var SVG = (function () { 'use strict'; function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function (obj) { return typeof obj; }; } else { _typeof = function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { _defineProperty(target, key, source[key]); }); } return target; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } function _construct(Parent, args, Class) { if (isNativeReflectConstruct()) { _construct = Reflect.construct; } else { _construct = function _construct(Parent, args, Class) { var a = [null]; a.push.apply(a, args); var Constructor = Function.bind.apply(Parent, a); var instance = new Constructor(); if (Class) _setPrototypeOf(instance, Class.prototype); return instance; }; } return _construct.apply(null, arguments); } function _isNativeFunction(fn) { return Function.toString.call(fn).indexOf("[native code]") !== -1; } function _wrapNativeSuper(Class) { var _cache = typeof Map === "function" ? new Map() : undefined; _wrapNativeSuper = function _wrapNativeSuper(Class) { if (Class === null || !_isNativeFunction(Class)) return Class; if (typeof Class !== "function") { throw new TypeError("Super expression must either be null or a function"); } if (typeof _cache !== "undefined") { if (_cache.has(Class)) return _cache.get(Class); _cache.set(Class, Wrapper); } function Wrapper() { return _construct(Class, arguments, _getPrototypeOf(this).constructor); } Wrapper.prototype = Object.create(Class.prototype, { constructor: { value: Wrapper, enumerable: false, writable: true, configurable: true } }); return _setPrototypeOf(Wrapper, Class); }; return _wrapNativeSuper(Class); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); } function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); } function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _nonIterableSpread(); } function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) arr2[i] = arr[i]; return arr2; } } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } function _iterableToArray(iter) { if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); } function _iterableToArrayLimit(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance"); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } var Base$1 = /*#__PURE__*/ function () { function Base(node, _ref) { var _ref$extensions = _ref.extensions, extensions = _ref$extensions === void 0 ? [] : _ref$extensions; _classCallCheck(this, Base); this.tags = []; var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = extensions[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var extension = _step.value; extension.setup.call(this, node); this.tags.push(extension.name); } } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator.return != null) { _iterator.return(); } } finally { if (_didIteratorError) { throw _iteratorError; } } } } _createClass(Base, [{ key: "is", value: function is(ability) { return this.tags.includes(ability); } }]); return Base; }(); // Parse unit value var numberAndUnit = /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i; // Parse hex value var hex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i; // Parse rgb value var rgb = /rgb\((\d+),(\d+),(\d+)\)/; // Parse reference id var transforms = /\)\s*,?\s*/; // Whitespace var whitespace = /\s/g; // Test hex value var isHex = /^#[a-f0-9]{3,6}$/i; // Test rgb value var isRgb = /^rgb\(/; // Test css declaration var isBlank = /^(\s+)?$/; // Test for numeric string var isNumber = /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i; // Test for percent value var isImage = /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i; // split at whitespace and comma var delimiter = /[\s,]+/; // The following regex are used to parse the d attribute of a path // Matches all hyphens which are not after an exponent var hyphen = /([^e])-/gi; // Replaces and tests for all path letters var pathLetters = /[MLHVCSQTAZ]/gi; // yes we need this one, too var isPathLetter = /[MLHVCSQTAZ]/i; // matches 0.154.23.45 var numbersWithDots = /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi; // matches . var dots = /\./g; function isNulledBox(box) { return !box.w && !box.h && !box.x && !box.y; } function domContains(node) { return (document.documentElement.contains || function (node) { // This is IE - it does not support contains() for top-level SVGs while (node.parentNode) { node = node.parentNode; } return node === document; }).call(document.documentElement, node); } function pathRegReplace(a, b, c, d) { return c + d.replace(dots, ' .'); } // creates deep clone of array function camelCase(s) { return s.toLowerCase().replace(/-(.)/g, function (m, g) { return g.toUpperCase(); }); } // Capitalize first letter of a string function capitalize(s) { return s.charAt(0).toUpperCase() + s.slice(1); } // Ensure to six-based hex function fullHex(hex$$1) { return hex$$1.length === 4 ? ['#', hex$$1.substring(1, 2), hex$$1.substring(1, 2), hex$$1.substring(2, 3), hex$$1.substring(2, 3), hex$$1.substring(3, 4), hex$$1.substring(3, 4)].join('') : hex$$1; } // Component to hex value function compToHex(comp) { var hex$$1 = comp.toString(16); return hex$$1.length === 1 ? '0' + hex$$1 : hex$$1; } // Calculate proportional width and height values when necessary function proportionalSize$1(element, width, height) { if (width == null || height == null) { var box = element.bbox(); if (width == null) { width = box.width / box.height * height; } else if (height == null) { height = box.height / box.width * width; } } return { width: width, height: height }; } // Map matrix array to object function arrayToMatrix(a) { return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }; } // Add centre point to transform object function arrayToString(a) { for (var i = 0, il = a.length, s = ''; i < il; i++) { s += a[i][0]; if (a[i][1] != null) { s += a[i][1]; if (a[i][2] != null) { s += ' '; s += a[i][2]; if (a[i][3] != null) { s += ' '; s += a[i][3]; s += ' '; s += a[i][4]; if (a[i][5] != null) { s += ' '; s += a[i][5]; s += ' '; s += a[i][6]; if (a[i][7] != null) { s += ' '; s += a[i][7]; } } } } } } return s + ' '; } // Add more bounding box properties function fullBox(b) { if (b.x == null) { b.x = 0; b.y = 0; b.width = 0; b.height = 0; } b.w = b.width; b.h = b.height; b.x2 = b.x + b.width; b.y2 = b.y + b.height; b.cx = b.x + b.width / 2; b.cy = b.y + b.height / 2; return b; } // Get id from reference string var abcdef = 'abcdef'.split(''); function closeEnough(a, b, threshold) { return Math.abs(b - a) < (threshold || 1e-6); } function isMatrixLike(o) { return o.a != null || o.b != null || o.c != null || o.d != null || o.e != null || o.f != null; } function getOrigin(o, element) { // Allow origin or around as the names var origin = o.origin; // o.around == null ? o.origin : o.around var ox, oy; // Allow the user to pass a string to rotate around a given point if (typeof origin === 'string' || origin == null) { // Get the bounding box of the element with no transformations applied var string = (origin || 'center').toLowerCase().trim(); var _element$bbox = element.bbox(), height = _element$bbox.height, width = _element$bbox.width, x = _element$bbox.x, y = _element$bbox.y; // Calculate the transformed x and y coordinates var bx = string.includes('left') ? x : string.includes('right') ? x + width : x + width / 2; var by = string.includes('top') ? y : string.includes('bottom') ? y + height : y + height / 2; // Set the bounds eg : "bottom-left", "Top right", "middle" etc... ox = o.ox != null ? o.ox : bx; oy = o.oy != null ? o.oy : by; } else { ox = origin[0]; oy = origin[1]; } // Return the origin as it is if it wasn't a string return [ox, oy]; } // Default namespaces var ns$1 = 'http://www.w3.org/2000/svg'; var xmlns = 'http://www.w3.org/2000/xmlns/'; var xlink = 'http://www.w3.org/1999/xlink'; var svgjs = 'http://svgjs.com/svgjs'; function nodeOrNew$1(name, node) { return node || makeNode(name); } // Method for element creation function makeNode(name) { // create element return document.createElementNS(ns$1, name); } // Method for extending objects function extend$1(modules, methods) { var key, i; if (Array.isArray(methods)) { methods.forEach(function (method) { extend$1(modules, method); }); return; } modules = Array.isArray(modules) ? modules : [modules]; for (i = modules.length - 1; i >= 0; i--) { if (methods.name) { modules[i].extensions = (modules[i].extensions || []).concat(methods); } for (key in methods) { if (modules[i].prototype[key] || key == 'name' || key == 'setup') continue; modules[i].prototype[key] = methods[key]; } } } // FIXME: enhanced constructors here function addFactory(modules, methods) { extend$1(modules, methods); } // Invent new element function invent(config) { // Create element initializer var initializer = typeof config.create === 'function' ? config.create : function (node) { config.inherit.call(this, node || makeNode(config.create)); }; // Inherit prototype if (config.inherit) { initializer.prototype = new config.inherit(); initializer.prototype.constructor = initializer; } // Extend with methods if (config.extend) { extend$1(initializer, config.extend); } // Attach construct method to parent if (config.construct) { extend$1(config.parent || Container, config.construct); } return initializer; } var tools = /*#__PURE__*/Object.freeze({ nodeOrNew: nodeOrNew$1, makeNode: makeNode, extend: extend$1, addFactory: addFactory, invent: invent }); var elements = {}; var root = Symbol('root'); function makeInstance(element) { if (element instanceof Base$1) return element; if (_typeof(element) === 'object') { return adopt$1(element); } if (element == null) { return new elements[root](); } if (typeof element === 'string' && element.charAt(0) !== '<') { return adopt$1(document.querySelector(element)); } var node = makeNode('svg'); node.innerHTML = element; element = adopt$1(node.firstElementChild); return element; } // Adopt existing svg elements function adopt$1(node) { // check for presence of node if (!node) return null; // make sure a node isn't already adopted if (node.instance instanceof Base$1) return node.instance; if (!(node instanceof window.SVGElement)) { return new elements.HtmlNode(node); } // initialize variables var element; // adopt with element-specific settings if (node.nodeName === 'svg') { element = new elements[root](node); } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { element = new elements.Gradient(node); } else if (elements[capitalize(node.nodeName)]) { element = new elements[capitalize(node.nodeName)](node); } else { element = new elements.Bare(node); } return element; } function register(element) { var name = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : element.name; var asRoot = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; elements[name] = element; if (asRoot) elements[root] = element; return element; } function getClass(name) { return elements[name]; } // Element id sequence var did = 1000; // Get next named element id function eid(name) { return 'Svgjs' + capitalize(name) + did++; } // Deep new id assignment function assignNewId(node) { // do the same for SVG child nodes as well for (var i = node.children.length - 1; i >= 0; i--) { assignNewId(node.children[i]); } if (node.id) { return adopt$1(node).id(eid(node.nodeName)); } return adopt$1(node); } var adopter = /*#__PURE__*/Object.freeze({ root: root, makeInstance: makeInstance, adopt: adopt$1, register: register, getClass: getClass, eid: eid, assignNewId: assignNewId }); var HtmlNode = /*#__PURE__*/ function (_Base) { _inherits(HtmlNode, _Base); function HtmlNode(element) { var _this; _classCallCheck(this, HtmlNode); _this = _possibleConstructorReturn(this, _getPrototypeOf(HtmlNode).call(this, element, HtmlNode)); _this.node = element; return _this; } _createClass(HtmlNode, [{ key: "add", value: function add(element, i) { element = makeInstance(element); if (element.node !== this.node.children[i]) { this.node.insertBefore(element.node, this.node.children[i] || null); } return this; } }, { key: "put", value: function put(element, i) { this.add(element, i); return element; } }, { key: "getEventTarget", value: function getEventTarget() { return this.node; } }]); return HtmlNode; }(Base$1); register(HtmlNode); var Defs = /*#__PURE__*/ function (_Base) { _inherits(Defs, _Base); function Defs(node) { _classCallCheck(this, Defs); return _possibleConstructorReturn(this, _getPrototypeOf(Defs).call(this, nodeOrNew$1('defs', node), Defs)); } _createClass(Defs, [{ key: "flatten", value: function flatten() { return this; } }, { key: "ungroup", value: function ungroup() { return this; } }]); return Defs; }(Base$1); register(Defs); var methods = {}; var constructors = {}; function registerMethods(name, m) { if (Array.isArray(name)) { var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = name[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var _name = _step.value; registerMethods(_name, m); } } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator.return != null) { _iterator.return(); } } finally { if (_didIteratorError) { throw _iteratorError; } } } return; } if (_typeof(name) == 'object') { var _arr = Object.entries(name); for (var _i = 0; _i < _arr.length; _i++) { var _arr$_i = _slicedToArray(_arr[_i], 2), _name2 = _arr$_i[0], _m = _arr$_i[1]; registerMethods(_name2, _m); } return; } methods[name] = Object.assign(methods[name] || {}, m); } function getMethodsFor(name) { return methods[name] || {}; } // FIXME: save memory? function registerConstructor(name, setup) { constructors[name] = setup; } function getConstructor(name) { return constructors[name] ? { setup: constructors[name], name: name } : {}; } var Doc$1 = /*#__PURE__*/ function (_Base) { _inherits(Doc, _Base); function Doc(node) { var _this; _classCallCheck(this, Doc); _this = _possibleConstructorReturn(this, _getPrototypeOf(Doc).call(this, nodeOrNew$1('svg', node), Doc)); _this.namespace(); return _this; } _createClass(Doc, [{ key: "isRoot", value: function isRoot() { return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'; } // Check if this is a root svg // If not, call docs from this element }, { key: "doc", value: function doc() { if (this.isRoot()) return this; return Element.doc.call(this); } // Add namespaces }, { key: "namespace", value: function namespace() { if (!this.isRoot()) return this.doc().namespace(); return this.attr({ xmlns: ns$1, version: '1.1' }).attr('xmlns:xlink', xlink, xmlns).attr('xmlns:svgjs', svgjs, xmlns); } // Creates and returns defs element }, { key: "defs", value: function defs() { if (!this.isRoot()) return this.doc().defs(); return adopt$1(this.node.getElementsByTagName('defs')[0]) || this.put(new Defs()); } // custom parent method }, { key: "parent", value: function parent(type) { if (this.isRoot()) { return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode; } return Element.parent.call(this, type); } // Removes the doc from the DOM }, { key: "remove", value: function remove() { if (!this.isRoot()) { return Element.remove.call(this); } if (this.parent()) { this.parent().removeChild(this.node); } return this; } }, { key: "clear", value: function clear() { // remove children while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild); } return this; } }]); return Doc; }(Base$1); registerMethods({ Container: { // Create nested svg document nested: function nested() { return this.put(new Doc$1()); } } }); register(Doc$1, 'Doc', true); var G = /*#__PURE__*/ function (_Base) { _inherits(G, _Base); function G(node) { _classCallCheck(this, G); return _possibleConstructorReturn(this, _getPrototypeOf(G).call(this, nodeorNew('g', node), G)); } return G; }(Base$1); registerMethods({ Element: { // Create a group element group: function group() { return this.put(new G()); } } }); register(G); var Queue = /*#__PURE__*/ function () { function Queue() { _classCallCheck(this, Queue); this._first = null; this._last = null; } _createClass(Queue, [{ key: "push", value: function push(value) { // An item stores an id and the provided value var item = value.next ? value : { value: value, next: null, prev: null // Deal with the queue being empty or populated }; if (this._last) { item.prev = this._last; this._last.next = item; this._last = item; } else { this._last = item; this._first = item; } // Update the length and return the current item return item; } }, { key: "shift", value: function shift() { // Check if we have a value var remove = this._first; if (!remove) return null; // If we do, remove it and relink things this._first = remove.next; if (this._first) this._first.prev = null; this._last = this._first ? this._last : null; return remove.value; } // Shows us the first item in the list }, { key: "first", value: function first() { return this._first && this._first.value; } // Shows us the last item in the list }, { key: "last", value: function last() { return this._last && this._last.value; } // Removes the item that was returned from the push }, { key: "remove", value: function remove(item) { // Relink the previous item if (item.prev) item.prev.next = item.next; if (item.next) item.next.prev = item.prev; if (item === this._last) this._last = item.prev; if (item === this._first) this._first = item.next; // Invalidate item item.prev = null; item.next = null; } }]); return Queue; }(); var Animator = { nextDraw: null, frames: new Queue(), timeouts: new Queue(), timer: window.performance || window.Date, transforms: [], frame: function frame(fn) { // Store the node var node = Animator.frames.push({ run: fn }); // Request an animation frame if we don't have one if (Animator.nextDraw === null) { Animator.nextDraw = window.requestAnimationFrame(Animator._draw); } // Return the node so we can remove it easily return node; }, transform_frame: function transform_frame(fn, id) { Animator.transforms[id] = fn; }, timeout: function timeout(fn, delay) { delay = delay || 0; // Work out when the event should fire var time = Animator.timer.now() + delay; // Add the timeout to the end of the queue var node = Animator.timeouts.push({ run: fn, time: time }); // Request another animation frame if we need one if (Animator.nextDraw === null) { Animator.nextDraw = window.requestAnimationFrame(Animator._draw); } return node; }, cancelFrame: function cancelFrame(node) { Animator.frames.remove(node); }, clearTimeout: function clearTimeout(node) { Animator.timeouts.remove(node); }, _draw: function _draw(now) { // Run all the timeouts we can run, if they are not ready yet, add them // to the end of the queue immediately! (bad timeouts!!! [sarcasm]) var nextTimeout = null; var lastTimeout = Animator.timeouts.last(); while (nextTimeout = Animator.timeouts.shift()) { // Run the timeout if its time, or push it to the end if (now >= nextTimeout.time) { nextTimeout.run(); } else { Animator.timeouts.push(nextTimeout); } // If we hit the last item, we should stop shifting out more items if (nextTimeout === lastTimeout) break; } // Run all of the animation frames var nextFrame = null; var lastFrame = Animator.frames.last(); while (nextFrame !== lastFrame && (nextFrame = Animator.frames.shift())) { nextFrame.run(); } Animator.transforms.forEach(function (el) { el(); }); // If we have remaining timeouts or frames, draw until we don't anymore Animator.nextDraw = Animator.timeouts.first() || Animator.frames.first() ? window.requestAnimationFrame(Animator._draw) : null; } }; var Bare = /*#__PURE__*/ function (_Base) { _inherits(Bare, _Base); function Bare(node, inherit) { var _this; _classCallCheck(this, Bare); _this = _possibleConstructorReturn(this, _getPrototypeOf(Bare).call(this, nodeOrNew$1(null, node), Bare)); extend(_assertThisInitialized(_assertThisInitialized(_this)), inherit); return _this; } _createClass(Bare, [{ key: "words", value: function words(text) { // remove contents while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild); } // create text node this.node.appendChild(document.createTextNode(text)); return this; } }]); return Bare; }(Base$1); register(Bare); registerMethods('Bare', { // Create an element that is not described by SVG.js element: function element(_element, inherit) { var custom = createCustom(_element, inherit); return this.put(new custom()); } }); var SVGNumber$1 = /*#__PURE__*/ function () { // Initialize function SVGNumber() { _classCallCheck(this, SVGNumber); this.init.apply(this, arguments); } _createClass(SVGNumber, [{ key: "init", value: function init(value, unit) { unit = Array.isArray(value) ? value[1] : unit; value = Array.isArray(value) ? value[0] : value; // initialize defaults this.value = 0; this.unit = unit || ''; // parse value if (typeof value === 'number') { // ensure a valid numeric value this.value = isNaN(value) ? 0 : !isFinite(value) ? value < 0 ? -3.4e+38 : +3.4e+38 : value; } else if (typeof value === 'string') { unit = value.match(numberAndUnit); if (unit) { // make value numeric this.value = parseFloat(unit[1]); // normalize if (unit[5] === '%') { this.value /= 100; } else if (unit[5] === 's') { this.value *= 1000; } // store unit this.unit = unit[5]; } } else { if (value instanceof SVGNumber) { this.value = value.valueOf(); this.unit = value.unit; } } } }, { key: "toString", value: function toString() { return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 : this.unit === 's' ? this.value / 1e3 : this.value) + this.unit; } }, { key: "toJSON", value: function toJSON() { return this.toString(); } }, { key: "toArray", value: function toArray() { return [this.value, this.unit]; } }, { key: "valueOf", value: function valueOf() { return this.value; } // Add number }, { key: "plus", value: function plus(number) { number = new SVGNumber(number); return new SVGNumber(this + number, this.unit || number.unit); } // Subtract number }, { key: "minus", value: function minus(number) { number = new SVGNumber(number); return new SVGNumber(this - number, this.unit || number.unit); } // Multiply number }, { key: "times", value: function times(number) { number = new SVGNumber(number); return new SVGNumber(this * number, this.unit || number.unit); } // Divide number }, { key: "divide", value: function divide(number) { number = new SVGNumber(number); return new SVGNumber(this / number, this.unit || number.unit); } }]); return SVGNumber; }(); // FIXME: import this to runner function rx(rx) { return this.attr('rx', rx); } // Radius y value function ry(ry) { return this.attr('ry', ry); } // Move over x-axis function x(x) { return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()); } // Move over y-axis function y(y) { return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()); } // Move by center over x-axis function cx(x) { return x == null ? this.attr('cx') : this.attr('cx', x); } // Move by center over y-axis function cy(y) { return y == null ? this.attr('cy') : this.attr('cy', y); } // Set width of element function width(width) { return width == null ? this.rx() * 2 : this.rx(new SVGNumber$1(width).divide(2)); } // Set height of element function height(height) { return height == null ? this.ry() * 2 : this.ry(new SVGNumber$1(height).divide(2)); } // Custom size function function size(width, height) { var p = proportionalSize$1(this, width, height); return this.rx(new SVGNumber$1(p.width).divide(2)).ry(new SVGNumber$1(p.height).divide(2)); } var circled = /*#__PURE__*/Object.freeze({ rx: rx, ry: ry, x: x, y: y, cx: cx, cy: cy, width: width, height: height, size: size }); var Circle = /*#__PURE__*/ function (_Base) { _inherits(Circle, _Base); function Circle(node) { _classCallCheck(this, Circle); return _possibleConstructorReturn(this, _getPrototypeOf(Circle).call(this, nodeOrNew$1('circle', node), Circle)); } _createClass(Circle, [{ key: "radius", value: function radius(r) { return this.attr('r', r); } // Radius x value }, { key: "rx", value: function rx$$1(_rx) { return this.attr('r', _rx); } // Alias radius x value }, { key: "ry", value: function ry$$1(_ry) { return this.rx(_ry); } }]); return Circle; }(Base$1); extend$1(Circle, { x: x, y: y, cx: cx, cy: cy, width: width, height: height, size: size }); registerMethods({ Element: { // Create circle element circle: function circle(size$$1) { return this.put(new Circle()).radius(new SVGNumber$1(size$$1).divide(2)).move(0, 0); } } }); register(Circle); // Map function function map(array, block) { var i; var il = array.length; var result = []; for (i = 0; i < il; i++) { result.push(block(array[i])); } return result; } // Filter function function radians(d) { return d % 360 * Math.PI / 180; } // Radians to degrees // SVG.get = function (id) { // var node = document.getElementById(idFromReference(id) || id) // return SVG.adopt(node) // } // // // Select elements by query string // SVG.select = function (query, parent) { // return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { // return SVG.adopt(node) // }) // } // // SVG.$$ = function (query, parent) { // return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { // return SVG.adopt(node) // }) // } // // SVG.$ = function (query, parent) { // return SVG.adopt((parent || document).querySelector(query)) // } function baseFind(query, parent) { return utils.map((parent || document).querySelectorAll(query), function (node) { return adopt$1(node); }); } // Scoped find method function find$1(query) { return baseFind(query, this.node); } registerMethods('Container', { find: find$1 }); var Doc$2 = getClass(root); function setup(node) { // initialize data object this.dom = {}; // create circular reference this.node = node; this.type = node.nodeName; this.node.instance = this; if (node.hasAttribute('svgjs:data')) { // pull svgjs data from the dom (getAttributeNS doesn't work in html5) this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}); } } // Move over x-axis function x$1(x) { return this.attr('x', x); } // Move over y-axis function y$1(y) { return this.attr('y', y); } // Move by center over x-axis function cx$1(x) { return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2); } // Move by center over y-axis function cy$1(y) { return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2); } // Move element to given x and y values function move(x, y) { return this.x(x).y(y); } // Move element by its center function center(x, y) { return this.cx(x).cy(y); } // Set width of element function width$1(width) { return this.attr('width', width); } // Set height of element function height$1(height) { return this.attr('height', height); } // Set element size to given width and height function size$1(width, height) { var p = proportionalSize$1(this, width, height); return this.width(new SVGNumber$1(p.width)).height(new SVGNumber$1(p.height)); } // Clone element function clone(parent) { // write dom data to the dom so the clone can pickup the data this.writeDataToDom(); // clone element and assign new id var clone = assignNewId(this.node.cloneNode(true)); // insert the clone in the given parent or after myself if (parent) parent.add(clone);else this.after(clone); return clone; } // Remove element function remove() { if (this.parent()) { this.parent().removeElement(this); } return this; } // Replace element function replace(element) { this.after(element).remove(); return element; } // Add element to given container and return self function addTo(parent) { return makeInstance(parent).put(this); } // Add element to given container and return container function putIn(parent) { return makeInstance(parent).add(this); } // Get / set id function id$1(id) { // generate new id if no id set if (typeof id === 'undefined' && !this.node.id) { this.node.id = eid(this.type); } // dont't set directly width this.node.id to make `null` work correctly return this.attr('id', id); } // Checks whether the given point inside the bounding box of the element function inside(x, y) { var box = this.bbox(); return x > box.x && y > box.y && x < box.x + box.width && y < box.y + box.height; } // Return id on string conversion function toString() { return this.id(); } // Return array of classes on the node function classes() { var attr = this.attr('class'); return attr == null ? [] : attr.trim().split(delimiter); } // Return true if class exists on the node, false otherwise function hasClass(name) { return this.classes().indexOf(name) !== -1; } // Add class to the node function addClass(name) { if (!this.hasClass(name)) { var array = this.classes(); array.push(name); this.attr('class', array.join(' ')); } return this; } // Remove class from the node function removeClass(name) { if (this.hasClass(name)) { this.attr('class', this.classes().filter(function (c) { return c !== name; }).join(' ')); } return this; } // Toggle the presence of a class on the node function toggleClass(name) { return this.hasClass(name) ? this.removeClass(name) : this.addClass(name); } // FIXME: getIdFromReference // Get referenced element form attribute value function reference$1(attr) { return get(this.attr(attr)); } // Returns the parent element instance function doc() { var p = this.parent(Doc$2); return p && p.doc(); } // Get defs function defs() { return this.doc().defs(); } // return array of all ancestors of given type up to the root svg function parents(type) { var parents = []; var parent = this; do { parent = parent.parent(type); if (!parent || !parent.node) break; parents.push(parent); } while (parent.parent); return parents; } // matches the element vs a css selector function matches(selector) { return matches(this.node, selector); } // Returns the svg node to call native svg methods on it function native() { return this.node; } // Import raw svg function svg() { // write svgjs data to the dom this.writeDataToDom(); return this.node.outerHTML; } // write svgjs data to the dom function writeDataToDom() { // remove previously set data this.node.removeAttribute('svgjs:data'); if (Object.keys(this.dom).length) { this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)); // see #428 } return this; } // set given data to the elements data property function setData(o) { this.dom = o; return this; } function getEventTarget() { return this.node; } registerMethods('Element', { x: x$1, y: y$1, cx: cx$1, cy: cy$1, move: move, center: center, width: width$1, height: height$1, size: size$1, clone: clone, remove: remove, replace: replace, addTo: addTo, putIn: putIn, id: id$1, inside: inside, toString: toString, classes: classes, hasClass: hasClass, addClass: addClass, removeClass: removeClass, toggleClass: toggleClass, reference: reference$1, doc: doc, defs: defs, parents: parents, matches: matches, native: native, svg: svg, writeDataToDom: writeDataToDom, setData: setData, getEventTarget: getEventTarget }); registerConstructor('Element', setup); var ClipPath = /*#__PURE__*/ function (_Base) { _inherits(ClipPath, _Base); function ClipPath(node) { _classCallCheck(this, ClipPath); return _possibleConstructorReturn(this, _getPrototypeOf(ClipPath).call(this, nodeOrNew$1('clipPath', node), ClipPath)); } // Unclip all clipped elements and remove itself _createClass(ClipPath, [{ key: "remove", value: function remove$$1() { // unclip all targets this.targets().forEach(function (el) { el.unclip(); }); // remove clipPath from parent return remove.call(this); } }, { key: "targets", value: function targets() { return baseFind('svg [clip-path*="' + this.id() + '"]'); } }]); return ClipPath; }(Base$1); registerMethods({ Container: { // Create clipping element clip: function clip() { return this.defs().put(new ClipPath()); } }, Element: { // Distribute clipPath to svg element clipWith: function clipWith(element) { // use given clip or create a new one var clipper = element instanceof ClipPath ? element : this.parent().clip().add(element); // apply mask return this.attr('clip-path', 'url("#' + clipper.id() + '")'); }, // Unclip element unclip: function unclip() { return this.attr('clip-path', null); }, clipper: function clipper() { return this.reference('clip-path'); } } }); register(ClipPath); var A = /*#__PURE__*/ function (_Base) { _inherits(A, _Base); function A(node) { _classCallCheck(this, A); return _possibleConstructorReturn(this, _getPrototypeOf(A).call(this, nodeOrNew$1('a', node), A)); } // Link url _createClass(A, [{ key: "to", value: function to(url) { return this.attr('href', url, xlink); } // Link target attribute }, { key: "target", value: function target(_target) { return this.attr('target', _target); } }]); return A; }(Base$1); registerMethods({ Container: { // Create a hyperlink element link: function link(url) { return this.put(new A()).to(url); } }, Element: { // Create a hyperlink element linkTo: function linkTo(url) { var link = new A(); if (typeof url === 'function') { url.call(link, link); } else { link.to(url); } return this.parent().put(link).put(this); } } }); register(A); var Ellipse = /*#__PURE__*/ function (_Base) { _inherits(Ellipse, _Base); function Ellipse(node) { _classCallCheck(this, Ellipse); return _possibleConstructorReturn(this, _getPrototypeOf(Ellipse).call(this, nodeOrNew('ellipse', node), Ellipse)); } return Ellipse; }(Base$1); extend$1(Ellipse, circled); registerMethods('Container', { // Create an ellipse ellipse: function ellipse(width$$1, height$$1) { return this.put(new Ellipse()).size(width$$1, height$$1).move(0, 0); } }); register(Ellipse); var Stop = /*#__PURE__*/ function (_Base) { _inherits(Stop, _Base); function Stop(node) { _classCallCheck(this, Stop); return _possibleConstructorReturn(this, _getPrototypeOf(Stop).call(this, nodeOrNew$1('stop', node), Stop)); } // add color stops _createClass(Stop, [{ key: "update", value: function update(o) { if (typeof o === 'number' || o instanceof SVGNumber$1) { o = { offset: arguments[0], color: arguments[1], opacity: arguments[2] }; } // set attributes if (o.opacity != null) this.attr('stop-opacity', o.opacity); if (o.color != null) this.attr('stop-color', o.color); if (o.offset != null) this.attr('offset', new SVGNumber$1(o.offset)); return this; } }]); return Stop; }(Base$1); register(Stop); // FIXME: add to runner function from(x, y) { return (this._element || this).type === 'radialGradient' ? this.attr({ fx: new SVGNumber$1(x), fy: new SVGNumber$1(y) }) : this.attr({ x1: new SVGNumber$1(x), y1: new SVGNumber$1(y) }); } function to(x, y) { return (this._element || this).type === 'radialGradient' ? this.attr({ cx: new SVGNumber$1(x), cy: new SVGNumber$1(y) }) : this.attr({ x2: new SVGNumber$1(x), y2: new SVGNumber$1(y) }); } var gradiented = /*#__PURE__*/Object.freeze({ from: from, to: to }); function noop() {} // Default animation values var timeline = { duration: 400, ease: '>', delay: 0 // Default attribute values }; var attrs = { // fill and stroke 'fill-opacity': 1, 'stroke-opacity': 1, 'stroke-width': 0, 'stroke-linejoin': 'miter', 'stroke-linecap': 'butt', fill: '#000000', stroke: '#000000', opacity: 1, // position x: 0, y: 0, cx: 0, cy: 0, // size width: 0, height: 0, // radius r: 0, rx: 0, ry: 0, // gradient offset: 0, 'stop-opacity': 1, 'stop-color': '#000000', // text 'font-size': 16, 'font-family': 'Helvetica, Arial, sans-serif', 'text-anchor': 'start' }; var Color = /*#__PURE__*/ function () { function Color() { _classCallCheck(this, Color); this.init.apply(this, arguments); } _createClass(Color, [{ key: "init", value: function init(color, g, b) { var match; // initialize defaults this.r = 0; this.g = 0; this.b = 0; if (!color) return; // parse color if (typeof color === 'string') { if (isRgb.test(color)) { // get rgb values match = rgb.exec(color.replace(whitespace, '')); // parse numeric values this.r = parseInt(match[1]); this.g = parseInt(match[2]); this.b = parseInt(match[3]); } else if (isHex.test(color)) { // get hex values match = hex.exec(fullHex(color)); // parse numeric values this.r = parseInt(match[1], 16); this.g = parseInt(match[2], 16); this.b = parseInt(match[3], 16); } } else if (Array.isArray(color)) { this.r = color[0]; this.g = color[1]; this.b = color[2]; } else if (_typeof(color) === 'object') { this.r = color.r; this.g = color.g; this.b = color.b; } else if (arguments.length === 3) { this.r = color; this.g = g; this.b = b; } } // Default to hex conversion }, { key: "toString", value: function toString() { return this.toHex(); } }, { key: "toArray", value: function toArray() { return [this.r, this.g, this.b]; } // Build hex value }, { key: "toHex", value: function toHex() { return '#' + compToHex(Math.round(this.r)) + compToHex(Math.round(this.g)) + compToHex(Math.round(this.b)); } // Build rgb value }, { key: "toRgb", value: function toRgb() { return 'rgb(' + [this.r, this.g, this.b].join() + ')'; } // Calculate true brightness }, { key: "brightness", value: function brightness() { return this.r / 255 * 0.30 + this.g / 255 * 0.59 + this.b / 255 * 0.11; } // Testers // Test if given value is a color string }], [{ key: "test", value: function test(color) { color += ''; return isHex.test(color) || isRgb.test(color); } // Test if given value is a rgb object }, { key: "isRgb", value: function isRgb$$1(color) { return color && typeof color.r === 'number' && typeof color.g === 'number' && typeof color.b === 'number'; } // Test if given value is a color }, { key: "isColor", value: function isColor(color) { return this.isRgb(color) || this.test(color); } }]); return Color; }(); var BaseArray = function () { try { var b = /*#__PURE__*/ function (_Array) { _inherits(b, _Array); function b() { _classCallCheck(this, b); return _possibleConstructorReturn(this, _getPrototypeOf(b).apply(this, arguments)); } return b; }(_wrapNativeSuper(Array)); return Array; } catch (e) { return Array; } }(); var SVGArray = /*#__PURE__*/ function (_BaseArray) { _inherits(SVGArray, _BaseArray); function SVGArray() { var _this2; var _this; _classCallCheck(this, SVGArray); _this = _possibleConstructorReturn(this, _getPrototypeOf(SVGArray).call(this)); (_this2 = _this).init.apply(_this2, arguments); return _this; } _createClass(SVGArray, [{ key: "init", value: function init(array, fallback) { //this.splice(0, this.length) this.length = 0; this.push.apply(this, _toConsumableArray(this.parse(array || fallback))); } }, { key: "toArray", value: function toArray() { return Array.prototype.slice(this); } }, { key: "toString", value: function toString() { this.join(' '); } }, { key: "valueOf", value: function valueOf() { return this.toArray(); } // Parse whitespace separated string }, { key: "parse", value: function parse(array) { array = array.valueOf(); // if already is an array, no need to parse it if (Array.isArray(array)) return array; return array.trim().split(delimiter).map(parseFloat); } }, { key: "clone", value: function clone() { return new this.constructor(this); } }, { key: "toSet", value: function toSet() { return new Set(this); } }]); return SVGArray; }(BaseArray); function attr(attr, val, ns) { // act as full getter if (attr == null) { // get an object of attributes attr = {}; val = this.node.attributes; var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = val[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var node = _step.value; attr[node.nodeName] = isNumer.test(node.nodeValue) ? parseFloat(node.nodeValue) : node.nodeValue; } } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator.return != null) { _iterator.return(); } } finally { if (_didIteratorError) { throw _iteratorError; } } } return attr; } else if (Array.isArray(attr)) ; else if (_typeof(attr) === 'object') { // apply every attribute individually if an object is passed for (val in attr) { this.attr(val, attr[val]); } } else if (val === null) { // remove value this.node.removeAttribute(attr); } else if (val == null) { // act as a getter if the first and only argument is not an object val = this.node.getAttribute(attr); return val == null ? attrs[attr] // FIXME: do we need to return defaults? : isNumber.test(val) ? parseFloat(val) : val; } else { // convert image fill and stroke to patterns if (attr === 'fill' || attr === 'stroke') { if (isImage.test(val)) { val = this.doc().defs().image(val); } } // FIXME: This is fine, but what about the lines above? // How does attr know about image()? while (typeof val.attrHook == 'function') { val = val.attrHook(this, attr); } // ensure correct numeric values (also accepts NaN and Infinity) if (typeof val === 'number') { val = new SVGNumber$1(val); } else if (Color.isColor(val)) { // ensure full hex color val = new Color(val); } else if (Array.isArray(val)) { // parse array values val = new SVGArray(val); } // if the passed attribute is leading... if (attr === 'leading') { // ... call the leading method instead if (this.leading) { this.leading(val); } } else { // set given attribute on node typeof ns === 'string' ? this.node.setAttributeNS(ns, attr, val.toString()) : this.node.setAttribute(attr, val.toString()); } // rebuild if required if (this.rebuild && (attr === 'font-size' || attr === 'x')) { this.rebuild(); } } return this; } registerMethods('Element', { attr: attr }); var Gradient = /*#__PURE__*/ function (_Base) { _inherits(Gradient, _Base); function Gradient(type) { _classCallCheck(this, Gradient); return _possibleConstructorReturn(this, _getPrototypeOf(Gradient).call(this, nodeOrNew$1(type + 'Gradient', typeof type === 'string' ? null : type), Gradient)); } // Add a color stop _createClass(Gradient, [{ key: "stop", value: function stop(offset, color, opacity) { return this.put(new Stop()).update(offset, color, opacity); } // Update gradient }, { key: "update", value: function update(block) { // remove all stops this.clear(); // invoke passed block if (typeof block === 'function') { block.call(this, this); } return this; } // Return the fill id }, { key: "url", value: function url() { return 'url(#' + this.id() + ')'; } // Alias string convertion to fill }, { key: "toString", value: function toString() { return this.url(); } // custom attr to handle transform }, { key: "attr", value: function attr$$1(a, b, c) { if (a === 'transform') a = 'gradientTransform'; return attr.call(this, a, b, c); } }, { key: "targets", value: function targets() { return find('svg [fill*="' + this.id() + '"]'); } }]); return Gradient; }(Base$1); extend$1(Gradient, gradiented); registerMethods({ Container: { // Create gradient element in defs gradient: function gradient(type, block) { return this.defs().gradient(type, block); } }, // define gradient Defs: { gradient: function gradient(type, block) { return this.put(new Gradient(type)).update(block); } } }); register(Gradient); var Pattern = /*#__PURE__*/ function (_Base) { _inherits(Pattern, _Base); // Initialize node function Pattern(node) { _classCallCheck(this, Pattern); return _possibleConstructorReturn(this, _getPrototypeOf(Pattern).call(this, nodeOrNew$1('pattern', node))); } // Return the fill id _createClass(Pattern, [{ key: "url", value: function url() { return 'url(#' + this.id() + ')'; } // Update pattern by rebuilding }, { key: "update", value: function update(block) { // remove content this.clear(); // invoke passed block if (typeof block === 'function') { block.call(this, this); } return this; } // Alias string convertion to fill }, { key: "toString", value: function toString() { return this.url(); } // custom attr to handle transform }, { key: "attr", value: function attr$$1(a, b, c) { if (a === 'transform') a = 'patternTransform'; return attr.call(this, a, b, c); } }, { key: "targets", value: function targets() { return find('svg [fill*="' + this.id() + '"]'); } }]); return Pattern; }(Base$1); registerMethods({ Container: { // Create pattern element in defs pattern: function pattern(width, height, block) { return this.defs().pattern(width, height, block); } }, Defs: { pattern: function pattern(width, height, block) { return this.put(new Pattern()).update(block).attr({ x: 0, y: 0, width: width, height: height, patternUnits: 'userSpaceOnUse' }); } } }); register(Pattern); // ;[ 'click', // 'dblclick', // 'mousedown', // 'mouseup', // 'mouseover', // 'mouseout', // 'mousemove', // 'mouseenter', // 'mouseleave', // 'touchstart', // 'touchmove', // 'touchleave', // 'touchend', // 'touchcancel' ].forEach(function (event) { // // add event to Element // Element.prototype[event] = function (f) { // if (f === null) { // off(this, event) // } else { // on(this, event, f) // } // return this // } // }) var listenerId = 0; function getEventTarget$1(node) { return node instanceof Base && node.is('EventTarget') ? node.getEventTarget() : node; } // Add event binder in the SVG namespace function on(node, events, listener, binding, options) { var l = listener.bind(binding || node); var n = getEventTarget$1(node); // events can be an array of events or a string of events events = Array.isArray(events) ? events : events.split(delimiter); // ensure instance object for nodes which are not adopted n.instance = n.instance || { events: {} // pull event handlers from the element }; var bag = n.instance.events; // add id to listener if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++listenerId; } events.forEach(function (event) { var ev = event.split('.')[0]; var ns = event.split('.')[1] || '*'; // ensure valid object bag[ev] = bag[ev] || {}; bag[ev][ns] = bag[ev][ns] || {}; // reference listener bag[ev][ns][listener._svgjsListenerId] = l; // add listener n.addEventListener(ev, l, options || false); }); } // Add event unbinder in the SVG namespace function off(node, events, listener, options) { var n = getEventTarget$1(node); // we cannot remove an event if its not an svg.js instance if (!n.instance) return; // listener can be a function or a number if (typeof listener === 'function') { listener = listener._svgjsListenerId; if (!listener) return; } // pull event handlers from the element var bag = n.instance.events; // events can be an array of events or a string or undefined events = Array.isArray(events) ? events : (events || '').split(delimiter); events.forEach(function (event) { var ev = event && event.split('.')[0]; var ns = event && event.split('.')[1]; var namespace, l; if (listener) { // remove listener reference if (bag[ev] && bag[ev][ns || '*']) { // removeListener n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false); delete bag[ev][ns || '*'][listener]; } } else if (ev && ns) { // remove all listeners for a namespaced event if (bag[ev] && bag[ev][ns]) { for (l in bag[ev][ns]) { off(n, [ev, ns].join('.'), l); } delete bag[ev][ns]; } } else if (ns) { // remove all listeners for a specific namespace for (event in bag) { for (namespace in bag[event]) { if (ns === namespace) { off(n, [event, ns].join('.')); } } } } else if (ev) { // remove all listeners for the event if (bag[ev]) { for (namespace in bag[ev]) { off(n, [ev, namespace].join('.')); } delete bag[ev]; } } else { // remove all listeners on a given node for (event in bag) { off(n, event); } n.instance.events = {}; } }); } function dispatch(node, event, data) { var n = getEventTarget$1(node); // Dispatch event if (event instanceof window.Event) { n.dispatchEvent(event); } else { event = new window.CustomEvent(event, { detail: data, cancelable: true }); n.dispatchEvent(event); } return event; } var Image = /*#__PURE__*/ function (_Base) { _inherits(Image, _Base); function Image(node) { _classCallCheck(this, Image); return _possibleConstructorReturn(this, _getPrototypeOf(Image).call(this, nodeOrNew$1('image', node), Image)); } // (re)load image _createClass(Image, [{ key: "load", value: function load(url, callback) { if (!url) return this; var img = new window.Image(); on(img, 'load', function (e) { var p = this.parent(Pattern); // ensure image size if (this.width() === 0 && this.height() === 0) { this.size(img.width, img.height); } if (p instanceof Pattern) { // ensure pattern size if not set if (p.width() === 0 && p.height() === 0) { p.size(this.width(), this.height()); } } if (typeof callback === 'function') { callback.call(this, { width: img.width, height: img.height, ratio: img.width / img.height, url: url }); } }, this); on(img, 'load error', function () { // dont forget to unbind memory leaking events off(img); }); return this.attr('href', img.src = url, xlink); } }, { key: "attrHook", value: function attrHook(obj) { var _this = this; return obj.doc().defs().pattern(0, 0, function (pattern) { pattern.add(_this); }); } }]); return Image; }(Base$1); registerMethods({ Container: { // create image element, load image and set its size image: function image(source, callback) { return this.put(new Image()).size(0, 0).load(source, callback); } } }); register(Image); var PointArray$1 = /*#__PURE__*/ function (_SVGArray) { _inherits(PointArray, _SVGArray); function PointArray(array) { var fallback = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [[0, 0]]; _classCallCheck(this, PointArray); return _possibleConstructorReturn(this, _getPrototypeOf(PointArray).call(this, array, fallback)); } // Convert array to string _createClass(PointArray, [{ key: "toString", value: function toString() { // convert to a poly point string for (var i = 0, il = this.value.length, array = []; i < il; i++) { array.push(this.value[i].join(',')); } return array.join(' '); } }, { key: "toArray", value: function toArray() { return this.value.reduce(function (prev, curr) { return [].concat.call(prev, curr); }, []); } // Convert array to line object }, { key: "toLine", value: function toLine() { return { x1: this.value[0][0], y1: this.value[0][1], x2: this.value[1][0], y2: this.value[1][1] }; } // Get morphed array at given position }, { key: "at", value: function at(pos) { // make sure a destination is defined if (!this.destination) return this; // generate morphed point string for (var i = 0, il = this.value.length, array = []; i < il; i++) { array.push([this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos]); } return new PointArray(array); } // Parse point string and flat array }, { key: "parse", value: function parse(array) { var points = []; array = array.valueOf(); // if it is an array if (Array.isArray(array)) { // and it is not flat, there is no need to parse it if (Array.isArray(array[0])) { return array; } } else { // Else, it is considered as a string // parse points array = array.trim().split(delimiter).map(parseFloat); } // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. if (array.length % 2 !== 0) array.pop(); // wrap points in two-tuples and parse points as floats for (var i = 0, len = array.length; i < len; i = i + 2) { points.push([array[i], array[i + 1]]); } return points; } // Move point string }, { key: "move", value: function move(x, y) { var box = this.bbox(); // get relative offset x -= box.x; y -= box.y; // move every point if (!isNaN(x) && !isNaN(y)) { for (var i = this.value.length - 1; i >= 0; i--) { this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]; } } return this; } // Resize poly string }, { key: "size", value: function size(width, height) { var i; var box = this.bbox(); // recalculate position of all points according to new size for (i = this.value.length - 1; i >= 0; i--) { if (box.width) this.value[i][0] = (this.value[i][0] - box.x) * width / box.width + box.x; if (box.height) this.value[i][1] = (this.value[i][1] - box.y) * height / box.height + box.y; } return this; } // Get bounding box of points }, { key: "bbox", value: function bbox() { var maxX = -Infinity; var maxY = -Infinity; var minX = Infinity; var minY = Infinity; this.value.forEach(function (el) { maxX = Math.max(el[0], maxX); maxY = Math.max(el[1], maxY); minX = Math.min(el[0], minX); minY = Math.min(el[1], minY); }); return { x: minX, y: minY, width: maxX - minX, height: maxY - minY }; } }]); return PointArray; }(SVGArray); var Line = /*#__PURE__*/ function (_Base) { _inherits(Line, _Base); // Initialize node function Line(node) { _classCallCheck(this, Line); return _possibleConstructorReturn(this, _getPrototypeOf(Line).call(this, nodeOrNew$1('line', node), Line)); } // Get array _createClass(Line, [{ key: "array", value: function array() { return new PointArray$1([[this.attr('x1'), this.attr('y1')], [this.attr('x2'), this.attr('y2')]]); } // Overwrite native plot() method }, { key: "plot", value: function plot(x1, y1, x2, y2) { if (x1 == null) { return this.array(); } else if (typeof y1 !== 'undefined') { x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }; } else { x1 = new PointArray$1(x1).toLine(); } return this.attr(x1); } // Move by left top corner }, { key: "move", value: function move(x, y) { return this.attr(this.array().move(x, y).toLine()); } // Set element size to given width and height }, { key: "size", value: function size(width, height) { var p = proportionalSize$1(this, width, height); return this.attr(this.array().size(p.width, p.height).toLine()); } }]); return Line; }(Base$1); registerMethods({ Container: { // Create a line element line: function line() { for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } // make sure plot is called as a setter // x1 is not necessarily a number, it can also be an array, a string and a PointArray return Line.prototype.plot.apply(this.put(new Line()), args[0] != null ? args : [0, 0, 0, 0]); } } }); register(Line); var Marker = /*#__PURE__*/ function (_Base) { _inherits(Marker, _Base); // Initialize node function Marker(node) { _classCallCheck(this, Marker); return _possibleConstructorReturn(this, _getPrototypeOf(Marker).call(this, nodeOrNew('marker', node), Marker)); } // Set width of element _createClass(Marker, [{ key: "width", value: function width(_width) { return this.attr('markerWidth', _width); } // Set height of element }, { key: "height", value: function height(_height) { return this.attr('markerHeight', _height); } // Set marker refX and refY }, { key: "ref", value: function ref(x, y) { return this.attr('refX', x).attr('refY', y); } // Update marker }, { key: "update", value: function update(block) { // remove all content this.clear(); // invoke passed block if (typeof block === 'function') { block.call(this, this); } return this; } // Return the fill id }, { key: "toString", value: function toString() { return 'url(#' + this.id() + ')'; } }]); return Marker; }(Base$1); registerMethods({ Container: { marker: function marker(width, height, block) { // Create marker element in defs return this.defs().marker(width, height, block); } }, Defs: { // Create marker marker: function marker(width, height, block) { // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto return this.put(new Marker()).size(width, height).ref(width / 2, height / 2).viewbox(0, 0, width, height).attr('orient', 'auto').update(block); } }, marker: { // Create and attach markers marker: function marker(_marker, width, height, block) { var attr = ['marker']; // Build attribute name if (_marker !== 'all') attr.push(_marker); attr = attr.join('-'); // Set marker attribute _marker = arguments[1] instanceof Marker ? arguments[1] : this.defs().marker(width, height, block); return this.attr(attr, _marker); } } }); register(Marker); var Mask = /*#__PURE__*/ function (_Base) { _inherits(Mask, _Base); // Initialize node function Mask(node) { _classCallCheck(this, Mask); return _possibleConstructorReturn(this, _getPrototypeOf(Mask).call(this, nodeOrNew$1('mask', node))); } // Unmask all masked elements and remove itself _createClass(Mask, [{ key: "remove", value: function remove$$1() { // unmask all targets this.targets().forEach(function (el) { el.unmask(); }); // remove mask from parent return remove.call(this); } }, { key: "targets", value: function targets() { return baseFind('svg [mask*="' + this.id() + '"]'); } }]); return Mask; }(Base$1); registerMethods({ Container: { mask: function mask() { return this.defs().put(new Mask()); } }, Element: { // Distribute mask to svg element maskWith: function maskWith(element) { // use given mask or create a new one var masker = element instanceof Mask ? element : this.parent().mask().add(element); // apply mask return this.attr('mask', 'url("#' + masker.id() + '")'); }, // Unmask element unmask: function unmask() { return this.attr('mask', null); }, masker: function masker() { return this.reference('mask'); } } }); register(Mask); function parser() { // Reuse cached element if possible if (!parser.nodes) { var svg = new Doc$1().size(2, 0).css({ opacity: 0, position: 'absolute', left: '-100%', top: '-100%', overflow: 'hidden' }); var path = svg.path().node; parser.nodes = { svg: svg, path: path }; } if (!parser.nodes.svg.node.parentNode) { var b = document.body || document.documentElement; parser.nodes.svg.addTo(b); } return parser.nodes; } var Point$1 = /*#__PURE__*/ function () { // Initialize function Point(x, y, base) { _classCallCheck(this, Point); var source; base = base || { x: 0, y: 0 // ensure source as object }; source = Array.isArray(x) ? { x: x[0], y: x[1] } : _typeof(x) === 'object' ? { x: x.x, y: x.y } : { x: x, y: y // merge source }; this.x = source.x == null ? base.x : source.x; this.y = source.y == null ? base.y : source.y; } // Clone point _createClass(Point, [{ key: "clone", value: function clone() { return new Point(this); } // Convert to native SVGPoint }, { key: "native", value: function native() { // create new point var point = parser().svg.createSVGPoint(); // update with current values point.x = this.x; point.y = this.y; return point; } // transform point with matrix }, { key: "transform", value: function transform(m) { // Perform the matrix multiplication var x = m.a * this.x + m.c * this.y + m.e; var y = m.b * this.x + m.d * this.y + m.f; // Return the required point return new Point(x, y); } }]); return Point; }(); registerMethods({ Element: { // Get point point: function point(x, y) { return new Point$1(x, y).transform(this.screenCTM().inverse()); } } }); var pathHandlers = { M: function M(c, p, p0) { p.x = p0.x = c[0]; p.y = p0.y = c[1]; return ['M', p.x, p.y]; }, L: function L(c, p) { p.x = c[0]; p.y = c[1]; return ['L', c[0], c[1]]; }, H: function H(c, p) { p.x = c[0]; return ['H', c[0]]; }, V: function V(c, p) { p.y = c[0]; return ['V', c[0]]; }, C: function C(c, p) { p.x = c[4]; p.y = c[5]; return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]; }, S: function S(c, p) { p.x = c[2]; p.y = c[3]; return ['S', c[0], c[1], c[2], c[3]]; }, Q: function Q(c, p) { p.x = c[2]; p.y = c[3]; return ['Q', c[0], c[1], c[2], c[3]]; }, T: function T(c, p) { p.x = c[0]; p.y = c[1]; return ['T', c[0], c[1]]; }, Z: function Z(c, p, p0) { p.x = p0.x; p.y = p0.y; return ['Z']; }, A: function A(c, p) { p.x = c[5]; p.y = c[6]; return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]; } }; var mlhvqtcsaz = 'mlhvqtcsaz'.split(''); for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { pathHandlers[mlhvqtcsaz[i]] = function (i) { return function (c, p, p0) { if (i === 'H') c[0] = c[0] + p.x;else if (i === 'V') c[0] = c[0] + p.y;else if (i === 'A') { c[5] = c[5] + p.x; c[6] = c[6] + p.y; } else { for (var j = 0, jl = c.length; j < jl; ++j) { c[j] = c[j] + (j % 2 ? p.y : p.x); } } return pathHandlers[i](c, p, p0); }; }(mlhvqtcsaz[i].toUpperCase()); } var PathArray = /*#__PURE__*/ function (_SVGArray) { _inherits(PathArray, _SVGArray); function PathArray(array) { var fallback = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [['M', 0, 0]]; _classCallCheck(this, PathArray); return _possibleConstructorReturn(this, _getPrototypeOf(PathArray).call(this, array, fallback)); } // Convert array to string _createClass(PathArray, [{ key: "toString", value: function toString() { return arrayToString(this); } }, { key: "toArray", value: function toArray() { return this.reduce(function (prev, curr) { return [].concat.call(prev, curr); }, []); } // Move path string }, { key: "move", value: function move(x, y) { // get bounding box of current situation var box = this.bbox(); // get relative offset x -= box.x; y -= box.y; if (!isNaN(x) && !isNaN(y)) { // move every point for (var l, i = this.length - 1; i >= 0; i--) { l = this[i][0]; if (l === 'M' || l === 'L' || l === 'T') { this[i][1] += x; this[i][2] += y; } else if (l === 'H') { this[i][1] += x; } else if (l === 'V') { this[i][1] += y; } else if (l === 'C' || l === 'S' || l === 'Q') { this[i][1] += x; this[i][2] += y; this[i][3] += x; this[i][4] += y; if (l === 'C') { this[i][5] += x; this[i][6] += y; } } else if (l === 'A') { this[i][6] += x; this[i][7] += y; } } } return this; } // Resize path string }, { key: "size", value: function size(width, height) { // get bounding box of current situation var box = this.bbox(); var i, l; // recalculate position of all points according to new size for (i = this.length - 1; i >= 0; i--) { l = this[i][0]; if (l === 'M' || l === 'L' || l === 'T') { this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; this[i][2] = (this[i][2] - box.y) * height / box.height + box.y; } else if (l === 'H') { this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; } else if (l === 'V') { this[i][1] = (this[i][1] - box.y) * height / box.height + box.y; } else if (l === 'C' || l === 'S' || l === 'Q') { this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; this[i][2] = (this[i][2] - box.y) * height / box.height + box.y; this[i][3] = (this[i][3] - box.x) * width / box.width + box.x; this[i][4] = (this[i][4] - box.y) * height / box.height + box.y; if (l === 'C') { this[i][5] = (this[i][5] - box.x) * width / box.width + box.x; this[i][6] = (this[i][6] - box.y) * height / box.height + box.y; } } else if (l === 'A') { // resize radii this[i][1] = this[i][1] * width / box.width; this[i][2] = this[i][2] * height / box.height; // move position values this[i][6] = (this[i][6] - box.x) * width / box.width + box.x; this[i][7] = (this[i][7] - box.y) * height / box.height + box.y; } } return this; } // Test if the passed path array use the same path data commands as this path array }, { key: "equalCommands", value: function equalCommands(pathArray) { var i, il, equalCommands; pathArray = new PathArray(pathArray); equalCommands = this.length === pathArray.value.length; for (i = 0, il = this.length; equalCommands && i < il; i++) { equalCommands = this[i][0] === pathArray.value[i][0]; } return equalCommands; } // Make path array morphable }, { key: "morph", value: function morph(pathArray) { pathArray = new PathArray(pathArray); if (this.equalCommands(pathArray)) { this.destination = pathArray; } else { this.destination = null; } return this; } // Get morphed path array at given position }, { key: "at", value: function at(pos) { // make sure a destination is defined if (!this.destination) return this; var sourceArray = this; var destinationArray = this.destination.value; var array = []; var pathArray = new PathArray(); var i, il, j, jl; // Animate has specified in the SVG spec // See: https://www.w3.org/TR/SVG11/paths.html#PathElement for (i = 0, il = sourceArray.length; i < il; i++) { array[i] = [sourceArray[i][0]]; for (j = 1, jl = sourceArray[i].length; j < jl; j++) { array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos; } // For the two flags of the elliptical arc command, the SVG spec say: // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true // Elliptical arc command as an array followed by corresponding indexes: // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] // 0 1 2 3 4 5 6 7 if (array[i][0] === 'A') { array[i][4] = +(array[i][4] !== 0); array[i][5] = +(array[i][5] !== 0); } } // Directly modify the value of a path array, this is done this way for performance pathArray.value = array; return pathArray; } // Absolutize and parse path to array }, { key: "parse", value: function parse(array) { // if it's already a patharray, no need to parse it if (array instanceof PathArray) return array.valueOf(); // prepare for parsing var s; var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }; if (typeof array === 'string') { array = array.replace(numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 .replace(pathLetters, ' $& ') // put some room between letters and numbers .replace(hyphen, '$1 -') // add space before hyphen .trim() // trim .split(delimiter); // split into array } else { array = array.reduce(function (prev, curr) { return [].concat.call(prev, curr); }, []); } // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] var result = []; var p = new Point$1(); var p0 = new Point$1(); var index = 0; var len = array.length; do { // Test if we have a path letter if (isPathLetter.test(array[index])) { s = array[index]; ++index; // If last letter was a move command and we got no new, it defaults to [L]ine } else if (s === 'M') { s = 'L'; } else if (s === 'm') { s = 'l'; } result.push(pathHandlers[s].call(null, array.slice(index, index = index + paramCnt[s.toUpperCase()]).map(parseFloat), p, p0)); } while (len > index); return result; } // Get bounding box of path }, { key: "bbox", value: function bbox() { parser().path.setAttribute('d', this.toString()); return parser.nodes.path.getBBox(); } }]); return PathArray; }(SVGArray); var Path = /*#__PURE__*/ function (_Base) { _inherits(Path, _Base); // Initialize node function Path(node) { _classCallCheck(this, Path); return _possibleConstructorReturn(this, _getPrototypeOf(Path).call(this, nodeOrNew$1('path', node), Path)); } // Get array _createClass(Path, [{ key: "array", value: function array() { return this._array || (this._array = new PathArray(this.attr('d'))); } // Plot new path }, { key: "plot", value: function plot(d) { return d == null ? this.array() : this.clear().attr('d', typeof d === 'string' ? d : this._array = new PathArray(d)); } // Clear array cache }, { key: "clear", value: function clear() { delete this._array; return this; } // Move by left top corner }, { key: "move", value: function move(x, y) { return this.attr('d', this.array().move(x, y)); } // Move by left top corner over x-axis }, { key: "x", value: function x(_x) { return _x == null ? this.bbox().x : this.move(_x, this.bbox().y); } // Move by left top corner over y-axis }, { key: "y", value: function y(_y) { return _y == null ? this.bbox().y : this.move(this.bbox().x, _y); } // Set element size to given width and height }, { key: "size", value: function size(width, height) { var p = proportionalSize$1(this, width, height); return this.attr('d', this.array().size(p.width, p.height)); } // Set width of element }, { key: "width", value: function width(_width) { return _width == null ? this.bbox().width : this.size(_width, this.bbox().height); } // Set height of element }, { key: "height", value: function height(_height) { return _height == null ? this.bbox().height : this.size(this.bbox().width, _height); } }, { key: "targets", value: function targets() { return baseFind('svg textpath [href*="' + this.id() + '"]'); } }]); return Path; }(Base$1); // Define morphable array Path.prototype.MorphArray = PathArray; // Add parent method registerMethods({ Container: { // Create a wrapped path element path: function path(d) { // make sure plot is called as a setter return this.put(new Path()).plot(d || new PathArray()); } } }); register(Path); var MorphArray = PointArray$1; // Move by left top corner over x-axis function x$2(x) { return x == null ? this.bbox().x : this.move(x, this.bbox().y); } // Move by left top corner over y-axis function y$2(y) { return y == null ? this.bbox().y : this.move(this.bbox().x, y); } // Set width of element function width$2(width) { var b = this.bbox(); return width == null ? b.width : this.size(width, b.height); } // Set height of element function height$2(height) { var b = this.bbox(); return height == null ? b.height : this.size(b.width, height); } var pointed = /*#__PURE__*/Object.freeze({ MorphArray: MorphArray, x: x$2, y: y$2, width: width$2, height: height$2 }); // Add polygon-specific functions // Get array function array() { return this._array || (this._array = new PointArray(this.attr('points'))); } // Plot new path function plot(p) { return p == null ? this.array() : this.clear().attr('points', typeof p === 'string' ? p : this._array = new PointArray(p)); } // Clear array cache function clear() { delete this._array; return this; } // Move by left top corner function move$1(x, y) { return this.attr('points', this.array().move(x, y)); } // Set element size to given width and height function size$2(width, height) { var p = proportionalSize(this, width, height); return this.attr('points', this.array().size(p.width, p.height)); } var poly = /*#__PURE__*/Object.freeze({ array: array, plot: plot, clear: clear, move: move$1, size: size$2 }); var Polygon = /*#__PURE__*/ function (_Base) { _inherits(Polygon, _Base); // Initialize node function Polygon(node) { _classCallCheck(this, Polygon); return _possibleConstructorReturn(this, _getPrototypeOf(Polygon).call(this, nodeOrNew$1('polygon', node), Polygon)); } return Polygon; }(Base$1); registerMethods({ Parent: { // Create a wrapped polygon element polygon: function polygon(p) { // make sure plot is called as a setter return this.put(new Polygon()).plot(p || new PointArray$1()); } } }); extend$1(Polygon, pointed); extend$1(Polygon, poly); register(Polygon); var Polyline = /*#__PURE__*/ function (_Base) { _inherits(Polyline, _Base); // Initialize node function Polyline(node) { _classCallCheck(this, Polyline); return _possibleConstructorReturn(this, _getPrototypeOf(Polyline).call(this, nodeOrNew$1('polyline', node), Polyline)); } return Polyline; }(Base$1); registerMethods({ Parent: { // Create a wrapped polygon element polyline: function polyline(p) { // make sure plot is called as a setter return this.put(new Polyline()).plot(p || new PointArray$1()); } } }); extend$1(Polyline, pointed); extend$1(Polyline, poly); register(Polyline); var Rect = /*#__PURE__*/ function (_Base) { _inherits(Rect, _Base); // Initialize node function Rect(node) { _classCallCheck(this, Rect); return _possibleConstructorReturn(this, _getPrototypeOf(Rect).call(this, nodeOrNew$1('rect', node), Rect)); } return Rect; }(Base$1); registerMethods({ Container: { // Create a rect element rect: function rect(width, height) { return this.put(new Rect()).size(width, height); } } }); register(Rect); var _Symbol = /*#__PURE__*/ function (_Base) { _inherits(_Symbol, _Base); // Initialize node function _Symbol(node) { _classCallCheck(this, _Symbol); return _possibleConstructorReturn(this, _getPrototypeOf(_Symbol).call(this, nodeOrNew$1('symbol', node), _Symbol)); } return _Symbol; }(Base$1); registerMethods({ Container: { symbol: function symbol() { return this.put(new _Symbol()); } } }); register(_Symbol); // Create plain text node function plain(text) { // clear if build mode is disabled if (this._build === false) { this.clear(); } // create text node this.node.appendChild(document.createTextNode(text)); return this; } // FIXME: Does this also work for textpath? // Get length of text element function length() { return this.node.getComputedTextLength(); } var textable = /*#__PURE__*/Object.freeze({ plain: plain, length: length }); var Text$1 = /*#__PURE__*/ function (_Base) { _inherits(Text, _Base); // Initialize node function Text(node) { var _this; _classCallCheck(this, Text); _this = _possibleConstructorReturn(this, _getPrototypeOf(Text).call(this, nodeOrNew$1('text', node), Text)); _this.dom.leading = new SVGNumber$1(1.3); // store leading value for rebuilding _this._rebuild = true; // enable automatic updating of dy values _this._build = false; // disable build mode for adding multiple lines // set default font _this.attr('font-family', attrs['font-family']); return _this; } // Move over x-axis _createClass(Text, [{ key: "x", value: function x(_x) { // act as getter if (_x == null) { return this.attr('x'); } return this.attr('x', _x); } // Move over y-axis }, { key: "y", value: function y(_y) { var oy = this.attr('y'); var o = typeof oy === 'number' ? oy - this.bbox().y : 0; // act as getter if (_y == null) { return typeof oy === 'number' ? oy - o : oy; } return this.attr('y', typeof _y === 'number' ? _y + o : _y); } // Move center over x-axis }, { key: "cx", value: function cx(x) { return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2); } // Move center over y-axis }, { key: "cy", value: function cy(y) { return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2); } // Set the text content }, { key: "text", value: function text(_text) { // act as getter if (_text === undefined) { var children = this.node.childNodes; var firstLine = 0; _text = ''; for (var i = 0, len = children.length; i < len; ++i) { // skip textPaths - they are no lines if (children[i].nodeName === 'textPath') { if (i === 0) firstLine = 1; continue; } // add newline if its not the first child and newLined is set to true if (i !== firstLine && children[i].nodeType !== 3 && adopt(children[i]).dom.newLined === true) { _text += '\n'; } // add content of this node _text += children[i].textContent; } return _text; } // remove existing content this.clear().build(true); if (typeof _text === 'function') { // call block _text.call(this, this); } else { // store text and make sure text is not blank _text = _text.split('\n'); // build new lines for (var j = 0, jl = _text.length; j < jl; j++) { this.tspan(_text[j]).newLine(); } } // disable build mode and rebuild lines return this.build(false).rebuild(); } // Set / get leading }, { key: "leading", value: function leading(value) { // act as getter if (value == null) { return this.dom.leading; } // act as setter this.dom.leading = new SVGNumber$1(value); return this.rebuild(); } // Rebuild appearance type }, { key: "rebuild", value: function rebuild(_rebuild) { // store new rebuild flag if given if (typeof _rebuild === 'boolean') { this._rebuild = _rebuild; } // define position of all lines if (this._rebuild) { var self = this; var blankLineOffset = 0; var dy = this.dom.leading * new SVGNumber$1(this.attr('font-size')); this.each(function () { if (this.dom.newLined) { this.attr('x', self.attr('x')); if (this.text() === '\n') { blankLineOffset += dy; } else { this.attr('dy', dy + blankLineOffset); blankLineOffset = 0; } } }); this.fire('rebuild'); } return this; } // Enable / disable build mode }, { key: "build", value: function build(_build) { this._build = !!_build; return this; } // overwrite method from parent to set data properly }, { key: "setData", value: function setData(o) { this.dom = o; this.dom.leading = new SVGNumber$1(o.leading || 1.3); return this; } }]); return Text; }(Base$1); extend$1(Text$1, textable); registerMethods({ Container: { // Create text element text: function text(_text2) { return this.put(new Text$1()).text(_text2); }, // Create plain text element plain: function plain$$1(text) { return this.put(new Text$1()).plain(text); } } }); register(Text$1); var TextPath = /*#__PURE__*/ function (_Text) { _inherits(TextPath, _Text); // Initialize node function TextPath(node) { _classCallCheck(this, TextPath); return _possibleConstructorReturn(this, _getPrototypeOf(TextPath).call(this, nodeOrNew$1('textPath', node))); } // return the array of the path track element _createClass(TextPath, [{ key: "array", value: function array() { var track = this.track(); return track ? track.array() : null; } // Plot path if any }, { key: "plot", value: function plot(d) { var track = this.track(); var pathArray = null; if (track) { pathArray = track.plot(d); } return d == null ? pathArray : this; } // Get the path element }, { key: "track", value: function track() { return this.reference('href'); } }]); return TextPath; }(Text$1); registerMethods({ Container: { textPath: function textPath(text, path) { return this.defs().path(path).text(text).addTo(this); } }, Text: { // Create path for text to run on path: function path(track) { var path = new TextPath(); // if d is a path, reuse it if (!(track instanceof Path)) { // create path element track = this.doc().defs().path(track); } // link textPath to path and add content path.attr('href', '#' + track, xlink); // add textPath element as child node and return textPath return this.put(path); }, // FIXME: make this plural? // Get the textPath children textPath: function textPath() { return this.select('textPath'); } }, Path: { // creates a textPath from this path text: function text(_text) { if (_text instanceof Text$1) { var txt = _text.text(); return _text.clear().path(this).text(txt); } return this.parent().put(new Text$1()).path(this).text(_text); } // FIXME: Maybe add `targets` to get all textPaths associated with this path } }); TextPath.prototype.MorphArray = PathArray; register(TextPath); var Tspan = /*#__PURE__*/ function (_Base) { _inherits(Tspan, _Base); // Initialize node function Tspan(node) { _classCallCheck(this, Tspan); return _possibleConstructorReturn(this, _getPrototypeOf(Tspan).call(this, nodeOrNew$1('tspan', node), Tspan)); } // Set text content _createClass(Tspan, [{ key: "text", value: function text(_text) { if (_text == null) return this.node.textContent + (this.dom.newLined ? '\n' : ''); typeof _text === 'function' ? _text.call(this, this) : this.plain(_text); return this; } // Shortcut dx }, { key: "dx", value: function dx(_dx) { return this.attr('dx', _dx); } // Shortcut dy }, { key: "dy", value: function dy(_dy) { return this.attr('dy', _dy); } // Create new line }, { key: "newLine", value: function newLine() { // fetch text parent var t = this.parent(Text); // mark new line this.dom.newLined = true; // apply new position return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()); } }]); return Tspan; }(Base$1); extend$1(Tspan, textable); registerMethods({ Tspan: { tspan: function tspan(text) { var tspan = new Tspan(); // clear if build mode is disabled if (!this._build) { this.clear(); } // add new tspan this.node.appendChild(tspan.node); return tspan.text(text); } } }); register(Tspan); var Use = /*#__PURE__*/ function (_Base) { _inherits(Use, _Base); function Use(node) { _classCallCheck(this, Use); return _possibleConstructorReturn(this, _getPrototypeOf(Use).call(this, nodeOrNew('use', node), Use)); } // Use element as a reference _createClass(Use, [{ key: "element", value: function element(_element, file) { // Set lined element return this.attr('href', (file || '') + '#' + _element, xlink); } }]); return Use; }(Base$1); registerMethods({ Container: { // Create a use element use: function use(element, file) { return this.put(new Use()).element(element, file); } } }); register(Use); var Matrix$1 = /*#__PURE__*/ function () { function Matrix() { _classCallCheck(this, Matrix); this.init.apply(this, arguments); } // Initialize _createClass(Matrix, [{ key: "init", value: function init(source) { var base = arrayToMatrix([1, 0, 0, 1, 0, 0]); // ensure source as object source = source instanceof Base$1 && source.is('Element') ? source.matrixify() : typeof source === 'string' ? arrayToMatrix(source.split(delimiter).map(parseFloat)) : Array.isArray(source) ? arrayToMatrix(source) : _typeof(source) === 'object' && isMatrixLike(source) ? source : _typeof(source) === 'object' ? new Matrix().transform(source) : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) : base; // Merge the source matrix with the base matrix this.a = source.a != null ? source.a : base.a; this.b = source.b != null ? source.b : base.b; this.c = source.c != null ? source.c : base.c; this.d = source.d != null ? source.d : base.d; this.e = source.e != null ? source.e : base.e; this.f = source.f != null ? source.f : base.f; } // Clones this matrix }, { key: "clone", value: function clone() { return new Matrix(this); } // Transform a matrix into another matrix by manipulating the space }, { key: "transform", value: function transform(o) { // Check if o is a matrix and then left multiply it directly if (isMatrixLike(o)) { var matrix = new Matrix(o); return matrix.multiplyO(this); } // Get the proposed transformations and the current transformations var t = Matrix.formatTransforms(o); var current = this; var _transform = new Point$1(t.ox, t.oy).transform(current), ox = _transform.x, oy = _transform.y; // Construct the resulting matrix var transformer = new Matrix().translateO(t.rx, t.ry).lmultiplyO(current).translateO(-ox, -oy).scaleO(t.scaleX, t.scaleY).skewO(t.skewX, t.skewY).shearO(t.shear).rotateO(t.theta).translateO(ox, oy); // If we want the origin at a particular place, we force it there if (isFinite(t.px) || isFinite(t.py)) { var origin = new Point$1(ox, oy).transform(transformer); // TODO: Replace t.px with isFinite(t.px) var dx = t.px ? t.px - origin.x : 0; var dy = t.py ? t.py - origin.y : 0; transformer.translateO(dx, dy); } // Translate now after positioning transformer.translateO(t.tx, t.ty); return transformer; } // Applies a matrix defined by its affine parameters }, { key: "compose", value: function compose(o) { if (o.origin) { o.originX = o.origin[0]; o.originY = o.origin[1]; } // Get the parameters var ox = o.originX || 0; var oy = o.originY || 0; var sx = o.scaleX || 1; var sy = o.scaleY || 1; var lam = o.shear || 0; var theta = o.rotate || 0; var tx = o.translateX || 0; var ty = o.translateY || 0; // Apply the standard matrix var result = new Matrix().translateO(-ox, -oy).scaleO(sx, sy).shearO(lam).rotateO(theta).translateO(tx, ty).lmultiplyO(this).translateO(ox, oy); return result; } // Decomposes this matrix into its affine parameters }, { key: "decompose", value: function decompose() { var cx = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; var cy = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; // Get the parameters from the matrix var a = this.a; var b = this.b; var c = this.c; var d = this.d; var e = this.e; var f = this.f; // Figure out if the winding direction is clockwise or counterclockwise var determinant = a * d - b * c; var ccw = determinant > 0 ? 1 : -1; // Since we only shear in x, we can use the x basis to get the x scale // and the rotation of the resulting matrix var sx = ccw * Math.sqrt(a * a + b * b); var thetaRad = Math.atan2(ccw * b, ccw * a); var theta = 180 / Math.PI * thetaRad; var ct = Math.cos(thetaRad); var st = Math.sin(thetaRad); // We can then solve the y basis vector simultaneously to get the other // two affine parameters directly from these parameters var lam = (a * c + b * d) / determinant; var sy = c * sx / (lam * a - b) || d * sx / (lam * b + a); // Use the translations var tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy); var ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy); // Construct the decomposition and return it return { // Return the affine parameters scaleX: sx, scaleY: sy, shear: lam, rotate: theta, translateX: tx, translateY: ty, originX: cx, originY: cy, // Return the matrix parameters a: this.a, b: this.b, c: this.c, d: this.d, e: this.e, f: this.f }; } // Left multiplies by the given matrix }, { key: "multiply", value: function multiply(matrix) { return this.clone().multiplyO(matrix); } }, { key: "multiplyO", value: function multiplyO(matrix) { // Get the matrices var l = this; var r = matrix instanceof Matrix ? matrix : new Matrix(matrix); return Matrix.matrixMultiply(l, r, this); } }, { key: "lmultiply", value: function lmultiply(matrix) { return this.clone().lmultiplyO(matrix); } }, { key: "lmultiplyO", value: function lmultiplyO(matrix) { var r = this; var l = matrix instanceof Matrix ? matrix : new Matrix(matrix); return Matrix.matrixMultiply(l, r, this); } // Inverses matrix }, { key: "inverseO", value: function inverseO() { // Get the current parameters out of the matrix var a = this.a; var b = this.b; var c = this.c; var d = this.d; var e = this.e; var f = this.f; // Invert the 2x2 matrix in the top left var det = a * d - b * c; if (!det) throw new Error('Cannot invert ' + this); // Calculate the top 2x2 matrix var na = d / det; var nb = -b / det; var nc = -c / det; var nd = a / det; // Apply the inverted matrix to the top right var ne = -(na * e + nc * f); var nf = -(nb * e + nd * f); // Construct the inverted matrix this.a = na; this.b = nb; this.c = nc; this.d = nd; this.e = ne; this.f = nf; return this; } }, { key: "inverse", value: function inverse() { return this.clone().inverseO(); } // Translate matrix }, { key: "translate", value: function translate(x, y) { return this.clone().translateO(x, y); } }, { key: "translateO", value: function translateO(x, y) { this.e += x || 0; this.f += y || 0; return this; } // Scale matrix }, { key: "scale", value: function scale(x, y, cx, cy) { var _this$clone; return (_this$clone = this.clone()).scaleO.apply(_this$clone, arguments); } }, { key: "scaleO", value: function scaleO(x) { var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x; var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0; // Support uniform scaling if (arguments.length === 3) { cy = cx; cx = y; y = x; } var a = this.a, b = this.b, c = this.c, d = this.d, e = this.e, f = this.f; this.a = a * x; this.b = b * y; this.c = c * x; this.d = d * y; this.e = e * x - cx * x + cx; this.f = f * y - cy * y + cy; return this; } // Rotate matrix }, { key: "rotate", value: function rotate(r, cx, cy) { return this.clone().rotateO(r, cx, cy); } }, { key: "rotateO", value: function rotateO(r) { var cx = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; // Convert degrees to radians r = radians(r); var cos = Math.cos(r); var sin = Math.sin(r); var a = this.a, b = this.b, c = this.c, d = this.d, e = this.e, f = this.f; this.a = a * cos - b * sin; this.b = b * cos + a * sin; this.c = c * cos - d * sin; this.d = d * cos + c * sin; this.e = e * cos - f * sin + cy * sin - cx * cos + cx; this.f = f * cos + e * sin - cx * sin - cy * cos + cy; return this; } // Flip matrix on x or y, at a given offset }, { key: "flip", value: function flip(axis, around) { return this.clone().flipO(axis, around); } }, { key: "flipO", value: function flipO(axis, around) { return axis === 'x' ? this.scaleO(-1, 1, around, 0) : axis === 'y' ? this.scaleO(1, -1, 0, around) : this.scaleO(-1, -1, axis, around || axis); // Define an x, y flip point } // Shear matrix }, { key: "shear", value: function shear(a, cx, cy) { return this.clone().shearO(a, cx, cy); } }, { key: "shearO", value: function shearO(lx) { var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; var a = this.a, b = this.b, c = this.c, d = this.d, e = this.e, f = this.f; this.a = a + b * lx; this.c = c + d * lx; this.e = e + f * lx - cy * lx; return this; } // Skew Matrix }, { key: "skew", value: function skew(x, y, cx, cy) { var _this$clone2; return (_this$clone2 = this.clone()).skewO.apply(_this$clone2, arguments); } }, { key: "skewO", value: function skewO(x) { var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x; var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0; // support uniformal skew if (arguments.length === 3) { cy = cx; cx = y; y = x; } // Convert degrees to radians x = radians(x); y = radians(y); var lx = Math.tan(x); var ly = Math.tan(y); var a = this.a, b = this.b, c = this.c, d = this.d, e = this.e, f = this.f; this.a = a + b * lx; this.b = b + a * ly; this.c = c + d * lx; this.d = d + c * ly; this.e = e + f * lx - cy * lx; this.f = f + e * ly - cx * ly; return this; } // SkewX }, { key: "skewX", value: function skewX(x, cx, cy) { return this.skew(x, 0, cx, cy); } }, { key: "skewXO", value: function skewXO(x, cx, cy) { return this.skewO(x, 0, cx, cy); } // SkewY }, { key: "skewY", value: function skewY(y, cx, cy) { return this.skew(0, y, cx, cy); } }, { key: "skewYO", value: function skewYO(y, cx, cy) { return this.skewO(0, y, cx, cy); } // Transform around a center point }, { key: "aroundO", value: function aroundO(cx, cy, matrix) { var dx = cx || 0; var dy = cy || 0; return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy); } }, { key: "around", value: function around(cx, cy, matrix) { return this.clone().aroundO(cx, cy, matrix); } // Convert to native SVGMatrix }, { key: "native", value: function native() { // create new matrix var matrix = parser().node.createSVGMatrix(); // update with current values for (var i = abcdef.length - 1; i >= 0; i--) { matrix[abcdef[i]] = this[abcdef[i]]; } return matrix; } // Check if two matrices are equal }, { key: "equals", value: function equals(other) { var comp = new Matrix(other); return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f); } // Convert matrix to string }, { key: "toString", value: function toString() { return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'; } }, { key: "toArray", value: function toArray() { return [this.a, this.b, this.c, this.d, this.e, this.f]; } }, { key: "valueOf", value: function valueOf() { return { a: this.a, b: this.b, c: this.c, d: this.d, e: this.e, f: this.f }; } // TODO: Refactor this to a static function of matrix.js }], [{ key: "formatTransforms", value: function formatTransforms(o) { // Get all of the parameters required to form the matrix var flipBoth = o.flip === 'both' || o.flip === true; var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1; var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1; var skewX = o.skew && o.skew.length ? o.skew[0] : isFinite(o.skew) ? o.skew : isFinite(o.skewX) ? o.skewX : 0; var skewY = o.skew && o.skew.length ? o.skew[1] : isFinite(o.skew) ? o.skew : isFinite(o.skewY) ? o.skewY : 0; var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX : isFinite(o.scale) ? o.scale * flipX : isFinite(o.scaleX) ? o.scaleX * flipX : flipX; var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY : isFinite(o.scale) ? o.scale * flipY : isFinite(o.scaleY) ? o.scaleY * flipY : flipY; var shear = o.shear || 0; var theta = o.rotate || o.theta || 0; var origin = new Point$1(o.origin || o.around || o.ox || o.originX, o.oy || o.originY); var ox = origin.x; var oy = origin.y; var position = new Point$1(o.position || o.px || o.positionX, o.py || o.positionY); var px = position.x; var py = position.y; var translate = new Point$1(o.translate || o.tx || o.translateX, o.ty || o.translateY); var tx = translate.x; var ty = translate.y; var relative = new Point$1(o.relative || o.rx || o.relativeX, o.ry || o.relativeY); var rx = relative.x; var ry = relative.y; // Populate all of the values return { scaleX: scaleX, scaleY: scaleY, skewX: skewX, skewY: skewY, shear: shear, theta: theta, rx: rx, ry: ry, tx: tx, ty: ty, ox: ox, oy: oy, px: px, py: py }; } // left matrix, right matrix, target matrix which is overwritten }, { key: "matrixMultiply", value: function matrixMultiply(l, r, o) { // Work out the product directly var a = l.a * r.a + l.c * r.b; var b = l.b * r.a + l.d * r.b; var c = l.a * r.c + l.c * r.d; var d = l.b * r.c + l.d * r.d; var e = l.e + l.a * r.e + l.c * r.f; var f = l.f + l.b * r.e + l.d * r.f; // make sure to use local variables because l/r and o could be the same o.a = a; o.b = b; o.c = c; o.d = d; o.e = e; o.f = f; return o; } }]); return Matrix; }(); registerMethods({ Element: { // Get current matrix ctm: function ctm() { return new Matrix$1(this.node.getCTM()); }, // Get current screen matrix screenCTM: function screenCTM() { /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 This is needed because FF does not return the transformation matrix for the inner coordinate system when getScreenCTM() is called on nested svgs. However all other Browsers do that */ if (this instanceof Doc && !this.isRoot()) { var rect = this.rect(1, 1); var m = rect.node.getScreenCTM(); rect.remove(); return new Matrix$1(m); } return new Matrix$1(this.node.getScreenCTM()); } } }); var Box$1 = /*#__PURE__*/ function () { function Box() { _classCallCheck(this, Box); this.init.apply(this, arguments); } _createClass(Box, [{ key: "init", value: function init(source) { var base = [0, 0, 0, 0]; source = typeof source === 'string' ? source.split(delimiter).map(parseFloat) : Array.isArray(source) ? source : _typeof(source) === 'object' ? [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : arguments.length === 4 ? [].slice.call(arguments) : base; this.x = source[0]; this.y = source[1]; this.width = source[2]; this.height = source[3]; // add center, right, bottom... fullBox(this); } // Merge rect box with another, return a new instance }, { key: "merge", value: function merge(box) { var x = Math.min(this.x, box.x); var y = Math.min(this.y, box.y); var width = Math.max(this.x + this.width, box.x + box.width) - x; var height = Math.max(this.y + this.height, box.y + box.height) - y; return new Box(x, y, width, height); } }, { key: "transform", value: function transform(m) { var xMin = Infinity; var xMax = -Infinity; var yMin = Infinity; var yMax = -Infinity; var pts = [new Point$1(this.x, this.y), new Point$1(this.x2, this.y), new Point$1(this.x, this.y2), new Point$1(this.x2, this.y2)]; pts.forEach(function (p) { p = p.transform(m); xMin = Math.min(xMin, p.x); xMax = Math.max(xMax, p.x); yMin = Math.min(yMin, p.y); yMax = Math.max(yMax, p.y); }); return new Box(xMin, yMin, xMax - xMin, yMax - yMin); } }, { key: "addOffset", value: function addOffset() { // offset by window scroll position, because getBoundingClientRect changes when window is scrolled this.x += window.pageXOffset; this.y += window.pageYOffset; return this; } }, { key: "toString", value: function toString() { return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height; } }, { key: "toArray", value: function toArray() { return [this.x, this.y, this.width, this.height]; } }]); return Box; }(); function getBox(cb) { var box; try { box = cb(this.node); if (isNulledBox(box) && !domContains(this.node)) { throw new Error('Element not in the dom'); } } catch (e) { try { var clone = this.clone(parser().svg).show(); box = cb(clone.node); clone.remove(); } catch (e) { throw e; console.warn('Getting a bounding box of this element is not possible'); } } return box; } registerMethods({ Element: { // Get bounding box bbox: function bbox() { return new Box$1(getBox.call(this, function (node) { return node.getBBox(); })); }, rbox: function rbox(el) { var box = new Box$1(getBox.call(this, function (node) { return node.getBoundingClientRect(); })); if (el) return box.transform(el.screenCTM().inverse()); return box.addOffset(); } }, viewbox: function viewbox(x, y, width, height) { // act as getter if (x == null) return new Box$1(this.attr('viewBox')); // act as setter return this.attr('viewBox', new Box$1(x, y, width, height)); } }); /*** Base Class ========== The base stepper class that will be ***/ function makeSetterGetter(k, f) { return function (v) { if (v == null) return this[v]; this[k] = v; if (f) f.call(this); return this; }; } var easing = { '-': function _(pos) { return pos; }, '<>': function _(pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5; }, '>': function _(pos) { return Math.sin(pos * Math.PI / 2); }, '<': function _(pos) { return -Math.cos(pos * Math.PI / 2) + 1; }, bezier: function bezier(t0, x0, t1, x1) { return function (t) {// TODO: FINISH }; } }; var Stepper = /*#__PURE__*/ function () { function Stepper() { _classCallCheck(this, Stepper); } _createClass(Stepper, [{ key: "done", value: function done() { return false; } }]); return Stepper; }(); /*** Easing Functions ================ ***/ var Ease = /*#__PURE__*/ function (_Stepper) { _inherits(Ease, _Stepper); function Ease(fn) { var _this; _classCallCheck(this, Ease); _this = _possibleConstructorReturn(this, _getPrototypeOf(Ease).call(this)); _this.ease = easing[fn || timeline.ease] || fn; return _this; } _createClass(Ease, [{ key: "step", value: function step(from, to, pos) { if (typeof from !== 'number') { return pos < 1 ? from : to; } return from + (to - from) * this.ease(pos); } }]); return Ease; }(Stepper); /*** Controller Types ================ ***/ var Controller = /*#__PURE__*/ function (_Stepper2) { _inherits(Controller, _Stepper2); function Controller(fn) { var _this2; _classCallCheck(this, Controller); _this2 = _possibleConstructorReturn(this, _getPrototypeOf(Controller).call(this)); _this2.stepper = fn; return _this2; } _createClass(Controller, [{ key: "step", value: function step(current, target, dt, c) { return this.stepper(current, target, dt, c); } }, { key: "done", value: function done(c) { return c.done; } }]); return Controller; }(Stepper); function recalculate() { // Apply the default parameters var duration = (this._duration || 500) / 1000; var overshoot = this._overshoot || 0; // Calculate the PID natural response var eps = 1e-10; var pi = Math.PI; var os = Math.log(overshoot / 100 + eps); var zeta = -os / Math.sqrt(pi * pi + os * os); var wn = 3.9 / (zeta * duration); // Calculate the Spring values this.d = 2 * zeta * wn; this.k = wn * wn; } var Spring = /*#__PURE__*/ function (_Controller) { _inherits(Spring, _Controller); function Spring(duration, overshoot) { var _this3; _classCallCheck(this, Spring); _this3 = _possibleConstructorReturn(this, _getPrototypeOf(Spring).call(this)); _this3.duration(duration || 500).overshoot(overshoot || 0); return _this3; } _createClass(Spring, [{ key: "step", value: function step(current, target, dt, c) { if (typeof current === 'string') return current; c.done = dt === Infinity; if (dt === Infinity) return target; if (dt === 0) return current; if (dt > 100) dt = 16; dt /= 1000; // Get the previous velocity var velocity = c.velocity || 0; // Apply the control to get the new position and store it var acceleration = -this.d * velocity - this.k * (current - target); var newPosition = current + velocity * dt + acceleration * dt * dt / 2; // Store the velocity c.velocity = velocity + acceleration * dt; // Figure out if we have converged, and if so, pass the value c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002; return c.done ? target : newPosition; } }]); return Spring; }(Controller); extend$1(Spring, { duration: makeSetterGetter('_duration', recalculate), overshoot: makeSetterGetter('_overshoot', recalculate) }); var PID = /*#__PURE__*/ function (_Controller2) { _inherits(PID, _Controller2); function PID(p, i, d, windup) { var _this4; _classCallCheck(this, PID); _this4 = _possibleConstructorReturn(this, _getPrototypeOf(PID).call(this)); p = p == null ? 0.1 : p; i = i == null ? 0.01 : i; d = d == null ? 0 : d; windup = windup == null ? 1000 : windup; _this4.p(p).i(i).d(d).windup(windup); return _this4; } _createClass(PID, [{ key: "step", value: function step(current, target, dt, c) { if (typeof current === 'string') return current; c.done = dt === Infinity; if (dt === Infinity) return target; if (dt === 0) return current; var p = target - current; var i = (c.integral || 0) + p * dt; var d = (p - (c.error || 0)) / dt; var windup = this.windup; // antiwindup if (windup !== false) { i = Math.max(-windup, Math.min(i, windup)); } c.error = p; c.integral = i; c.done = Math.abs(p) < 0.001; return c.done ? target : current + (this.P * p + this.I * i + this.D * d); } }]); return PID; }(Controller); extend$1(PID, { windup: makeSetterGetter('windup'), p: makeSetterGetter('P'), i: makeSetterGetter('I'), d: makeSetterGetter('D') }); var Morphable = /*#__PURE__*/ function () { function Morphable(stepper) { _classCallCheck(this, Morphable); // FIXME: the default stepper does not know about easing this._stepper = stepper || new Ease('-'); this._from = null; this._to = null; this._type = null; this._context = null; this._morphObj = null; } _createClass(Morphable, [{ key: "from", value: function from(val) { if (val == null) { return this._from; } this._from = this._set(val); return this; } }, { key: "to", value: function to(val) { if (val == null) { return this._to; } this._to = this._set(val); return this; } }, { key: "type", value: function type(_type) { // getter if (_type == null) { return this._type; } // setter this._type = _type; return this; } }, { key: "_set", value: function _set$$1(value) { if (!this._type) { var type = _typeof(value); if (type === 'number') { this.type(SVGNumber$1); } else if (type === 'string') { if (Color.isColor(value)) { this.type(Color); } else if (regex.delimiter.test(value)) { this.type(regex.pathLetters.test(value) ? PathArray : SVGArray); } else if (regex.numberAndUnit.test(value)) { this.type(SVGNumber$1); } else { this.type(Morphable.NonMorphable); } } else if (MorphableTypes.indexOf(value.constructor) > -1) { this.type(value.constructor); } else if (Array.isArray(value)) { this.type(SVGArray); } else if (type === 'object') { this.type(Morphable.ObjectBag); } else { this.type(Morphable.NonMorphable); } } var result = new this._type(value).toArray(); this._morphObj = this._morphObj || new this._type(); this._context = this._context || Array.apply(null, Array(result.length)).map(Object); return result; } }, { key: "stepper", value: function stepper(_stepper) { if (_stepper == null) return this._stepper; this._stepper = _stepper; return this; } }, { key: "done", value: function done() { var complete = this._context.map(this._stepper.done).reduce(function (last, curr) { return last && curr; }, true); return complete; } }, { key: "at", value: function at(pos) { var _this = this; return this._morphObj.fromArray(this._from.map(function (i, index) { return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context); })); } }]); return Morphable; }(); Morphable.NonMorphable = /*#__PURE__*/ function () { function _class() { _classCallCheck(this, _class); this.init.apply(this, arguments); } _createClass(_class, [{ key: "init", value: function init(val) { val = Array.isArray(val) ? val[0] : val; this.value = val; } }, { key: "valueOf", value: function valueOf() { return this.value; } }, { key: "toArray", value: function toArray() { return [this.value]; } }]); return _class; }(); Morphable.TransformBag = /*#__PURE__*/ function () { function _class2() { _classCallCheck(this, _class2); this.init.apply(this, arguments); } _createClass(_class2, [{ key: "init", value: function init(obj) { if (Array.isArray(obj)) { obj = { scaleX: obj[0], scaleY: obj[1], shear: obj[2], rotate: obj[3], translateX: obj[4], translateY: obj[5], originX: obj[6], originY: obj[7] }; } Object.assign(this, Morphable.TransformBag.defaults, obj); } }, { key: "toArray", value: function toArray() { var v = this; return [v.scaleX, v.scaleY, v.shear, v.rotate, v.translateX, v.translateY, v.originX, v.originY]; } }]); return _class2; }(); Morphable.TransformBag.defaults = { scaleX: 1, scaleY: 1, shear: 0, rotate: 0, translateX: 0, translateY: 0, originX: 0, originY: 0 }; Morphable.ObjectBag = /*#__PURE__*/ function () { function _class3() { _classCallCheck(this, _class3); this.init.apply(this, arguments); } _createClass(_class3, [{ key: "init", value: function init(objOrArr) { this.values = []; if (Array.isArray(objOrArr)) { this.values = objOrArr; return; } var entries = Object.entries(objOrArr || {}).sort(function (a, b) { return a[0] - b[0]; }); this.values = entries.reduce(function (last, curr) { return last.concat(curr); }, []); } }, { key: "valueOf", value: function valueOf() { var obj = {}; var arr = this.values; for (var i = 0, len = arr.length; i < len; i += 2) { obj[arr[i]] = arr[i + 1]; } return obj; } }, { key: "toArray", value: function toArray() { return this.values; } }]); return _class3; }(); var morphableTypes = [SVGNumber$1, Color, Box$1, Matrix$1, SVGArray, PointArray$1, PathArray, Morphable.NonMorphable, Morphable.TransformBag, Morphable.ObjectBag]; extend$1(morphableTypes, { to: function to(val, args) { return new Morphable().type(this.constructor).from(this.valueOf()).to(val, args); }, fromArray: function fromArray(arr) { this.init(arr); return this; } }); var time = window.performance || Date; var makeSchedule = function makeSchedule(runnerInfo) { var start = runnerInfo.start; var duration = runnerInfo.runner.duration(); var end = start + duration; return { start: start, duration: duration, end: end, runner: runnerInfo.runner }; }; var Timeline = /*#__PURE__*/ function () { // Construct a new timeline on the given element function Timeline() { _classCallCheck(this, Timeline); this._timeSource = function () { return time.now(); }; this._dispatcher = document.createElement('div'); // Store the timing variables this._startTime = 0; this._speed = 1.0; // Play control variables control how the animation proceeds this._reverse = false; this._persist = 0; // Keep track of the running animations and their starting parameters this._nextFrame = null; this._paused = false; this._runners = []; this._order = []; this._time = 0; this._lastSourceTime = 0; this._lastStepTime = 0; } _createClass(Timeline, [{ key: "getEventTarget", value: function getEventTarget() { return this._dispatcher; } /** * */ // schedules a runner on the timeline }, { key: "schedule", value: function schedule(runner, delay, when) { if (runner == null) { return this._runners.map(makeSchedule).sort(function (a, b) { return a.start - b.start || a.duration - b.duration; }); } if (!this.active()) { this._step(); if (when == null) { when = 'now'; } } // The start time for the next animation can either be given explicitly, // derived from the current timeline time or it can be relative to the // last start time to chain animations direclty var absoluteStartTime = 0; delay = delay || 0; // Work out when to start the animation if (when == null || when === 'last' || when === 'after') { // Take the last time and increment absoluteStartTime = this._startTime; } else if (when === 'absolute' || when === 'start') { absoluteStartTime = delay; delay = 0; } else if (when === 'now') { absoluteStartTime = this._time; } else if (when === 'relative') { var runnerInfo = this._runners[runner.id]; if (runnerInfo) { absoluteStartTime = runnerInfo.start + delay; delay = 0; } } else { throw new Error('Invalid value for the "when" parameter'); } // Manage runner runner.unschedule(); runner.timeline(this); runner.time(-delay); // Save startTime for next runner this._startTime = absoluteStartTime + runner.duration() + delay; // Save runnerInfo this._runners[runner.id] = { persist: this.persist(), runner: runner, start: absoluteStartTime // Save order and continue }; this._order.push(runner.id); this._continue(); return this; } // Remove the runner from this timeline }, { key: "unschedule", value: function unschedule(runner) { var index = this._order.indexOf(runner.id); if (index < 0) return this; delete this._runners[runner.id]; this._order.splice(index, 1); runner.timeline(null); return this; } }, { key: "play", value: function play() { // Now make sure we are not paused and continue the animation this._paused = false; return this._continue(); } }, { key: "pause", value: function pause() { // Cancel the next animation frame and pause this._nextFrame = null; this._paused = true; return this; } }, { key: "stop", value: function stop() { // Cancel the next animation frame and go to start this.seek(-this._time); return this.pause(); } }, { key: "finish", value: function finish() { this.seek(Infinity); return this.pause(); } }, { key: "speed", value: function speed(_speed) { if (_speed == null) return this._speed; this._speed = _speed; return this; } }, { key: "reverse", value: function reverse(yes) { var currentSpeed = this.speed(); if (yes == null) return this.speed(-currentSpeed); var positive = Math.abs(currentSpeed); return this.speed(yes ? positive : -positive); } }, { key: "seek", value: function seek(dt) { this._time += dt; return this._continue(); } }, { key: "time", value: function time(_time) { if (_time == null) return this._time; this._time = _time; return this; } }, { key: "persist", value: function persist(dtOrForever) { if (dtOrForever == null) return this._persist; this._persist = dtOrForever; return this; } }, { key: "source", value: function source(fn) { if (fn == null) return this._timeSource; this._timeSource = fn; return this; } }, { key: "_step", value: function _step() { // If the timeline is paused, just do nothing if (this._paused) return; // Get the time delta from the last time and update the time // TODO: Deal with window.blur window.focus to pause animations var time = this._timeSource(); var dtSource = time - this._lastSourceTime; var dtTime = this._speed * dtSource + (this._time - this._lastStepTime); this._lastSourceTime = time; // Update the time this._time += dtTime; this._lastStepTime = this._time; // this.fire('time', this._time) // Run all of the runners directly var runnersLeft = false; for (var i = 0, len = this._order.length; i < len; i++) { // Get and run the current runner and ignore it if its inactive var runnerInfo = this._runners[this._order[i]]; var runner = runnerInfo.runner; var dt = dtTime; // Make sure that we give the actual difference // between runner start time and now var dtToStart = this._time - runnerInfo.start; // Dont run runner if not started yet if (dtToStart < 0) { runnersLeft = true; continue; } else if (dtToStart < dt) { // Adjust dt to make sure that animation is on point dt = dtToStart; } if (!runner.active()) continue; // If this runner is still going, signal that we need another animation // frame, otherwise, remove the completed runner var finished = runner.step(dt).done; if (!finished) { runnersLeft = true; // continue } else if (runnerInfo.persist !== true) { // runner is finished. And runner might get removed // TODO: Figure out end time of runner var endTime = runner.duration() - runner.time() + this._time; if (endTime + this._persist < this._time) { // Delete runner and correct index delete this._runners[this._order[i]]; this._order.splice(i--, 1) && --len; runner.timeline(null); } } } // Get the next animation frame to keep the simulation going if (runnersLeft) { this._nextFrame = Animator.frame(this._step.bind(this)); } else { this._nextFrame = null; } return this; } // Checks if we are running and continues the animation }, { key: "_continue", value: function _continue() { if (this._paused) return this; if (!this._nextFrame) { this._nextFrame = Animator.frame(this._step.bind(this)); } return this; } }, { key: "active", value: function active() { return !!this._nextFrame; } }]); return Timeline; }(); registerMethods({ Element: { timeline: function timeline() { this._timeline = this._timeline || new Timeline(); return this._timeline; } } }); // easing = { // '-': function (pos) { return pos }, // '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, // '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, // '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } // } var Runner$1 = /*#__PURE__*/ function () { function Runner(options) { _classCallCheck(this, Runner); // Store a unique id on the runner, so that we can identify it later this.id = Runner.id++; // Ensure a default value options = options == null ? timeline.duration : options; // Ensure that we get a controller options = typeof options === 'function' ? new Controller(options) : options; // Declare all of the variables this._element = null; this._timeline = null; this.done = false; this._queue = []; // Work out the stepper and the duration this._duration = typeof options === 'number' && options; this._isDeclarative = options instanceof Controller; this._stepper = this._isDeclarative ? options : new Ease(); // We copy the current values from the timeline because they can change this._history = {}; // Store the state of the runner this.enabled = true; this._time = 0; this._last = 0; // Save transforms applied to this runner this.transforms = new Matrix$1(); this.transformId = 1; // Looping variables this._haveReversed = false; this._reverse = false; this._loopsDone = 0; this._swing = false; this._wait = 0; this._times = 1; } /* Runner Definitions ================== These methods help us define the runtime behaviour of the Runner or they help us make new runners from the current runner */ _createClass(Runner, [{ key: "element", value: function element(_element) { if (_element == null) return this._element; this._element = _element; _element._prepareRunner(); return this; } }, { key: "timeline", value: function timeline$$1(_timeline) { // check explicitly for undefined so we can set the timeline to null if (typeof _timeline === 'undefined') return this._timeline; this._timeline = _timeline; return this; } }, { key: "animate", value: function animate(duration, delay, when) { var o = Runner.sanitise(duration, delay, when); var runner = new Runner(o.duration); if (this._timeline) runner.timeline(this._timeline); if (this._element) runner.element(this._element); return runner.loop(o).schedule(delay, when); } }, { key: "schedule", value: function schedule(timeline$$1, delay, when) { // The user doesn't need to pass a timeline if we already have one if (!(timeline$$1 instanceof Timeline)) { when = delay; delay = timeline$$1; timeline$$1 = this.timeline(); } // If there is no timeline, yell at the user... if (!timeline$$1) { throw Error('Runner cannot be scheduled without timeline'); } // Schedule the runner on the timeline provided timeline$$1.schedule(this, delay, when); return this; } }, { key: "unschedule", value: function unschedule() { var timeline$$1 = this.timeline(); timeline$$1 && timeline$$1.unschedule(this); return this; } }, { key: "loop", value: function loop(times, swing, wait) { // Deal with the user passing in an object if (_typeof(times) === 'object') { swing = times.swing; wait = times.wait; times = times.times; } // Sanitise the values and store them this._times = times || Infinity; this._swing = swing || false; this._wait = wait || 0; return this; } }, { key: "delay", value: function delay(_delay) { return this.animate(0, _delay); } /* Basic Functionality =================== These methods allow us to attach basic functions to the runner directly */ }, { key: "queue", value: function queue(initFn, runFn, isTransform) { this._queue.push({ initialiser: initFn || noop, runner: runFn || noop, isTransform: isTransform, initialised: false, finished: false }); var timeline$$1 = this.timeline(); timeline$$1 && this.timeline()._continue(); return this; } }, { key: "during", value: function during(fn) { return this.queue(null, fn); } }, { key: "after", value: function after(fn) { return this.on('finish', fn); } /* Runner animation methods ======================== Control how the animation plays */ }, { key: "time", value: function time(_time) { if (_time == null) { return this._time; } var dt = _time - this._time; this.step(dt); return this; } }, { key: "duration", value: function duration() { return this._times * (this._wait + this._duration) - this._wait; } }, { key: "loops", value: function loops(p) { var loopDuration = this._duration + this._wait; if (p == null) { var loopsDone = Math.floor(this._time / loopDuration); var relativeTime = this._time - loopsDone * loopDuration; var position = relativeTime / this._duration; return Math.min(loopsDone + position, this._times); } var whole = Math.floor(p); var partial = p % 1; var time = loopDuration * whole + this._duration * partial; return this.time(time); } }, { key: "position", value: function position(p) { // Get all of the variables we need var x = this._time; var d = this._duration; var w = this._wait; var t = this._times; var s = this._swing; var r = this._reverse; var position; if (p == null) { /* This function converts a time to a position in the range [0, 1] The full explanation can be found in this desmos demonstration https://www.desmos.com/calculator/u4fbavgche The logic is slightly simplified here because we can use booleans */ // Figure out the value without thinking about the start or end time var f = function f(x) { var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d)); var backwards = swinging && !r || !swinging && r; var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards; var clipped = Math.max(Math.min(uncliped, 1), 0); return clipped; }; // Figure out the value by incorporating the start time var endTime = t * (w + d) - w; position = x <= 0 ? Math.round(f(1e-5)) : x < endTime ? f(x) : Math.round(f(endTime - 1e-5)); return position; } // Work out the loops done and add the position to the loops done var loopsDone = Math.floor(this.loops()); var swingForward = s && loopsDone % 2 === 0; var forwards = swingForward && !r || r && swingForward; position = loopsDone + (forwards ? p : 1 - p); return this.loops(position); } }, { key: "progress", value: function progress(p) { if (p == null) { return Math.min(1, this._time / this.duration()); } return this.time(p * this.duration()); } }, { key: "step", value: function step(dt) { // If we are inactive, this stepper just gets skipped if (!this.enabled) return this; // Update the time and get the new position dt = dt == null ? 16 : dt; this._time += dt; var position = this.position(); // Figure out if we need to run the stepper in this frame var running = this._lastPosition !== position && this._time >= 0; this._lastPosition = position; // Figure out if we just started var duration = this.duration(); var justStarted = this._lastTime < 0 && this._time > 0; var justFinished = this._lastTime < this._time && this.time > duration; this._lastTime = this._time; // Work out if the runner is finished set the done flag here so animations // know, that they are running in the last step (this is good for // transformations which can be merged) var declarative = this._isDeclarative; this.done = !declarative && !justFinished && this._time >= duration; // Call initialise and the run function if (running || declarative) { this._initialise(running); // clear the transforms on this runner so they dont get added again and again this.transforms = new Matrix$1(); var converged = this._run(declarative ? dt : position); // this.fire('step', this) } // correct the done flag here // declaritive animations itself know when they converged this.done = this.done || converged && declarative; // if (this.done) { // this.fire('finish', this) // } return this; } }, { key: "finish", value: function finish() { return this.step(Infinity); } }, { key: "reverse", value: function reverse(_reverse) { this._reverse = _reverse == null ? !this._reverse : _reverse; return this; } }, { key: "ease", value: function ease(fn) { this._stepper = new Ease(fn); return this; } }, { key: "active", value: function active(enabled) { if (enabled == null) return this.enabled; this.enabled = enabled; return this; } /* Private Methods =============== Methods that shouldn't be used externally */ // Save a morpher to the morpher list so that we can retarget it later }, { key: "_rememberMorpher", value: function _rememberMorpher(method, morpher) { this._history[method] = { morpher: morpher, caller: this._queue[this._queue.length - 1] }; } // Try to set the target for a morpher if the morpher exists, otherwise // do nothing and return false }, { key: "_tryRetarget", value: function _tryRetarget(method, target) { if (this._history[method]) { // if the last method wasnt even initialised, throw it away if (!this._history[method].caller.initialised) { var index = this._queue.indexOf(this._history[method].caller); this._queue.splice(index, 1); return false; } // for the case of transformations, we use the special retarget function // which has access to the outer scope if (this._history[method].caller.isTransform) { this._history[method].caller.isTransform(target); // for everything else a simple morpher change is sufficient } else { this._history[method].morpher.to(target); } this._history[method].caller.finished = false; var timeline$$1 = this.timeline(); timeline$$1 && timeline$$1._continue(); return true; } return false; } // Run each initialise function in the runner if required }, { key: "_initialise", value: function _initialise(running) { // If we aren't running, we shouldn't initialise when not declarative if (!running && !this._isDeclarative) return; // Loop through all of the initialisers for (var i = 0, len = this._queue.length; i < len; ++i) { // Get the current initialiser var current = this._queue[i]; // Determine whether we need to initialise var needsIt = this._isDeclarative || !current.initialised && running; running = !current.finished; // Call the initialiser if we need to if (needsIt && running) { current.initialiser.call(this); current.initialised = true; } } } // Run each run function for the position or dt given }, { key: "_run", value: function _run(positionOrDt) { // Run all of the _queue directly var allfinished = true; for (var i = 0, len = this._queue.length; i < len; ++i) { // Get the current function to run var current = this._queue[i]; // Run the function if its not finished, we keep track of the finished // flag for the sake of declarative _queue var converged = current.runner.call(this, positionOrDt); current.finished = current.finished || converged === true; allfinished = allfinished && current.finished; } // We report when all of the constructors are finished return allfinished; } }, { key: "addTransform", value: function addTransform(transform, index) { this.transforms.lmultiplyO(transform); return this; } }, { key: "clearTransform", value: function clearTransform() { this.transforms = new Matrix$1(); return this; } }], [{ key: "sanitise", value: function sanitise(duration, delay, when) { // Initialise the default parameters var times = 1; var swing = false; var wait = 0; duration = duration || timeline.duration; delay = delay || timeline.delay; when = when || 'last'; // If we have an object, unpack the values if (_typeof(duration) === 'object' && !(duration instanceof Stepper)) { delay = duration.delay || delay; when = duration.when || when; swing = duration.swing || swing; times = duration.times || times; wait = duration.wait || wait; duration = duration.duration || timeline.duration; } return { duration: duration, delay: delay, swing: swing, times: times, wait: wait, when: when }; } }]); return Runner; }(); Runner$1.id = 0; var FakeRunner = function FakeRunner() { var transforms = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new Matrix$1(); var id = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : -1; var done = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true; _classCallCheck(this, FakeRunner); this.transforms = transforms; this.id = id; this.done = done; }; extend$1([Runner$1, FakeRunner], { mergeWith: function mergeWith(runner) { return new FakeRunner(runner.transforms.lmultiply(this.transforms), runner.id); } }); // FakeRunner.emptyRunner = new FakeRunner() var lmultiply = function lmultiply(last, curr) { return last.lmultiplyO(curr); }; var getRunnerTransform = function getRunnerTransform(runner) { return runner.transforms; }; function mergeTransforms() { // Find the matrix to apply to the element and apply it var runners = this._transformationRunners.runners; var netTransform = runners.map(getRunnerTransform).reduce(lmultiply, new Matrix$1()); this.transform(netTransform); this._transformationRunners.merge(); if (this._transformationRunners.length() === 1) { this._frameId = null; } } var RunnerArray = /*#__PURE__*/ function () { function RunnerArray() { _classCallCheck(this, RunnerArray); this.runners = []; this.ids = []; } _createClass(RunnerArray, [{ key: "add", value: function add(runner) { if (this.runners.includes(runner)) return; var id = runner.id + 1; var leftSibling = this.ids.reduce(function (last, curr) { if (curr > last && curr < id) return curr; return last; }, 0); var index = this.ids.indexOf(leftSibling) + 1; this.ids.splice(index, 0, id); this.runners.splice(index, 0, runner); return this; } }, { key: "getByID", value: function getByID(id) { return this.runners[this.ids.indexOf(id + 1)]; } }, { key: "remove", value: function remove(id) { var index = this.ids.indexOf(id + 1); this.ids.splice(index, 1); this.runners.splice(index, 1); return this; } }, { key: "merge", value: function merge() { var _this = this; var lastRunner = null; this.runners.forEach(function (runner, i) { if (lastRunner && runner.done && lastRunner.done) { _this.remove(runner.id); _this.edit(lastRunner.id, runner.mergeWith(lastRunner)); } lastRunner = runner; }); return this; } }, { key: "edit", value: function edit(id, newRunner) { var index = this.ids.indexOf(id + 1); this.ids.splice(index, 1, id); this.runners.splice(index, 1, newRunner); return this; } }, { key: "length", value: function length() { return this.ids.length; } }, { key: "clearBefore", value: function clearBefore(id) { var deleteCnt = this.ids.indexOf(id + 1) || 1; this.ids.splice(0, deleteCnt, 0); this.runners.splice(0, deleteCnt, new FakeRunner()); return this; } }]); return RunnerArray; }(); var frameId = 0; registerMethods({ Element: { animate: function animate(duration, delay, when) { var o = Runner$1.sanitise(duration, delay, when); var timeline$$1 = this.timeline(); return new Runner$1(o.duration).loop(o).element(this).timeline(timeline$$1).schedule(delay, when); }, delay: function delay(by, when) { return this.animate(0, by, when); }, // this function searches for all runners on the element and deletes the ones // which run before the current one. This is because absolute transformations // overwfrite anything anyway so there is no need to waste time computing // other runners _clearTransformRunnersBefore: function _clearTransformRunnersBefore(currentRunner) { this._transformationRunners.clearBefore(currentRunner.id); }, _currentTransform: function _currentTransform(current) { return this._transformationRunners.runners // we need the equal sign here to make sure, that also transformations // on the same runner which execute before the current transformation are // taken into account .filter(function (runner) { return runner.id <= current.id; }).map(getRunnerTransform).reduce(lmultiply, new Matrix$1()); }, addRunner: function addRunner(runner) { this._transformationRunners.add(runner); Animator.transform_frame(mergeTransforms.bind(this), this._frameId); }, _prepareRunner: function _prepareRunner() { if (this._frameId == null) { this._transformationRunners = new RunnerArray().add(new FakeRunner(new Matrix$1(this))); this._frameId = frameId++; } } } }); extend$1(Runner$1, { attr: function attr(a, v) { return this.styleAttr('attr', a, v); }, // Add animatable styles css: function css(s, v) { return this.styleAttr('css', s, v); }, styleAttr: function styleAttr(type, name, val) { // apply attributes individually if (_typeof(name) === 'object') { for (var key in val) { this.styleAttr(type, key, val[key]); } } var morpher = new Morphable(this._stepper).to(val); this.queue(function () { morpher = morpher.from(this.element()[type](name)); }, function (pos) { this.element()[type](name, morpher.at(pos)); return morpher.done(); }); return this; }, zoom: function zoom(level, point) { var morpher = new Morphable(this._stepper).to(new SVGNumber$1(level)); this.queue(function () { morpher = morpher.from(this.zoom()); }, function (pos) { this.element().zoom(morpher.at(pos), point); return morpher.done(); }); return this; }, /** ** absolute transformations **/ // // M v -----|-----(D M v = F v)------|-----> T v // // 1. define the final state (T) and decompose it (once) // t = [tx, ty, the, lam, sy, sx] // 2. on every frame: pull the current state of all previous transforms // (M - m can change) // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0] // 3. Find the interpolated matrix F(pos) = m + pos * (t - m) // - Note F(0) = M // - Note F(1) = T // 4. Now you get the delta matrix as a result: D = F * inv(M) transform: function transform(transforms, relative, affine) { // If we have a declarative function, we should retarget it if possible relative = transforms.relative || relative; if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) { return this; } // Parse the parameters var isMatrix = isMatrixLike(transforms); affine = transforms.affine != null ? transforms.affine : affine != null ? affine : !isMatrix; // Create a morepher and set its type var morpher = new Morphable().type(affine ? Morphable.TransformBag : Matrix$1).stepper(this._stepper); var origin; var element; var current; var currentAngle; var startTransform; function setup() { // make sure element and origin is defined element = element || this.element(); origin = origin || getOrigin(transforms, element); startTransform = new Matrix$1(relative ? undefined : element); // add the runner to the element so it can merge transformations element.addRunner(this); // Deactivate all transforms that have run so far if we are absolute if (!relative) { element._clearTransformRunnersBefore(this); } } function run(pos) { // clear all other transforms before this in case something is saved // on this runner. We are absolute. We dont need these! if (!relative) this.clearTransform(); var _transform = new Point$1(origin).transform(element._currentTransform(this)), x = _transform.x, y = _transform.y; var target = new Matrix$1(_objectSpread({}, transforms, { origin: [x, y] })); var start = this._isDeclarative && current ? current : startTransform; if (affine) { target = target.decompose(x, y); start = start.decompose(x, y); // Get the current and target angle as it was set var rTarget = target.rotate; var rCurrent = start.rotate; // Figure out the shortest path to rotate directly var possibilities = [rTarget - 360, rTarget, rTarget + 360]; var distances = possibilities.map(function (a) { return Math.abs(a - rCurrent); }); var shortest = Math.min.apply(Math, _toConsumableArray(distances)); var index = distances.indexOf(shortest); target.rotate = possibilities[index]; } if (relative) { // we have to be careful here not to overwrite the rotation // with the rotate method of Matrix if (!isMatrix) { target.rotate = transforms.rotate || 0; } if (this._isDeclarative && currentAngle) { start.rotate = currentAngle; } } morpher.from(start); morpher.to(target); var affineParameters = morpher.at(pos); currentAngle = affineParameters.rotate; current = new Matrix$1(affineParameters); this.addTransform(current); return morpher.done(); } function retarget(newTransforms) { // only get a new origin if it changed since the last call if ((newTransforms.origin || 'center').toString() !== (transforms.origin || 'center').toString()) { origin = getOrigin(transforms, element); } // overwrite the old transformations with the new ones transforms = _objectSpread({}, newTransforms, { origin: origin }); } this.queue(setup, run, retarget); this._isDeclarative && this._rememberMorpher('transform', morpher); return this; }, // Animatable x-axis x: function x(_x, relative) { return this._queueNumber('x', _x); }, // Animatable y-axis y: function y(_y) { return this._queueNumber('y', _y); }, dx: function dx(x) { return this._queueNumberDelta('dx', x); }, dy: function dy(y) { return this._queueNumberDelta('dy', y); }, _queueNumberDelta: function _queueNumberDelta(method, to) { to = new SVGNumber$1(to); // Try to change the target if we have this method already registerd if (this._tryRetargetDelta(method, to)) return this; // Make a morpher and queue the animation var morpher = new Morphable(this._stepper).to(to); this.queue(function () { var from = this.element()[method](); morpher.from(from); morpher.to(from + to); }, function (pos) { this.element()[method](morpher.at(pos)); return morpher.done(); }); // Register the morpher so that if it is changed again, we can retarget it this._rememberMorpher(method, morpher); return this; }, _queueObject: function _queueObject(method, to) { // Try to change the target if we have this method already registerd if (this._tryRetarget(method, to)) return this; // Make a morpher and queue the animation var morpher = new Morphable(this._stepper).to(to); this.queue(function () { morpher.from(this.element()[method]()); }, function (pos) { this.element()[method](morpher.at(pos)); return morpher.done(); }); // Register the morpher so that if it is changed again, we can retarget it this._rememberMorpher(method, morpher); return this; }, _queueNumber: function _queueNumber(method, value) { return this._queueObject(method, new SVGNumber$1(value)); }, // Animatable center x-axis cx: function cx(x) { return this._queueNumber('cx', x); }, // Animatable center y-axis cy: function cy(y) { return this._queueNumber('cy', y); }, // Add animatable move move: function move(x, y) { return this.x(x).y(y); }, // Add animatable center center: function center(x, y) { return this.cx(x).cy(y); }, // Add animatable size size: function size(width, height) { // animate bbox based size for all other elements var box; if (!width || !height) { box = this._element.bbox(); } if (!width) { width = box.width / box.height * height; } if (!height) { height = box.height / box.width * width; } return this.width(width).height(height); }, // Add animatable width width: function width(_width) { return this._queueNumber('width', _width); }, // Add animatable height height: function height(_height) { return this._queueNumber('height', _height); }, // Add animatable plot plot: function plot(a, b, c, d) { // Lines can be plotted with 4 arguments if (arguments.length === 4) { return this.plot([a, b, c, d]); } // FIXME: this needs to be rewritten such that the element is only accesed // in the init function return this._queueObject('plot', new this._element.MorphArray(a)); /* var morpher = this._element.morphArray().to(a) this.queue(function () { morpher.from(this._element.array()) }, function (pos) { this._element.plot(morpher.at(pos)) }) return this */ }, // Add leading method leading: function leading(value) { return this._queueNumber('leading', value); }, // Add animatable viewbox viewbox: function viewbox(x, y, width, height) { return this._queueObject('viewbox', new Box(x, y, width, height)); }, update: function update(o) { if (_typeof(o) !== 'object') { return this.update({ offset: arguments[0], color: arguments[1], opacity: arguments[2] }); } if (o.opacity != null) this.attr('stop-opacity', o.opacity); if (o.color != null) this.attr('stop-color', o.color); if (o.offset != null) this.attr('offset', o.offset); return this; } }); // export {default as SVGArray} from './SVGArray.js' // export {default as Bare} from './Bare.js' // export {default as Box} from './Box.js' // export {default as Circle} from './Circle.js' // export {default as ClipPath} from './ClipPath.js' // export {default as Color} from './Color.js' // export {default as Container} from './Container.js' // export {Controller, Ease, PID, Spring} from './Controller.js' // export {default as Defs} from './Defs.js' // export {default as Doc} from './Doc.js' // export {default as Element} from './Element.js' // export {default as Ellipse} from './Ellipse.js' // export {default as EventTarget} from './EventTarget.js' // export {default as Gradient} from './Gradient.js' // export {default as G} from './G.js' // export {default as HtmlNode} from './HtmlNode.js' // export {default as A} from './A.js' // export {default as Image} from './Image.js' // export {default as Line} from './Line.js' // export {default as Marker} from './Marker.js' // export {default as Mask} from './Mask.js' // export {default as Matrix} from './Matrix.js' // export {default as Morphable} from './Morphable.js' // export {default as SVGNumber} from './SVGNumber.js' // export {default as Parent} from './Parent.js' // export {default as Path} from './Path.js' // export {default as PathArray} from './PathArray.js' // export {default as Pattern} from './Pattern.js' // export {default as Point} from './Point.js' // export {default as PointArray} from './PointArray.js' // export {default as Polygon} from './Polygon.js' // export {default as Polyline} from './Polyline.js' // export {default as Queue} from './Queue.js' // export {default as Rect} from './Rect.js' // export {default as Runner} from './Runner.js' // export {default as Shape} from './Shape.js' // export {default as Stop} from './Stop.js' // export {default as Symbol} from './Symbol.js' // export {default as Text} from './Text.js' // export {default as TextPath} from './TextPath.js' // export {default as Timeline} from './Timeline.js' // export {default as Use} from './Use.js' var Classes = /*#__PURE__*/Object.freeze({ HtmlNode: HtmlNode, Doc: Doc$1, Defs: Defs, G: G, Animator: Animator, Bare: Bare, Circle: Circle, ClipPath: ClipPath, A: A, Ellipse: Ellipse, Stop: Stop, Gradient: Gradient, Image: Image, Line: Line, Marker: Marker, Mask: Mask, Path: Path, Pattern: Pattern, Polygon: Polygon, Polyline: Polyline, Rect: Rect, Symbol: _Symbol, Text: Text$1, TextPath: TextPath, Tspan: Tspan, Use: Use, SVGNumber: SVGNumber$1, SVGArray: SVGArray, PathArray: PathArray, PointArray: PointArray$1, Matrix: Matrix$1, Point: Point$1, Box: Box$1, Color: Color, Morphable: Morphable, Queue: Queue, Runner: Runner$1, Timeline: Timeline, Controller: Controller, Ease: Ease, PID: PID, Spring: Spring }); var containers = /*#__PURE__*/Object.freeze({ Bare: Bare, ClipPath: ClipPath, Defs: Defs, Doc: Doc$1, Gradient: Gradient, G: G, A: A, Marker: Marker, Mask: Mask, Pattern: Pattern, Symbol: _Symbol }); var elements$1 = /*#__PURE__*/Object.freeze({ Bare: Bare, Circle: Circle, ClipPath: ClipPath, Defs: Defs, Doc: Doc$1, Ellipse: Ellipse, Gradient: Gradient, G: G, HtmlNode: HtmlNode, A: A, Image: Image, Line: Line, Marker: Marker, Mask: Mask, Path: Path, Pattern: Pattern, Polygon: Polygon, Polyline: Polyline, Rect: Rect, Stop: Stop, Symbol: _Symbol, Text: Text$1, TextPath: TextPath, Use: Use }); // ### This module adds backward / forward functionality to elements. // Dynamic style generator function css(style, val) { var ret = {}; if (arguments.length === 0) { // get full style as object this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length; }).forEach(function (el) { var t = el.split(/\s*:\s*/); ret[t[0]] = t[1]; }); return ret; } if (arguments.length < 2) { // get style properties in the array if (Array.isArray(style)) { var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = style[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var _name = _step.value; var cased = camelCase(_name); ret[cased] = this.node.style(cased); } } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator.return != null) { _iterator.return(); } } finally { if (_didIteratorError) { throw _iteratorError; } } } return ret; } // get style for property if (typeof style === 'string') { return this.node.style[camelCase(style)]; } // set styles in object if (_typeof(style) === 'object') { for (name in style) { // set empty string if null/undefined/'' was given this.node.style[camelCase(name)] = style[name] == null || isBlank.test(style[name]) ? '' : style[name]; } } } // set style for property if (arguments.length === 2) { this.node.style[camelCase(style)] = val == null || isBlank.test(val) ? '' : val; } return this; } // Show element function show() { return this.css('display', ''); } // Hide element function hide() { return this.css('display', 'none'); } // Is element visible? function visible() { return this.css('display') !== 'none'; } registerMethods('Element', { css: css, show: show, hide: hide, visible: visible }); function untransform() { return this.attr('transform', null); } // merge the whole transformation chain into one matrix and returns it function matrixify() { var matrix = (this.attr('transform') || ''). // split transformations split(transforms).slice(0, -1).map(function (str) { // generate key => value pairs var kv = str.trim().split('('); return [kv[0], kv[1].split(delimiter).map(function (str) { return parseFloat(str); })]; }).reverse() // merge every transformation into one matrix .reduce(function (matrix, transform) { if (transform[0] === 'matrix') { return matrix.lmultiply(arrayToMatrix(transform[1])); } return matrix[transform[0]].apply(matrix, transform[1]); }, new Matrix$1()); return matrix; } // add an element to another parent without changing the visual representation on the screen function toParent(parent) { if (this === parent) return this; var ctm = this.screenCTM(); var pCtm = parent.screenCTM().inverse(); this.addTo(parent).untransform().transform(pCtm.multiply(ctm)); return this; } // same as above with parent equals root-svg function toDoc() { return this.toParent(this.doc()); } // Add transformations function transform(o, relative) { // Act as a getter if no object was passed if (o == null || typeof o === 'string') { var decomposed = new Matrix$1(this).decompose(); return decomposed[o] || decomposed; } if (!isMatrixLike(o)) { // Set the origin according to the defined transform o = _objectSpread({}, o, { origin: getOrigin(o, this) }); } // The user can pass a boolean, an Element or an Matrix or nothing var cleanRelative = relative === true ? this : relative || false; var result = new Matrix$1(cleanRelative).transform(o); return this.attr('transform', result); } registerMethods('Element', { untransform: untransform, matrixify: matrixify, toParent: toParent, toDoc: toDoc, transform: transform }); function setup$1(node) { this._memory = {}; } // Remember arbitrary data function remember(k, v) { // remember every item in an object individually if (_typeof(arguments[0]) === 'object') { for (var key in k) { this.remember(key, k[key]); } } else if (arguments.length === 1) { // retrieve memory return this.memory()[k]; } else { // store memory this.memory()[k] = v; } return this; } // Erase a given memory function forget() { if (arguments.length === 0) { this._memory = {}; } else { for (var i = arguments.length - 1; i >= 0; i--) { delete this.memory()[arguments[i]]; } } return this; } // Initialize or return local memory object function memory() { return this._memory; } registerMethods('Element', { remember: remember, forget: forget, memory: memory }); registerConstructor('Memory', setup$1); var sugar = { stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], fill: ['color', 'opacity', 'rule'], prefix: function prefix(t, a) { return a === 'color' ? t : t + '-' + a; } // Add sugar for fill and stroke }; ['fill', 'stroke'].forEach(function (m) { var extension = {}; var i; extension[m] = function (o) { if (typeof o === 'undefined') { return this; } if (typeof o === 'string' || Color.isRgb(o) || o && typeof o.fill === 'function') { this.attr(m, o); } else { // set all attributes from sugar.fill and sugar.stroke list for (i = sugar[m].length - 1; i >= 0; i--) { if (o[sugar[m][i]] != null) { this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]); } } } return this; }; registerMethods(['Element', 'Runner'], extension); }); registerMethods(['Element', 'Runner'], { // Let the user set the matrix directly matrix: function matrix(mat, b, c, d, e, f) { // Act as a getter if (mat == null) { return new Matrix(this); } // Act as a setter, the user can pass a matrix or a set of numbers return this.attr('transform', new Matrix(mat, b, c, d, e, f)); }, // Map rotation to transform rotate: function rotate(angle, cx, cy) { return this.transform({ rotate: angle, ox: cx, oy: cy }, true); }, // Map skew to transform skew: function skew(x, y, cx, cy) { return arguments.length === 1 || arguments.length === 3 ? this.transform({ skew: x, ox: y, oy: cx }, true) : this.transform({ skew: [x, y], ox: cx, oy: cy }, true); }, shear: function shear(lam, cx, cy) { return this.transform({ shear: lam, ox: cx, oy: cy }, true); }, // Map scale to transform scale: function scale(x, y, cx, cy) { return arguments.length === 1 || arguments.length === 3 ? this.transform({ scale: x, ox: y, oy: cx }, true) : this.transform({ scale: [x, y], ox: cx, oy: cy }, true); }, // Map translate to transform translate: function translate(x, y) { return this.transform({ translate: [x, y] }, true); }, // Map relative translations to transform relative: function relative(x, y) { return this.transform({ relative: [x, y] }, true); }, // Map flip to transform flip: function flip(direction, around) { var directionString = typeof direction === 'string' ? direction : isFinite(direction) ? 'both' : 'both'; var origin = direction === 'both' && isFinite(around) ? [around, around] : direction === 'x' ? [around, 0] : direction === 'y' ? [0, around] : isFinite(direction) ? [direction, direction] : [0, 0]; this.transform({ flip: directionString, origin: origin }, true); }, // Opacity opacity: function opacity(value) { return this.attr('opacity', value); }, // Relative move over x axis dx: function dx(x) { return this.x(new SVGNumber(x).plus(this instanceof Runner ? 0 : this.x()), true); }, // Relative move over y axis dy: function dy(y) { return this.y(new SVGNumber(y).plus(this instanceof Runner ? 0 : this.y()), true); }, // Relative move over x and y axes dmove: function dmove(x, y) { return this.dx(x).dy(y); } }); registerMethods('radius', { // Add x and y radius radius: function radius(x, y) { var type = (this._target || this).type; return type === 'radialGradient' || type === 'radialGradient' ? this.attr('r', new SVGNumber(x)) : this.rx(x).ry(y == null ? x : y); } }); registerMethods('Path', { // Get path length length: function length() { return this.node.getTotalLength(); }, // Get point at length pointAt: function pointAt(length) { return new Point(this.node.getPointAtLength(length)); } }); registerMethods(['Container', 'Runner'], { // Set font font: function font(a, v) { if (_typeof(a) === 'object') { for (v in a) { this.font(v, a[v]); } } return a === 'leading' ? this.leading(v) : a === 'anchor' ? this.attr('text-anchor', v) : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' ? this.attr('font-' + a, v) : this.attr(a, v); } }); function setup$2() { var node = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; this.events = node.events || {}; } // Bind given event to listener function on$1(event, listener, binding, options) { on(this, event, listener, binding, options); return this; } // Unbind event from listener function off$1(event, listener) { off(this, event, listener); return this; } function dispatch$1(event, data) { return dispatch(this, event, data); } // Fire given event function fire(event, data) { this.dispatch(event, data); return this; } registerMethods('EventTarget', { setup: setup$2, on: on$1, off: off$1, dispatch: dispatch$1, fire: fire }); registerConstructor('EventTarget', setup$2); function children() { return map(this.node.children, function (node) { return adopt$1(node); }); } // Add given element at a position function add(element, i) { element = makeInstance(element); if (i == null) { this.node.appendChild(element.node); } else if (element.node !== this.node.childNodes[i]) { this.node.insertBefore(element.node, this.node.childNodes[i]); } return this; } // Basically does the same as `add()` but returns the added element instead function put(element, i) { this.add(element, i); return element.instance || element; } // Checks if the given element is a child function has(element) { return this.index(element) >= 0; } // Gets index of given element function index(element) { return [].slice.call(this.node.children).indexOf(element.node); } // Get a element at the given index function get$1(i) { return adopt$1(this.node.children[i]); } // Get first child function first() { return this.get(0); } // Get the last child function last() { return this.get(this.node.children.length - 1); } // Iterates over all children and invokes a given block function each(block, deep) { var children = this.children(); var i, il; for (i = 0, il = children.length; i < il; i++) { if (children[i] instanceof Base) { block.apply(children[i], [i, children]); } if (deep && children[i] instanceof Base && children[i].is('Parent')) { children[i].each(block, deep); } } return this; } // Remove a given child function removeElement(element) { this.node.removeChild(element.node); return this; } // Remove all elements in this container function clear$1() { // remove children while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild); } // remove defs reference delete this._defs; return this; } // Import raw svg function svg$1(svg) { var well, len; // act as a setter if svg is given if (svg) { // create temporary holder well = document.createElementNS(ns, 'svg'); // dump raw svg well.innerHTML = svg; // transplant nodes for (len = well.children.length; len--;) { this.node.appendChild(well.firstElementChild); } // otherwise act as a getter } else { // write svgjs data to the dom this.writeDataToDom(); return this.node.outerHTML; } return this; } // write svgjs data to the dom function writeDataToDom$1() { // dump variables recursively this.each(function () { this.writeDataToDom(); }); // remove previously set data this.node.removeAttribute('svgjs:data'); if (Object.keys(this.dom).length) { this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)); // see #428 } return this; } function flatten(parent) { this.each(function () { if (this.is('Parent')) return this.flatten(parent).ungroup(parent); return this.toParent(parent); }); // we need this so that Doc does not get removed this.node.firstElementChild || this.remove(); return this; } function ungroup(parent) { parent = parent || this.parent(); this.each(function () { return this.toParent(parent); }); this.remove(); return this; } registerMethods('Container', { children: children, add: add, put: put, has: has, index: index, get: get$1, first: first, last: last, each: each, removeElement: removeElement, clear: clear$1, svg: svg$1, writeDataToDom: writeDataToDom$1, flatten: flatten, ungroup: ungroup }); // import {extend} from './tools.js' var extend$2 = extend$1; extend$2([Doc$1, _Symbol, Image, Pattern, Marker], getMethodsFor('viewbox')); extend$2([Line, Polyline, Polygon, Path], getMethodsFor('marker')); extend$2(Text$1, getMethodsFor('Text')); extend$2(Path, getMethodsFor('Path')); extend$2(Defs, getMethodsFor('Defs')); extend$2([Text$1, Tspan], getMethodsFor('Tspan')); extend$2([Rect, Ellipse, Circle, Gradient], getMethodsFor('radius')); var containerMethods = getMethodsFor('Container'); // FIXME: We need a container array for (var i$1 in containers) { extend$2(containers[i$1], containerMethods); } var elementMethods = getMethodsFor('Element'); for (var _i in elements$1) { extend$2(elements$1[_i], elementMethods); extend$2(elements$1[_i], getConstructor('EventTarget')); extend$2(elements$1[_i], getConstructor('Element')); extend$2(elements$1[_i], getConstructor('Memory')); } // The main wrapping element function SVG(element) { return makeInstance(element); } Object.assign(SVG, Classes); Object.assign(SVG, tools); Object.assign(SVG, adopter); return SVG; }());