# 3.0.0 - make transform-methods relative as default (breaking change) - added `morph()` method to `SVG.PathArray` -> __TODO!__ - added `'random'` option and `randomize()` method to `SVG.Color` -> __TODO!__ - added `parents()` method to get an array of all parenting elements -> __TODO!__ - added support for css selectors with the `parent()` method -> __TODO!__ - added `enqueue()` method to `SVG.FX` -> __TODO!__ - added `ungroup()` method -> __TODO!__ [thanks to Peter Uithoven] - fixed a bug in clipping and masking where empty nodes persists after removal -> __TODO!__ - fixed a bug in IE11 with `mouseenter` and `mouseleave` -> __TODO!__ - added `precision()` method to round numeric element attributes -> __TODO!__ - added specs for `SVG.FX` -> __TODO!__ # 2.1.0 - added transform to pattern and gradients - fixed clone of textnodes # 2.0.2 (22/06/2015) - Fixed zoom consideration in circle and ellipse # 2.0.1 (21/06/2015) - fixed bug with `doc()` which always should return root svg - removed target reference from use which caused bugs in `dmove()` and `use()` with external file - added possibility to remove all events from a certain namespace - fixed bug in `SVG.FX` when animating with `plot()` - removed scale consideration in `move()` duo to incompatibilities with other move-functions e.g. in `SVG.PointArray` # 2.0.0 (11/06/2015) - implemented an SVG adoption system to be able to manipulate existing SVG's not created with svg.js - changed `parent` reference on elements to `parent()` method - using `CustomEvent` instead of `Event` to be able to fire events with a `detail` object [thanks @Fuzzyma] - added polyfill for IE9 and IE10 custom events [thanks @Fuzzyma] - added DOM query selector with the `select()` method globally or on parent elements - added the intentionally neglected `SVG.Circle` element - fixed bug in `radius()` method when `y` value equals `0` - renamed `SVG.TSpan` class to `SVG.Tspan` to play nice with the adoption system - added `rx()` and `ry()` to `SVG.Rect`, `SVG.Circle`, `SVG.Ellispe` and `SVG.FX` - changed `array` reference to `array()` method on `SVG.Polyline`, `SVG.Polygon` and `SVG.Path` - completely reworked `clone()` method to use the adoption system - added support to clone manually built text elements - added `svg.wiml.js` plugin to plugins list - added `ctm()` method to for matrix-centric transformations - added `morph()` method to `SVG.Matrix` - added support for new matrix system to `SVG.FX` - completely reworked transformations to be chainable and more true to their nature - changed `lines` reference to `lines()` on `SVG.Text` - changed `track` reference to `track()` on `SVG.Text` - changed `textPath` reference to `textPath()` on `SVG.Text` - added raw svg import functionality with the `svg()` method - reworked sup-pixel offset implementation to be more compact - added `native()` method to elements and matrix to get to the native api - added `untransform()` method to remove all transformations - switched from Ruby's `rake` to Node's `gulp` for building [thanks to Alex Ewerlöf] - added coding style description to README - changed `to()` method to `at()` method in `SVG.FX` - added reverse functionality for animations - documented the `situation` object in `SVG.FX` - renamed `SVG.SetFX` to `SVG.FX.Set` - added distinction between relative and absolute matrix transformations - implemented the `element()` method using the `SVG.Bare` class to create elements that are not described by SVG.js - removed `SVG.Symbol` but kept the `symbol()` method using the new `element()` method - reworked `SVG.Number` to return new instances with calculations rather than itself - added `w` and `h` properties as shorthand for `width` and `height` to `SVG.BBox` - added `SVG.TBox` to get a bounding box that is affected by transformation values - reworked animatable matrix rotations - fixed a bug where events are not detached properly - added event-based or complete detaching of event listeners in `off()` method # 1.0.0-rc.9 (17/06/2014) - added `SVG.Marker` - added `SVG.Symbol` - added `first()` and `last()` methods to `SVG.Set` - added `length()` method to `SVG.Text` and `SVG.TSpan` to calculate total text length - `SVG.get()` will now also fetch elements with a `xlink:href="#elementId"` or `url(#elementId)` value given - added `reference()` method to get referenced elements from a given attribute value - fixed infinite loop in viewbox when element has a percentage width / height [thanks @shabegger] # 1.0.0-rc.8 (12/06/2014) - fixed bug in `SVG.off` - fixed offset by window scroll position in `rbox()` [thanks @bryhoyt] # 1.0.0-rc.7 (11/06/2014) - calling `after()` when calling `stop(true)` (fulfill flag) [thanks @vird] - added `classes()`, `hasClass()`, `addClass()`, `removeClass()` and `toggleClass()` [thanks @pklingem] - fixed a bug where `Element#style()` would not save empty values in IE11 [thanks @Shtong] - fixed `SVG is not defined error` [thanks @anvaka] - fixed a bug in `move()`on text elements with a string based value - binding events listeners to svg.js instance - text element fires `rebuild` event whenever the `rebuild()` method is called - fix for `text()` method on text element when acting as getter [thanks @Lochemage] - fix in `style()` method with a css string [thanks @TobiasHeckel] # 1.0.0-rc.6 (03/03/2014) - fine-tuned text element positioning - fixed a bug in text `dy()` method - added `leading()` method to `SVG.FX` - removed internal representation for `style` - added `reverse()` method to `SVG.Array` (and thereby also to `SVG.PointArray` and `SVG.PathArray`) - added `fulfill` option to `stop()` method in `SVG.FX` to finalise animations - calling `at()` method directly on morphable svg.js instances in `SVG.FX` module - moved most `_private` methods to local named functions - moved helpers to a separate file - added more output values to `bbox()` and `rbox()` methods # 1.0.0-rc.5 (14/02/2014) - added `plain()` method to `SVG.Text` element to add plain text content, without tspans - added `plain()` method to parent elements to create a text element without tspans - updated `SVG.TSpan` to accept nested tspan elements, not unlike the `text()` method in `SVG.Text` - removed the `relative()` method in favour of `dx()`, `dy()` and `dmove()` - switched form objects to arrays in `SVG.PathArray` for compatibility with other libraries and better performance on parsing and rendering (up-to 48% faster than 1.0.0-rc.4) - refined docs on element-specific methods and `SVG.PathArray` structure - added `build()` to enable/disable build mode - removed verbose style application to tspans - reworked `leading()` implementation to be more font-size "aware" - refactored the `attr` method on `SVG.Element` - applied Helvetica as default font - building `SVG.FX` class with `SVG.invent()` function # 1.0.0-rc.4 (04/02/2014) - switched to `MAJOR`.`MINOR`.`PATCH` versioning format to play nice with package managers - made svg.pattern.js part of the core library - automatic pattern creation by passing an image url or instance as `fill` attribute on elements - added `loaded()` method to image tag - fix in `animate('=').to()` - added `pointAt()` method to `SVG.Path`, wrapping the native `getPointAtLength()` - moved `length()` method to sugar module - fix for arcs in patharray `toString()` method [thanks @dotnetCarpenter] # v1.0rc3 (03/02/2014) - fix for html-less documents - added the `SVG.invent` function to ease invention of new elements - using `SVG.invent` to generate core shapes as well for leaner code - added second values for `animate('2s')` - fix for arcs in patharray `toString()` method - added `length()` mehtod to path, wrapping the native `getTotalLength()` # v1.0rc2 (01/02/2014) - added `index()` method to `SVG.Parent` and `SVG.Set` - modified `cx()` and `cy()` methods on elements with native `x`, `y`, `width` and `height` attributes for better performance - added `morph()` and `at()` methods to `SVG.Number` for unit morphing # v1.0rc1 (31/01/2014) - added `SVG.PathArray` for real path transformations - removed `unbiased` system for paths - enabled proportional resizing on `size()` method with `null` for either `width` or `height` values - moved data module to separate file - `data()` method now accepts object for for multiple key / value assignments - added `bbox()` method to `SVG.Set` - added `relative()` method for moves relative to the current position - added `morph()` and `at()` methods to `SVG.Color` for color morphing # v0.38 (28/01/2014) - added `loop()` method to `SVG.FX` - switched from `setInterval` to `requestAnimFrame` for animations # v0.37 (26/01/2014) - added `get()` to `SVG.Set` - moved `SVG.PointArray` to a separate file # v0.36 (25/01/2014) - added `linkTo()`, `addTo()` and `putIn()` methods on `SVG.Element` - provided more detailed documentation on parent elements # v0.35 (23/01/2014) - added `SVG.A` element with the `link()` # v0.34 (23/01/2014) - added `pause()` and `play()` to `SVG.FX` - storing animation values in `situation` object # v0.33 (22/01/2014) - added `has()` method to `SVG.Set` - added `width()` and `height()` as setter and getter methods on all shapes - moved sub-pixel offset fix to be an optional method (e.g. `SVG('drawing').fixSubPixelOffset()`) - added `replace()` method to elements - added `radius()` method to `SVG.Rect` and `SVG.Ellipse` - added reference to parent node in defs - merged plotable.js and path.js # v0.32 - added library to [cdnjs](http://cdnjs.com)