (element) { - // ensure the presence of a dom element - element = typeof element == 'string' ? - document.getElementById(element) : - element - - // If the target is an svg element, use that element as the main wrapper. - // This allows svg.js to work with svg documents as well. - if (element.nodeName == 'svg') { - this.constructor.call(this, element) - } else { - this.constructor.call(this, SVG.create('svg')) - element.appendChild(this.node) - this.size('100%', '100%') - } - - // set svg element attributes and ensure defs node - this.namespace().defs() - } - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Add namespaces - namespace: function() { - return this - .attr({ xmlns: SVG.ns, version: '1.1' }) - .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) - .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) - } - // Creates and returns defs element - , defs: function() { - if (!this._defs) { - var defs - - // Find or create a defs element in this instance - if (defs = this.node.getElementsByTagName('defs')[0]) - this._defs = SVG.adopt(defs) - else - this._defs = new SVG.Defs - - // Make sure the defs node is at the end of the stack - this.node.appendChild(this._defs.node) - } - - return this._defs - } - // custom parent method - , parent: function() { - return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode - } - // Fix for possible sub-pixel offset. See: - // https://bugzilla.mozilla.org/show_bug.cgi?id=608812 - , spof: function() { - var pos = this.node.getScreenCTM() - - if (pos) - this - .style('left', (-pos.e % 1) + 'px') - .style('top', (-pos.f % 1) + 'px') - - return this - } - - // Removes the doc from the DOM - , remove: function() { - if(this.parent()) { - this.parent().removeChild(this.node) - } - - return this - } - , clear: function() { - // remove children - while(this.node.hasChildNodes()) - this.node.removeChild(this.node.lastChild) - - // remove defs reference - delete this._defs - - // add back parser - if(!SVG.parser.draw.parentNode) - this.node.appendChild(SVG.parser.draw) - - return this - } - } - -}) - -SVG.Shape = SVG.invent({ - // Initialize node - create: function(element) { - this.constructor.call(this, element) - } - - // Inherit from -, inherit: SVG.Element - -}) - -SVG.Bare = SVG.invent({ - // Initialize - create: function(element, inherit) { - // construct element - this.constructor.call(this, SVG.create(element)) - - // inherit custom methods - if (inherit) - for (var method in inherit.prototype) - if (typeof inherit.prototype[method] === 'function') - this[method] = inherit.prototype[method] - } - - // Inherit from -, inherit: SVG.Element - - // Add methods -, extend: { - // Insert some plain text - words: function(text) { - // remove contents - while (this.node.hasChildNodes()) - this.node.removeChild(this.node.lastChild) - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - } - } -}) - - -SVG.extend(SVG.Parent, { - // Create an element that is not described by SVG.js - element: function(element, inherit) { - return this.put(new SVG.Bare(element, inherit)) - } -}) - -SVG.Symbol = SVG.invent({ - // Initialize node - create: 'symbol' - - // Inherit from -, inherit: SVG.Container - -, construct: { - // create symbol - symbol: function() { - return this.put(new SVG.Symbol) - } - } -}) - -SVG.Use = SVG.invent({ - // Initialize node - create: 'use' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Use element as a reference - element: function(element, file) { - // Set lined element - return this.attr('href', (file || '') + '#' + element, SVG.xlink) - } - } - - // Add parent method -, construct: { - // Create a use element - use: function(element, file) { - return this.put(new SVG.Use).element(element, file) - } - } -}) -SVG.Rect = SVG.invent({ - // Initialize node - create: 'rect' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a rect element - rect: function(width, height) { - return this.put(new SVG.Rect()).size(width, height) - } - } -}) -SVG.Circle = SVG.invent({ - // Initialize node - create: 'circle' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create circle element, based on ellipse - circle: function(size) { - return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0) - } - } -}) - -SVG.extend(SVG.Circle, SVG.FX, { - // Radius x value - rx: function(rx) { - return this.attr('r', rx) - } - // Alias radius x value -, ry: function(ry) { - return this.rx(ry) - } -}) - -SVG.Ellipse = SVG.invent({ - // Initialize node - create: 'ellipse' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create an ellipse - ellipse: function(width, height) { - return this.put(new SVG.Ellipse).size(width, height).move(0, 0) - } - } -}) - -SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, { - // Radius x value - rx: function(rx) { - return this.attr('rx', rx) - } - // Radius y value -, ry: function(ry) { - return this.attr('ry', ry) - } -}) - -// Add common method -SVG.extend(SVG.Circle, SVG.Ellipse, { - // Move over x-axis - x: function(x) { - return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) - } - // Move over y-axis - , y: function(y) { - return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.attr('cx') : this.attr('cx', x) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.attr('cy') : this.attr('cy', y) - } - // Set width of element - , width: function(width) { - return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) - } - // Set height of element - , height: function(height) { - return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) - } - // Custom size function - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this - .rx(new SVG.Number(p.width).divide(2)) - .ry(new SVG.Number(p.height).divide(2)) - } -}) -SVG.Line = SVG.invent({ - // Initialize node - create: 'line' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Get array - array: function() { - return new SVG.PointArray([ - [ this.attr('x1'), this.attr('y1') ] - , [ this.attr('x2'), this.attr('y2') ] - ]) - } - // Overwrite native plot() method - , plot: function(x1, y1, x2, y2) { - if (x1 == null) - return this.array() - else if (typeof y1 !== 'undefined') - x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } - else - x1 = new SVG.PointArray(x1).toLine() - - return this.attr(x1) - } - // Move by left top corner - , move: function(x, y) { - return this.attr(this.array().move(x, y).toLine()) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr(this.array().size(p.width, p.height).toLine()) - } - } - - // Add parent method -, construct: { - // Create a line element - line: function(x1, y1, x2, y2) { - // make sure plot is called as a setter - // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray - return SVG.Line.prototype.plot.apply( - this.put(new SVG.Line) - , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] - ) - } - } -}) - -SVG.Polyline = SVG.invent({ - // Initialize node - create: 'polyline' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a wrapped polyline element - polyline: function(p) { - // make sure plot is called as a setter - return this.put(new SVG.Polyline).plot(p || new SVG.PointArray) - } - } -}) - -SVG.Polygon = SVG.invent({ - // Initialize node - create: 'polygon' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a wrapped polygon element - polygon: function(p) { - // make sure plot is called as a setter - return this.put(new SVG.Polygon).plot(p || new SVG.PointArray) - } - } -}) - -// Add polygon-specific functions -SVG.extend(SVG.Polyline, SVG.Polygon, { - // Get array - array: function() { - return this._array || (this._array = new SVG.PointArray(this.attr('points'))) - } - // Plot new path -, plot: function(p) { - return (p == null) ? - this.array() : - this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p))) - } - // Clear array cache -, clear: function() { - delete this._array - return this - } - // Move by left top corner -, move: function(x, y) { - return this.attr('points', this.array().move(x, y)) - } - // Set element size to given width and height -, size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr('points', this.array().size(p.width, p.height)) - } - -}) - -// unify all point to point elements -SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, { - // Define morphable array - morphArray: SVG.PointArray - // Move by left top corner over x-axis -, x: function(x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - } - // Move by left top corner over y-axis -, y: function(y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - } - // Set width of element -, width: function(width) { - var b = this.bbox() - - return width == null ? b.width : this.size(width, b.height) - } - // Set height of element -, height: function(height) { - var b = this.bbox() - - return height == null ? b.height : this.size(b.width, height) - } -}) -SVG.Path = SVG.invent({ - // Initialize node - create: 'path' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Define morphable array - morphArray: SVG.PathArray - // Get array - , array: function() { - return this._array || (this._array = new SVG.PathArray(this.attr('d'))) - } - // Plot new path - , plot: function(d) { - return (d == null) ? - this.array() : - this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d))) - } - // Clear array cache - , clear: function() { - delete this._array - return this - } - // Move by left top corner - , move: function(x, y) { - return this.attr('d', this.array().move(x, y)) - } - // Move by left top corner over x-axis - , x: function(x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - } - // Move by left top corner over y-axis - , y: function(y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr('d', this.array().size(p.width, p.height)) - } - // Set width of element - , width: function(width) { - return width == null ? this.bbox().width : this.size(width, this.bbox().height) - } - // Set height of element - , height: function(height) { - return height == null ? this.bbox().height : this.size(this.bbox().width, height) - } - - } - - // Add parent method -, construct: { - // Create a wrapped path element - path: function(d) { - // make sure plot is called as a setter - return this.put(new SVG.Path).plot(d || new SVG.PathArray) - } - } +(function(root, factory) { + /* istanbul ignore next */ + if (typeof define === 'function' && define.amd) { + define(function(){ + return factory(root, root.document) + }) + } else if (typeof exports === 'object') { + module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } + } else { + root.SVG = factory(root, root.document) + } +}(typeof window !== "undefined" ? window : this, function(window, document) { + +// The main wrapping element +var SVG = this.SVG = function(element) { + if (SVG.supported) { + element = new SVG.Doc(element) + + if(!SVG.parser.draw) + SVG.prepare() + + return element + } +} + +// Default namespaces +SVG.ns = 'http://www.w3.org/2000/svg' +SVG.xmlns = 'http://www.w3.org/2000/xmlns/' +SVG.xlink = 'http://www.w3.org/1999/xlink' +SVG.svgjs = 'http://svgjs.com/svgjs' + +// Svg support test +SVG.supported = (function() { + return !! document.createElementNS && + !! document.createElementNS(SVG.ns,'svg').createSVGRect +})() + +// Don't bother to continue if SVG is not supported +if (!SVG.supported) return false + +// Element id sequence +SVG.did = 1000 + +// Get next named element id +SVG.eid = function(name) { + return 'Svgjs' + capitalize(name) + (SVG.did++) +} + +// Method for element creation +SVG.create = function(name) { + // create element + var element = document.createElementNS(this.ns, name) + + // apply unique id + element.setAttribute('id', this.eid(name)) + + return element +} + +// Method for extending objects +SVG.extend = function() { + var modules, methods, key, i + + // Get list of modules + modules = [].slice.call(arguments) + + // Get object with extensions + methods = modules.pop() + + for (i = modules.length - 1; i >= 0; i--) + if (modules[i]) + for (key in methods) + modules[i].prototype[key] = methods[key] + + // Make sure SVG.Set inherits any newly added methods + if (SVG.Set && SVG.Set.inherit) + SVG.Set.inherit() +} + +// Invent new element +SVG.invent = function(config) { + // Create element initializer + var initializer = typeof config.create == 'function' ? + config.create : + function() { + this.constructor.call(this, SVG.create(config.create)) + } + + // Inherit prototype + if (config.inherit) + initializer.prototype = new config.inherit + + // Extend with methods + if (config.extend) + SVG.extend(initializer, config.extend) + + // Attach construct method to parent + if (config.construct) + SVG.extend(config.parent || SVG.Container, config.construct) + + return initializer +} + +// Adopt existing svg elements +SVG.adopt = function(node) { + // check for presence of node + if (!node) return null + + // make sure a node isn't already adopted + if (node.instance) return node.instance + + // initialize variables + var element + + // adopt with element-specific settings + if (node.nodeName == 'svg') + element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc + else if (node.nodeName == 'linearGradient') + element = new SVG.Gradient('linear') + else if (node.nodeName == 'radialGradient') + element = new SVG.Gradient('radial') + else if (SVG[capitalize(node.nodeName)]) + element = new SVG[capitalize(node.nodeName)] + else + element = new SVG.Element(node) + + // ensure references + element.type = node.nodeName + element.node = node + node.instance = element + + // SVG.Class specific preparations + if (element instanceof SVG.Doc) + element.namespace().defs() + + // pull svgjs data from the dom (getAttributeNS doesn't work in html5) + element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) + + return element +} + +// Initialize parsing element +SVG.prepare = function() { + // Select document body and create invisible svg element + var body = document.getElementsByTagName('body')[0] + , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0) + + // Create parser object + SVG.parser = { + body: body || document.documentElement + , draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').node + , poly: draw.polyline().node + , path: draw.path().node + , native: SVG.create('svg') + } +} + +SVG.parser = { + native: SVG.create('svg') +} + +document.addEventListener('DOMContentLoaded', function() { + if(!SVG.parser.draw) + SVG.prepare() +}, false) + +// Storage for regular expressions +SVG.regex = { + // Parse unit value + numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i + + // Parse hex value +, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i + + // Parse rgb value +, rgb: /rgb\((\d+),(\d+),(\d+)\)/ + + // Parse reference id +, reference: /#([a-z0-9\-_]+)/i + + // splits a transformation chain +, transforms: /\)\s*,?\s*/ + + // Whitespace +, whitespace: /\s/g + + // Test hex value +, isHex: /^#[a-f0-9]{3,6}$/i + + // Test rgb value +, isRgb: /^rgb\(/ + + // Test css declaration +, isCss: /[^:]+:[^;]+;?/ + + // Test for blank string +, isBlank: /^(\s+)?$/ + + // Test for numeric string +, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i + + // Test for percent value +, isPercent: /^-?[\d\.]+%$/ + + // Test for image url +, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i + + // split at whitespace and comma +, delimiter: /[\s,]+/ + + // The following regex are used to parse the d attribute of a path + + // Matches all hyphens which are not after an exponent +, hyphen: /([^e])\-/gi + + // Replaces and tests for all path letters +, pathLetters: /[MLHVCSQTAZ]/gi + + // yes we need this one, too +, isPathLetter: /[MLHVCSQTAZ]/i + + // matches 0.154.23.45 +, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi + + // matches . +, dots: /\./g +} + +SVG.utils = { + // Map function + map: function(array, block) { + var i + , il = array.length + , result = [] + + for (i = 0; i < il; i++) + result.push(block(array[i])) + + return result + } + + // Filter function +, filter: function(array, block) { + var i + , il = array.length + , result = [] + + for (i = 0; i < il; i++) + if (block(array[i])) + result.push(array[i]) + + return result + } + + // Degrees to radians +, radians: function(d) { + return d % 360 * Math.PI / 180 + } + + // Radians to degrees +, degrees: function(r) { + return r * 180 / Math.PI % 360 + } + +, filterSVGElements: function(nodes) { + return this.filter( nodes, function(el) { return el instanceof window.SVGElement }) + } + +} + +SVG.defaults = { + // Default attribute values + attrs: { + // fill and stroke + 'fill-opacity': 1 + , 'stroke-opacity': 1 + , 'stroke-width': 0 + , 'stroke-linejoin': 'miter' + , 'stroke-linecap': 'butt' + , fill: '#000000' + , stroke: '#000000' + , opacity: 1 + // position + , x: 0 + , y: 0 + , cx: 0 + , cy: 0 + // size + , width: 0 + , height: 0 + // radius + , r: 0 + , rx: 0 + , ry: 0 + // gradient + , offset: 0 + , 'stop-opacity': 1 + , 'stop-color': '#000000' + // text + , 'font-size': 16 + , 'font-family': 'Helvetica, Arial, sans-serif' + , 'text-anchor': 'start' + } + +} +// Module for color convertions +SVG.Color = function(color) { + var match + + // initialize defaults + this.r = 0 + this.g = 0 + this.b = 0 + + if(!color) return + + // parse color + if (typeof color === 'string') { + if (SVG.regex.isRgb.test(color)) { + // get rgb values + match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,'')) + + // parse numeric values + this.r = parseInt(match[1]) + this.g = parseInt(match[2]) + this.b = parseInt(match[3]) + + } else if (SVG.regex.isHex.test(color)) { + // get hex values + match = SVG.regex.hex.exec(fullHex(color)) + + // parse numeric values + this.r = parseInt(match[1], 16) + this.g = parseInt(match[2], 16) + this.b = parseInt(match[3], 16) + + } + + } else if (typeof color === 'object') { + this.r = color.r + this.g = color.g + this.b = color.b + + } + +} + +SVG.extend(SVG.Color, { + // Default to hex conversion + toString: function() { + return this.toHex() + } + // Build hex value +, toHex: function() { + return '#' + + compToHex(this.r) + + compToHex(this.g) + + compToHex(this.b) + } + // Build rgb value +, toRgb: function() { + return 'rgb(' + [this.r, this.g, this.b].join() + ')' + } + // Calculate true brightness +, brightness: function() { + return (this.r / 255 * 0.30) + + (this.g / 255 * 0.59) + + (this.b / 255 * 0.11) + } + // Make color morphable +, morph: function(color) { + this.destination = new SVG.Color(color) + + return this + } + // Get morphed color at given position +, at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // normalise pos + pos = pos < 0 ? 0 : pos > 1 ? 1 : pos + + // generate morphed color + return new SVG.Color({ + r: ~~(this.r + (this.destination.r - this.r) * pos) + , g: ~~(this.g + (this.destination.g - this.g) * pos) + , b: ~~(this.b + (this.destination.b - this.b) * pos) + }) + } + +}) + +// Testers + +// Test if given value is a color string +SVG.Color.test = function(color) { + color += '' + return SVG.regex.isHex.test(color) + || SVG.regex.isRgb.test(color) +} + +// Test if given value is a rgb object +SVG.Color.isRgb = function(color) { + return color && typeof color.r == 'number' + && typeof color.g == 'number' + && typeof color.b == 'number' +} + +// Test if given value is a color +SVG.Color.isColor = function(color) { + return SVG.Color.isRgb(color) || SVG.Color.test(color) +} +// Module for array conversion +SVG.Array = function(array, fallback) { + array = (array || []).valueOf() + + // if array is empty and fallback is provided, use fallback + if (array.length == 0 && fallback) + array = fallback.valueOf() + + // parse array + this.value = this.parse(array) +} + +SVG.extend(SVG.Array, { + // Make array morphable + morph: function(array) { + this.destination = this.parse(array) + + // normalize length of arrays + if (this.value.length != this.destination.length) { + var lastValue = this.value[this.value.length - 1] + , lastDestination = this.destination[this.destination.length - 1] + + while(this.value.length > this.destination.length) + this.destination.push(lastDestination) + while(this.value.length < this.destination.length) + this.value.push(lastValue) + } + + return this + } + // Clean up any duplicate points +, settle: function() { + // find all unique values + for (var i = 0, il = this.value.length, seen = []; i < il; i++) + if (seen.indexOf(this.value[i]) == -1) + seen.push(this.value[i]) + + // set new value + return this.value = seen + } + // Get morphed array at given position +, at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed array + for (var i = 0, il = this.value.length, array = []; i < il; i++) + array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) + + return new SVG.Array(array) + } + // Convert array to string +, toString: function() { + return this.value.join(' ') + } + // Real value +, valueOf: function() { + return this.value + } + // Parse whitespace separated string +, parse: function(array) { + array = array.valueOf() + + // if already is an array, no need to parse it + if (Array.isArray(array)) return array + + return this.split(array) + } + // Strip unnecessary whitespace +, split: function(string) { + return string.trim().split(SVG.regex.delimiter).map(parseFloat) + } + // Reverse array +, reverse: function() { + this.value.reverse() + + return this + } +, clone: function() { + var clone = new this.constructor() + clone.value = array_clone(this.value) + return clone + } }) - -SVG.Image = SVG.invent({ - // Initialize node - create: 'image' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // (re)load image - load: function(url) { - if (!url) return this - - var self = this - , img = new window.Image() - - // preload image - SVG.on(img, 'load', function() { - SVG.off(img) - - var p = self.parent(SVG.Pattern) - - if(p === null) return - - // ensure image size - if (self.width() == 0 && self.height() == 0) - self.size(img.width, img.height) - - // ensure pattern size if not set - if (p && p.width() == 0 && p.height() == 0) - p.size(self.width(), self.height()) - - // callback - if (typeof self._loaded === 'function') - self._loaded.call(self, { - width: img.width - , height: img.height - , ratio: img.width / img.height - , url: url - }) - }) - - SVG.on(img, 'error', function(e){ - SVG.off(img) - - if (typeof self._error === 'function'){ - self._error.call(self, e) - } - }) - - return this.attr('href', (img.src = this.src = url), SVG.xlink) - } - // Add loaded callback - , loaded: function(loaded) { - this._loaded = loaded - return this - } - - , error: function(error) { - this._error = error - return this - } - } - - // Add parent method -, construct: { - // create image element, load image and set its size - image: function(source, width, height) { - return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0) - } - } - +// Poly points array +SVG.PointArray = function(array, fallback) { + SVG.Array.call(this, array, fallback || [[0,0]]) +} + +// Inherit from SVG.Array +SVG.PointArray.prototype = new SVG.Array +SVG.PointArray.prototype.constructor = SVG.PointArray + +SVG.extend(SVG.PointArray, { + // Convert array to string + toString: function() { + // convert to a poly point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) + array.push(this.value[i].join(',')) + + return array.join(' ') + } + // Convert array to line object +, toLine: function() { + return { + x1: this.value[0][0] + , y1: this.value[0][1] + , x2: this.value[1][0] + , y2: this.value[1][1] + } + } + // Get morphed array at given position +, at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) + array.push([ + this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos + , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos + ]) + + return new SVG.PointArray(array) + } + // Parse point string and flat array +, parse: function(array) { + var points = [] + + array = array.valueOf() + + // if it is an array + if (Array.isArray(array)) { + // and it is not flat, there is no need to parse it + if(Array.isArray(array[0])) { + return array + } + } else { // Else, it is considered as a string + // parse points + array = array.trim().split(SVG.regex.delimiter).map(parseFloat) + } + + // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints + // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. + if (array.length % 2 !== 0) array.pop() + + // wrap points in two-tuples and parse points as floats + for(var i = 0, len = array.length; i < len; i = i + 2) + points.push([ array[i], array[i+1] ]) + + return points + } + // Move point string +, move: function(x, y) { + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + // move every point + if (!isNaN(x) && !isNaN(y)) + for (var i = this.value.length - 1; i >= 0; i--) + this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] + + return this + } + // Resize poly string +, size: function(width, height) { + var i, box = this.bbox() + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x + if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + } + + return this + } + // Get bounding box of points +, bbox: function() { + SVG.parser.poly.setAttribute('points', this.toString()) + + return SVG.parser.poly.getBBox() + } +}) + +var pathHandlers = { + M: function(c, p, p0) { + p.x = p0.x = c[0] + p.y = p0.y = c[1] + + return ['M', p.x, p.y] + }, + L: function(c, p) { + p.x = c[0] + p.y = c[1] + return ['L', c[0], c[1]] + }, + H: function(c, p) { + p.x = c[0] + return ['H', c[0]] + }, + V: function(c, p) { + p.y = c[0] + return ['V', c[0]] + }, + C: function(c, p) { + p.x = c[4] + p.y = c[5] + return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] + }, + S: function(c, p) { + p.x = c[2] + p.y = c[3] + return ['S', c[0], c[1], c[2], c[3]] + }, + Q: function(c, p) { + p.x = c[2] + p.y = c[3] + return ['Q', c[0], c[1], c[2], c[3]] + }, + T: function(c, p) { + p.x = c[0] + p.y = c[1] + return ['T', c[0], c[1]] + }, + Z: function(c, p, p0) { + p.x = p0.x + p.y = p0.y + return ['Z'] + }, + A: function(c, p) { + p.x = c[5] + p.y = c[6] + return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] + } +} + +var mlhvqtcsa = 'mlhvqtcsaz'.split('') + +for(var i = 0, il = mlhvqtcsa.length; i < il; ++i){ + pathHandlers[mlhvqtcsa[i]] = (function(i){ + return function(c, p, p0) { + if(i == 'H') c[0] = c[0] + p.x + else if(i == 'V') c[0] = c[0] + p.y + else if(i == 'A'){ + c[5] = c[5] + p.x, + c[6] = c[6] + p.y + } + else + for(var j = 0, jl = c.length; j < jl; ++j) { + c[j] = c[j] + (j%2 ? p.y : p.x) + } + + return pathHandlers[i](c, p, p0) + } + })(mlhvqtcsa[i].toUpperCase()) +} + +// Path points array +SVG.PathArray = function(array, fallback) { + SVG.Array.call(this, array, fallback || [['M', 0, 0]]) +} + +// Inherit from SVG.Array +SVG.PathArray.prototype = new SVG.Array +SVG.PathArray.prototype.constructor = SVG.PathArray + +SVG.extend(SVG.PathArray, { + // Convert array to string + toString: function() { + return arrayToString(this.value) + } + // Move path string +, move: function(x, y) { + // get bounding box of current situation + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + if (!isNaN(x) && !isNaN(y)) { + // move every point + for (var l, i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l == 'M' || l == 'L' || l == 'T') { + this.value[i][1] += x + this.value[i][2] += y + + } else if (l == 'H') { + this.value[i][1] += x + + } else if (l == 'V') { + this.value[i][1] += y + + } else if (l == 'C' || l == 'S' || l == 'Q') { + this.value[i][1] += x + this.value[i][2] += y + this.value[i][3] += x + this.value[i][4] += y + + if (l == 'C') { + this.value[i][5] += x + this.value[i][6] += y + } + + } else if (l == 'A') { + this.value[i][6] += x + this.value[i][7] += y + } + + } + } + + return this + } + // Resize path string +, size: function(width, height) { + // get bounding box of current situation + var i, l, box = this.bbox() + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l == 'M' || l == 'L' || l == 'T') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + + } else if (l == 'H') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + + } else if (l == 'V') { + this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + + } else if (l == 'C' || l == 'S' || l == 'Q') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x + this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y + + if (l == 'C') { + this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x + this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y + } + + } else if (l == 'A') { + // resize radii + this.value[i][1] = (this.value[i][1] * width) / box.width + this.value[i][2] = (this.value[i][2] * height) / box.height + + // move position values + this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x + this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y + } + + } + + return this + } + // Test if the passed path array use the same path data commands as this path array +, equalCommands: function(pathArray) { + var i, il, equalCommands + + pathArray = new SVG.PathArray(pathArray) + + equalCommands = this.value.length === pathArray.value.length + for(i = 0, il = this.value.length; equalCommands && i < il; i++) { + equalCommands = this.value[i][0] === pathArray.value[i][0] + } + + return equalCommands + } + // Make path array morphable +, morph: function(pathArray) { + pathArray = new SVG.PathArray(pathArray) + + if(this.equalCommands(pathArray)) { + this.destination = pathArray + } else { + this.destination = null + } + + return this + } + // Get morphed path array at given position +, at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + var sourceArray = this.value + , destinationArray = this.destination.value + , array = [], pathArray = new SVG.PathArray() + , i, il, j, jl + + // Animate has specified in the SVG spec + // See: https://www.w3.org/TR/SVG11/paths.html#PathElement + for (i = 0, il = sourceArray.length; i < il; i++) { + array[i] = [sourceArray[i][0]] + for(j = 1, jl = sourceArray[i].length; j < jl; j++) { + array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos + } + // For the two flags of the elliptical arc command, the SVG spec say: + // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true + // Elliptical arc command as an array followed by corresponding indexes: + // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] + // 0 1 2 3 4 5 6 7 + if(array[i][0] === 'A') { + array[i][4] = +(array[i][4] != 0) + array[i][5] = +(array[i][5] != 0) + } + } + + // Directly modify the value of a path array, this is done this way for performance + pathArray.value = array + return pathArray + } + // Absolutize and parse path to array +, parse: function(array) { + // if it's already a patharray, no need to parse it + if (array instanceof SVG.PathArray) return array.valueOf() + + // prepare for parsing + var i, x0, y0, s, seg, arr + , x = 0 + , y = 0 + , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 } + + if(typeof array == 'string'){ + + array = array + .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers + .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen + .trim() // trim + .split(SVG.regex.delimiter) // split into array + + }else{ + array = array.reduce(function(prev, curr){ + return [].concat.call(prev, curr) + }, []) + } + + // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] + var arr = [] + , p = new SVG.Point() + , p0 = new SVG.Point() + , index = 0 + , len = array.length + + do{ + // Test if we have a path letter + if(SVG.regex.isPathLetter.test(array[index])){ + s = array[index] + ++index + // If last letter was a move command and we got no new, it defaults to [L]ine + }else if(s == 'M'){ + s = 'L' + }else if(s == 'm'){ + s = 'l' + } + + arr.push(pathHandlers[s].call(null, + array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), + p, p0 + ) + ) + + }while(len > index) + + return arr + + } + // Get bounding box of path +, bbox: function() { + SVG.parser.path.setAttribute('d', this.toString()) + + return SVG.parser.path.getBBox() + } + +}) + +// Module for unit convertions +SVG.Number = SVG.invent({ + // Initialize + create: function(value, unit) { + // initialize defaults + this.value = 0 + this.unit = unit || '' + + // parse value + if (typeof value === 'number') { + // ensure a valid numeric value + this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value + + } else if (typeof value === 'string') { + unit = value.match(SVG.regex.numberAndUnit) + + if (unit) { + // make value numeric + this.value = parseFloat(unit[1]) + + // normalize + if (unit[5] == '%') + this.value /= 100 + else if (unit[5] == 's') + this.value *= 1000 + + // store unit + this.unit = unit[5] + } + + } else { + if (value instanceof SVG.Number) { + this.value = value.valueOf() + this.unit = value.unit + } + } + + } + // Add methods +, extend: { + // Stringalize + toString: function() { + return ( + this.unit == '%' ? + ~~(this.value * 1e8) / 1e6: + this.unit == 's' ? + this.value / 1e3 : + this.value + ) + this.unit + } + , toJSON: function() { + return this.toString() + } + , // Convert to primitive + valueOf: function() { + return this.value + } + // Add number + , plus: function(number) { + number = new SVG.Number(number) + return new SVG.Number(this + number, this.unit || number.unit) + } + // Subtract number + , minus: function(number) { + number = new SVG.Number(number) + return new SVG.Number(this - number, this.unit || number.unit) + } + // Multiply number + , times: function(number) { + number = new SVG.Number(number) + return new SVG.Number(this * number, this.unit || number.unit) + } + // Divide number + , divide: function(number) { + number = new SVG.Number(number) + return new SVG.Number(this / number, this.unit || number.unit) + } + // Convert to different unit + , to: function(unit) { + var number = new SVG.Number(this) + + if (typeof unit === 'string') + number.unit = unit + + return number + } + // Make number morphable + , morph: function(number) { + this.destination = new SVG.Number(number) + + if(number.relative) { + this.destination.value += this.value + } + + return this + } + // Get morphed number at given position + , at: function(pos) { + // Make sure a destination is defined + if (!this.destination) return this + + // Generate new morphed number + return new SVG.Number(this.destination) + .minus(this) + .times(pos) + .plus(this) + } + + } +}) + + +SVG.Element = SVG.invent({ + // Initialize node + create: function(node) { + // make stroke value accessible dynamically + this._stroke = SVG.defaults.attrs.stroke + this._event = null + + // initialize data object + this.dom = {} + + // create circular reference + if (this.node = node) { + this.type = node.nodeName + this.node.instance = this + + // store current attribute value + this._stroke = node.getAttribute('stroke') || this._stroke + } + } + + // Add class methods +, extend: { + // Move over x-axis + x: function(x) { + return this.attr('x', x) + } + // Move over y-axis + , y: function(y) { + return this.attr('y', y) + } + // Move by center over x-axis + , cx: function(x) { + return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) + } + // Move by center over y-axis + , cy: function(y) { + return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) + } + // Move element to given x and y values + , move: function(x, y) { + return this.x(x).y(y) + } + // Move element by its center + , center: function(x, y) { + return this.cx(x).cy(y) + } + // Set width of element + , width: function(width) { + return this.attr('width', width) + } + // Set height of element + , height: function(height) { + return this.attr('height', height) + } + // Set element size to given width and height + , size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this + .width(new SVG.Number(p.width)) + .height(new SVG.Number(p.height)) + } + // Clone element + , clone: function(parent, withData) { + // write dom data to the dom so the clone can pickup the data + this.writeDataToDom() + + // clone element and assign new id + var clone = assignNewId(this.node.cloneNode(true)) + + // insert the clone in the given parent or after myself + if(parent) parent.add(clone) + else this.after(clone) + + return clone + } + // Remove element + , remove: function() { + if (this.parent()) + this.parent().removeElement(this) + + return this + } + // Replace element + , replace: function(element) { + this.after(element).remove() + + return element + } + // Add element to given container and return self + , addTo: function(parent) { + return parent.put(this) + } + // Add element to given container and return container + , putIn: function(parent) { + return parent.add(this) + } + // Get / set id + , id: function(id) { + return this.attr('id', id) + } + // Checks whether the given point inside the bounding box of the element + , inside: function(x, y) { + var box = this.bbox() + + return x > box.x + && y > box.y + && x < box.x + box.width + && y < box.y + box.height + } + // Show element + , show: function() { + return this.style('display', '') + } + // Hide element + , hide: function() { + return this.style('display', 'none') + } + // Is element visible? + , visible: function() { + return this.style('display') != 'none' + } + // Return id on string conversion + , toString: function() { + return this.attr('id') + } + // Return array of classes on the node + , classes: function() { + var attr = this.attr('class') + + return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) + } + // Return true if class exists on the node, false otherwise + , hasClass: function(name) { + return this.classes().indexOf(name) != -1 + } + // Add class to the node + , addClass: function(name) { + if (!this.hasClass(name)) { + var array = this.classes() + array.push(name) + this.attr('class', array.join(' ')) + } + + return this + } + // Remove class from the node + , removeClass: function(name) { + if (this.hasClass(name)) { + this.attr('class', this.classes().filter(function(c) { + return c != name + }).join(' ')) + } + + return this + } + // Toggle the presence of a class on the node + , toggleClass: function(name) { + return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) + } + // Get referenced element form attribute value + , reference: function(attr) { + return SVG.get(this.attr(attr)) + } + // Returns the parent element instance + , parent: function(type) { + var parent = this + + // check for parent + if(!parent.node.parentNode) return null + + // get parent element + parent = SVG.adopt(parent.node.parentNode) + + if(!type) return parent + + // loop trough ancestors if type is given + while(parent && parent.node instanceof window.SVGElement){ + if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent + if(parent.node.parentNode.nodeName == '#document') return null // #720 + parent = SVG.adopt(parent.node.parentNode) + } + } + // Get parent document + , doc: function() { + return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) + } + // return array of all ancestors of given type up to the root svg + , parents: function(type) { + var parents = [], parent = this + + do{ + parent = parent.parent(type) + if(!parent || !parent.node) break + + parents.push(parent) + } while(parent.parent) + + return parents + } + // matches the element vs a css selector + , matches: function(selector){ + return matches(this.node, selector) + } + // Returns the svg node to call native svg methods on it + , native: function() { + return this.node + } + // Import raw svg + , svg: function(svg) { + // create temporary holder + var well = document.createElement('svg') + + // act as a setter if svg is given + if (svg && this instanceof SVG.Parent) { + // dump raw svg + well.innerHTML = '' + svg.replace(/\n/, '').replace(/<(\w+)([^<]+?)\/>/g, '<$1$2>') + '' + + // transplant nodes + for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++) + this.node.appendChild(well.firstChild.firstChild) + + // otherwise act as a getter + } else { + // create a wrapping svg element in case of partial content + well.appendChild(svg = document.createElement('svg')) + + // write svgjs data to the dom + this.writeDataToDom() + + // insert a copy of this node + svg.appendChild(this.node.cloneNode(true)) + + // return target element + return well.innerHTML.replace(/^/, '').replace(/<\/svg>$/, '') + } + + return this + } + // write svgjs data to the dom + , writeDataToDom: function() { + + // dump variables recursively + if(this.each || this.lines){ + var fn = this.each ? this : this.lines(); + fn.each(function(){ + this.writeDataToDom() + }) + } + + // remove previously set data + this.node.removeAttribute('svgjs:data') + + if(Object.keys(this.dom).length) + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 + + return this + } + // set given data to the elements data property + , setData: function(o){ + this.dom = o + return this + } + , is: function(obj){ + return is(this, obj) + } + } +}) + +SVG.easing = { + '-': function(pos){return pos} +, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5} +, '>': function(pos){return Math.sin(pos * Math.PI / 2)} +, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} +} + +SVG.morph = function(pos){ + return function(from, to) { + return new SVG.MorphObj(from, to).at(pos) + } +} + +SVG.Situation = SVG.invent({ + + create: function(o){ + this.init = false + this.reversed = false + this.reversing = false + + this.duration = new SVG.Number(o.duration).valueOf() + this.delay = new SVG.Number(o.delay).valueOf() + + this.start = +new Date() + this.delay + this.finish = this.start + this.duration + this.ease = o.ease + + // this.loop is incremented from 0 to this.loops + // it is also incremented when in an infinite loop (when this.loops is true) + this.loop = 0 + this.loops = false + + this.animations = { + // functionToCall: [list of morphable objects] + // e.g. move: [SVG.Number, SVG.Number] + } + + this.attrs = { + // holds all attributes which are not represented from a function svg.js provides + // e.g. someAttr: SVG.Number + } + + this.styles = { + // holds all styles which should be animated + // e.g. fill-color: SVG.Color + } + + this.transforms = [ + // holds all transformations as transformation objects + // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix] + ] + + this.once = { + // functions to fire at a specific position + // e.g. "0.5": function foo(){} + } + + } + +}) + + +SVG.FX = SVG.invent({ + + create: function(element) { + this._target = element + this.situations = [] + this.active = false + this.situation = null + this.paused = false + this.lastPos = 0 + this.pos = 0 + // The absolute position of an animation is its position in the context of its complete duration (including delay and loops) + // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 + this.absPos = 0 + this._speed = 1 + } + +, extend: { + + /** + * sets or returns the target of this animation + * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation + * @param ease function || string Function which should be used for easing or easing keyword + * @param delay Number indicating the delay before the animation starts + * @return target || this + */ + animate: function(o, ease, delay){ + + if(typeof o == 'object'){ + ease = o.ease + delay = o.delay + o = o.duration + } + + var situation = new SVG.Situation({ + duration: o || 1000, + delay: delay || 0, + ease: SVG.easing[ease || '-'] || ease + }) + + this.queue(situation) + + return this + } + + /** + * sets a delay before the next element of the queue is called + * @param delay Duration of delay in milliseconds + * @return this.target() + */ + , delay: function(delay){ + // The delay is performed by an empty situation with its duration + // attribute set to the duration of the delay + var situation = new SVG.Situation({ + duration: delay, + delay: 0, + ease: SVG.easing['-'] + }) + + return this.queue(situation) + } + + /** + * sets or returns the target of this animation + * @param null || target SVG.Element which should be set as new target + * @return target || this + */ + , target: function(target){ + if(target && target instanceof SVG.Element){ + this._target = target + return this + } + + return this._target + } + + // returns the absolute position at a given time + , timeToAbsPos: function(timestamp){ + return (timestamp - this.situation.start) / (this.situation.duration/this._speed) + } + + // returns the timestamp from a given absolute positon + , absPosToTime: function(absPos){ + return this.situation.duration/this._speed * absPos + this.situation.start + } + + // starts the animationloop + , startAnimFrame: function(){ + this.stopAnimFrame() + this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this)) + } + + // cancels the animationframe + , stopAnimFrame: function(){ + window.cancelAnimationFrame(this.animationFrame) + } + + // kicks off the animation - only does something when the queue is currently not active and at least one situation is set + , start: function(){ + // dont start if already started + if(!this.active && this.situation){ + this.active = true + this.startCurrent() + } + + return this + } + + // start the current situation + , startCurrent: function(){ + this.situation.start = +new Date + this.situation.delay/this._speed + this.situation.finish = this.situation.start + this.situation.duration/this._speed + return this.initAnimations().step() + } + + /** + * adds a function / Situation to the animation queue + * @param fn function / situation to add + * @return this + */ + , queue: function(fn){ + if(typeof fn == 'function' || fn instanceof SVG.Situation) + this.situations.push(fn) + + if(!this.situation) this.situation = this.situations.shift() + + return this + } + + /** + * pulls next element from the queue and execute it + * @return this + */ + , dequeue: function(){ + // stop current animation + this.stop() + + // get next animation from queue + this.situation = this.situations.shift() + + if(this.situation){ + if(this.situation instanceof SVG.Situation) { + this.start() + } else { + // If it is not a SVG.Situation, then it is a function, we execute it + this.situation.call(this) + } + } + + return this + } + + // updates all animations to the current state of the element + // this is important when one property could be changed from another property + , initAnimations: function() { + var i, j, source + var s = this.situation + + if(s.init) return this + + for(i in s.animations){ + source = this.target()[i]() + + if(!Array.isArray(source)) { + source = [source] + } + + if(!Array.isArray(s.animations[i])) { + s.animations[i] = [s.animations[i]] + } + + //if(s.animations[i].length > source.length) { + // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length)) + //} + + for(j = source.length; j--;) { + // The condition is because some methods return a normal number instead + // of a SVG.Number + if(s.animations[i][j] instanceof SVG.Number) + source[j] = new SVG.Number(source[j]) + + s.animations[i][j] = source[j].morph(s.animations[i][j]) + } + } + + for(i in s.attrs){ + s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) + } + + for(i in s.styles){ + s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i]) + } + + s.initialTransformation = this.target().matrixify() + + s.init = true + return this + } + , clearQueue: function(){ + this.situations = [] + return this + } + , clearCurrent: function(){ + this.situation = null + return this + } + /** stops the animation immediately + * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. + * @param clearQueue A Boolean indicating whether to remove queued animation as well. + * @return this + */ + , stop: function(jumpToEnd, clearQueue){ + var active = this.active + this.active = false + + if(clearQueue){ + this.clearQueue() + } + + if(jumpToEnd && this.situation){ + // initialize the situation if it was not + !active && this.startCurrent() + this.atEnd() + } + + this.stopAnimFrame() + + return this.clearCurrent() + } + + /** resets the element to the state where the current element has started + * @return this + */ + , reset: function(){ + if(this.situation){ + var temp = this.situation + this.stop() + this.situation = temp + this.atStart() + } + return this + } + + // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. + , finish: function(){ + + this.stop(true, false) + + while(this.dequeue().situation && this.stop(true, false)); + + this.clearQueue().clearCurrent() + + return this + } + + // set the internal animation pointer at the start position, before any loops, and updates the visualisation + , atStart: function() { + return this.at(0, true) + } + + // set the internal animation pointer at the end position, after all the loops, and updates the visualisation + , atEnd: function() { + if (this.situation.loops === true) { + // If in a infinite loop, we end the current iteration + this.situation.loops = this.situation.loop + 1 + } + + if(typeof this.situation.loops == 'number') { + // If performing a finite number of loops, we go after all the loops + return this.at(this.situation.loops, true) + } else { + // If no loops, we just go at the end + return this.at(1, true) + } + } + + // set the internal animation pointer to the specified position and updates the visualisation + // if isAbsPos is true, pos is treated as an absolute position + , at: function(pos, isAbsPos){ + var durDivSpd = this.situation.duration/this._speed + + this.absPos = pos + // If pos is not an absolute position, we convert it into one + if (!isAbsPos) { + if (this.situation.reversed) this.absPos = 1 - this.absPos + this.absPos += this.situation.loop + } + + this.situation.start = +new Date - this.absPos * durDivSpd + this.situation.finish = this.situation.start + durDivSpd + + return this.step(true) + } + + /** + * sets or returns the speed of the animations + * @param speed null || Number The new speed of the animations + * @return Number || this + */ + , speed: function(speed){ + if (speed === 0) return this.pause() + + if (speed) { + this._speed = speed + // We use an absolute position here so that speed can affect the delay before the animation + return this.at(this.absPos, true) + } else return this._speed + } + + // Make loopable + , loop: function(times, reverse) { + var c = this.last() + + // store total loops + c.loops = (times != null) ? times : true + c.loop = 0 + + if(reverse) c.reversing = true + return this + } + + // pauses the animation + , pause: function(){ + this.paused = true + this.stopAnimFrame() + + return this + } + + // unpause the animation + , play: function(){ + if(!this.paused) return this + this.paused = false + // We use an absolute position here so that the delay before the animation can be paused + return this.at(this.absPos, true) + } + + /** + * toggle or set the direction of the animation + * true sets direction to backwards while false sets it to forwards + * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) + * @return this + */ + , reverse: function(reversed){ + var c = this.last() + + if(typeof reversed == 'undefined') c.reversed = !c.reversed + else c.reversed = reversed + + return this + } + + + /** + * returns a float from 0-1 indicating the progress of the current animation + * @param eased Boolean indicating whether the returned position should be eased or not + * @return number + */ + , progress: function(easeIt){ + return easeIt ? this.situation.ease(this.pos) : this.pos + } + + /** + * adds a callback function which is called when the current animation is finished + * @param fn Function which should be executed as callback + * @return number + */ + , after: function(fn){ + var c = this.last() + , wrapper = function wrapper(e){ + if(e.detail.situation == c){ + fn.call(this, c) + this.off('finished.fx', wrapper) // prevent memory leak + } + } + + this.target().on('finished.fx', wrapper) + + return this._callStart() + } + + // adds a callback which is called whenever one animation step is performed + , during: function(fn){ + var c = this.last() + , wrapper = function(e){ + if(e.detail.situation == c){ + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) + } + } + + // see above + this.target().off('during.fx', wrapper).on('during.fx', wrapper) + + this.after(function(){ + this.off('during.fx', wrapper) + }) + + return this._callStart() + } + + // calls after ALL animations in the queue are finished + , afterAll: function(fn){ + var wrapper = function wrapper(e){ + fn.call(this) + this.off('allfinished.fx', wrapper) + } + + // see above + this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) + + return this._callStart() + } + + // calls on every animation step for all animations + , duringAll: function(fn){ + var wrapper = function(e){ + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) + } + + this.target().off('during.fx', wrapper).on('during.fx', wrapper) + + this.afterAll(function(){ + this.off('during.fx', wrapper) + }) + + return this._callStart() + } + + , last: function(){ + return this.situations.length ? this.situations[this.situations.length-1] : this.situation + } + + // adds one property to the animations + , add: function(method, args, type){ + this.last()[type || 'animations'][method] = args + return this._callStart() + } + + /** perform one step of the animation + * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time + * @return this + */ + , step: function(ignoreTime){ + + // convert current time to an absolute position + if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date) + + // This part convert an absolute position to a position + if(this.situation.loops !== false) { + var absPos, absPosInt, lastLoop + + // If the absolute position is below 0, we just treat it as if it was 0 + absPos = Math.max(this.absPos, 0) + absPosInt = Math.floor(absPos) + + if(this.situation.loops === true || absPosInt < this.situation.loops) { + this.pos = absPos - absPosInt + lastLoop = this.situation.loop + this.situation.loop = absPosInt + } else { + this.absPos = this.situation.loops + this.pos = 1 + // The -1 here is because we don't want to toggle reversed when all the loops have been completed + lastLoop = this.situation.loop - 1 + this.situation.loop = this.situation.loops + } + + if(this.situation.reversing) { + // Toggle reversed if an odd number of loops as occured since the last call of step + this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2) + } + + } else { + // If there are no loop, the absolute position must not be above 1 + this.absPos = Math.min(this.absPos, 1) + this.pos = this.absPos + } + + // while the absolute position can be below 0, the position must not be below 0 + if(this.pos < 0) this.pos = 0 + + if(this.situation.reversed) this.pos = 1 - this.pos + + + // apply easing + var eased = this.situation.ease(this.pos) + + // call once-callbacks + for(var i in this.situation.once){ + if(i > this.lastPos && i <= eased){ + this.situation.once[i].call(this.target(), this.pos, eased) + delete this.situation.once[i] + } + } + + // fire during callback with position, eased position and current situation as parameter + if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) + + // the user may call stop or finish in the during callback + // so make sure that we still have a valid situation + if(!this.situation){ + return this + } + + // apply the actual animation to every property + this.eachAt() + + // do final code when situation is finished + if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){ + + // stop animation callback + this.stopAnimFrame() + + // fire finished callback with current situation as parameter + this.target().fire('finished', {fx:this, situation: this.situation}) + + if(!this.situations.length){ + this.target().fire('allfinished') + + // Recheck the length since the user may call animate in the afterAll callback + if(!this.situations.length){ + this.target().off('.fx') // there shouldnt be any binding left, but to make sure... + this.active = false + } + } + + // start next animation + if(this.active) this.dequeue() + else this.clearCurrent() + + }else if(!this.paused && this.active){ + // we continue animating when we are not at the end + this.startAnimFrame() + } + + // save last eased position for once callback triggering + this.lastPos = eased + return this + + } + + // calculates the step for every property and calls block with it + , eachAt: function(){ + var i, len, at, self = this, target = this.target(), s = this.situation + + // apply animations which can be called trough a method + for(i in s.animations){ + + at = [].concat(s.animations[i]).map(function(el){ + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target[i].apply(target, at) + + } + + // apply animation which has to be applied with attr() + for(i in s.attrs){ + + at = [i].concat(s.attrs[i]).map(function(el){ + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target.attr.apply(target, at) + + } + + // apply animation which has to be applied with style() + for(i in s.styles){ + + at = [i].concat(s.styles[i]).map(function(el){ + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target.style.apply(target, at) + + } + + // animate initialTransformation which has to be chained + if(s.transforms.length){ + + // get initial initialTransformation + at = s.initialTransformation + for(i = 0, len = s.transforms.length; i < len; i++){ + + // get next transformation in chain + var a = s.transforms[i] + + // multiply matrix directly + if(a instanceof SVG.Matrix){ + + if(a.relative){ + at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos))) + }else{ + at = at.morph(a).at(s.ease(this.pos)) + } + continue + } + + // when transformation is absolute we have to reset the needed transformation first + if(!a.relative) + a.undo(at.extract()) + + // and reapply it after + at = at.multiply(a.at(s.ease(this.pos))) + + } + + // set new matrix on element + target.matrix(at) + } + + return this + + } + + + // adds an once-callback which is called at a specific position and never again + , once: function(pos, fn, isEased){ + var c = this.last() + if(!isEased) pos = c.ease(pos) + + c.once[pos] = fn + + return this + } + + , _callStart: function() { + setTimeout(function(){this.start()}.bind(this), 0) + return this + } + + } + +, parent: SVG.Element + + // Add method to parent elements +, construct: { + // Get fx module or create a new one, then animate with given duration and ease + animate: function(o, ease, delay) { + return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) + } + , delay: function(delay){ + return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) + } + , stop: function(jumpToEnd, clearQueue) { + if (this.fx) + this.fx.stop(jumpToEnd, clearQueue) + + return this + } + , finish: function() { + if (this.fx) + this.fx.finish() + + return this + } + // Pause current animation + , pause: function() { + if (this.fx) + this.fx.pause() + + return this + } + // Play paused current animation + , play: function() { + if (this.fx) + this.fx.play() + + return this + } + // Set/Get the speed of the animations + , speed: function(speed) { + if (this.fx) + if (speed == null) + return this.fx.speed() + else + this.fx.speed(speed) + + return this + } + } + +}) + +// MorphObj is used whenever no morphable object is given +SVG.MorphObj = SVG.invent({ + + create: function(from, to){ + // prepare color for morphing + if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) + // prepare value list for morphing + if(SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) + // prepare number for morphing + if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) + + // prepare for plain morphing + this.value = from + this.destination = to + } + +, extend: { + at: function(pos, real){ + return real < 1 ? this.value : this.destination + }, + + valueOf: function(){ + return this.value + } + } + +}) + +SVG.extend(SVG.FX, { + // Add animatable attributes + attr: function(a, v, relative) { + // apply attributes individually + if (typeof a == 'object') { + for (var key in a) + this.attr(key, a[key]) + + } else { + this.add(a, v, 'attrs') + } + + return this + } + // Add animatable styles +, style: function(s, v) { + if (typeof s == 'object') + for (var key in s) + this.style(key, s[key]) + + else + this.add(s, v, 'styles') + + return this + } + // Animatable x-axis +, x: function(x, relative) { + if(this.target() instanceof SVG.G){ + this.transform({x:x}, relative) + return this + } + + var num = new SVG.Number(x) + num.relative = relative + return this.add('x', num) + } + // Animatable y-axis +, y: function(y, relative) { + if(this.target() instanceof SVG.G){ + this.transform({y:y}, relative) + return this + } + + var num = new SVG.Number(y) + num.relative = relative + return this.add('y', num) + } + // Animatable center x-axis +, cx: function(x) { + return this.add('cx', new SVG.Number(x)) + } + // Animatable center y-axis +, cy: function(y) { + return this.add('cy', new SVG.Number(y)) + } + // Add animatable move +, move: function(x, y) { + return this.x(x).y(y) + } + // Add animatable center +, center: function(x, y) { + return this.cx(x).cy(y) + } + // Add animatable size +, size: function(width, height) { + if (this.target() instanceof SVG.Text) { + // animate font size for Text elements + this.attr('font-size', width) + + } else { + // animate bbox based size for all other elements + var box + + if(!width || !height){ + box = this.target().bbox() + } + + if(!width){ + width = box.width / box.height * height + } + + if(!height){ + height = box.height / box.width * width + } + + this.add('width' , new SVG.Number(width)) + .add('height', new SVG.Number(height)) + + } + + return this + } + // Add animatable width +, width: function(width) { + return this.add('width', new SVG.Number(width)) + } + // Add animatable height +, height: function(height) { + return this.add('height', new SVG.Number(height)) + } + // Add animatable plot +, plot: function(a, b, c, d) { + // Lines can be plotted with 4 arguments + if(arguments.length == 4) { + return this.plot([a, b, c, d]) + } + + return this.add('plot', new (this.target().morphArray)(a)) + } + // Add leading method +, leading: function(value) { + return this.target().leading ? + this.add('leading', new SVG.Number(value)) : + this + } + // Add animatable viewbox +, viewbox: function(x, y, width, height) { + if (this.target() instanceof SVG.Container) { + this.add('viewbox', new SVG.ViewBox(x, y, width, height)) + } + + return this + } +, update: function(o) { + if (this.target() instanceof SVG.Stop) { + if (typeof o == 'number' || o instanceof SVG.Number) { + return this.update({ + offset: arguments[0] + , color: arguments[1] + , opacity: arguments[2] + }) + } + + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', o.offset) + } + + return this + } +}) + +SVG.Box = SVG.invent({ + create: function(x, y, width, height) { + if (typeof x == 'object' && !(x instanceof SVG.Element)) { + // chromes getBoundingClientRect has no x and y property + return SVG.Box.call(this, x.left != null ? x.left : x.x , x.top != null ? x.top : x.y, x.width, x.height) + } else if (arguments.length == 4) { + this.x = x + this.y = y + this.width = width + this.height = height + } + + // add center, right, bottom... + fullBox(this) + } +, extend: { + // Merge rect box with another, return a new instance + merge: function(box) { + var b = new this.constructor() + + // merge boxes + b.x = Math.min(this.x, box.x) + b.y = Math.min(this.y, box.y) + b.width = Math.max(this.x + this.width, box.x + box.width) - b.x + b.height = Math.max(this.y + this.height, box.y + box.height) - b.y + + return fullBox(b) + } + + , transform: function(m) { + var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox + + var pts = [ + new SVG.Point(this.x, this.y), + new SVG.Point(this.x2, this.y), + new SVG.Point(this.x, this.y2), + new SVG.Point(this.x2, this.y2) + ] + + pts.forEach(function(p) { + p = p.transform(m) + xMin = Math.min(xMin,p.x) + xMax = Math.max(xMax,p.x) + yMin = Math.min(yMin,p.y) + yMax = Math.max(yMax,p.y) + }) + + bbox = new this.constructor() + bbox.x = xMin + bbox.width = xMax-xMin + bbox.y = yMin + bbox.height = yMax-yMin + + fullBox(bbox) + + return bbox + } + } +}) + +SVG.BBox = SVG.invent({ + // Initialize + create: function(element) { + SVG.Box.apply(this, [].slice.call(arguments)) + + // get values if element is given + if (element instanceof SVG.Element) { + var box + + // yes this is ugly, but Firefox can be a pain when it comes to elements that are not yet rendered + try { + + if (!document.documentElement.contains){ + // This is IE - it does not support contains() for top-level SVGs + var topParent = element.node + while (topParent.parentNode){ + topParent = topParent.parentNode + } + if (topParent != document) throw new Exception('Element not in the dom') + } else { + // the element is NOT in the dom, throw error + if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom') + } + + // find native bbox + box = element.node.getBBox() + } catch(e) { + if(element instanceof SVG.Shape){ + var clone = element.clone(SVG.parser.draw.instance).show() + box = clone.node.getBBox() + clone.remove() + }else{ + box = { + x: element.node.clientLeft + , y: element.node.clientTop + , width: element.node.clientWidth + , height: element.node.clientHeight + } + } + } + + SVG.Box.call(this, box) + } + + } + + // Define ancestor +, inherit: SVG.Box + + // Define Parent +, parent: SVG.Element + + // Constructor +, construct: { + // Get bounding box + bbox: function() { + return new SVG.BBox(this) + } + } + +}) + +SVG.BBox.prototype.constructor = SVG.BBox + + +SVG.extend(SVG.Element, { + tbox: function(){ + console.warn('Use of TBox is deprecated and mapped to RBox. Use .rbox() instead.') + return this.rbox(this.doc()) + } +}) + +SVG.RBox = SVG.invent({ + // Initialize + create: function(element) { + SVG.Box.apply(this, [].slice.call(arguments)) + + if (element instanceof SVG.Element) { + SVG.Box.call(this, element.node.getBoundingClientRect()) + } + } + +, inherit: SVG.Box + + // define Parent +, parent: SVG.Element + +, extend: { + addOffset: function() { + // offset by window scroll position, because getBoundingClientRect changes when window is scrolled + this.x += window.pageXOffset + this.y += window.pageYOffset + return this + } + } + + // Constructor +, construct: { + // Get rect box + rbox: function(el) { + if (el) return new SVG.RBox(this).transform(el.screenCTM().inverse()) + return new SVG.RBox(this).addOffset() + } + } + +}) + +SVG.RBox.prototype.constructor = SVG.RBox + +SVG.Matrix = SVG.invent({ + // Initialize + create: function(source) { + var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0]) + + // ensure source as object + source = source instanceof SVG.Element ? + source.matrixify() : + typeof source === 'string' ? + arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) : + arguments.length == 6 ? + arrayToMatrix([].slice.call(arguments)) : + Array.isArray(source) ? + arrayToMatrix(source) : + typeof source === 'object' ? + source : base + + // merge source + for (i = abcdef.length - 1; i >= 0; --i) + this[abcdef[i]] = source[abcdef[i]] != null ? + source[abcdef[i]] : base[abcdef[i]] + } + + // Add methods +, extend: { + // Extract individual transformations + extract: function() { + // find delta transform points + var px = deltaTransformPoint(this, 0, 1) + , py = deltaTransformPoint(this, 1, 0) + , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 + + return { + // translation + x: this.e + , y: this.f + , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b) + , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d) + // skew + , skewX: -skewX + , skewY: 180 / Math.PI * Math.atan2(py.y, py.x) + // scale + , scaleX: Math.sqrt(this.a * this.a + this.b * this.b) + , scaleY: Math.sqrt(this.c * this.c + this.d * this.d) + // rotation + , rotation: skewX + , a: this.a + , b: this.b + , c: this.c + , d: this.d + , e: this.e + , f: this.f + , matrix: new SVG.Matrix(this) + } + } + // Clone matrix + , clone: function() { + return new SVG.Matrix(this) + } + // Morph one matrix into another + , morph: function(matrix) { + // store new destination + this.destination = new SVG.Matrix(matrix) + + return this + } + // Get morphed matrix at a given position + , at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // calculate morphed matrix at a given position + var matrix = new SVG.Matrix({ + a: this.a + (this.destination.a - this.a) * pos + , b: this.b + (this.destination.b - this.b) * pos + , c: this.c + (this.destination.c - this.c) * pos + , d: this.d + (this.destination.d - this.d) * pos + , e: this.e + (this.destination.e - this.e) * pos + , f: this.f + (this.destination.f - this.f) * pos + }) + + return matrix + } + // Multiplies by given matrix + , multiply: function(matrix) { + return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) + } + // Inverses matrix + , inverse: function() { + return new SVG.Matrix(this.native().inverse()) + } + // Translate matrix + , translate: function(x, y) { + return new SVG.Matrix(this.native().translate(x || 0, y || 0)) + } + // Scale matrix + , scale: function(x, y, cx, cy) { + // support uniformal scale + if (arguments.length == 1) { + y = x + } else if (arguments.length == 3) { + cy = cx + cx = y + y = x + } + + return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0)) + } + // Rotate matrix + , rotate: function(r, cx, cy) { + // convert degrees to radians + r = SVG.utils.radians(r) + + return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)) + } + // Flip matrix on x or y, at a given offset + , flip: function(a, o) { + return a == 'x' ? + this.scale(-1, 1, o, 0) : + a == 'y' ? + this.scale(1, -1, 0, o) : + this.scale(-1, -1, a, o != null ? o : a) + } + // Skew + , skew: function(x, y, cx, cy) { + // support uniformal skew + if (arguments.length == 1) { + y = x + } else if (arguments.length == 3) { + cy = cx + cx = y + y = x + } + + // convert degrees to radians + x = SVG.utils.radians(x) + y = SVG.utils.radians(y) + + return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)) + } + // SkewX + , skewX: function(x, cx, cy) { + return this.skew(x, 0, cx, cy) + } + // SkewY + , skewY: function(y, cx, cy) { + return this.skew(0, y, cx, cy) + } + // Transform around a center point + , around: function(cx, cy, matrix) { + return this + .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0)) + .multiply(matrix) + .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0)) + } + // Convert to native SVGMatrix + , native: function() { + // create new matrix + var matrix = SVG.parser.native.createSVGMatrix() + + // update with current values + for (var i = abcdef.length - 1; i >= 0; i--) + matrix[abcdef[i]] = this[abcdef[i]] + + return matrix + } + // Convert matrix to string + , toString: function() { + return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' + } + } + + // Define parent +, parent: SVG.Element + + // Add parent method +, construct: { + // Get current matrix + ctm: function() { + return new SVG.Matrix(this.node.getCTM()) + }, + // Get current screen matrix + screenCTM: function() { + /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 + This is needed because FF does not return the transformation matrix + for the inner coordinate system when getScreenCTM() is called on nested svgs. + However all other Browsers do that */ + if(this instanceof SVG.Nested) { + var rect = this.rect(1,1) + var m = rect.node.getScreenCTM() + rect.remove() + return new SVG.Matrix(m) + } + return new SVG.Matrix(this.node.getScreenCTM()) + } + + } + +}) + +SVG.Point = SVG.invent({ + // Initialize + create: function(x,y) { + var i, source, base = {x:0, y:0} + + // ensure source as object + source = Array.isArray(x) ? + {x:x[0], y:x[1]} : + typeof x === 'object' ? + {x:x.x, y:x.y} : + x != null ? + {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value + + // merge source + this.x = source.x + this.y = source.y + } + + // Add methods +, extend: { + // Clone point + clone: function() { + return new SVG.Point(this) + } + // Morph one point into another + , morph: function(x, y) { + // store new destination + this.destination = new SVG.Point(x, y) + + return this + } + // Get morphed point at a given position + , at: function(pos) { + // make sure a destination is defined + if (!this.destination) return this + + // calculate morphed matrix at a given position + var point = new SVG.Point({ + x: this.x + (this.destination.x - this.x) * pos + , y: this.y + (this.destination.y - this.y) * pos + }) + + return point + } + // Convert to native SVGPoint + , native: function() { + // create new point + var point = SVG.parser.native.createSVGPoint() + + // update with current values + point.x = this.x + point.y = this.y + + return point + } + // transform point with matrix + , transform: function(matrix) { + return new SVG.Point(this.native().matrixTransform(matrix.native())) + } + + } + +}) + +SVG.extend(SVG.Element, { + + // Get point + point: function(x, y) { + return new SVG.Point(x,y).transform(this.screenCTM().inverse()); + } + +}) + +SVG.extend(SVG.Element, { + // Set svg element attribute + attr: function(a, v, n) { + // act as full getter + if (a == null) { + // get an object of attributes + a = {} + v = this.node.attributes + for (n = v.length - 1; n >= 0; n--) + a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue + + return a + + } else if (typeof a == 'object') { + // apply every attribute individually if an object is passed + for (v in a) this.attr(v, a[v]) + + } else if (v === null) { + // remove value + this.node.removeAttribute(a) + + } else if (v == null) { + // act as a getter if the first and only argument is not an object + v = this.node.getAttribute(a) + return v == null ? + SVG.defaults.attrs[a] : + SVG.regex.isNumber.test(v) ? + parseFloat(v) : v + + } else { + // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0 + if (a == 'stroke-width') + this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null) + else if (a == 'stroke') + this._stroke = v + + // convert image fill and stroke to patterns + if (a == 'fill' || a == 'stroke') { + if (SVG.regex.isImage.test(v)) + v = this.doc().defs().image(v, 0, 0) + + if (v instanceof SVG.Image) + v = this.doc().defs().pattern(0, 0, function() { + this.add(v) + }) + } + + // ensure correct numeric values (also accepts NaN and Infinity) + if (typeof v === 'number') + v = new SVG.Number(v) + + // ensure full hex color + else if (SVG.Color.isColor(v)) + v = new SVG.Color(v) + + // parse array values + else if (Array.isArray(v)) + v = new SVG.Array(v) + + // if the passed attribute is leading... + if (a == 'leading') { + // ... call the leading method instead + if (this.leading) + this.leading(v) + } else { + // set given attribute on node + typeof n === 'string' ? + this.node.setAttributeNS(n, a, v.toString()) : + this.node.setAttribute(a, v.toString()) + } + + // rebuild if required + if (this.rebuild && (a == 'font-size' || a == 'x')) + this.rebuild(a, v) + } + + return this + } }) -SVG.Text = SVG.invent({ - // Initialize node - create: function() { - this.constructor.call(this, SVG.create('text')) - - this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding - this._rebuild = true // enable automatic updating of dy values - this._build = false // disable build mode for adding multiple lines - - // set default font - this.attr('font-family', SVG.defaults.attrs['font-family']) - } - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - // act as getter - if (x == null) - return this.attr('x') - - return this.attr('x', x) - } - // Move over y-axis - , y: function(y) { - var oy = this.attr('y') - , o = typeof oy === 'number' ? oy - this.bbox().y : 0 - - // act as getter - if (y == null) - return typeof oy === 'number' ? oy - o : oy - - return this.attr('y', typeof y === 'number' ? y + o : y) - } - // Move center over x-axis - , cx: function(x) { - return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) - } - // Move center over y-axis - , cy: function(y) { - return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) - } - // Set the text content - , text: function(text) { - // act as getter - if (typeof text === 'undefined'){ - var text = '' - var children = this.node.childNodes - for(var i = 0, len = children.length; i < len; ++i){ - - // add newline if its not the first child and newLined is set to true - if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){ - text += '\n' - } - - // add content of this node - text += children[i].textContent - } - - return text - } - - // remove existing content - this.clear().build(true) - - if (typeof text === 'function') { - // call block - text.call(this, this) - - } else { - // store text and make sure text is not blank - text = text.split('\n') - - // build new lines - for (var i = 0, il = text.length; i < il; i++) - this.tspan(text[i]).newLine() - } - - // disable build mode and rebuild lines - return this.build(false).rebuild() - } - // Set font size - , size: function(size) { - return this.attr('font-size', size).rebuild() - } - // Set / get leading - , leading: function(value) { - // act as getter - if (value == null) - return this.dom.leading - - // act as setter - this.dom.leading = new SVG.Number(value) - - return this.rebuild() - } - // Get all the first level lines - , lines: function() { - var node = (this.textPath && this.textPath() || this).node - - // filter tspans and map them to SVG.js instances - var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){ - return SVG.adopt(el) - }) - - // return an instance of SVG.set - return new SVG.Set(lines) - } - // Rebuild appearance type - , rebuild: function(rebuild) { - // store new rebuild flag if given - if (typeof rebuild == 'boolean') - this._rebuild = rebuild - - // define position of all lines - if (this._rebuild) { - var self = this - , blankLineOffset = 0 - , dy = this.dom.leading * new SVG.Number(this.attr('font-size')) - - this.lines().each(function() { - if (this.dom.newLined) { - if (!self.textPath()) - this.attr('x', self.attr('x')) - if(this.text() == '\n') { - blankLineOffset += dy - }else{ - this.attr('dy', dy + blankLineOffset) - blankLineOffset = 0 - } - } - }) - - this.fire('rebuild') - } - - return this - } - // Enable / disable build mode - , build: function(build) { - this._build = !!build - return this - } - // overwrite method from parent to set data properly - , setData: function(o){ - this.dom = o - this.dom.leading = new SVG.Number(o.leading || 1.3) - return this - } - } - - // Add parent method -, construct: { - // Create text element - text: function(text) { - return this.put(new SVG.Text).text(text) - } - // Create plain text element - , plain: function(text) { - return this.put(new SVG.Text).plain(text) - } - } - +SVG.extend(SVG.Element, { + // Add transformations + transform: function(o, relative) { + // get target in case of the fx module, otherwise reference this + var target = this + , matrix, bbox + + // act as a getter + if (typeof o !== 'object') { + // get current matrix + matrix = new SVG.Matrix(target).extract() + + return typeof o === 'string' ? matrix[o] : matrix + } + + // get current matrix + matrix = new SVG.Matrix(target) + + // ensure relative flag + relative = !!relative || !!o.relative + + // act on matrix + if (o.a != null) { + matrix = relative ? + // relative + matrix.multiply(new SVG.Matrix(o)) : + // absolute + new SVG.Matrix(o) + + // act on rotation + } else if (o.rotation != null) { + // ensure centre point + ensureCentre(o, target) + + // apply transformation + matrix = relative ? + // relative + matrix.rotate(o.rotation, o.cx, o.cy) : + // absolute + matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) + + // act on scale + } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure scale values on both axes + o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + + if (!relative) { + // absolute; multiply inversed values + var e = matrix.extract() + o.scaleX = o.scaleX * 1 / e.scaleX + o.scaleY = o.scaleY * 1 / e.scaleY + } + + matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy) + + // act on skew + } else if (o.skew != null || o.skewX != null || o.skewY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure skew values on both axes + o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0 + o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0 + + if (!relative) { + // absolute; reset skew values + var e = matrix.extract() + matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse()) + } + + matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy) + + // act on flip + } else if (o.flip) { + if(o.flip == 'x' || o.flip == 'y') { + o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + } else { + if(o.offset == null) { + bbox = target.bbox() + o.flip = bbox.cx + o.offset = bbox.cy + } else { + o.flip = o.offset + } + } + + matrix = new SVG.Matrix().flip(o.flip, o.offset) + + // act on translate + } else if (o.x != null || o.y != null) { + if (relative) { + // relative + matrix = matrix.translate(o.x, o.y) + } else { + // absolute + if (o.x != null) matrix.e = o.x + if (o.y != null) matrix.f = o.y + } + } + + return this.attr('transform', matrix) + } +}) + +SVG.extend(SVG.FX, { + transform: function(o, relative) { + // get target in case of the fx module, otherwise reference this + var target = this.target() + , matrix, bbox + + // act as a getter + if (typeof o !== 'object') { + // get current matrix + matrix = new SVG.Matrix(target).extract() + + return typeof o === 'string' ? matrix[o] : matrix + } + + // ensure relative flag + relative = !!relative || !!o.relative + + // act on matrix + if (o.a != null) { + matrix = new SVG.Matrix(o) + + // act on rotation + } else if (o.rotation != null) { + // ensure centre point + ensureCentre(o, target) + + // apply transformation + matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) + + // act on scale + } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure scale values on both axes + o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + + matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) + + // act on skew + } else if (o.skewX != null || o.skewY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure skew values on both axes + o.skewX = o.skewX != null ? o.skewX : 0 + o.skewY = o.skewY != null ? o.skewY : 0 + + matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) + + // act on flip + } else if (o.flip) { + if(o.flip == 'x' || o.flip == 'y') { + o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + } else { + if(o.offset == null) { + bbox = target.bbox() + o.flip = bbox.cx + o.offset = bbox.cy + } else { + o.flip = o.offset + } + } + + matrix = new SVG.Matrix().flip(o.flip, o.offset) + + // act on translate + } else if (o.x != null || o.y != null) { + matrix = new SVG.Translate(o.x, o.y) + } + + if(!matrix) return this + + matrix.relative = relative + + this.last().transforms.push(matrix) + + return this._callStart() + } +}) + +SVG.extend(SVG.Element, { + // Reset all transformations + untransform: function() { + return this.attr('transform', null) + }, + // merge the whole transformation chain into one matrix and returns it + matrixify: function() { + + var matrix = (this.attr('transform') || '') + // split transformations + .split(SVG.regex.transforms).slice(0,-1).map(function(str){ + // generate key => value pairs + var kv = str.trim().split('(') + return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })] + }) + // merge every transformation into one matrix + .reduce(function(matrix, transform){ + + if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) + return matrix[transform[0]].apply(matrix, transform[1]) + + }, new SVG.Matrix()) + + return matrix + }, + // add an element to another parent without changing the visual representation on the screen + toParent: function(parent) { + if(this == parent) return this + var ctm = this.screenCTM() + var pCtm = parent.screenCTM().inverse() + + this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) + + return this + }, + // same as above with parent equals root-svg + toDoc: function() { + return this.toParent(this.doc()) + } + +}) + +SVG.Transformation = SVG.invent({ + + create: function(source, inversed){ + + if(arguments.length > 1 && typeof inversed != 'boolean'){ + return this.constructor.call(this, [].slice.call(arguments)) + } + + if(Array.isArray(source)){ + for(var i = 0, len = this.arguments.length; i < len; ++i){ + this[this.arguments[i]] = source[i] + } + } else if(typeof source == 'object'){ + for(var i = 0, len = this.arguments.length; i < len; ++i){ + this[this.arguments[i]] = source[this.arguments[i]] + } + } + + this.inversed = false + + if(inversed === true){ + this.inversed = true + } + + } + +, extend: { + + arguments: [] + , method: '' + + , at: function(pos){ + + var params = [] + + for(var i = 0, len = this.arguments.length; i < len; ++i){ + params.push(this[this.arguments[i]]) + } + + var m = this._undo || new SVG.Matrix() + + m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos) + + return this.inversed ? m.inverse() : m + + } + + , undo: function(o){ + for(var i = 0, len = this.arguments.length; i < len; ++i){ + o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]] + } + + // The method SVG.Matrix.extract which was used before calling this + // method to obtain a value for the parameter o doesn't return a cx and + // a cy so we use the ones that were provided to this object at its creation + o.cx = this.cx + o.cy = this.cy + + this._undo = new SVG[capitalize(this.method)](o, true).at(1) + + return this + } + + } + +}) + +SVG.Translate = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['transformedX', 'transformedY'] + , method: 'translate' + } + +}) + +SVG.Rotate = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['rotation', 'cx', 'cy'] + , method: 'rotate' + , at: function(pos){ + var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy) + return this.inversed ? m.inverse() : m + } + , undo: function(o){ + this._undo = o + return this + } + } + +}) + +SVG.Scale = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['scaleX', 'scaleY', 'cx', 'cy'] + , method: 'scale' + } + +}) + +SVG.Skew = SVG.invent({ + + parent: SVG.Matrix +, inherit: SVG.Transformation + +, create: function(source, inversed){ + this.constructor.apply(this, [].slice.call(arguments)) + } + +, extend: { + arguments: ['skewX', 'skewY', 'cx', 'cy'] + , method: 'skew' + } + +}) + +SVG.extend(SVG.Element, { + // Dynamic style generator + style: function(s, v) { + if (arguments.length == 0) { + // get full style + return this.node.style.cssText || '' + + } else if (arguments.length < 2) { + // apply every style individually if an object is passed + if (typeof s == 'object') { + for (v in s) this.style(v, s[v]) + + } else if (SVG.regex.isCss.test(s)) { + // parse css string + s = s.split(/\s*;\s*/) + // filter out suffix ; and stuff like ;; + .filter(function(e) { return !!e }) + .map(function(e){ return e.split(/\s*:\s*/) }) + + // apply every definition individually + while (v = s.pop()) { + this.style(v[0], v[1]) + } + } else { + // act as a getter if the first and only argument is not an object + return this.node.style[camelCase(s)] + } + + } else { + this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v + } + + return this + } }) - -SVG.Tspan = SVG.invent({ - // Initialize node - create: 'tspan' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Set text content - text: function(text) { - if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') - - typeof text === 'function' ? text.call(this, this) : this.plain(text) - - return this - } - // Shortcut dx - , dx: function(dx) { - return this.attr('dx', dx) - } - // Shortcut dy - , dy: function(dy) { - return this.attr('dy', dy) - } - // Create new line - , newLine: function() { - // fetch text parent - var t = this.parent(SVG.Text) - - // mark new line - this.dom.newLined = true - - // apply new hy¡n - return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) - } - } - +SVG.Parent = SVG.invent({ + // Initialize node + create: function(element) { + this.constructor.call(this, element) + } + + // Inherit from +, inherit: SVG.Element + + // Add class methods +, extend: { + // Returns all child elements + children: function() { + return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) { + return SVG.adopt(node) + }) + } + // Add given element at a position + , add: function(element, i) { + if (i == null) + this.node.appendChild(element.node) + else if (element.node != this.node.childNodes[i]) + this.node.insertBefore(element.node, this.node.childNodes[i]) + + return this + } + // Basically does the same as `add()` but returns the added element instead + , put: function(element, i) { + this.add(element, i) + return element + } + // Checks if the given element is a child + , has: function(element) { + return this.index(element) >= 0 + } + // Gets index of given element + , index: function(element) { + return [].slice.call(this.node.childNodes).indexOf(element.node) + } + // Get a element at the given index + , get: function(i) { + return SVG.adopt(this.node.childNodes[i]) + } + // Get first child + , first: function() { + return this.get(0) + } + // Get the last child + , last: function() { + return this.get(this.node.childNodes.length - 1) + } + // Iterates over all children and invokes a given block + , each: function(block, deep) { + var i, il + , children = this.children() + + for (i = 0, il = children.length; i < il; i++) { + if (children[i] instanceof SVG.Element) + block.apply(children[i], [i, children]) + + if (deep && (children[i] instanceof SVG.Container)) + children[i].each(block, deep) + } + + return this + } + // Remove a given child + , removeElement: function(element) { + this.node.removeChild(element.node) + + return this + } + // Remove all elements in this container + , clear: function() { + // remove children + while(this.node.hasChildNodes()) + this.node.removeChild(this.node.lastChild) + + // remove defs reference + delete this._defs + + return this + } + , // Get defs + defs: function() { + return this.doc().defs() + } + } + +}) + +SVG.extend(SVG.Parent, { + + ungroup: function(parent, depth) { + if(depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this + + parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) + depth = depth || Infinity + + this.each(function(){ + if(this instanceof SVG.Defs) return this + if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1) + return this.toParent(parent) + }) + + this.node.firstChild || this.remove() + + return this + }, + + flatten: function(parent, depth) { + return this.ungroup(parent, depth) + } + }) - -SVG.extend(SVG.Text, SVG.Tspan, { - // Create plain text node - plain: function(text) { - // clear if build mode is disabled - if (this._build === false) - this.clear() - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - } - // Create a tspan -, tspan: function(text) { - var node = (this.textPath && this.textPath() || this).node - , tspan = new SVG.Tspan - - // clear if build mode is disabled - if (this._build === false) - this.clear() - - // add new tspan - node.appendChild(tspan.node) - - return tspan.text(text) - } - // Clear all lines -, clear: function() { - var node = (this.textPath && this.textPath() || this).node - - // remove existing child nodes - while (node.hasChildNodes()) - node.removeChild(node.lastChild) - - return this - } - // Get length of text element -, length: function() { - return this.node.getComputedTextLength() - } +SVG.Container = SVG.invent({ + // Initialize node + create: function(element) { + this.constructor.call(this, element) + } + + // Inherit from +, inherit: SVG.Parent + }) - -SVG.TextPath = SVG.invent({ - // Initialize node - create: 'textPath' - - // Inherit from -, inherit: SVG.Parent - - // Define parent class -, parent: SVG.Text - - // Add parent method -, construct: { - morphArray: SVG.PathArray - // Create path for text to run on - , path: function(d) { - // create textPath element - var path = new SVG.TextPath - , track = this.doc().defs().path(d) - - // move lines to textpath - while (this.node.hasChildNodes()) - path.node.appendChild(this.node.firstChild) - - // add textPath element as child node - this.node.appendChild(path.node) - - // link textPath to path and add content - path.attr('href', '#' + track, SVG.xlink) - - return this - } - // return the array of the path track element - , array: function() { - var track = this.track() - - return track ? track.array() : null - } - // Plot path if any - , plot: function(d) { - var track = this.track() - , pathArray = null - - if (track) { - pathArray = track.plot(d) - } - - return (d == null) ? pathArray : this - } - // Get the path track element - , track: function() { - var path = this.textPath() - - if (path) - return path.reference('href') - } - // Get the textPath child - , textPath: function() { - if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath') - return SVG.adopt(this.node.firstChild) - } - } + +SVG.ViewBox = SVG.invent({ + + create: function(source) { + var i, base = [0, 0, 0, 0] + + var x, y, width, height, box, view, we, he + , wm = 1 // width multiplier + , hm = 1 // height multiplier + , reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi + + if(source instanceof SVG.Element){ + + we = source + he = source + view = (source.attr('viewBox') || '').match(reg) + box = source.bbox + + // get dimensions of current node + width = new SVG.Number(source.width()) + height = new SVG.Number(source.height()) + + // find nearest non-percentual dimensions + while (width.unit == '%') { + wm *= width.value + width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width()) + we = we.parent() + } + while (height.unit == '%') { + hm *= height.value + height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height()) + he = he.parent() + } + + // ensure defaults + this.x = 0 + this.y = 0 + this.width = width * wm + this.height = height * hm + this.zoom = 1 + + if (view) { + // get width and height from viewbox + x = parseFloat(view[0]) + y = parseFloat(view[1]) + width = parseFloat(view[2]) + height = parseFloat(view[3]) + + // calculate zoom accoring to viewbox + this.zoom = ((this.width / this.height) > (width / height)) ? + this.height / height : + this.width / width + + // calculate real pixel dimensions on parent SVG.Doc element + this.x = x + this.y = y + this.width = width + this.height = height + + } + + }else{ + + // ensure source as object + source = typeof source === 'string' ? + source.match(reg).map(function(el){ return parseFloat(el) }) : + Array.isArray(source) ? + source : + typeof source == 'object' ? + [source.x, source.y, source.width, source.height] : + arguments.length == 4 ? + [].slice.call(arguments) : + base + + this.x = source[0] + this.y = source[1] + this.width = source[2] + this.height = source[3] + } + + + } + +, extend: { + + toString: function() { + return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height + } + , morph: function(x, y, width, height){ + this.destination = new SVG.ViewBox(x, y, width, height) + return this + } + + , at: function(pos) { + + if(!this.destination) return this + + return new SVG.ViewBox([ + this.x + (this.destination.x - this.x) * pos + , this.y + (this.destination.y - this.y) * pos + , this.width + (this.destination.width - this.width) * pos + , this.height + (this.destination.height - this.height) * pos + ]) + + } + + } + + // Define parent +, parent: SVG.Container + + // Add parent method +, construct: { + + // get/set viewbox + viewbox: function(x, y, width, height) { + if (arguments.length == 0) + // act as a getter if there are no arguments + return new SVG.ViewBox(this) + + // otherwise act as a setter + return this.attr('viewBox', new SVG.ViewBox(x, y, width, height)) + } + + } + }) - -SVG.Nested = SVG.invent({ - // Initialize node - create: function() { - this.constructor.call(this, SVG.create('svg')) - - this.style('overflow', 'visible') - } - - // Inherit from -, inherit: SVG.Container - - // Add parent method -, construct: { - // Create nested svg document - nested: function() { - return this.put(new SVG.Nested) - } - } +// Add events to elements +;[ 'click' + , 'dblclick' + , 'mousedown' + , 'mouseup' + , 'mouseover' + , 'mouseout' + , 'mousemove' + // , 'mouseenter' -> not supported by IE + // , 'mouseleave' -> not supported by IE + , 'touchstart' + , 'touchmove' + , 'touchleave' + , 'touchend' + , 'touchcancel' ].forEach(function(event) { + + // add event to SVG.Element + SVG.Element.prototype[event] = function(f) { + // bind event to element rather than element node + SVG.on(this.node, event, f) + return this + } +}) + +// Initialize listeners stack +SVG.listeners = [] +SVG.handlerMap = [] +SVG.listenerId = 0 + +// Add event binder in the SVG namespace +SVG.on = function(node, event, listener, binding, options) { + // create listener, get object-index + var l = listener.bind(binding || node.instance || node) + , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1 + , ev = event.split('.')[0] + , ns = event.split('.')[1] || '*' + + + // ensure valid object + SVG.listeners[index] = SVG.listeners[index] || {} + SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} + SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} + + if(!listener._svgjsListenerId) + listener._svgjsListenerId = ++SVG.listenerId + + // reference listener + SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l + + // add listener + node.addEventListener(ev, l, options || false) +} + +// Add event unbinder in the SVG namespace +SVG.off = function(node, event, listener) { + var index = SVG.handlerMap.indexOf(node) + , ev = event && event.split('.')[0] + , ns = event && event.split('.')[1] + , namespace = '' + + if(index == -1) return + + if (listener) { + if(typeof listener == 'function') listener = listener._svgjsListenerId + if(!listener) return + + // remove listener reference + if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { + // remove listener + node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false) + + delete SVG.listeners[index][ev][ns || '*'][listener] + } + + } else if (ns && ev) { + // remove all listeners for a namespaced event + if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { + for (listener in SVG.listeners[index][ev][ns]) + SVG.off(node, [ev, ns].join('.'), listener) + + delete SVG.listeners[index][ev][ns] + } + + } else if (ns){ + // remove all listeners for a specific namespace + for(event in SVG.listeners[index]){ + for(namespace in SVG.listeners[index][event]){ + if(ns === namespace){ + SVG.off(node, [event, ns].join('.')) + } + } + } + + } else if (ev) { + // remove all listeners for the event + if (SVG.listeners[index][ev]) { + for (namespace in SVG.listeners[index][ev]) + SVG.off(node, [ev, namespace].join('.')) + + delete SVG.listeners[index][ev] + } + + } else { + // remove all listeners on a given node + for (event in SVG.listeners[index]) + SVG.off(node, event) + + delete SVG.listeners[index] + delete SVG.handlerMap[index] + + } +} + +// +SVG.extend(SVG.Element, { + // Bind given event to listener + on: function(event, listener, binding, options) { + SVG.on(this.node, event, listener, binding, options) + + return this + } + // Unbind event from listener +, off: function(event, listener) { + SVG.off(this.node, event, listener) + + return this + } + // Fire given event +, fire: function(event, data) { + + // Dispatch event + if(event instanceof window.Event){ + this.node.dispatchEvent(event) + }else{ + this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true})) + } + + this._event = event + return this + } +, event: function() { + return this._event + } +}) + + +SVG.Defs = SVG.invent({ + // Initialize node + create: 'defs' + + // Inherit from +, inherit: SVG.Container + }) -SVG.A = SVG.invent({ - // Initialize node - create: 'a' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Link url - to: function(url) { - return this.attr('href', url, SVG.xlink) - } - // Link show attribute - , show: function(target) { - return this.attr('show', target, SVG.xlink) - } - // Link target attribute - , target: function(target) { - return this.attr('target', target) - } - } - - // Add parent method -, construct: { - // Create a hyperlink element - link: function(url) { - return this.put(new SVG.A).to(url) - } - } +SVG.G = SVG.invent({ + // Initialize node + create: 'g' + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Move over x-axis + x: function(x) { + return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) + } + // Move over y-axis + , y: function(y) { + return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true) + } + // Move by center over x-axis + , cx: function(x) { + return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2) + } + // Move by center over y-axis + , cy: function(y) { + return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2) + } + , gbox: function() { + + var bbox = this.bbox() + , trans = this.transform() + + bbox.x += trans.x + bbox.x2 += trans.x + bbox.cx += trans.x + + bbox.y += trans.y + bbox.y2 += trans.y + bbox.cy += trans.y + + return bbox + } + } + + // Add parent method +, construct: { + // Create a group element + group: function() { + return this.put(new SVG.G) + } + } +}) + +// ### This module adds backward / forward functionality to elements. + +// +SVG.extend(SVG.Element, { + // Get all siblings, including myself + siblings: function() { + return this.parent().children() + } + // Get the curent position siblings +, position: function() { + return this.parent().index(this) + } + // Get the next element (will return null if there is none) +, next: function() { + return this.siblings()[this.position() + 1] + } + // Get the next element (will return null if there is none) +, previous: function() { + return this.siblings()[this.position() - 1] + } + // Send given element one step forward +, forward: function() { + var i = this.position() + 1 + , p = this.parent() + + // move node one step forward + p.removeElement(this).add(this, i) + + // make sure defs node is always at the top + if (p instanceof SVG.Doc) + p.node.appendChild(p.defs().node) + + return this + } + // Send given element one step backward +, backward: function() { + var i = this.position() + + if (i > 0) + this.parent().removeElement(this).add(this, i - 1) + + return this + } + // Send given element all the way to the front +, front: function() { + var p = this.parent() + + // Move node forward + p.node.appendChild(this.node) + + // Make sure defs node is always at the top + if (p instanceof SVG.Doc) + p.node.appendChild(p.defs().node) + + return this + } + // Send given element all the way to the back +, back: function() { + if (this.position() > 0) + this.parent().removeElement(this).add(this, 0) + + return this + } + // Inserts a given element before the targeted element +, before: function(element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i) + + return this + } + // Insters a given element after the targeted element +, after: function(element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i + 1) + + return this + } + }) - -SVG.extend(SVG.Element, { - // Create a hyperlink element - linkTo: function(url) { - var link = new SVG.A - - if (typeof url == 'function') - url.call(link, link) - else - link.to(url) - - return this.parent().put(link).put(this) - } - +SVG.Mask = SVG.invent({ + // Initialize node + create: function() { + this.constructor.call(this, SVG.create('mask')) + + // keep references to masked elements + this.targets = [] + } + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Unmask all masked elements and remove itself + remove: function() { + // unmask all targets + for (var i = this.targets.length - 1; i >= 0; i--) + if (this.targets[i]) + this.targets[i].unmask() + this.targets = [] + + // remove mask from parent + this.parent().removeElement(this) + + return this + } + } + + // Add parent method +, construct: { + // Create masking element + mask: function() { + return this.defs().put(new SVG.Mask) + } + } +}) + + +SVG.extend(SVG.Element, { + // Distribute mask to svg element + maskWith: function(element) { + // use given mask or create a new one + this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) + + // store reverence on self in mask + this.masker.targets.push(this) + + // apply mask + return this.attr('mask', 'url("#' + this.masker.attr('id') + '")') + } + // Unmask element +, unmask: function() { + delete this.masker + return this.attr('mask', null) + } + +}) + +SVG.ClipPath = SVG.invent({ + // Initialize node + create: function() { + this.constructor.call(this, SVG.create('clipPath')) + + // keep references to clipped elements + this.targets = [] + } + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Unclip all clipped elements and remove itself + remove: function() { + // unclip all targets + for (var i = this.targets.length - 1; i >= 0; i--) + if (this.targets[i]) + this.targets[i].unclip() + this.targets = [] + + // remove clipPath from parent + this.parent().removeElement(this) + + return this + } + } + + // Add parent method +, construct: { + // Create clipping element + clip: function() { + return this.defs().put(new SVG.ClipPath) + } + } +}) + +// +SVG.extend(SVG.Element, { + // Distribute clipPath to svg element + clipWith: function(element) { + // use given clip or create a new one + this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) + + // store reverence on self in mask + this.clipper.targets.push(this) + + // apply mask + return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")') + } + // Unclip element +, unclip: function() { + delete this.clipper + return this.attr('clip-path', null) + } + }) -SVG.Marker = SVG.invent({ - // Initialize node - create: 'marker' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Set width of element - width: function(width) { - return this.attr('markerWidth', width) - } - // Set height of element - , height: function(height) { - return this.attr('markerHeight', height) - } - // Set marker refX and refY - , ref: function(x, y) { - return this.attr('refX', x).attr('refY', y) - } - // Update marker - , update: function(block) { - // remove all content - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Return the fill id - , toString: function() { - return 'url(#' + this.id() + ')' - } - } - - // Add parent method -, construct: { - marker: function(width, height, block) { - // Create marker element in defs - return this.defs().marker(width, height, block) - } - } - +SVG.Gradient = SVG.invent({ + // Initialize node + create: function(type) { + this.constructor.call(this, SVG.create(type + 'Gradient')) + + // store type + this.type = type + } + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Add a color stop + at: function(offset, color, opacity) { + return this.put(new SVG.Stop).update(offset, color, opacity) + } + // Update gradient + , update: function(block) { + // remove all stops + this.clear() + + // invoke passed block + if (typeof block == 'function') + block.call(this, this) + + return this + } + // Return the fill id + , fill: function() { + return 'url(#' + this.id() + ')' + } + // Alias string convertion to fill + , toString: function() { + return this.fill() + } + // custom attr to handle transform + , attr: function(a, b, c) { + if(a == 'transform') a = 'gradientTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + } + + // Add parent method +, construct: { + // Create gradient element in defs + gradient: function(type, block) { + return this.defs().gradient(type, block) + } + } +}) + +// Add animatable methods to both gradient and fx module +SVG.extend(SVG.Gradient, SVG.FX, { + // From position + from: function(x, y) { + return (this._target || this).type == 'radial' ? + this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) : + this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) + } + // To position +, to: function(x, y) { + return (this._target || this).type == 'radial' ? + this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) : + this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) + } +}) + +// Base gradient generation +SVG.extend(SVG.Defs, { + // define gradient + gradient: function(type, block) { + return this.put(new SVG.Gradient(type)).update(block) + } + +}) + +SVG.Stop = SVG.invent({ + // Initialize node + create: 'stop' + + // Inherit from +, inherit: SVG.Element + + // Add class methods +, extend: { + // add color stops + update: function(o) { + if (typeof o == 'number' || o instanceof SVG.Number) { + o = { + offset: arguments[0] + , color: arguments[1] + , opacity: arguments[2] + } + } + + // set attributes + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) + + return this + } + } + +}) + +SVG.Pattern = SVG.invent({ + // Initialize node + create: 'pattern' + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Return the fill id + fill: function() { + return 'url(#' + this.id() + ')' + } + // Update pattern by rebuilding + , update: function(block) { + // remove content + this.clear() + + // invoke passed block + if (typeof block == 'function') + block.call(this, this) + + return this + } + // Alias string convertion to fill + , toString: function() { + return this.fill() + } + // custom attr to handle transform + , attr: function(a, b, c) { + if(a == 'transform') a = 'patternTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + + } + + // Add parent method +, construct: { + // Create pattern element in defs + pattern: function(width, height, block) { + return this.defs().pattern(width, height, block) + } + } +}) + +SVG.extend(SVG.Defs, { + // Define gradient + pattern: function(width, height, block) { + return this.put(new SVG.Pattern).update(block).attr({ + x: 0 + , y: 0 + , width: width + , height: height + , patternUnits: 'userSpaceOnUse' + }) + } + }) - -SVG.extend(SVG.Defs, { - // Create marker - marker: function(width, height, block) { - // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto - return this.put(new SVG.Marker) - .size(width, height) - .ref(width / 2, height / 2) - .viewbox(0, 0, width, height) - .attr('orient', 'auto') - .update(block) - } - +SVG.Doc = SVG.invent({ + // Initialize node + create: function(element) { + if (element) { + // ensure the presence of a dom element + element = typeof element == 'string' ? + document.getElementById(element) : + element + + // If the target is an svg element, use that element as the main wrapper. + // This allows svg.js to work with svg documents as well. + if (element.nodeName == 'svg') { + this.constructor.call(this, element) + } else { + this.constructor.call(this, SVG.create('svg')) + element.appendChild(this.node) + this.size('100%', '100%') + } + + // set svg element attributes and ensure defs node + this.namespace().defs() + } + } + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Add namespaces + namespace: function() { + return this + .attr({ xmlns: SVG.ns, version: '1.1' }) + .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) + .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) + } + // Creates and returns defs element + , defs: function() { + if (!this._defs) { + var defs + + // Find or create a defs element in this instance + if (defs = this.node.getElementsByTagName('defs')[0]) + this._defs = SVG.adopt(defs) + else + this._defs = new SVG.Defs + + // Make sure the defs node is at the end of the stack + this.node.appendChild(this._defs.node) + } + + return this._defs + } + // custom parent method + , parent: function() { + return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode + } + // Fix for possible sub-pixel offset. See: + // https://bugzilla.mozilla.org/show_bug.cgi?id=608812 + , spof: function() { + var pos = this.node.getScreenCTM() + + if (pos) + this + .style('left', (-pos.e % 1) + 'px') + .style('top', (-pos.f % 1) + 'px') + + return this + } + + // Removes the doc from the DOM + , remove: function() { + if(this.parent()) { + this.parent().removeChild(this.node) + } + + return this + } + , clear: function() { + // remove children + while(this.node.hasChildNodes()) + this.node.removeChild(this.node.lastChild) + + // remove defs reference + delete this._defs + + // add back parser + if(!SVG.parser.draw.parentNode) + this.node.appendChild(SVG.parser.draw) + + return this + } + } + +}) + +SVG.Shape = SVG.invent({ + // Initialize node + create: function(element) { + this.constructor.call(this, element) + } + + // Inherit from +, inherit: SVG.Element + }) - -SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, { - // Create and attach markers - marker: function(marker, width, height, block) { - var attr = ['marker'] - - // Build attribute name - if (marker != 'all') attr.push(marker) - attr = attr.join('-') - - // Set marker attribute - marker = arguments[1] instanceof SVG.Marker ? - arguments[1] : - this.doc().marker(width, height, block) - - return this.attr(attr, marker) - } - + +SVG.Bare = SVG.invent({ + // Initialize + create: function(element, inherit) { + // construct element + this.constructor.call(this, SVG.create(element)) + + // inherit custom methods + if (inherit) + for (var method in inherit.prototype) + if (typeof inherit.prototype[method] === 'function') + this[method] = inherit.prototype[method] + } + + // Inherit from +, inherit: SVG.Element + + // Add methods +, extend: { + // Insert some plain text + words: function(text) { + // remove contents + while (this.node.hasChildNodes()) + this.node.removeChild(this.node.lastChild) + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + } + } +}) + + +SVG.extend(SVG.Parent, { + // Create an element that is not described by SVG.js + element: function(element, inherit) { + return this.put(new SVG.Bare(element, inherit)) + } +}) + +SVG.Symbol = SVG.invent({ + // Initialize node + create: 'symbol' + + // Inherit from +, inherit: SVG.Container + +, construct: { + // create symbol + symbol: function() { + return this.put(new SVG.Symbol) + } + } +}) + +SVG.Use = SVG.invent({ + // Initialize node + create: 'use' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Use element as a reference + element: function(element, file) { + // Set lined element + return this.attr('href', (file || '') + '#' + element, SVG.xlink) + } + } + + // Add parent method +, construct: { + // Create a use element + use: function(element, file) { + return this.put(new SVG.Use).element(element, file) + } + } }) -// Define list of available attributes for stroke and fill -var sugar = { - stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'] -, fill: ['color', 'opacity', 'rule'] -, prefix: function(t, a) { - return a == 'color' ? t : t + '-' + a - } -} - -// Add sugar for fill and stroke -;['fill', 'stroke'].forEach(function(m) { - var i, extension = {} - - extension[m] = function(o) { - if (typeof o == 'undefined') - return this - if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) - this.attr(m, o) - - else - // set all attributes from sugar.fill and sugar.stroke list - for (i = sugar[m].length - 1; i >= 0; i--) - if (o[sugar[m][i]] != null) - this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) - - return this - } - - SVG.extend(SVG.Element, SVG.FX, extension) - +SVG.Rect = SVG.invent({ + // Initialize node + create: 'rect' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create a rect element + rect: function(width, height) { + return this.put(new SVG.Rect()).size(width, height) + } + } }) - -SVG.extend(SVG.Element, SVG.FX, { - // Map rotation to transform - rotate: function(d, cx, cy) { - return this.transform({ rotation: d, cx: cx, cy: cy }) - } - // Map skew to transform -, skew: function(x, y, cx, cy) { - return arguments.length == 1 || arguments.length == 3 ? - this.transform({ skew: x, cx: y, cy: cx }) : - this.transform({ skewX: x, skewY: y, cx: cx, cy: cy }) - } - // Map scale to transform -, scale: function(x, y, cx, cy) { - return arguments.length == 1 || arguments.length == 3 ? - this.transform({ scale: x, cx: y, cy: cx }) : - this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy }) - } - // Map translate to transform -, translate: function(x, y) { - return this.transform({ x: x, y: y }) - } - // Map flip to transform -, flip: function(a, o) { - o = typeof a == 'number' ? a : o - return this.transform({ flip: a || 'both', offset: o }) - } - // Map matrix to transform -, matrix: function(m) { - return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m)) - } - // Opacity -, opacity: function(value) { - return this.attr('opacity', value) - } - // Relative move over x axis -, dx: function(x) { - return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true) - } - // Relative move over y axis -, dy: function(y) { - return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true) - } - // Relative move over x and y axes -, dmove: function(x, y) { - return this.dx(x).dy(y) - } +SVG.Circle = SVG.invent({ + // Initialize node + create: 'circle' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create circle element, based on ellipse + circle: function(size) { + return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0) + } + } +}) + +SVG.extend(SVG.Circle, SVG.FX, { + // Radius x value + rx: function(rx) { + return this.attr('r', rx) + } + // Alias radius x value +, ry: function(ry) { + return this.rx(ry) + } +}) + +SVG.Ellipse = SVG.invent({ + // Initialize node + create: 'ellipse' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create an ellipse + ellipse: function(width, height) { + return this.put(new SVG.Ellipse).size(width, height).move(0, 0) + } + } +}) + +SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, { + // Radius x value + rx: function(rx) { + return this.attr('rx', rx) + } + // Radius y value +, ry: function(ry) { + return this.attr('ry', ry) + } +}) + +// Add common method +SVG.extend(SVG.Circle, SVG.Ellipse, { + // Move over x-axis + x: function(x) { + return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) + } + // Move over y-axis + , y: function(y) { + return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) + } + // Move by center over x-axis + , cx: function(x) { + return x == null ? this.attr('cx') : this.attr('cx', x) + } + // Move by center over y-axis + , cy: function(y) { + return y == null ? this.attr('cy') : this.attr('cy', y) + } + // Set width of element + , width: function(width) { + return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) + } + // Set height of element + , height: function(height) { + return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) + } + // Custom size function + , size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this + .rx(new SVG.Number(p.width).divide(2)) + .ry(new SVG.Number(p.height).divide(2)) + } }) - -SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, { - // Add x and y radius - radius: function(x, y) { - var type = (this._target || this).type; - return type == 'radial' || type == 'circle' ? - this.attr('r', new SVG.Number(x)) : - this.rx(x).ry(y == null ? x : y) - } +SVG.Line = SVG.invent({ + // Initialize node + create: 'line' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Get array + array: function() { + return new SVG.PointArray([ + [ this.attr('x1'), this.attr('y1') ] + , [ this.attr('x2'), this.attr('y2') ] + ]) + } + // Overwrite native plot() method + , plot: function(x1, y1, x2, y2) { + if (x1 == null) + return this.array() + else if (typeof y1 !== 'undefined') + x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } + else + x1 = new SVG.PointArray(x1).toLine() + + return this.attr(x1) + } + // Move by left top corner + , move: function(x, y) { + return this.attr(this.array().move(x, y).toLine()) + } + // Set element size to given width and height + , size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this.attr(this.array().size(p.width, p.height).toLine()) + } + } + + // Add parent method +, construct: { + // Create a line element + line: function(x1, y1, x2, y2) { + // make sure plot is called as a setter + // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray + return SVG.Line.prototype.plot.apply( + this.put(new SVG.Line) + , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] + ) + } + } +}) + +SVG.Polyline = SVG.invent({ + // Initialize node + create: 'polyline' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create a wrapped polyline element + polyline: function(p) { + // make sure plot is called as a setter + return this.put(new SVG.Polyline).plot(p || new SVG.PointArray) + } + } +}) + +SVG.Polygon = SVG.invent({ + // Initialize node + create: 'polygon' + + // Inherit from +, inherit: SVG.Shape + + // Add parent method +, construct: { + // Create a wrapped polygon element + polygon: function(p) { + // make sure plot is called as a setter + return this.put(new SVG.Polygon).plot(p || new SVG.PointArray) + } + } +}) + +// Add polygon-specific functions +SVG.extend(SVG.Polyline, SVG.Polygon, { + // Get array + array: function() { + return this._array || (this._array = new SVG.PointArray(this.attr('points'))) + } + // Plot new path +, plot: function(p) { + return (p == null) ? + this.array() : + this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p))) + } + // Clear array cache +, clear: function() { + delete this._array + return this + } + // Move by left top corner +, move: function(x, y) { + return this.attr('points', this.array().move(x, y)) + } + // Set element size to given width and height +, size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this.attr('points', this.array().size(p.width, p.height)) + } + +}) + +// unify all point to point elements +SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, { + // Define morphable array + morphArray: SVG.PointArray + // Move by left top corner over x-axis +, x: function(x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + } + // Move by left top corner over y-axis +, y: function(y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + } + // Set width of element +, width: function(width) { + var b = this.bbox() + + return width == null ? b.width : this.size(width, b.height) + } + // Set height of element +, height: function(height) { + var b = this.bbox() + + return height == null ? b.height : this.size(b.width, height) + } }) - -SVG.extend(SVG.Path, { - // Get path length - length: function() { - return this.node.getTotalLength() - } - // Get point at length -, pointAt: function(length) { - return this.node.getPointAtLength(length) - } +SVG.Path = SVG.invent({ + // Initialize node + create: 'path' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Define morphable array + morphArray: SVG.PathArray + // Get array + , array: function() { + return this._array || (this._array = new SVG.PathArray(this.attr('d'))) + } + // Plot new path + , plot: function(d) { + return (d == null) ? + this.array() : + this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d))) + } + // Clear array cache + , clear: function() { + delete this._array + return this + } + // Move by left top corner + , move: function(x, y) { + return this.attr('d', this.array().move(x, y)) + } + // Move by left top corner over x-axis + , x: function(x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + } + // Move by left top corner over y-axis + , y: function(y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + } + // Set element size to given width and height + , size: function(width, height) { + var p = proportionalSize(this, width, height) + + return this.attr('d', this.array().size(p.width, p.height)) + } + // Set width of element + , width: function(width) { + return width == null ? this.bbox().width : this.size(width, this.bbox().height) + } + // Set height of element + , height: function(height) { + return height == null ? this.bbox().height : this.size(this.bbox().width, height) + } + + } + + // Add parent method +, construct: { + // Create a wrapped path element + path: function(d) { + // make sure plot is called as a setter + return this.put(new SVG.Path).plot(d || new SVG.PathArray) + } + } +}) + +SVG.Image = SVG.invent({ + // Initialize node + create: 'image' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // (re)load image + load: function(url) { + if (!url) return this + + var self = this + , img = new window.Image() + + // preload image + SVG.on(img, 'load', function() { + SVG.off(img) + + var p = self.parent(SVG.Pattern) + + if(p === null) return + + // ensure image size + if (self.width() == 0 && self.height() == 0) + self.size(img.width, img.height) + + // ensure pattern size if not set + if (p && p.width() == 0 && p.height() == 0) + p.size(self.width(), self.height()) + + // callback + if (typeof self._loaded === 'function') + self._loaded.call(self, { + width: img.width + , height: img.height + , ratio: img.width / img.height + , url: url + }) + }) + + SVG.on(img, 'error', function(e){ + SVG.off(img) + + if (typeof self._error === 'function'){ + self._error.call(self, e) + } + }) + + return this.attr('href', (img.src = this.src = url), SVG.xlink) + } + // Add loaded callback + , loaded: function(loaded) { + this._loaded = loaded + return this + } + + , error: function(error) { + this._error = error + return this + } + } + + // Add parent method +, construct: { + // create image element, load image and set its size + image: function(source, width, height) { + return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0) + } + } + }) - -SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, { - // Set font - font: function(a, v) { - if (typeof a == 'object') { - for (v in a) this.font(v, a[v]) - } - - return a == 'leading' ? - this.leading(v) : - a == 'anchor' ? - this.attr('text-anchor', v) : - a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ? - this.attr('font-'+ a, v) : - this.attr(a, v) - } +SVG.Text = SVG.invent({ + // Initialize node + create: function() { + this.constructor.call(this, SVG.create('text')) + + this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding + this._rebuild = true // enable automatic updating of dy values + this._build = false // disable build mode for adding multiple lines + + // set default font + this.attr('font-family', SVG.defaults.attrs['font-family']) + } + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Move over x-axis + x: function(x) { + // act as getter + if (x == null) + return this.attr('x') + + return this.attr('x', x) + } + // Move over y-axis + , y: function(y) { + var oy = this.attr('y') + , o = typeof oy === 'number' ? oy - this.bbox().y : 0 + + // act as getter + if (y == null) + return typeof oy === 'number' ? oy - o : oy + + return this.attr('y', typeof y === 'number' ? y + o : y) + } + // Move center over x-axis + , cx: function(x) { + return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) + } + // Move center over y-axis + , cy: function(y) { + return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) + } + // Set the text content + , text: function(text) { + // act as getter + if (typeof text === 'undefined'){ + var text = '' + var children = this.node.childNodes + for(var i = 0, len = children.length; i < len; ++i){ + + // add newline if its not the first child and newLined is set to true + if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){ + text += '\n' + } + + // add content of this node + text += children[i].textContent + } + + return text + } + + // remove existing content + this.clear().build(true) + + if (typeof text === 'function') { + // call block + text.call(this, this) + + } else { + // store text and make sure text is not blank + text = text.split('\n') + + // build new lines + for (var i = 0, il = text.length; i < il; i++) + this.tspan(text[i]).newLine() + } + + // disable build mode and rebuild lines + return this.build(false).rebuild() + } + // Set font size + , size: function(size) { + return this.attr('font-size', size).rebuild() + } + // Set / get leading + , leading: function(value) { + // act as getter + if (value == null) + return this.dom.leading + + // act as setter + this.dom.leading = new SVG.Number(value) + + return this.rebuild() + } + // Get all the first level lines + , lines: function() { + var node = (this.textPath && this.textPath() || this).node + + // filter tspans and map them to SVG.js instances + var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){ + return SVG.adopt(el) + }) + + // return an instance of SVG.set + return new SVG.Set(lines) + } + // Rebuild appearance type + , rebuild: function(rebuild) { + // store new rebuild flag if given + if (typeof rebuild == 'boolean') + this._rebuild = rebuild + + // define position of all lines + if (this._rebuild) { + var self = this + , blankLineOffset = 0 + , dy = this.dom.leading * new SVG.Number(this.attr('font-size')) + + this.lines().each(function() { + if (this.dom.newLined) { + if (!self.textPath()) + this.attr('x', self.attr('x')) + if(this.text() == '\n') { + blankLineOffset += dy + }else{ + this.attr('dy', dy + blankLineOffset) + blankLineOffset = 0 + } + } + }) + + this.fire('rebuild') + } + + return this + } + // Enable / disable build mode + , build: function(build) { + this._build = !!build + return this + } + // overwrite method from parent to set data properly + , setData: function(o){ + this.dom = o + this.dom.leading = new SVG.Number(o.leading || 1.3) + return this + } + } + + // Add parent method +, construct: { + // Create text element + text: function(text) { + return this.put(new SVG.Text).text(text) + } + // Create plain text element + , plain: function(text) { + return this.put(new SVG.Text).plain(text) + } + } + +}) + +SVG.Tspan = SVG.invent({ + // Initialize node + create: 'tspan' + + // Inherit from +, inherit: SVG.Shape + + // Add class methods +, extend: { + // Set text content + text: function(text) { + if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') + + typeof text === 'function' ? text.call(this, this) : this.plain(text) + + return this + } + // Shortcut dx + , dx: function(dx) { + return this.attr('dx', dx) + } + // Shortcut dy + , dy: function(dy) { + return this.attr('dy', dy) + } + // Create new line + , newLine: function() { + // fetch text parent + var t = this.parent(SVG.Text) + + // mark new line + this.dom.newLined = true + + // apply new hy¡n + return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) + } + } + +}) + +SVG.extend(SVG.Text, SVG.Tspan, { + // Create plain text node + plain: function(text) { + // clear if build mode is disabled + if (this._build === false) + this.clear() + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + } + // Create a tspan +, tspan: function(text) { + var node = (this.textPath && this.textPath() || this).node + , tspan = new SVG.Tspan + + // clear if build mode is disabled + if (this._build === false) + this.clear() + + // add new tspan + node.appendChild(tspan.node) + + return tspan.text(text) + } + // Clear all lines +, clear: function() { + var node = (this.textPath && this.textPath() || this).node + + // remove existing child nodes + while (node.hasChildNodes()) + node.removeChild(node.lastChild) + + return this + } + // Get length of text element +, length: function() { + return this.node.getComputedTextLength() + } +}) + +SVG.TextPath = SVG.invent({ + // Initialize node + create: 'textPath' + + // Inherit from +, inherit: SVG.Parent + + // Define parent class +, parent: SVG.Text + + // Add parent method +, construct: { + morphArray: SVG.PathArray + // Create path for text to run on + , path: function(d) { + // create textPath element + var path = new SVG.TextPath + , track = this.doc().defs().path(d) + + // move lines to textpath + while (this.node.hasChildNodes()) + path.node.appendChild(this.node.firstChild) + + // add textPath element as child node + this.node.appendChild(path.node) + + // link textPath to path and add content + path.attr('href', '#' + track, SVG.xlink) + + return this + } + // return the array of the path track element + , array: function() { + var track = this.track() + + return track ? track.array() : null + } + // Plot path if any + , plot: function(d) { + var track = this.track() + , pathArray = null + + if (track) { + pathArray = track.plot(d) + } + + return (d == null) ? pathArray : this + } + // Get the path track element + , track: function() { + var path = this.textPath() + + if (path) + return path.reference('href') + } + // Get the textPath child + , textPath: function() { + if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath') + return SVG.adopt(this.node.firstChild) + } + } +}) + +SVG.Nested = SVG.invent({ + // Initialize node + create: function() { + this.constructor.call(this, SVG.create('svg')) + + this.style('overflow', 'visible') + } + + // Inherit from +, inherit: SVG.Container + + // Add parent method +, construct: { + // Create nested svg document + nested: function() { + return this.put(new SVG.Nested) + } + } }) - -SVG.Set = SVG.invent({ - // Initialize - create: function(members) { - // Set initial state - Array.isArray(members) ? this.members = members : this.clear() - } - - // Add class methods -, extend: { - // Add element to set - add: function() { - var i, il, elements = [].slice.call(arguments) - - for (i = 0, il = elements.length; i < il; i++) - this.members.push(elements[i]) - - return this - } - // Remove element from set - , remove: function(element) { - var i = this.index(element) - - // remove given child - if (i > -1) - this.members.splice(i, 1) - - return this - } - // Iterate over all members - , each: function(block) { - for (var i = 0, il = this.members.length; i < il; i++) - block.apply(this.members[i], [i, this.members]) - - return this - } - // Restore to defaults - , clear: function() { - // initialize store - this.members = [] - - return this - } - // Get the length of a set - , length: function() { - return this.members.length - } - // Checks if a given element is present in set - , has: function(element) { - return this.index(element) >= 0 - } - // retuns index of given element in set - , index: function(element) { - return this.members.indexOf(element) - } - // Get member at given index - , get: function(i) { - return this.members[i] - } - // Get first member - , first: function() { - return this.get(0) - } - // Get last member - , last: function() { - return this.get(this.members.length - 1) - } - // Default value - , valueOf: function() { - return this.members - } - // Get the bounding box of all members included or empty box if set has no items - , bbox: function(){ - // return an empty box of there are no members - if (this.members.length == 0) - return new SVG.RBox() - - // get the first rbox and update the target bbox - var rbox = this.members[0].rbox(this.members[0].doc()) - - this.each(function() { - // user rbox for correct position and visual representation - rbox = rbox.merge(this.rbox(this.doc())) - }) - - return rbox - } - } - - // Add parent method -, construct: { - // Create a new set - set: function(members) { - return new SVG.Set(members) - } - } +SVG.A = SVG.invent({ + // Initialize node + create: 'a' + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Link url + to: function(url) { + return this.attr('href', url, SVG.xlink) + } + // Link show attribute + , show: function(target) { + return this.attr('show', target, SVG.xlink) + } + // Link target attribute + , target: function(target) { + return this.attr('target', target) + } + } + + // Add parent method +, construct: { + // Create a hyperlink element + link: function(url) { + return this.put(new SVG.A).to(url) + } + } +}) + +SVG.extend(SVG.Element, { + // Create a hyperlink element + linkTo: function(url) { + var link = new SVG.A + + if (typeof url == 'function') + url.call(link, link) + else + link.to(url) + + return this.parent().put(link).put(this) + } + }) - -SVG.FX.Set = SVG.invent({ - // Initialize node - create: function(set) { - // store reference to set - this.set = set - } - +SVG.Marker = SVG.invent({ + // Initialize node + create: 'marker' + + // Inherit from +, inherit: SVG.Container + + // Add class methods +, extend: { + // Set width of element + width: function(width) { + return this.attr('markerWidth', width) + } + // Set height of element + , height: function(height) { + return this.attr('markerHeight', height) + } + // Set marker refX and refY + , ref: function(x, y) { + return this.attr('refX', x).attr('refY', y) + } + // Update marker + , update: function(block) { + // remove all content + this.clear() + + // invoke passed block + if (typeof block == 'function') + block.call(this, this) + + return this + } + // Return the fill id + , toString: function() { + return 'url(#' + this.id() + ')' + } + } + + // Add parent method +, construct: { + marker: function(width, height, block) { + // Create marker element in defs + return this.defs().marker(width, height, block) + } + } + +}) + +SVG.extend(SVG.Defs, { + // Create marker + marker: function(width, height, block) { + // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto + return this.put(new SVG.Marker) + .size(width, height) + .ref(width / 2, height / 2) + .viewbox(0, 0, width, height) + .attr('orient', 'auto') + .update(block) + } + +}) + +SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, { + // Create and attach markers + marker: function(marker, width, height, block) { + var attr = ['marker'] + + // Build attribute name + if (marker != 'all') attr.push(marker) + attr = attr.join('-') + + // Set marker attribute + marker = arguments[1] instanceof SVG.Marker ? + arguments[1] : + this.doc().marker(width, height, block) + + return this.attr(attr, marker) + } + }) - -// Alias methods -SVG.Set.inherit = function() { - var m - , methods = [] - - // gather shape methods - for(var m in SVG.Shape.prototype) - if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function') - methods.push(m) - - // apply shape aliasses - methods.forEach(function(method) { - SVG.Set.prototype[method] = function() { - for (var i = 0, il = this.members.length; i < il; i++) - if (this.members[i] && typeof this.members[i][method] == 'function') - this.members[i][method].apply(this.members[i], arguments) - - return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this - } - }) - - // clear methods for the next round - methods = [] - - // gather fx methods - for(var m in SVG.FX.prototype) - if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function') - methods.push(m) - - // apply fx aliasses - methods.forEach(function(method) { - SVG.FX.Set.prototype[method] = function() { - for (var i = 0, il = this.set.members.length; i < il; i++) - this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments) - - return this - } - }) -} - - - - -SVG.extend(SVG.Element, { - // Store data values on svg nodes - data: function(a, v, r) { - if (typeof a == 'object') { - for (v in a) - this.data(v, a[v]) - - } else if (arguments.length < 2) { - try { - return JSON.parse(this.attr('data-' + a)) - } catch(e) { - return this.attr('data-' + a) - } - - } else { - this.attr( - 'data-' + a - , v === null ? - null : - r === true || typeof v === 'string' || typeof v === 'number' ? - v : - JSON.stringify(v) - ) - } - - return this - } +// Define list of available attributes for stroke and fill +var sugar = { + stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'] +, fill: ['color', 'opacity', 'rule'] +, prefix: function(t, a) { + return a == 'color' ? t : t + '-' + a + } +} + +// Add sugar for fill and stroke +;['fill', 'stroke'].forEach(function(m) { + var i, extension = {} + + extension[m] = function(o) { + if (typeof o == 'undefined') + return this + if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) + this.attr(m, o) + + else + // set all attributes from sugar.fill and sugar.stroke list + for (i = sugar[m].length - 1; i >= 0; i--) + if (o[sugar[m][i]] != null) + this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) + + return this + } + + SVG.extend(SVG.Element, SVG.FX, extension) + +}) + +SVG.extend(SVG.Element, SVG.FX, { + // Map rotation to transform + rotate: function(d, cx, cy) { + return this.transform({ rotation: d, cx: cx, cy: cy }) + } + // Map skew to transform +, skew: function(x, y, cx, cy) { + return arguments.length == 1 || arguments.length == 3 ? + this.transform({ skew: x, cx: y, cy: cx }) : + this.transform({ skewX: x, skewY: y, cx: cx, cy: cy }) + } + // Map scale to transform +, scale: function(x, y, cx, cy) { + return arguments.length == 1 || arguments.length == 3 ? + this.transform({ scale: x, cx: y, cy: cx }) : + this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy }) + } + // Map translate to transform +, translate: function(x, y) { + return this.transform({ x: x, y: y }) + } + // Map flip to transform +, flip: function(a, o) { + o = typeof a == 'number' ? a : o + return this.transform({ flip: a || 'both', offset: o }) + } + // Map matrix to transform +, matrix: function(m) { + return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m)) + } + // Opacity +, opacity: function(value) { + return this.attr('opacity', value) + } + // Relative move over x axis +, dx: function(x) { + return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true) + } + // Relative move over y axis +, dy: function(y) { + return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true) + } + // Relative move over x and y axes +, dmove: function(x, y) { + return this.dx(x).dy(y) + } +}) + +SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, { + // Add x and y radius + radius: function(x, y) { + var type = (this._target || this).type; + return type == 'radial' || type == 'circle' ? + this.attr('r', new SVG.Number(x)) : + this.rx(x).ry(y == null ? x : y) + } +}) + +SVG.extend(SVG.Path, { + // Get path length + length: function() { + return this.node.getTotalLength() + } + // Get point at length +, pointAt: function(length) { + return this.node.getPointAtLength(length) + } +}) + +SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, { + // Set font + font: function(a, v) { + if (typeof a == 'object') { + for (v in a) this.font(v, a[v]) + } + + return a == 'leading' ? + this.leading(v) : + a == 'anchor' ? + this.attr('text-anchor', v) : + a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ? + this.attr('font-'+ a, v) : + this.attr(a, v) + } +}) + +SVG.Set = SVG.invent({ + // Initialize + create: function(members) { + // Set initial state + Array.isArray(members) ? this.members = members : this.clear() + } + + // Add class methods +, extend: { + // Add element to set + add: function() { + var i, il, elements = [].slice.call(arguments) + + for (i = 0, il = elements.length; i < il; i++) + this.members.push(elements[i]) + + return this + } + // Remove element from set + , remove: function(element) { + var i = this.index(element) + + // remove given child + if (i > -1) + this.members.splice(i, 1) + + return this + } + // Iterate over all members + , each: function(block) { + for (var i = 0, il = this.members.length; i < il; i++) + block.apply(this.members[i], [i, this.members]) + + return this + } + // Restore to defaults + , clear: function() { + // initialize store + this.members = [] + + return this + } + // Get the length of a set + , length: function() { + return this.members.length + } + // Checks if a given element is present in set + , has: function(element) { + return this.index(element) >= 0 + } + // retuns index of given element in set + , index: function(element) { + return this.members.indexOf(element) + } + // Get member at given index + , get: function(i) { + return this.members[i] + } + // Get first member + , first: function() { + return this.get(0) + } + // Get last member + , last: function() { + return this.get(this.members.length - 1) + } + // Default value + , valueOf: function() { + return this.members + } + // Get the bounding box of all members included or empty box if set has no items + , bbox: function(){ + // return an empty box of there are no members + if (this.members.length == 0) + return new SVG.RBox() + + // get the first rbox and update the target bbox + var rbox = this.members[0].rbox(this.members[0].doc()) + + this.each(function() { + // user rbox for correct position and visual representation + rbox = rbox.merge(this.rbox(this.doc())) + }) + + return rbox + } + } + + // Add parent method +, construct: { + // Create a new set + set: function(members) { + return new SVG.Set(members) + } + } +}) + +SVG.FX.Set = SVG.invent({ + // Initialize node + create: function(set) { + // store reference to set + this.set = set + } + +}) + +// Alias methods +SVG.Set.inherit = function() { + var m + , methods = [] + + // gather shape methods + for(var m in SVG.Shape.prototype) + if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function') + methods.push(m) + + // apply shape aliasses + methods.forEach(function(method) { + SVG.Set.prototype[method] = function() { + for (var i = 0, il = this.members.length; i < il; i++) + if (this.members[i] && typeof this.members[i][method] == 'function') + this.members[i][method].apply(this.members[i], arguments) + + return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this + } + }) + + // clear methods for the next round + methods = [] + + // gather fx methods + for(var m in SVG.FX.prototype) + if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function') + methods.push(m) + + // apply fx aliasses + methods.forEach(function(method) { + SVG.FX.Set.prototype[method] = function() { + for (var i = 0, il = this.set.members.length; i < il; i++) + this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments) + + return this + } + }) +} + + + + +SVG.extend(SVG.Element, { + // Store data values on svg nodes + data: function(a, v, r) { + if (typeof a == 'object') { + for (v in a) + this.data(v, a[v]) + + } else if (arguments.length < 2) { + try { + return JSON.parse(this.attr('data-' + a)) + } catch(e) { + return this.attr('data-' + a) + } + + } else { + this.attr( + 'data-' + a + , v === null ? + null : + r === true || typeof v === 'string' || typeof v === 'number' ? + v : + JSON.stringify(v) + ) + } + + return this + } }) -SVG.extend(SVG.Element, { - // Remember arbitrary data - remember: function(k, v) { - // remember every item in an object individually - if (typeof arguments[0] == 'object') - for (var v in k) - this.remember(v, k[v]) - - // retrieve memory - else if (arguments.length == 1) - return this.memory()[k] - - // store memory - else - this.memory()[k] = v - - return this - } - - // Erase a given memory -, forget: function() { - if (arguments.length == 0) - this._memory = {} - else - for (var i = arguments.length - 1; i >= 0; i--) - delete this.memory()[arguments[i]] - - return this - } - - // Initialize or return local memory object -, memory: function() { - return this._memory || (this._memory = {}) - } - +SVG.extend(SVG.Element, { + // Remember arbitrary data + remember: function(k, v) { + // remember every item in an object individually + if (typeof arguments[0] == 'object') + for (var v in k) + this.remember(v, k[v]) + + // retrieve memory + else if (arguments.length == 1) + return this.memory()[k] + + // store memory + else + this.memory()[k] = v + + return this + } + + // Erase a given memory +, forget: function() { + if (arguments.length == 0) + this._memory = {} + else + for (var i = arguments.length - 1; i >= 0; i--) + delete this.memory()[arguments[i]] + + return this + } + + // Initialize or return local memory object +, memory: function() { + return this._memory || (this._memory = {}) + } + }) -// Method for getting an element by id -SVG.get = function(id) { - var node = document.getElementById(idFromReference(id) || id) - return SVG.adopt(node) -} - -// Select elements by query string -SVG.select = function(query, parent) { - return new SVG.Set( - SVG.utils.map((parent || document).querySelectorAll(query), function(node) { - return SVG.adopt(node) - }) - ) -} - -SVG.extend(SVG.Parent, { - // Scoped select method - select: function(query) { - return SVG.select(query, this.node) - } - +// Method for getting an element by id +SVG.get = function(id) { + var node = document.getElementById(idFromReference(id) || id) + return SVG.adopt(node) +} + +// Select elements by query string +SVG.select = function(query, parent) { + return new SVG.Set( + SVG.utils.map((parent || document).querySelectorAll(query), function(node) { + return SVG.adopt(node) + }) + ) +} + +SVG.extend(SVG.Parent, { + // Scoped select method + select: function(query) { + return SVG.select(query, this.node) + } + }) -function pathRegReplace(a, b, c, d) { - return c + d.replace(SVG.regex.dots, ' .') -} - -// creates deep clone of array -function array_clone(arr){ - var clone = arr.slice(0) - for(var i = clone.length; i--;){ - if(Array.isArray(clone[i])){ - clone[i] = array_clone(clone[i]) - } - } - return clone -} - -// tests if a given element is instance of an object -function is(el, obj){ - return el instanceof obj -} - -// tests if a given selector matches an element -function matches(el, selector) { - return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); -} - -// Convert dash-separated-string to camelCase -function camelCase(s) { - return s.toLowerCase().replace(/-(.)/g, function(m, g) { - return g.toUpperCase() - }) -} - -// Capitalize first letter of a string -function capitalize(s) { - return s.charAt(0).toUpperCase() + s.slice(1) -} - -// Ensure to six-based hex -function fullHex(hex) { - return hex.length == 4 ? - [ '#', - hex.substring(1, 2), hex.substring(1, 2) - , hex.substring(2, 3), hex.substring(2, 3) - , hex.substring(3, 4), hex.substring(3, 4) - ].join('') : hex -} - -// Component to hex value -function compToHex(comp) { - var hex = comp.toString(16) - return hex.length == 1 ? '0' + hex : hex -} - -// Calculate proportional width and height values when necessary -function proportionalSize(element, width, height) { - if (width == null || height == null) { - var box = element.bbox() - - if (width == null) - width = box.width / box.height * height - else if (height == null) - height = box.height / box.width * width - } - - return { - width: width - , height: height - } -} - -// Delta transform point -function deltaTransformPoint(matrix, x, y) { - return { - x: x * matrix.a + y * matrix.c + 0 - , y: x * matrix.b + y * matrix.d + 0 - } -} - -// Map matrix array to object -function arrayToMatrix(a) { - return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } -} - -// Parse matrix if required -function parseMatrix(matrix) { - if (!(matrix instanceof SVG.Matrix)) - matrix = new SVG.Matrix(matrix) - - return matrix -} - -// Add centre point to transform object -function ensureCentre(o, target) { - o.cx = o.cx == null ? target.bbox().cx : o.cx - o.cy = o.cy == null ? target.bbox().cy : o.cy -} - -// PathArray Helpers -function arrayToString(a) { - for (var i = 0, il = a.length, s = ''; i < il; i++) { - s += a[i][0] - - if (a[i][1] != null) { - s += a[i][1] - - if (a[i][2] != null) { - s += ' ' - s += a[i][2] - - if (a[i][3] != null) { - s += ' ' - s += a[i][3] - s += ' ' - s += a[i][4] - - if (a[i][5] != null) { - s += ' ' - s += a[i][5] - s += ' ' - s += a[i][6] - - if (a[i][7] != null) { - s += ' ' - s += a[i][7] - } - } - } - } - } - } - - return s + ' ' -} - -// Deep new id assignment -function assignNewId(node) { - // do the same for SVG child nodes as well - for (var i = node.childNodes.length - 1; i >= 0; i--) - if (node.childNodes[i] instanceof window.SVGElement) - assignNewId(node.childNodes[i]) - - return SVG.adopt(node).id(SVG.eid(node.nodeName)) -} - -// Add more bounding box properties -function fullBox(b) { - if (b.x == null) { - b.x = 0 - b.y = 0 - b.width = 0 - b.height = 0 - } - - b.w = b.width - b.h = b.height - b.x2 = b.x + b.width - b.y2 = b.y + b.height - b.cx = b.x + b.width / 2 - b.cy = b.y + b.height / 2 - - return b -} - -// Get id from reference string -function idFromReference(url) { - var m = url.toString().match(SVG.regex.reference) - - if (m) return m[1] -} - -// Create matrix array for looping +function pathRegReplace(a, b, c, d) { + return c + d.replace(SVG.regex.dots, ' .') +} + +// creates deep clone of array +function array_clone(arr){ + var clone = arr.slice(0) + for(var i = clone.length; i--;){ + if(Array.isArray(clone[i])){ + clone[i] = array_clone(clone[i]) + } + } + return clone +} + +// tests if a given element is instance of an object +function is(el, obj){ + return el instanceof obj +} + +// tests if a given selector matches an element +function matches(el, selector) { + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); +} + +// Convert dash-separated-string to camelCase +function camelCase(s) { + return s.toLowerCase().replace(/-(.)/g, function(m, g) { + return g.toUpperCase() + }) +} + +// Capitalize first letter of a string +function capitalize(s) { + return s.charAt(0).toUpperCase() + s.slice(1) +} + +// Ensure to six-based hex +function fullHex(hex) { + return hex.length == 4 ? + [ '#', + hex.substring(1, 2), hex.substring(1, 2) + , hex.substring(2, 3), hex.substring(2, 3) + , hex.substring(3, 4), hex.substring(3, 4) + ].join('') : hex +} + +// Component to hex value +function compToHex(comp) { + var hex = comp.toString(16) + return hex.length == 1 ? '0' + hex : hex +} + +// Calculate proportional width and height values when necessary +function proportionalSize(element, width, height) { + if (width == null || height == null) { + var box = element.bbox() + + if (width == null) + width = box.width / box.height * height + else if (height == null) + height = box.height / box.width * width + } + + return { + width: width + , height: height + } +} + +// Delta transform point +function deltaTransformPoint(matrix, x, y) { + return { + x: x * matrix.a + y * matrix.c + 0 + , y: x * matrix.b + y * matrix.d + 0 + } +} + +// Map matrix array to object +function arrayToMatrix(a) { + return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } +} + +// Parse matrix if required +function parseMatrix(matrix) { + if (!(matrix instanceof SVG.Matrix)) + matrix = new SVG.Matrix(matrix) + + return matrix +} + +// Add centre point to transform object +function ensureCentre(o, target) { + o.cx = o.cx == null ? target.bbox().cx : o.cx + o.cy = o.cy == null ? target.bbox().cy : o.cy +} + +// PathArray Helpers +function arrayToString(a) { + for (var i = 0, il = a.length, s = ''; i < il; i++) { + s += a[i][0] + + if (a[i][1] != null) { + s += a[i][1] + + if (a[i][2] != null) { + s += ' ' + s += a[i][2] + + if (a[i][3] != null) { + s += ' ' + s += a[i][3] + s += ' ' + s += a[i][4] + + if (a[i][5] != null) { + s += ' ' + s += a[i][5] + s += ' ' + s += a[i][6] + + if (a[i][7] != null) { + s += ' ' + s += a[i][7] + } + } + } + } + } + } + + return s + ' ' +} + +// Deep new id assignment +function assignNewId(node) { + // do the same for SVG child nodes as well + for (var i = node.childNodes.length - 1; i >= 0; i--) + if (node.childNodes[i] instanceof window.SVGElement) + assignNewId(node.childNodes[i]) + + return SVG.adopt(node).id(SVG.eid(node.nodeName)) +} + +// Add more bounding box properties +function fullBox(b) { + if (b.x == null) { + b.x = 0 + b.y = 0 + b.width = 0 + b.height = 0 + } + + b.w = b.width + b.h = b.height + b.x2 = b.x + b.width + b.y2 = b.y + b.height + b.cx = b.x + b.width / 2 + b.cy = b.y + b.height / 2 + + return b +} + +// Get id from reference string +function idFromReference(url) { + var m = url.toString().match(SVG.regex.reference) + + if (m) return m[1] +} + +// Create matrix array for looping var abcdef = 'abcdef'.split('') -// Add CustomEvent to IE9 and IE10 -if (typeof window.CustomEvent !== 'function') { - // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent - var CustomEvent = function(event, options) { - options = options || { bubbles: false, cancelable: false, detail: undefined } - var e = document.createEvent('CustomEvent') - e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail) - return e - } - - CustomEvent.prototype = window.Event.prototype - - window.CustomEvent = CustomEvent -} - -// requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish -(function(w) { - var lastTime = 0 - var vendors = ['moz', 'webkit'] - - for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { - w.requestAnimationFrame = w[vendors[x] + 'RequestAnimationFrame'] - w.cancelAnimationFrame = w[vendors[x] + 'CancelAnimationFrame'] || - w[vendors[x] + 'CancelRequestAnimationFrame'] - } - - w.requestAnimationFrame = w.requestAnimationFrame || - function(callback) { - var currTime = new Date().getTime() - var timeToCall = Math.max(0, 16 - (currTime - lastTime)) - - var id = w.setTimeout(function() { - callback(currTime + timeToCall) - }, timeToCall) - - lastTime = currTime + timeToCall - return id - } - - w.cancelAnimationFrame = w.cancelAnimationFrame || w.clearTimeout; - -}(window)) - -return SVG - -})); \ No newline at end of file +// Add CustomEvent to IE9 and IE10 +if (typeof window.CustomEvent !== 'function') { + // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent + var CustomEvent = function(event, options) { + options = options || { bubbles: false, cancelable: false, detail: undefined } + var e = document.createEvent('CustomEvent') + e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail) + return e + } + + CustomEvent.prototype = window.Event.prototype + + window.CustomEvent = CustomEvent +} + +// requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish +(function(w) { + var lastTime = 0 + var vendors = ['moz', 'webkit'] + + for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { + w.requestAnimationFrame = w[vendors[x] + 'RequestAnimationFrame'] + w.cancelAnimationFrame = w[vendors[x] + 'CancelAnimationFrame'] || + w[vendors[x] + 'CancelRequestAnimationFrame'] + } + + w.requestAnimationFrame = w.requestAnimationFrame || + function(callback) { + var currTime = new Date().getTime() + var timeToCall = Math.max(0, 16 - (currTime - lastTime)) + + var id = w.setTimeout(function() { + callback(currTime + timeToCall) + }, timeToCall) + + lastTime = currTime + timeToCall + 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i=(this._target||this).type;return"radial"==i||"circle"==i?this.attr("r",new g.Number(t)):this.rx(t).ry(null==e?t:e)}}),g.extend(g.Path,{length:function(){return this.node.getTotalLength()},pointAt:function(t){return this.node.getPointAtLength(t)}}),g.extend(g.Parent,g.Text,g.Tspan,g.FX,{font:function(t,e){if("object"==typeof t)for(e in t)this.font(e,t[e]);return"leading"==t?this.leading(e):"anchor"==t?this.attr("text-anchor",e):"size"==t||"family"==t||"weight"==t||"stretch"==t||"variant"==t||"style"==t?this.attr("font-"+t,e):this.attr(t,e)}}),g.Set=g.invent({create:function(t){Array.isArray(t)?this.members=t:this.clear()},extend:{add:function(){var t,e,i=[].slice.call(arguments);for(t=0,e=i.length;t-1&&this.members.splice(e,1),this},each:function(t){for(var e=0,i=this.members.length;e=0},index:function(t){return this.members.indexOf(t)},get:function(t){return this.members[t]},first:function(){return this.get(0)},last:function(){return 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