# svg.js A lightweight library for manipulating and animating SVG. Svg.js has no dependencies and aims to be as small as possible. The base library is 3k gzipped, with all bells and whistles about 5k. Svg.js is licensed under the terms of the MIT License. See [svgjs.com](http://svgjs.com) for an introduction, [documentation](http://svgjs.com/docs) and [some action](http://svgjs.com/test). ## Usage ### Create a SVG document Use the `svg()` function to create a SVG document within a given html element: ```javascript var draw = svg('paper').size(300, 300); var rect = draw.rect(100, 100).attr({ fill: '#f06' }); ``` The first argument can either be an id of the element or the selected element itself. This will generate the following output: ```html
``` By default the svg canvas follows the dimensions of its parent, in this case `#paper`: ```javascript var draw = svg('paper').size('100%', '100%'); ``` ## Elements ### Rect Rects have two arguments, their `width` and `height`: ```javascript var rect = draw.rect(100, 100); ``` ### Ellipse Ellipses, like rects, have two arguments, their `width` and `height`: ```javascript var ellipse = draw.ellipse(100, 100); ``` ### Circle The only argument necessary for a circle is the diameter: ```javascript var circle = draw.circle(100); ``` _Note that this generates an `` element instead of a ``. This choice has been made to keep the size of the library down._ ### Line The line element always takes four arguments, `x1`, `y1`, `x2` and `y2`: ```javascript var line = draw.line(0, 0, 100, 150); ``` ### Polyline The polyline element defines a set of connected straight line segments. Typically, polyline elements define open shapes: ```javascript // polyline('x,y x,y x,y') var polyline = draw.polyline('10,20 30,40 50,60'); ``` Polyline strings consist of a list of points separated by spaces: `x,y x,y x,y`. ### Polygon The polygon element, unlike the polyline element, defines a closed shape consisting of a set of connected straight line segments: ```javascript // polygon('x,y x,y x,y') var polygon = draw.polygon('10,20 30,40 50,60'); ``` Polygon strings are exactly the same as polyline strings. There is no need to close the shape as the first and last point will be connected automatically. ### Path The path string is similar to the polygon string but much more complex in order to support curves: ```javascript // path('path data') var path = draw.path('M10,20L30,40'); ``` For more details on path data strings, please refer to the SVG documentation: http://www.w3.org/TR/SVG/paths.html#PathData ### Image When creating images the `width` and `height` values should be defined: ```javascript // image(src, width, height) var image = draw.image('/path/to/image.jpg', 200, 200).move(100, 100); ``` ### Text The first argument of a text element is the actual text content: ```javascript var text = draw.text("svg\nto\nthe\npoint.").move(300, 0); ``` Changing text afterwards is also possible with the `text()` method: ```javascript text.text('Brilliant!'); ``` To get the raw text content: ```javascript text.content; ``` The sugar.js module provides some syntax sugar specifically for this element type: ```javascript text.font({ family: 'Helvetica', size: 144, anchor: 'middle', leading: 1.5 }); ``` ## Manipulating elements ### Attributes You can get and set an element's attributes directly using `attr()`: ```javascript // get a single attribute rect.attr('x'); // set a single attribute rect.attr('x', 50); // set multiple attributes at once rect.attr({ fill: '#f06', 'fill-opacity': 0.5, stroke: '#000', 'stroke-width': 10 }); // set an attribute with a namespace rect.attr('x', 50, 'http://www.w3.org/2000/svg'); ``` ### Transform With the `transform()` method elements can be scaled, rotated, translated and skewed: ```javascript rect.transform({ rotation: 45, cx: 100, cy: 100 }); ``` All available transformations are: ```javascript rect.transform({ x: [translation on x-axis], y: [translation on y-axis], rotation: [degrees], cx: [x rotation point], cy: [y rotation point], scaleX: [scaling on x-axis], scaleX: [scaling on y-axis], skewX: [skewing on x-axis], skewY: [skewing on y-axis] }); ``` Important: matrix transformations are not yet supported. ### Move Move the element to a given `x` and `y` position by its upper left corner: ```javascript rect.move(200, 350); ``` Note that you can also use the following code to move elements around: ```javascript rect.attr({ x: 20, y: 60 }); ``` Although `move()` is much more convenient because it will always use the upper left corner as the position reference, whereas with using `attr()` the `x` and `y` reference differ between element types. For example, rect uses the upper left corner with the `x` and `y` attributes, circle and ellipse use their center with the `cx` and `cy` attributes and thereby simply ignoring the `x` and `y` values you might assign. ### Size Set the size of an element by a given `width` and `height`: ```javascript rect.size(200, 300); ``` Same as with `move()` the size of an element could be set by using `attr()`. But because every type of element is handles its size differently the `size()` method is much more convenient. ### Center This is an extra method to move an element by its center: ```javascript rect.center(150, 150); ``` ### Hide and show We all love to have a little hide: ```javascript rect.hide(); ``` and show: ```javascript rect.show(); ``` To check if the element is visible: ```javascript rect.visible(); ``` ### Removing elements Pretty straightforward: ```javascript rect.remove(); ``` To remove all elements in the svg document: ```javascript draw.clear(); ``` ### Bounding box ```javascript path.bbox(); ``` This will return an object with the following values: ```javascript { height: 20, width: 20, y: 20, x: 10, cx: 30, cy: 20 } ``` As opposed to the native `getBBox()` method any translations used with the `transform()` method will be taken into account. ### Iterating over all children If you would iterate over all the `children()` of the svg document, you might notice also the `` and `` elements will be included. To iterate the shapes only, you can use the `each()` method: ```javascript draw.each(function(i, children) { this.fill({ color: '#f06' }); }); ``` ## Animating elements Animating elements is very much the same as manipulating elements, the only difference is you have to include the `animate()` method: ```javascript rect.animate().move(150, 150); ``` The `animate()` method will take two arguments. The first is `milliseconds`, the second `ease`: ```javascript rect.animate(2000, '>').attr({ fill: '#f03' }); ``` By default `milliseconds` will be set to `1000`, `ease` will be set to `<>`. All available ease types are: - `<>`: ease in and out - `>`: ease out - `<`: ease in - `-`: linear - a function For the latter, here is an example of the default `<>` function: ```javascript function(pos) { return (-Math.cos(pos * Math.PI) / 2) + 0.5; }; ``` For more easing equations, have a look at the [svg.easing.js](https://github.com/wout/svg.easing.js) plugin. Note that the `animate()` method will not return the targeted element but an instance of SVG.FX which will take the following methods: Of course `attr()`: ```javascript rect.animate().attr({ fill: '#f03' }); ``` The `move()` method: ```javascript rect.animate().move(100, 100); ``` And the `center()` method: ```javascript rect.animate().center(200, 200); ``` If you include the sugar.js module, `rotate()` and `skew()` will be available as well: ```javascript rect.animate().rotate(45).skew(25, 0); ``` Animations can be stopped in to ways. By calling the `stop()` method: ```javascript var rectfx = rect.animate().move(200, 200); rectfx.stop(); ``` Or by invoking another animation: ```javascript var rectfx = rect.animate().move(200, 200); rect.animate().center(200, 200); ``` Finally, you can add callback methods using `after()`: ```javascript rect.animate(3000).move(100, 100).after(function() { this.animate().attr({ fill: '#f06' }); }); ``` _This functionality requires the fx.js module which is included in the default distribution._ ## Syntax sugar Fill and stroke are used quite often. Therefore two convenience methods are provided: ### Fill The `fill()` method is a pretty alternative to the `attr()` method: ```javascript rect.fill({ color: '#f06', opacity: 0.6 }); ``` A single hex string will work as well: ```javascript rect.fill('#f06'); ``` ### Stroke The `stroke()` method is similar to `fill()`: ```javascript rect.stroke({ color: '#f06', opacity: 0.6, width: 5 }); ``` Like fill, a single hex string will work as well: ```javascript rect.stroke('#f06'); ``` ### Rotate The `rotate()` method will automatically rotate elements according to the center of the element: ```javascript // rotate(degrees) rect.rotate(45); ``` ### Skew The `skew()` method will take an `x` and `y` value: ```javascript // skew(x, y) rect.skew(0, 45); ``` _This functionality requires the sugar.js module which is included in the default distribution._ ## Masking elements The easiest way to mask is to use a single element: ```javascript var ellipse = draw.ellipse(80, 40).move(10, 10).fill({ color: '#fff' }); rect.maskWith(ellipse); ``` But you can also use multiple elements: ```javascript var ellipse = draw.ellipse(80, 40).move(10, 10).fill({ color: '#fff' }); var text = draw.text('SVG.JS').move(10, 10).font({ size: 36 }).fill({ color: '#fff' }); var mask = draw.mask().add(text).add(ellipse); rect.maskWith(mask); ``` If you want the masked object to be rendered at 100% you need to set the fill color of the masking object to white. But you might also want to use a gradient: ```javascript var gradient = image.parent.gradient('linear', function(stop) { stop.at({ offset: 0, color: '#000' }); stop.at({ offset: 100, color: '#fff' }); }); var ellipse = draw.ellipse(80, 40).move(10, 10).fill({ color: gradient.fill() }); rect.maskWith(ellipse); ``` For your convenience, the masking element is also referenced in the masked element. This would be useful in case you want to change, or remove the mask: ```javascript rect.mask.remove(); ``` _This functionality requires the mask.js module which is included in the default distribution._ ## Arranging elements You can arrange elements within their parent SVG document using the following methods. Move element to the front: ```javascript rect.front(); ``` Move element to the back: ```javascript rect.back(); ``` Note that `back()` will move the element to position 1, not 0, because the `` node is already located at position 0. Move element one step forward: ```javascript rect.forward(); ``` Move element one step backward: ```javascript rect.backward(); ``` The arrange.js module brings some additional methods. To get all siblings of rect, including rect itself: ```javascript rect.siblings(); ``` Get the position (a number) of rect between its siblings: ```javascript rect.position(); ``` Get the next sibling: ```javascript rect.next(); ``` Get the previous sibling: ```javascript rect.previous(); ``` _This functionality requires the arrange.js module which is included in the default distribution._ ## Grouping elements Grouping elements is useful if you want to transform a set of elements as if it were one. All element within a group maintain their position relative to the group they belong to. A group has all the same element methods as the root svg document: ```javascript var group = draw.group(); group.path('M10,20L30,40'); ``` Existing elements from the svg document can also be added to a group: ```javascript group.add(rect); ``` _This functionality requires the group.js module which is included in the default distribution._ ## Nested svg With this feature you can nest svg documents within each other. Nested svg documents have exactly the same features as the main, top-level svg document: ```javascript var nested = draw.nested(); var rect = nested.rect(200, 200); ``` _This functionality requires the nested.js module which is included in the default distribution._ ## Gradients There are linear and radial gradients. The linear gradient can be created like this: ```javascript var gradient = draw.gradient('linear', function(stop) { stop.at({ offset: 0, color: '#333', opacity: 1 }); stop.at({ offset: 100, color: '#fff', opacity: 1 }); }); ``` The `offset` and `color` parameters are required for stops, `opacity` is optional. Offset is an integer expressed in percentage. To define the direction you can set from `x`, `y` and to `x`, `y`: ```javascript gradient.from(0, 0).to(0, 100); ``` The from and to values are also expressed in percent. Finally, to use the gradient on an element: ```javascript rect.attr({ fill: gradient.fill() }); ``` Radial gradients have a `radius()` method to define the outermost radius to where the inner color should develop: ```javascript var gradient = draw.gradient('radial', function(stop) { stop.at({ offset: 0, color: '#333', opacity: 1 }); stop.at({ offset: 100, color: '#fff', opacity: 1 }); }); gradient.from(50, 50).to(50, 50).radius(50); ``` A gradient can also be updated afterwards: ```javascript gradient.update(function(stop) { stop.at({ offset: 10, color: '#333', opacity: 0.2 }); stop.at({ offset: 90, color: '#f03', opacity: 1 }); }); ``` And even a single stop can be updated: ```javascript var s1, s2, s3; draw.gradient('radial', function(stop) { s1 = stop.at({ offset: 0, color: '#000', opacity: 1 }); s2 = stop.at({ offset: 50, color: '#f03', opacity: 1 }); s3 = stop.at({ offset: 100, color: '#066', opacity: 1 }); }); s1.update({ offset: 10, color: '#0f0', opacity: 1 }); ``` [W3Schools](http://www.w3schools.com/svg/svg_grad_linear.asp) has a great example page on how [linear gradients](http://www.w3schools.com/svg/svg_grad_linear.asp) and [radial gradients](http://www.w3schools.com/svg/svg_grad_radial.asp) work. _This functionality requires the gradient.js module which is included in the default distribution._ ## Patterns Patterns work very much like gradients, you only have to define the tile size: ```javascript var pattern = draw.pattern(20, 20, function(add) { add.rect(10, 10).fill('#000'); add.rect(10, 10).move(10, 0).fill({ color: '#000', opacity: 0.5 }); add.rect(10, 10).move(0, 10).fill({ color: '#000', opacity: 0.5 }); }); var circle = draw.circle(200, 200).fill(pattern.fill()); ``` This will fill the circle with a checkered pattern. There is a lot more to patterns. Please refer to the [Patterns section](http://www.w3.org/TR/SVG/pservers.html#Patterns) of the SVG specification. _This functionality requires the patterns.js module which is included in the default distribution._ ## Events Events can be bound to elements as follows: ```javascript rect.click(function() { this.fill({ color: '#f06' }); }); ``` Removing it is quite as easy: ```javascript rect.click(null); ``` You can also bind event listeners to elements: ```javascript var click = function() { rect.fill({ color: '#f06' }); }; rect.on('click', click); ``` Note that the context of event listeners is not the same as events, which are applied directly to the element. Therefore `this` will not refer to the element when using event listeners. Unbinding events is just as easy: ```javascript rect.off('click', click); ``` But there is more to event listeners. You can bind events to html elements as well: ```javascript SVG.on(window, 'click', click); ``` Obviously unbinding is practically the same: ```javascript SVG.off(window, 'click', click); ``` Available events are `click`, `dblclick`, `mousedown`, `mouseup`, `mouseover`, `mouseout`, `mousemove`, `mouseenter`, `mouseleave`, `touchstart`, `touchend`, `touchmove` and `touchcancel`. ## Data The `data()` method allows you to bind arbitrary objects, strings and numbers to SVG elements: ```javascript rect.data('key', { value: { data: 0.3 }}); ``` Fetching the values is similar to the `attr()` method: ```javascript rect.data('key'); ``` Removing the data altogether: ```javascript rect.data('key', null); ``` ## Extending functionality Svg.js has a modular structure. It is very easy to add you own methods at different levels. Let's say we want to add a method to all shape types then we would add our method to SVG.Shape: ```javascript SVG.extend(SVG.Shape, { paintRed: function() { return this.fill({ color: 'red' }); } }); ``` Now all shapes will have the paintRed method available. Say we want to have the paintRed method on an ellipse apply a slightly different color: ```javascript SVG.extend(SVG.Ellipse, { paintRed: function() { return this.fill({ color: 'orangered' }); } }); ``` The complete inheritance stack for `SVG.Ellipse` is: _SVG.Ellipse < SVG.Shape < SVG.Element_ The SVG document can be extended by using: ```javascript SVG.extend(SVG.Doc, { paintAllPink: function() { var children = this.children(); for (var i = 0, l = children.length; i < l; i++) { children[i].fill({ color: 'pink' }); }; return this; } }); ``` ## Plugins Here are a few nice plugins that are available for svg.js: - [svg.shapes.js](https://github.com/wout/svg.shapes.js) for more polygon based shapes. - [svg.easing.js](https://github.com/wout/svg.easing.js) for more easing methods on animations. - [svg.import.js](https://github.com/wout/svg.import.js) import raw SVG data. - [svg.draggable.js](https://github.com/wout/svg.draggable.js) to make elements draggable. ## Building Starting out with the default distribution of svg.js is good. Although you might want to remove some modules to keep the size at minimum. You will need ruby, RubyGems, and rake installed on your system. ``` sh # dependencies: $ ruby -v $ gem -v $ rake -V # required to generate the minified version: $ gem install uglifier ``` Build svg.js by running `rake`: ``` sh $ rake Original version: 32.165k Minified: 14.757k Minified and gzipped: 4.413k, compression factor 7.289 ``` The resulting files are: 1. `dist/svg.js` 2. `dist/svg.min.js` To include optional modules and remove default ones, use the `concat` task. In this example, 'clip' is removed, but 'group' and 'arrange' are added: ``` sh $ rake concat[-clip:group:arrange] dist ``` To build the base library only including shapes: ``` sh rake concat[-fx:-event:-group:-arrange:-mask:-pattern:-gradient:-nested:-sugar] dist ``` _The Rakefile has been borrowed from [madrobby's](https://github.com/madrobby) [Zepto](https://github.com/madrobby/zepto)_ ## To-do - Instance module - Text on path module (write text along paths) ## Compatibility ### Desktop - Firefox 3+ - Chrome 4+ - Safari 3.2+ - Opera 9+ - IE9 + ### Mobile - iOS Safari 3.2+ - Android Browser 3+ - Opera Mobile 10+ - Chrome for Android 18+ - Firefox for Android 15+ Visit the [svg.js test page](http://svgjs.com/test) if you want to check compatibility with different browsers. Important: this library is still in alpha, therefore the API might be subject to change in the course of development.