var SVG = (function () { 'use strict'; class Base$1 { constructor (node, {extensions = []}) { this.tags = []; for (let extension of extensions) { extension.setup.call(this, node); this.tags.push(extension.name); } } is (ability) { return this.tags.includes(ability) } } // Default namespaces let ns$1 = 'http://www.w3.org/2000/svg'; let xmlns = 'http://www.w3.org/2000/xmlns/'; let xlink = 'http://www.w3.org/1999/xlink'; let svgjs = 'http://svgjs.com/svgjs'; // Parse unit value let numberAndUnit = /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i; // Parse hex value let hex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i; // Parse rgb value let rgb = /rgb\((\d+),(\d+),(\d+)\)/; // splits a transformation chain let transforms = /\)\s*,?\s*/; // Whitespace let whitespace = /\s/g; // Test hex value let isHex = /^#[a-f0-9]{3,6}$/i; // Test rgb value let isRgb = /^rgb\(/; // Test for blank string let isBlank = /^(\s+)?$/; // Test for numeric string let isNumber = /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i; // Test for image url let isImage = /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i; // split at whitespace and comma let delimiter = /[\s,]+/; // The following regex are used to parse the d attribute of a path // Matches all hyphens which are not after an exponent let hyphen = /([^e])-/gi; // Replaces and tests for all path letters let pathLetters = /[MLHVCSQTAZ]/gi; // yes we need this one, too let isPathLetter = /[MLHVCSQTAZ]/i; // matches 0.154.23.45 let numbersWithDots = /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi; // matches . let dots = /\./g; function isNulledBox (box) { return !box.w && !box.h && !box.x && !box.y } function domContains (node) { return (document.documentElement.contains || function (node) { // This is IE - it does not support contains() for top-level SVGs while (node.parentNode) { node = node.parentNode; } return node === document }).call(document.documentElement, node) } function pathRegReplace (a, b, c, d) { return c + d.replace(dots, ' .') } // Convert dash-separated-string to camelCase function camelCase (s) { return s.toLowerCase().replace(/-(.)/g, function (m, g) { return g.toUpperCase() }) } // Capitalize first letter of a string function capitalize (s) { return s.charAt(0).toUpperCase() + s.slice(1) } // Ensure to six-based hex function fullHex (hex$$1) { return hex$$1.length === 4 ? [ '#', hex$$1.substring(1, 2), hex$$1.substring(1, 2), hex$$1.substring(2, 3), hex$$1.substring(2, 3), hex$$1.substring(3, 4), hex$$1.substring(3, 4) ].join('') : hex$$1 } // Component to hex value function compToHex (comp) { var hex$$1 = comp.toString(16); return hex$$1.length === 1 ? '0' + hex$$1 : hex$$1 } // Calculate proportional width and height values when necessary function proportionalSize$1 (element, width, height) { if (width == null || height == null) { var box = element.bbox(); if (width == null) { width = box.width / box.height * height; } else if (height == null) { height = box.height / box.width * width; } } return { width: width, height: height } } // Map matrix array to object function arrayToMatrix (a) { return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } } // PathArray Helpers function arrayToString (a) { for (var i = 0, il = a.length, s = ''; i < il; i++) { s += a[i][0]; if (a[i][1] != null) { s += a[i][1]; if (a[i][2] != null) { s += ' '; s += a[i][2]; if (a[i][3] != null) { s += ' '; s += a[i][3]; s += ' '; s += a[i][4]; if (a[i][5] != null) { s += ' '; s += a[i][5]; s += ' '; s += a[i][6]; if (a[i][7] != null) { s += ' '; s += a[i][7]; } } } } } } return s + ' ' } // Add more bounding box properties function fullBox (b) { if (b.x == null) { b.x = 0; b.y = 0; b.width = 0; b.height = 0; } b.w = b.width; b.h = b.height; b.x2 = b.x + b.width; b.y2 = b.y + b.height; b.cx = b.x + b.width / 2; b.cy = b.y + b.height / 2; return b } // Create matrix array for looping let abcdef = 'abcdef'.split(''); function closeEnough (a, b, threshold) { return Math.abs(b - a) < (threshold || 1e-6) } function isMatrixLike (o) { return ( o.a != null || o.b != null || o.c != null || o.d != null || o.e != null || o.f != null ) } function getOrigin (o, element) { // Allow origin or around as the names let origin = o.origin; // o.around == null ? o.origin : o.around let ox, oy; // Allow the user to pass a string to rotate around a given point if (typeof origin === 'string' || origin == null) { // Get the bounding box of the element with no transformations applied const string = (origin || 'center').toLowerCase().trim(); const { height, width, x, y } = element.bbox(); // Calculate the transformed x and y coordinates let bx = string.includes('left') ? x : string.includes('right') ? x + width : x + width / 2; let by = string.includes('top') ? y : string.includes('bottom') ? y + height : y + height / 2; // Set the bounds eg : "bottom-left", "Top right", "middle" etc... ox = o.ox != null ? o.ox : bx; oy = o.oy != null ? o.oy : by; } else { ox = origin[0]; oy = origin[1]; } // Return the origin as it is if it wasn't a string return [ ox, oy ] } function nodeOrNew$1 (name, node) { return node || makeNode$1(name) } // Method for element creation function makeNode$1 (name) { // create element return document.createElementNS(ns$1, name) } // Method for extending objects function extend$1 (modules, methods) { var key, i; if (Array.isArray(methods)) { methods.forEach((method) => { extend$1(modules, method); }); return } modules = Array.isArray(modules) ? modules : [modules]; for (i = modules.length - 1; i >= 0; i--) { if (methods.name) { modules[i].extensions = (modules[i].extensions || []).concat(methods); } for (key in methods) { if (modules[i].prototype[key] || key == 'name' || key == 'setup') continue modules[i].prototype[key] = methods[key]; } } } // FIXME: enhanced constructors here function addFactory (modules, methods) { extend$1(modules, methods); } // Invent new element function invent (config) { // Create element initializer var initializer = typeof config.create === 'function' ? config.create : function (node) { config.inherit.call(this, node || makeNode$1(config.create)); }; // Inherit prototype if (config.inherit) { initializer.prototype = new config.inherit(); initializer.prototype.constructor = initializer; } // Extend with methods if (config.extend) { extend$1(initializer, config.extend); } // Attach construct method to parent if (config.construct) { extend$1(config.parent || Container, config.construct); } return initializer } var tools = /*#__PURE__*/Object.freeze({ nodeOrNew: nodeOrNew$1, makeNode: makeNode$1, extend: extend$1, addFactory: addFactory, invent: invent }); function Bare (element, inherit = {}) { let custom = class Custom extends inherit { constructor (node) { super(nodeOrNew$1(element, node), Custom); } words (text) { // remove contents while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild); } // create text node this.node.appendChild(document.createTextNode(text)); return this } }; extend(custom, inherit); } // export let constructors = { // // Create an element that is not described by SVG.js // element: function (element, inherit) { // let custom = createCustom(element, inherit) // return this.put(new custom()) // } // } // extend(Parent, { // // Create an element that is not described by SVG.js // element: function (element, inherit) { // let custom = createCustom(element, inherit) // return this.put(new custom()) // } // }) // Module for unit convertions class SVGNumber { // Initialize constructor (...args) { this.init(...args); } init (value, unit) { unit = Array.isArray(value) ? value[1] : unit; value = Array.isArray(value) ? value[0] : value; // initialize defaults this.value = 0; this.unit = unit || ''; // parse value if (typeof value === 'number') { // ensure a valid numeric value this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value; } else if (typeof value === 'string') { unit = value.match(numberAndUnit); if (unit) { // make value numeric this.value = parseFloat(unit[1]); // normalize if (unit[5] === '%') { this.value /= 100; } else if (unit[5] === 's') { this.value *= 1000; } // store unit this.unit = unit[5]; } } else { if (value instanceof SVGNumber) { this.value = value.valueOf(); this.unit = value.unit; } } } toString () { return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 : this.unit === 's' ? this.value / 1e3 : this.value ) + this.unit } toJSON () { return this.toString() } toArray () { return [this.value, this.unit] } valueOf () { return this.value } // Add number plus (number) { number = new SVGNumber(number); return new SVGNumber(this + number, this.unit || number.unit) } // Subtract number minus (number) { number = new SVGNumber(number); return new SVGNumber(this - number, this.unit || number.unit) } // Multiply number times (number) { number = new SVGNumber(number); return new SVGNumber(this * number, this.unit || number.unit) } // Divide number divide (number) { number = new SVGNumber(number); return new SVGNumber(this / number, this.unit || number.unit) } } // FIXME: import this to runner // Radius x value function rx (rx) { return this.attr('rx', rx) } // Radius y value function ry (ry) { return this.attr('ry', ry) } // Move over x-axis function x (x) { return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) } // Move over y-axis function y (y) { return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) } // Move by center over x-axis function cx (x) { return x == null ? this.attr('cx') : this.attr('cx', x) } // Move by center over y-axis function cy (y) { return y == null ? this.attr('cy') : this.attr('cy', y) } // Set width of element function width (width) { return width == null ? this.rx() * 2 : this.rx(new SVGNumber(width).divide(2)) } // Set height of element function height (height) { return height == null ? this.ry() * 2 : this.ry(new SVGNumber(height).divide(2)) } // Custom size function function size (width, height) { var p = proportionalSize$1(this, width, height); return this .rx(new SVGNumber(p.width).divide(2)) .ry(new SVGNumber(p.height).divide(2)) } var circled = /*#__PURE__*/Object.freeze({ rx: rx, ry: ry, x: x, y: y, cx: cx, cy: cy, width: width, height: height, size: size }); class Circle extends Base$1 { constructor (node) { super(nodeOrNew$1('circle', node), Circle); } radius (r) { return this.attr('r', r) } // Radius x value rx (rx$$1) { return this.attr('r', rx$$1) } // Alias radius x value ry (ry$$1) { return this.rx(ry$$1) } } extend$1(Circle, {x, y, cx, cy, width, height, size}); Circle.constructors = { Element: { // Create circle element circle (size$$1) { return this.put(new Circle()) .radius(new SVGNumber(size$$1).divide(2)) .move(0, 0) } } }; //import find from './selector.js' //import {remove} from './Element.js' class ClipPath extends Base$1 { constructor (node) { super(nodeOrNew$1('clipPath', node), ClipPath); } // // Unclip all clipped elements and remove itself // remove () { // // unclip all targets // this.targets().forEach(function (el) { // el.unclip() // }) // // // remove clipPath from parent // return remove.call(this) // } // // targets () { // return find('svg [clip-path*="' + this.id() + '"]') // } } ClipPath.constructors = { Container: { // Create clipping element clip: function() { return this.defs().put(new ClipPath) } }, Element: { // Distribute clipPath to svg element clipWith (element) { // use given clip or create a new one let clipper = element instanceof ClipPath ? element : this.parent().clip().add(element); // apply mask return this.attr('clip-path', 'url("#' + clipper.id() + '")') }, // Unclip element unclip () { return this.attr('clip-path', null) }, clipper () { return this.reference('clip-path') } } }; class Defs extends Base$1 { constructor (node) { super(nodeOrNew$1('defs', node), Defs); } flatten () { return this } ungroup () { return this } } //import {adopt} from './adopter.js' class Doc$1 extends Base$1 { constructor(node) { super(nodeOrNew$1('svg', node), Doc$1); this.namespace(); } isRoot() { return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document' } // Check if this is a root svg // If not, call docs from this element doc() { if (this.isRoot()) return this return Element.doc.call(this) } // Add namespaces namespace() { if (!this.isRoot()) return this.doc().namespace() return this .attr({ xmlns: ns$1, version: '1.1' }) .attr('xmlns:xlink', xlink, xmlns) .attr('xmlns:svgjs', svgjs, xmlns) } // Creates and returns defs element defs() { if (!this.isRoot()) return this.doc().defs() let node = this.node.getElementsByTagName('defs')[0]; return node ? (node.instance || new Defs(node)) : this.put(new Defs()) // // return adopt(this.node.getElementsByTagName('defs')[0]) || // this.put(new Defs()) } // custom parent method parent(type) { if (this.isRoot()) { return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode } return Element.parent.call(this, type) } // Removes the doc from the DOM remove() { if (!this.isRoot()) { return Element.remove.call(this) } if (this.parent()) { this.parent().removeChild(this.node); } return this } clear() { // remove children while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild); } return this } } Doc$1.constructors = { Container: { // Create nested svg document nested() { return this.put(new Doc$1()) } } }; class Ellipse extends Base$1 { constructor (node) { super(nodeOrNew('ellipse', node), Ellipse); } } extend$1(Ellipse, circled); // addFactory(Container, { // // Create an ellipse // ellipse: function (width, height) { // return this.put(new Ellipse()).size(width, height).move(0, 0) // } // }) class Stop extends Base$1 { constructor (node) { super(nodeOrNew$1('stop', node), Stop); } // add color stops update (o) { if (typeof o === 'number' || o instanceof SVGNumber) { o = { offset: arguments[0], color: arguments[1], opacity: arguments[2] }; } // set attributes if (o.opacity != null) this.attr('stop-opacity', o.opacity); if (o.color != null) this.attr('stop-color', o.color); if (o.offset != null) this.attr('offset', new SVGNumber(o.offset)); return this } } // FIXME: add to runner function from (x, y) { return (this._element || this).type === 'radialGradient' ? this.attr({ fx: new SVGNumber(x), fy: new SVGNumber(y) }) : this.attr({ x1: new SVGNumber(x), y1: new SVGNumber(y) }) } function to (x, y) { return (this._element || this).type === 'radialGradient' ? this.attr({ cx: new SVGNumber(x), cy: new SVGNumber(y) }) : this.attr({ x2: new SVGNumber(x), y2: new SVGNumber(y) }) } var gradiented = /*#__PURE__*/Object.freeze({ from: from, to: to }); //import attr from './attr.js' class Gradient extends Base$1 { constructor (type) { super( nodeOrNew$1(type + 'Gradient', typeof type === 'string' ? null : type), Gradient ); } // Add a color stop stop (offset, color, opacity) { return this.put(new Stop()).update(offset, color, opacity) } // Update gradient update (block) { // remove all stops this.clear(); // invoke passed block if (typeof block === 'function') { block.call(this, this); } return this } // Return the fill id url () { return 'url(#' + this.id() + ')' } // Alias string convertion to fill toString () { return this.url() } // // custom attr to handle transform // attr (a, b, c) { // if (a === 'transform') a = 'gradientTransform' // return attr.call(this, a, b, c) // } } extend$1(Gradient, gradiented); Gradient.constructors = { Container: { // Create gradient element in defs gradient (type, block) { return this.defs().gradient(type, block) } }, // define gradient Defs: { gradient (type, block) { return this.put(new Gradient(type)).update(block) } } }; class G extends Base$1 { constructor (node) { super(nodeorNew('g', node), G); } } G.constructors = { Element: { // Create a group element group: function () { return this.put(new G()) } } }; //import {makeInstance} from './adopter.js' class HtmlNode extends Base$1 { constructor (element) { super(element, HtmlNode); this.node = element; } // add (element, i) { // element = makeInstance(element) // // if (element.node !== this.node.children[i]) { // this.node.insertBefore(element.node, this.node.children[i] || null) // } // // return this // } put (element, i) { this.add(element, i); return element } getEventTarget () { return this.node } } class A extends Base$1{ constructor (node) { super(nodeOrNew$1('a', node), A); } // Link url to (url) { return this.attr('href', url, xlink) } // Link target attribute target (target) { return this.attr('target', target) } } A.constructors = { Container: { // Create a hyperlink element link: function (url) { return this.put(new A()).to(url) } }, Element: { // Create a hyperlink element linkTo: function (url) { var link = new A(); if (typeof url === 'function') { url.call(link, link); } else { link.to(url); } return this.parent().put(link).put(this) } } }; //import attr from './attr.js' class Pattern extends Base$1 { // Initialize node constructor (node) { super(nodeOrNew$1('pattern', node)); } // Return the fill id url () { return 'url(#' + this.id() + ')' } // Update pattern by rebuilding update (block) { // remove content this.clear(); // invoke passed block if (typeof block === 'function') { block.call(this, this); } return this } // Alias string convertion to fill toString () { return this.url() } // // custom attr to handle transform // attr (a, b, c) { // if (a === 'transform') a = 'patternTransform' // return attr.call(this, a, b, c) // } } Pattern.constructors = { Container: { // Create pattern element in defs pattern (width, height, block) { return this.defs().pattern(width, height, block) } }, Defs: { pattern (width, height, block) { return this.put(new Pattern()).update(block).attr({ x: 0, y: 0, width: width, height: height, patternUnits: 'userSpaceOnUse' }) } } }; // // Add events to elements // ;[ 'click', // 'dblclick', // 'mousedown', // 'mouseup', // 'mouseover', // 'mouseout', // 'mousemove', // 'mouseenter', // 'mouseleave', // 'touchstart', // 'touchmove', // 'touchleave', // 'touchend', // 'touchcancel' ].forEach(function (event) { // // add event to Element // Element.prototype[event] = function (f) { // if (f === null) { // off(this, event) // } else { // on(this, event, f) // } // return this // } // }) let listenerId = 0; function getEventTarget (node) { return node instanceof Base && node.is('EventTarget') ? node.getEventTarget() : node } // Add event binder in the SVG namespace function on (node, events, listener, binding, options) { var l = listener.bind(binding || node); var n = getEventTarget(node); // events can be an array of events or a string of events events = Array.isArray(events) ? events : events.split(delimiter); // ensure instance object for nodes which are not adopted n.instance = n.instance || {events: {}}; // pull event handlers from the element var bag = n.instance.events; // add id to listener if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++listenerId; } events.forEach(function (event) { var ev = event.split('.')[0]; var ns = event.split('.')[1] || '*'; // ensure valid object bag[ev] = bag[ev] || {}; bag[ev][ns] = bag[ev][ns] || {}; // reference listener bag[ev][ns][listener._svgjsListenerId] = l; // add listener n.addEventListener(ev, l, options || false); }); } // Add event unbinder in the SVG namespace function off (node, events, listener, options) { var n = getEventTarget(node); // we cannot remove an event if its not an svg.js instance if (!n.instance) return // listener can be a function or a number if (typeof listener === 'function') { listener = listener._svgjsListenerId; if (!listener) return } // pull event handlers from the element var bag = n.instance.events; // events can be an array of events or a string or undefined events = Array.isArray(events) ? events : (events || '').split(delimiter); events.forEach(function (event) { var ev = event && event.split('.')[0]; var ns = event && event.split('.')[1]; var namespace, l; if (listener) { // remove listener reference if (bag[ev] && bag[ev][ns || '*']) { // removeListener n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false); delete bag[ev][ns || '*'][listener]; } } else if (ev && ns) { // remove all listeners for a namespaced event if (bag[ev] && bag[ev][ns]) { for (l in bag[ev][ns]) { off(n, [ev, ns].join('.'), l); } delete bag[ev][ns]; } } else if (ns) { // remove all listeners for a specific namespace for (event in bag) { for (namespace in bag[event]) { if (ns === namespace) { off(n, [event, ns].join('.')); } } } } else if (ev) { // remove all listeners for the event if (bag[ev]) { for (namespace in bag[ev]) { off(n, [ev, namespace].join('.')); } delete bag[ev]; } } else { // remove all listeners on a given node for (event in bag) { off(n, event); } n.instance.events = {}; } }); } function dispatch (node, event, data) { var n = getEventTarget(node); // Dispatch event if (event instanceof window.Event) { n.dispatchEvent(event); } else { event = new window.CustomEvent(event, {detail: data, cancelable: true}); n.dispatchEvent(event); } return event } class Image extends Base$1 { constructor (node) { super(nodeOrNew$1('image', node), Image); } // (re)load image load (url, callback) { if (!url) return this var img = new window.Image(); on(img, 'load', function (e) { var p = this.parent(Pattern); // ensure image size if (this.width() === 0 && this.height() === 0) { this.size(img.width, img.height); } if (p instanceof Pattern) { // ensure pattern size if not set if (p.width() === 0 && p.height() === 0) { p.size(this.width(), this.height()); } } if (typeof callback === 'function') { callback.call(this, { width: img.width, height: img.height, ratio: img.width / img.height, url: url }); } }, this); on(img, 'load error', function () { // dont forget to unbind memory leaking events off(img); }); return this.attr('href', (img.src = url), xlink) } } Image.constructors = { Container: { // create image element, load image and set its size image (source, callback) { return this.put(new Image()).size(0, 0).load(source, callback) } } }; /* global arrayClone */ let BaseArray = (function() { try { return Array } catch (e) { return Array } })(); class SVGArray extends BaseArray { constructor (...args) { super(); this.init(...args); } init (array, fallback) { //this.splice(0, this.length) this.length = 0; this.push(...this.parse(array || fallback)); } toArray () { return Array.prototype.slice(this) } toString () { this.join(' '); } valueOf () { return this.toArray() } // Parse whitespace separated string parse (array) { array = array.valueOf(); // if already is an array, no need to parse it if (Array.isArray(array)) return array return array.trim().split(delimiter).map(parseFloat) } clone () { return new this.constructor(this) } toSet () { return new Set(this) } } class PointArray$1 extends SVGArray { constructor (array, fallback = [[0, 0]]) { super(array, fallback); } // Convert array to string toString () { // convert to a poly point string for (var i = 0, il = this.value.length, array = []; i < il; i++) { array.push(this.value[i].join(',')); } return array.join(' ') } toArray () { return this.value.reduce(function (prev, curr) { return [].concat.call(prev, curr) }, []) } // Convert array to line object toLine () { return { x1: this.value[0][0], y1: this.value[0][1], x2: this.value[1][0], y2: this.value[1][1] } } // Get morphed array at given position at (pos) { // make sure a destination is defined if (!this.destination) return this // generate morphed point string for (var i = 0, il = this.value.length, array = []; i < il; i++) { array.push([ this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos ]); } return new PointArray$1(array) } // Parse point string and flat array parse (array) { var points = []; array = array.valueOf(); // if it is an array if (Array.isArray(array)) { // and it is not flat, there is no need to parse it if (Array.isArray(array[0])) { return array } } else { // Else, it is considered as a string // parse points array = array.trim().split(delimiter).map(parseFloat); } // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. if (array.length % 2 !== 0) array.pop(); // wrap points in two-tuples and parse points as floats for (var i = 0, len = array.length; i < len; i = i + 2) { points.push([ array[i], array[i + 1] ]); } return points } // Move point string move (x, y) { var box = this.bbox(); // get relative offset x -= box.x; y -= box.y; // move every point if (!isNaN(x) && !isNaN(y)) { for (var i = this.value.length - 1; i >= 0; i--) { this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]; } } return this } // Resize poly string size (width, height) { var i; var box = this.bbox(); // recalculate position of all points according to new size for (i = this.value.length - 1; i >= 0; i--) { if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x; if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y; } return this } // Get bounding box of points bbox () { var maxX = -Infinity; var maxY = -Infinity; var minX = Infinity; var minY = Infinity; this.value.forEach(function (el) { maxX = Math.max(el[0], maxX); maxY = Math.max(el[1], maxY); minX = Math.min(el[0], minX); minY = Math.min(el[1], minY); }); return {x: minX, y: minY, width: maxX - minX, height: maxY - minY} } } class Line extends Base$1 { // Initialize node constructor (node) { super(nodeOrNew$1('line', node), Line); } // Get array array () { return new PointArray$1([ [ this.attr('x1'), this.attr('y1') ], [ this.attr('x2'), this.attr('y2') ] ]) } // Overwrite native plot() method plot (x1, y1, x2, y2) { if (x1 == null) { return this.array() } else if (typeof y1 !== 'undefined') { x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }; } else { x1 = new PointArray$1(x1).toLine(); } return this.attr(x1) } // Move by left top corner move (x, y) { return this.attr(this.array().move(x, y).toLine()) } // Set element size to given width and height size (width, height) { var p = proportionalSize$1(this, width, height); return this.attr(this.array().size(p.width, p.height).toLine()) } } Line.constructors = { Container: { // Create a line element line (...args) { // make sure plot is called as a setter // x1 is not necessarily a number, it can also be an array, a string and a PointArray return Line.prototype.plot.apply( this.put(new Line()) , args[0] != null ? args : [0, 0, 0, 0] ) } } }; // import Defs from './Defs.js' // import Line from './Line.js' // import Polyline from './Polyline.js' // import Polygon from './Polygon.js' // import Path from './Path.js' class Marker extends Base$1 { // Initialize node constructor (node) { super(nodeOrNew('marker', node), Marker); } // Set width of element width (width) { return this.attr('markerWidth', width) } // Set height of element height (height) { return this.attr('markerHeight', height) } // Set marker refX and refY ref (x, y) { return this.attr('refX', x).attr('refY', y) } // Update marker update (block) { // remove all content this.clear(); // invoke passed block if (typeof block === 'function') { block.call(this, this); } return this } // Return the fill id toString () { return 'url(#' + this.id() + ')' } } Marker.constructors = { Container: { marker (width, height, block) { // Create marker element in defs return this.defs().marker(width, height, block) } }, Defs: { // Create marker marker (width, height, block) { // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto return this.put(new Marker()) .size(width, height) .ref(width / 2, height / 2) .viewbox(0, 0, width, height) .attr('orient', 'auto') .update(block) } }, marker: { // Create and attach markers marker (marker, width, height, block) { var attr = ['marker']; // Build attribute name if (marker !== 'all') attr.push(marker); attr = attr.join('-'); // Set marker attribute marker = arguments[1] instanceof Marker ? arguments[1] : this.defs().marker(width, height, block); return this.attr(attr, marker) } } }; // import find from './selector.js' // import {remove} from './Element.js' class Mask extends Base$1 { // Initialize node constructor (node) { super(nodeOrNew$1('mask', node)); } // // Unmask all masked elements and remove itself // remove () { // // unmask all targets // this.targets().forEach(function (el) { // el.unmask() // }) // // // remove mask from parent // return remove.call(this) // } // // targets () { // return find('svg [mask*="' + this.id() + '"]') // } } Mask.constructors = { Container: { mask () { return this.defs().put(new Mask()) } }, Element: { // Distribute mask to svg element maskWith (element) { // use given mask or create a new one var masker = element instanceof Mask ? element : this.parent().mask().add(element); // apply mask return this.attr('mask', 'url("#' + masker.id() + '")') }, // Unmask element unmask () { return this.attr('mask', null) }, masker () { return this.reference('mask') } } }; function parser () { // Reuse cached element if possible if (!parser.nodes) { let svg = new Doc$1().size(2, 0).css({ opacity: 0, position: 'absolute', left: '-100%', top: '-100%', overflow: 'hidden' }); let path = svg.path().node; parser.nodes = {svg, path}; } if (!parser.nodes.svg.node.parentNode) { let b = document.body || document.documentElement; parser.nodes.svg.addTo(b); } return parser.nodes } class Point { // Initialize constructor (x, y, base) { let source; base = base || {x: 0, y: 0}; // ensure source as object source = Array.isArray(x) ? {x: x[0], y: x[1]} : typeof x === 'object' ? {x: x.x, y: x.y} : {x: x, y: y}; // merge source this.x = source.x == null ? base.x : source.x; this.y = source.y == null ? base.y : source.y; } // Clone point clone () { return new Point(this) } // Convert to native SVGPoint native () { // create new point var point = parser().svg.createSVGPoint(); // update with current values point.x = this.x; point.y = this.y; return point } // transform point with matrix transform (m) { // Perform the matrix multiplication var x = m.a * this.x + m.c * this.y + m.e; var y = m.b * this.x + m.d * this.y + m.f; // Return the required point return new Point(x, y) } } Point.constructors = { Element: { // Get point point: function (x, y) { return new Point(x, y).transform(this.screenCTM().inverse()) } } }; let pathHandlers = { M: function (c, p, p0) { p.x = p0.x = c[0]; p.y = p0.y = c[1]; return ['M', p.x, p.y] }, L: function (c, p) { p.x = c[0]; p.y = c[1]; return ['L', c[0], c[1]] }, H: function (c, p) { p.x = c[0]; return ['H', c[0]] }, V: function (c, p) { p.y = c[0]; return ['V', c[0]] }, C: function (c, p) { p.x = c[4]; p.y = c[5]; return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] }, S: function (c, p) { p.x = c[2]; p.y = c[3]; return ['S', c[0], c[1], c[2], c[3]] }, Q: function (c, p) { p.x = c[2]; p.y = c[3]; return ['Q', c[0], c[1], c[2], c[3]] }, T: function (c, p) { p.x = c[0]; p.y = c[1]; return ['T', c[0], c[1]] }, Z: function (c, p, p0) { p.x = p0.x; p.y = p0.y; return ['Z'] }, A: function (c, p) { p.x = c[5]; p.y = c[6]; return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] } }; let mlhvqtcsaz = 'mlhvqtcsaz'.split(''); for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { pathHandlers[mlhvqtcsaz[i]] = (function (i) { return function (c, p, p0) { if (i === 'H') c[0] = c[0] + p.x; else if (i === 'V') c[0] = c[0] + p.y; else if (i === 'A') { c[5] = c[5] + p.x; c[6] = c[6] + p.y; } else { for (var j = 0, jl = c.length; j < jl; ++j) { c[j] = c[j] + (j % 2 ? p.y : p.x); } } return pathHandlers[i](c, p, p0) } })(mlhvqtcsaz[i].toUpperCase()); } class PathArray extends SVGArray { constructor (array, fallback = [['M', 0, 0]]) { super(array, fallback); } // Convert array to string toString () { return arrayToString(this) } toArray () { return this.reduce(function (prev, curr) { return [].concat.call(prev, curr) }, []) } // Move path string move (x, y) { // get bounding box of current situation var box = this.bbox(); // get relative offset x -= box.x; y -= box.y; if (!isNaN(x) && !isNaN(y)) { // move every point for (var l, i = this.length - 1; i >= 0; i--) { l = this[i][0]; if (l === 'M' || l === 'L' || l === 'T') { this[i][1] += x; this[i][2] += y; } else if (l === 'H') { this[i][1] += x; } else if (l === 'V') { this[i][1] += y; } else if (l === 'C' || l === 'S' || l === 'Q') { this[i][1] += x; this[i][2] += y; this[i][3] += x; this[i][4] += y; if (l === 'C') { this[i][5] += x; this[i][6] += y; } } else if (l === 'A') { this[i][6] += x; this[i][7] += y; } } } return this } // Resize path string size (width, height) { // get bounding box of current situation var box = this.bbox(); var i, l; // recalculate position of all points according to new size for (i = this.length - 1; i >= 0; i--) { l = this[i][0]; if (l === 'M' || l === 'L' || l === 'T') { this[i][1] = ((this[i][1] - box.x) * width) / box.width + box.x; this[i][2] = ((this[i][2] - box.y) * height) / box.height + box.y; } else if (l === 'H') { this[i][1] = ((this[i][1] - box.x) * width) / box.width + box.x; } else if (l === 'V') { this[i][1] = ((this[i][1] - box.y) * height) / box.height + box.y; } else if (l === 'C' || l === 'S' || l === 'Q') { this[i][1] = ((this[i][1] - box.x) * width) / box.width + box.x; this[i][2] = ((this[i][2] - box.y) * height) / box.height + box.y; this[i][3] = ((this[i][3] - box.x) * width) / box.width + box.x; this[i][4] = ((this[i][4] - box.y) * height) / box.height + box.y; if (l === 'C') { this[i][5] = ((this[i][5] - box.x) * width) / box.width + box.x; this[i][6] = ((this[i][6] - box.y) * height) / box.height + box.y; } } else if (l === 'A') { // resize radii this[i][1] = (this[i][1] * width) / box.width; this[i][2] = (this[i][2] * height) / box.height; // move position values this[i][6] = ((this[i][6] - box.x) * width) / box.width + box.x; this[i][7] = ((this[i][7] - box.y) * height) / box.height + box.y; } } return this } // Test if the passed path array use the same path data commands as this path array equalCommands (pathArray) { var i, il, equalCommands; pathArray = new PathArray(pathArray); equalCommands = this.length === pathArray.value.length; for (i = 0, il = this.length; equalCommands && i < il; i++) { equalCommands = this[i][0] === pathArray.value[i][0]; } return equalCommands } // Make path array morphable morph (pathArray) { pathArray = new PathArray(pathArray); if (this.equalCommands(pathArray)) { this.destination = pathArray; } else { this.destination = null; } return this } // Get morphed path array at given position at (pos) { // make sure a destination is defined if (!this.destination) return this var sourceArray = this; var destinationArray = this.destination.value; var array = []; var pathArray = new PathArray(); var i, il, j, jl; // Animate has specified in the SVG spec // See: https://www.w3.org/TR/SVG11/paths.html#PathElement for (i = 0, il = sourceArray.length; i < il; i++) { array[i] = [sourceArray[i][0]]; for (j = 1, jl = sourceArray[i].length; j < jl; j++) { array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos; } // For the two flags of the elliptical arc command, the SVG spec say: // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true // Elliptical arc command as an array followed by corresponding indexes: // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] // 0 1 2 3 4 5 6 7 if (array[i][0] === 'A') { array[i][4] = +(array[i][4] !== 0); array[i][5] = +(array[i][5] !== 0); } } // Directly modify the value of a path array, this is done this way for performance pathArray.value = array; return pathArray } // Absolutize and parse path to array parse (array) { // if it's already a patharray, no need to parse it if (array instanceof PathArray) return array.valueOf() // prepare for parsing var s; var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }; if (typeof array === 'string') { array = array .replace(numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 .replace(pathLetters, ' $& ') // put some room between letters and numbers .replace(hyphen, '$1 -') // add space before hyphen .trim() // trim .split(delimiter); // split into array } else { array = array.reduce(function (prev, curr) { return [].concat.call(prev, curr) }, []); } // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] var result = []; var p = new Point(); var p0 = new Point(); var index = 0; var len = array.length; do { // Test if we have a path letter if (isPathLetter.test(array[index])) { s = array[index]; ++index; // If last letter was a move command and we got no new, it defaults to [L]ine } else if (s === 'M') { s = 'L'; } else if (s === 'm') { s = 'l'; } result.push(pathHandlers[s].call(null, array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), p, p0 ) ); } while (len > index) return result } // Get bounding box of path bbox () { parser().path.setAttribute('d', this.toString()); return parser.nodes.path.getBBox() } } class Path extends Base$1 { // Initialize node constructor (node) { super(nodeOrNew$1('path', node), Path); } // Get array array () { return this._array || (this._array = new PathArray(this.attr('d'))) } // Plot new path plot (d) { return (d == null) ? this.array() : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new PathArray(d))) } // Clear array cache clear () { delete this._array; return this } // Move by left top corner move (x, y) { return this.attr('d', this.array().move(x, y)) } // Move by left top corner over x-axis x (x) { return x == null ? this.bbox().x : this.move(x, this.bbox().y) } // Move by left top corner over y-axis y (y) { return y == null ? this.bbox().y : this.move(this.bbox().x, y) } // Set element size to given width and height size (width, height) { var p = proportionalSize$1(this, width, height); return this.attr('d', this.array().size(p.width, p.height)) } // Set width of element width (width) { return width == null ? this.bbox().width : this.size(width, this.bbox().height) } // Set height of element height (height) { return height == null ? this.bbox().height : this.size(this.bbox().width, height) } } // Define morphable array Path.prototype.MorphArray = PathArray; // Add parent method Path.constructors = { Container: { // Create a wrapped path element path (d) { // make sure plot is called as a setter return this.put(new Path()).plot(d || new PathArray()) } } }; let MorphArray = PointArray$1; // Move by left top corner over x-axis function x$1 (x) { return x == null ? this.bbox().x : this.move(x, this.bbox().y) } // Move by left top corner over y-axis function y$1 (y) { return y == null ? this.bbox().y : this.move(this.bbox().x, y) } // Set width of element function width$1 (width) { let b = this.bbox(); return width == null ? b.width : this.size(width, b.height) } // Set height of element function height$1 (height) { let b = this.bbox(); return height == null ? b.height : this.size(b.width, height) } var pointed = /*#__PURE__*/Object.freeze({ MorphArray: MorphArray, x: x$1, y: y$1, width: width$1, height: height$1 }); // Add polygon-specific functions // Get array function array () { return this._array || (this._array = new PointArray(this.attr('points'))) } // Plot new path function plot (p) { return (p == null) ? this.array() : this.clear().attr('points', typeof p === 'string' ? p : (this._array = new PointArray(p))) } // Clear array cache function clear () { delete this._array; return this } // Move by left top corner function move (x, y) { return this.attr('points', this.array().move(x, y)) } // Set element size to given width and height function size$1 (width, height) { let p = proportionalSize(this, width, height); return this.attr('points', this.array().size(p.width, p.height)) } var poly = /*#__PURE__*/Object.freeze({ array: array, plot: plot, clear: clear, move: move, size: size$1 }); class Polygon extends Base$1 { // Initialize node constructor (node) { super(nodeOrNew$1('polygon', node), Polygon); } } Polygon.constructors = { Parent: { // Create a wrapped polygon element polygon (p) { // make sure plot is called as a setter return this.put(new Polygon()).plot(p || new PointArray$1()) } } }; extend$1(Polygon, pointed); extend$1(Polygon, poly); class Polyline extends Base$1 { // Initialize node constructor (node) { super(nodeOrNew$1('polyline', node), Polyline); } } Polyline.constructors = { Parent: { // Create a wrapped polygon element polyline (p) { // make sure plot is called as a setter return this.put(new Polyline()).plot(p || new PointArray$1()) } } }; extend$1(Polyline, pointed); extend$1(Polyline, poly); class Rect extends Base$1 { // Initialize node constructor (node) { super(nodeOrNew$1('rect', node), Rect); } } Rect.constructors = { Container: { // Create a rect element rect (width, height) { return this.put(new Rect()).size(width, height) } } }; class Symbol extends Base$1 { // Initialize node constructor (node) { super(nodeOrNew$1('symbol', node), Symbol); } } Symbol.constructors = { Container: { symbol () { return this.put(new Symbol()) } } }; function noop () {} // Default animation values let timeline = { duration: 400, ease: '>', delay: 0 }; // Default attribute values let attrs = { // fill and stroke 'fill-opacity': 1, 'stroke-opacity': 1, 'stroke-width': 0, 'stroke-linejoin': 'miter', 'stroke-linecap': 'butt', fill: '#000000', stroke: '#000000', opacity: 1, // position x: 0, y: 0, cx: 0, cy: 0, // size width: 0, height: 0, // radius r: 0, rx: 0, ry: 0, // gradient offset: 0, 'stop-opacity': 1, 'stop-color': '#000000', // text 'font-size': 16, 'font-family': 'Helvetica, Arial, sans-serif', 'text-anchor': 'start' }; // Create plain text node function plain (text) { // clear if build mode is disabled if (this._build === false) { this.clear(); } // create text node this.node.appendChild(document.createTextNode(text)); return this } // FIXME: Does this also work for textpath? // Get length of text element function length () { return this.node.getComputedTextLength() } var textable = /*#__PURE__*/Object.freeze({ plain: plain, length: length }); class Text$1 extends Base$1 { // Initialize node constructor (node) { super(nodeOrNew$1('text', node), Text$1); this.dom.leading = new SVGNumber(1.3); // store leading value for rebuilding this._rebuild = true; // enable automatic updating of dy values this._build = false; // disable build mode for adding multiple lines // set default font this.attr('font-family', attrs['font-family']); } // Move over x-axis x (x) { // act as getter if (x == null) { return this.attr('x') } return this.attr('x', x) } // Move over y-axis y (y) { var oy = this.attr('y'); var o = typeof oy === 'number' ? oy - this.bbox().y : 0; // act as getter if (y == null) { return typeof oy === 'number' ? oy - o : oy } return this.attr('y', typeof y === 'number' ? y + o : y) } // Move center over x-axis cx (x) { return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) } // Move center over y-axis cy (y) { return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) } // Set the text content text (text) { // act as getter if (text === undefined) { var children = this.node.childNodes; var firstLine = 0; text = ''; for (var i = 0, len = children.length; i < len; ++i) { // skip textPaths - they are no lines if (children[i].nodeName === 'textPath') { if (i === 0) firstLine = 1; continue } // add newline if its not the first child and newLined is set to true if (i !== firstLine && children[i].nodeType !== 3 && adopt(children[i]).dom.newLined === true) { text += '\n'; } // add content of this node text += children[i].textContent; } return text } // remove existing content this.clear().build(true); if (typeof text === 'function') { // call block text.call(this, this); } else { // store text and make sure text is not blank text = text.split('\n'); // build new lines for (var j = 0, jl = text.length; j < jl; j++) { this.tspan(text[j]).newLine(); } } // disable build mode and rebuild lines return this.build(false).rebuild() } // Set / get leading leading (value) { // act as getter if (value == null) { return this.dom.leading } // act as setter this.dom.leading = new SVGNumber(value); return this.rebuild() } // Rebuild appearance type rebuild (rebuild) { // store new rebuild flag if given if (typeof rebuild === 'boolean') { this._rebuild = rebuild; } // define position of all lines if (this._rebuild) { var self = this; var blankLineOffset = 0; var dy = this.dom.leading * new SVGNumber(this.attr('font-size')); this.each(function () { if (this.dom.newLined) { this.attr('x', self.attr('x')); if (this.text() === '\n') { blankLineOffset += dy; } else { this.attr('dy', dy + blankLineOffset); blankLineOffset = 0; } } }); this.fire('rebuild'); } return this } // Enable / disable build mode build (build) { this._build = !!build; return this } // overwrite method from parent to set data properly setData (o) { this.dom = o; this.dom.leading = new SVGNumber(o.leading || 1.3); return this } } extend$1(Text$1, textable); Text$1.constructors = { Container: { // Create text element text (text) { return this.put(new Text$1()).text(text) }, // Create plain text element plain (text) { return this.put(new Text$1()).plain(text) } } }; class TextPath extends Text$1 { // Initialize node constructor (node) { super(nodeOrNew$1('textPath', node)); } // return the array of the path track element array () { var track = this.track(); return track ? track.array() : null } // Plot path if any plot (d) { var track = this.track(); var pathArray = null; if (track) { pathArray = track.plot(d); } return (d == null) ? pathArray : this } // Get the path element track () { return this.reference('href') } } TextPath.constructors = { Container: { textPath (text, path) { return this.defs().path(path).text(text).addTo(this) } }, Text: { // Create path for text to run on path: function (track) { var path = new TextPath(); // if d is a path, reuse it if (!(track instanceof Path)) { // create path element track = this.doc().defs().path(track); } // link textPath to path and add content path.attr('href', '#' + track, xlink); // add textPath element as child node and return textPath return this.put(path) }, // FIXME: make this plural? // Get the textPath children textPath: function () { return this.select('textPath') } }, Path: { // creates a textPath from this path text: function (text) { if (text instanceof Text$1) { var txt = text.text(); return text.clear().path(this).text(txt) } return this.parent().put(new Text$1()).path(this).text(text) } // FIXME: Maybe add `targets` to get all textPaths associated with this path } }; TextPath.prototype.MorphArray = PathArray; class Use extends Base$1 { constructor (node) { super(nodeOrNew('use', node), Use); } // Use element as a reference element (element, file) { // Set lined element return this.attr('href', (file || '') + '#' + element, xlink) } } Use.constructors = { Container: { // Create a use element use: function (element, file) { return this.put(new Use()).element(element, file) } } }; var elements = /*#__PURE__*/Object.freeze({ Bare: Bare, Circle: Circle, ClipPath: ClipPath, Defs: Defs, Doc: Doc$1, Ellipse: Ellipse, Gradient: Gradient, G: G, HtmlNode: HtmlNode, A: A, Image: Image, Line: Line, Marker: Marker, Mask: Mask, Path: Path, Pattern: Pattern, Polygon: Polygon, Polyline: Polyline, Rect: Rect, Stop: Stop, Symbol: Symbol, Text: Text$1, TextPath: TextPath, Use: Use }); function makeInstance (element) { if (element instanceof Base$1) return element if (typeof element === 'object') { return adopt$1(element) } if (element == null) { return new Doc() } if (typeof element === 'string' && element.charAt(0) !== '<') { return adopt$1(document.querySelector(element)) } var node = makeNode('svg'); node.innerHTML = element; element = adopt$1(node.firstElementChild); return element } // Adopt existing svg elements function adopt$1 (node) { // check for presence of node if (!node) return null // make sure a node isn't already adopted if (node.instance instanceof Element) return node.instance if (!(node instanceof window.SVGElement)) { return new HtmlNode(node) } // initialize variables var element; // adopt with element-specific settings if (node.nodeName === 'svg') { element = new Doc$1(node); } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { element = new Gradient(node); } else if (elements[capitalize(node.nodeName)]) { element = new elements[capitalize(node.nodeName)](node); } else { element = new Bare(node); } return element } // Element id sequence let did = 1000; // Get next named element id function eid (name) { return 'Svgjs' + capitalize(name) + (did++) } // Deep new id assignment function assignNewId (node) { // do the same for SVG child nodes as well for (var i = node.children.length - 1; i >= 0; i--) { assignNewId(node.children[i]); } if (node.id) { return adopt$1(node).id(eid(node.nodeName)) } return adopt$1(node) } var adopter = /*#__PURE__*/Object.freeze({ makeInstance: makeInstance, adopt: adopt$1, eid: eid, assignNewId: assignNewId }); class Queue { constructor () { this._first = null; this._last = null; } push (value) { // An item stores an id and the provided value var item = value.next ? value : { value: value, next: null, prev: null }; // Deal with the queue being empty or populated if (this._last) { item.prev = this._last; this._last.next = item; this._last = item; } else { this._last = item; this._first = item; } // Update the length and return the current item return item } shift () { // Check if we have a value var remove = this._first; if (!remove) return null // If we do, remove it and relink things this._first = remove.next; if (this._first) this._first.prev = null; this._last = this._first ? this._last : null; return remove.value } // Shows us the first item in the list first () { return this._first && this._first.value } // Shows us the last item in the list last () { return this._last && this._last.value } // Removes the item that was returned from the push remove (item) { // Relink the previous item if (item.prev) item.prev.next = item.next; if (item.next) item.next.prev = item.prev; if (item === this._last) this._last = item.prev; if (item === this._first) this._first = item.next; // Invalidate item item.prev = null; item.next = null; } } const Animator = { nextDraw: null, frames: new Queue(), timeouts: new Queue(), timer: window.performance || window.Date, transforms: [], frame (fn) { // Store the node var node = Animator.frames.push({ run: fn }); // Request an animation frame if we don't have one if (Animator.nextDraw === null) { Animator.nextDraw = window.requestAnimationFrame(Animator._draw); } // Return the node so we can remove it easily return node }, transform_frame (fn, id) { Animator.transforms[id] = fn; }, timeout (fn, delay) { delay = delay || 0; // Work out when the event should fire var time = Animator.timer.now() + delay; // Add the timeout to the end of the queue var node = Animator.timeouts.push({ run: fn, time: time }); // Request another animation frame if we need one if (Animator.nextDraw === null) { Animator.nextDraw = window.requestAnimationFrame(Animator._draw); } return node }, cancelFrame (node) { Animator.frames.remove(node); }, clearTimeout (node) { Animator.timeouts.remove(node); }, _draw (now) { // Run all the timeouts we can run, if they are not ready yet, add them // to the end of the queue immediately! (bad timeouts!!! [sarcasm]) var nextTimeout = null; var lastTimeout = Animator.timeouts.last(); while ((nextTimeout = Animator.timeouts.shift())) { // Run the timeout if its time, or push it to the end if (now >= nextTimeout.time) { nextTimeout.run(); } else { Animator.timeouts.push(nextTimeout); } // If we hit the last item, we should stop shifting out more items if (nextTimeout === lastTimeout) break } // Run all of the animation frames var nextFrame = null; var lastFrame = Animator.frames.last(); while ((nextFrame !== lastFrame) && (nextFrame = Animator.frames.shift())) { nextFrame.run(); } Animator.transforms.forEach(function (el) { el(); }); // If we have remaining timeouts or frames, draw until we don't anymore Animator.nextDraw = Animator.timeouts.first() || Animator.frames.first() ? window.requestAnimationFrame(Animator._draw) : null; } }; class Tspan extends Base$1 { // Initialize node constructor (node) { super(nodeOrNew$1('tspan', node), Tspan); } // Set text content text (text) { if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') typeof text === 'function' ? text.call(this, this) : this.plain(text); return this } // Shortcut dx dx (dx) { return this.attr('dx', dx) } // Shortcut dy dy (dy) { return this.attr('dy', dy) } // Create new line newLine () { // fetch text parent var t = this.parent(Text); // mark new line this.dom.newLined = true; // apply new position return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) } } extend$1(Tspan, textable); Tspan.constructors = { Tspan: { tspan (text) { var tspan = new Tspan(); // clear if build mode is disabled if (!this._build) { this.clear(); } // add new tspan this.node.appendChild(tspan.node); return tspan.text(text) } } }; // Map function function map (array, block) { var i; var il = array.length; var result = []; for (i = 0; i < il; i++) { result.push(block(array[i])); } return result } // Degrees to radians function radians (d) { return d % 360 * Math.PI / 180 } class Matrix { constructor (...args) { this.init(...args); } // Initialize init (source) { var base = arrayToMatrix([1, 0, 0, 1, 0, 0]); // ensure source as object source = source instanceof Base$1 && source.is('Element') ? source.matrixify() : typeof source === 'string' ? arrayToMatrix(source.split(delimiter).map(parseFloat)) : Array.isArray(source) ? arrayToMatrix(source) : (typeof source === 'object' && isMatrixLike(source)) ? source : (typeof source === 'object') ? new Matrix().transform(source) : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) : base; // Merge the source matrix with the base matrix this.a = source.a != null ? source.a : base.a; this.b = source.b != null ? source.b : base.b; this.c = source.c != null ? source.c : base.c; this.d = source.d != null ? source.d : base.d; this.e = source.e != null ? source.e : base.e; this.f = source.f != null ? source.f : base.f; } // Clones this matrix clone () { return new Matrix(this) } // Transform a matrix into another matrix by manipulating the space transform (o) { // Check if o is a matrix and then left multiply it directly if (isMatrixLike(o)) { var matrix = new Matrix(o); return matrix.multiplyO(this) } // Get the proposed transformations and the current transformations var t = Matrix.formatTransforms(o); var current = this; let { x: ox, y: oy } = new Point(t.ox, t.oy).transform(current); // Construct the resulting matrix var transformer = new Matrix() .translateO(t.rx, t.ry) .lmultiplyO(current) .translateO(-ox, -oy) .scaleO(t.scaleX, t.scaleY) .skewO(t.skewX, t.skewY) .shearO(t.shear) .rotateO(t.theta) .translateO(ox, oy); // If we want the origin at a particular place, we force it there if (isFinite(t.px) || isFinite(t.py)) { const origin = new Point(ox, oy).transform(transformer); // TODO: Replace t.px with isFinite(t.px) const dx = t.px ? t.px - origin.x : 0; const dy = t.py ? t.py - origin.y : 0; transformer.translateO(dx, dy); } // Translate now after positioning transformer.translateO(t.tx, t.ty); return transformer } // Applies a matrix defined by its affine parameters compose (o) { if (o.origin) { o.originX = o.origin[0]; o.originY = o.origin[1]; } // Get the parameters var ox = o.originX || 0; var oy = o.originY || 0; var sx = o.scaleX || 1; var sy = o.scaleY || 1; var lam = o.shear || 0; var theta = o.rotate || 0; var tx = o.translateX || 0; var ty = o.translateY || 0; // Apply the standard matrix var result = new Matrix() .translateO(-ox, -oy) .scaleO(sx, sy) .shearO(lam) .rotateO(theta) .translateO(tx, ty) .lmultiplyO(this) .translateO(ox, oy); return result } // Decomposes this matrix into its affine parameters decompose (cx = 0, cy = 0) { // Get the parameters from the matrix var a = this.a; var b = this.b; var c = this.c; var d = this.d; var e = this.e; var f = this.f; // Figure out if the winding direction is clockwise or counterclockwise var determinant = a * d - b * c; var ccw = determinant > 0 ? 1 : -1; // Since we only shear in x, we can use the x basis to get the x scale // and the rotation of the resulting matrix var sx = ccw * Math.sqrt(a * a + b * b); var thetaRad = Math.atan2(ccw * b, ccw * a); var theta = 180 / Math.PI * thetaRad; var ct = Math.cos(thetaRad); var st = Math.sin(thetaRad); // We can then solve the y basis vector simultaneously to get the other // two affine parameters directly from these parameters var lam = (a * c + b * d) / determinant; var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a)); // Use the translations let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy); let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy); // Construct the decomposition and return it return { // Return the affine parameters scaleX: sx, scaleY: sy, shear: lam, rotate: theta, translateX: tx, translateY: ty, originX: cx, originY: cy, // Return the matrix parameters a: this.a, b: this.b, c: this.c, d: this.d, e: this.e, f: this.f } } // Left multiplies by the given matrix multiply (matrix) { return this.clone().multiplyO(matrix) } multiplyO (matrix) { // Get the matrices var l = this; var r = matrix instanceof Matrix ? matrix : new Matrix(matrix); return Matrix.matrixMultiply(l, r, this) } lmultiply (matrix) { return this.clone().lmultiplyO(matrix) } lmultiplyO (matrix) { var r = this; var l = matrix instanceof Matrix ? matrix : new Matrix(matrix); return Matrix.matrixMultiply(l, r, this) } // Inverses matrix inverseO () { // Get the current parameters out of the matrix var a = this.a; var b = this.b; var c = this.c; var d = this.d; var e = this.e; var f = this.f; // Invert the 2x2 matrix in the top left var det = a * d - b * c; if (!det) throw new Error('Cannot invert ' + this) // Calculate the top 2x2 matrix var na = d / det; var nb = -b / det; var nc = -c / det; var nd = a / det; // Apply the inverted matrix to the top right var ne = -(na * e + nc * f); var nf = -(nb * e + nd * f); // Construct the inverted matrix this.a = na; this.b = nb; this.c = nc; this.d = nd; this.e = ne; this.f = nf; return this } inverse () { return this.clone().inverseO() } // Translate matrix translate (x, y) { return this.clone().translateO(x, y) } translateO (x, y) { this.e += x || 0; this.f += y || 0; return this } // Scale matrix scale (x, y, cx, cy) { return this.clone().scaleO(...arguments) } scaleO (x, y = x, cx = 0, cy = 0) { // Support uniform scaling if (arguments.length === 3) { cy = cx; cx = y; y = x; } let {a, b, c, d, e, f} = this; this.a = a * x; this.b = b * y; this.c = c * x; this.d = d * y; this.e = e * x - cx * x + cx; this.f = f * y - cy * y + cy; return this } // Rotate matrix rotate (r, cx, cy) { return this.clone().rotateO(r, cx, cy) } rotateO (r, cx = 0, cy = 0) { // Convert degrees to radians r = radians(r); let cos = Math.cos(r); let sin = Math.sin(r); let {a, b, c, d, e, f} = this; this.a = a * cos - b * sin; this.b = b * cos + a * sin; this.c = c * cos - d * sin; this.d = d * cos + c * sin; this.e = e * cos - f * sin + cy * sin - cx * cos + cx; this.f = f * cos + e * sin - cx * sin - cy * cos + cy; return this } // Flip matrix on x or y, at a given offset flip (axis, around) { return this.clone().flipO(axis, around) } flipO (axis, around) { return axis === 'x' ? this.scaleO(-1, 1, around, 0) : axis === 'y' ? this.scaleO(1, -1, 0, around) : this.scaleO(-1, -1, axis, around || axis) // Define an x, y flip point } // Shear matrix shear (a, cx, cy) { return this.clone().shearO(a, cx, cy) } shearO (lx, cx = 0, cy = 0) { let {a, b, c, d, e, f} = this; this.a = a + b * lx; this.c = c + d * lx; this.e = e + f * lx - cy * lx; return this } // Skew Matrix skew (x, y, cx, cy) { return this.clone().skewO(...arguments) } skewO (x, y = x, cx = 0, cy = 0) { // support uniformal skew if (arguments.length === 3) { cy = cx; cx = y; y = x; } // Convert degrees to radians x = radians(x); y = radians(y); let lx = Math.tan(x); let ly = Math.tan(y); let {a, b, c, d, e, f} = this; this.a = a + b * lx; this.b = b + a * ly; this.c = c + d * lx; this.d = d + c * ly; this.e = e + f * lx - cy * lx; this.f = f + e * ly - cx * ly; return this } // SkewX skewX (x, cx, cy) { return this.skew(x, 0, cx, cy) } skewXO (x, cx, cy) { return this.skewO(x, 0, cx, cy) } // SkewY skewY (y, cx, cy) { return this.skew(0, y, cx, cy) } skewYO (y, cx, cy) { return this.skewO(0, y, cx, cy) } // Transform around a center point aroundO (cx, cy, matrix) { var dx = cx || 0; var dy = cy || 0; return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy) } around (cx, cy, matrix) { return this.clone().aroundO(cx, cy, matrix) } // Convert to native SVGMatrix native () { // create new matrix var matrix = parser().node.createSVGMatrix(); // update with current values for (var i = abcdef.length - 1; i >= 0; i--) { matrix[abcdef[i]] = this[abcdef[i]]; } return matrix } // Check if two matrices are equal equals (other) { var comp = new Matrix(other); return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f) } // Convert matrix to string toString () { return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' } toArray () { return [this.a, this.b, this.c, this.d, this.e, this.f] } valueOf () { return { a: this.a, b: this.b, c: this.c, d: this.d, e: this.e, f: this.f } } // TODO: Refactor this to a static function of matrix.js static formatTransforms (o) { // Get all of the parameters required to form the matrix var flipBoth = o.flip === 'both' || o.flip === true; var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1; var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1; var skewX = o.skew && o.skew.length ? o.skew[0] : isFinite(o.skew) ? o.skew : isFinite(o.skewX) ? o.skewX : 0; var skewY = o.skew && o.skew.length ? o.skew[1] : isFinite(o.skew) ? o.skew : isFinite(o.skewY) ? o.skewY : 0; var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX : isFinite(o.scale) ? o.scale * flipX : isFinite(o.scaleX) ? o.scaleX * flipX : flipX; var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY : isFinite(o.scale) ? o.scale * flipY : isFinite(o.scaleY) ? o.scaleY * flipY : flipY; var shear = o.shear || 0; var theta = o.rotate || o.theta || 0; var origin = new Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY); var ox = origin.x; var oy = origin.y; var position = new Point(o.position || o.px || o.positionX, o.py || o.positionY); var px = position.x; var py = position.y; var translate = new Point(o.translate || o.tx || o.translateX, o.ty || o.translateY); var tx = translate.x; var ty = translate.y; var relative = new Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY); var rx = relative.x; var ry = relative.y; // Populate all of the values return { scaleX, scaleY, skewX, skewY, shear, theta, rx, ry, tx, ty, ox, oy, px, py } } // left matrix, right matrix, target matrix which is overwritten static matrixMultiply (l, r, o) { // Work out the product directly var a = l.a * r.a + l.c * r.b; var b = l.b * r.a + l.d * r.b; var c = l.a * r.c + l.c * r.d; var d = l.b * r.c + l.d * r.d; var e = l.e + l.a * r.e + l.c * r.f; var f = l.f + l.b * r.e + l.d * r.f; // make sure to use local variables because l/r and o could be the same o.a = a; o.b = b; o.c = c; o.d = d; o.e = e; o.f = f; return o } } Matrix.constructors = { Element: { // Get current matrix ctm () { return new Matrix(this.node.getCTM()) }, // Get current screen matrix screenCTM () { /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 This is needed because FF does not return the transformation matrix for the inner coordinate system when getScreenCTM() is called on nested svgs. However all other Browsers do that */ if (this instanceof Doc && !this.isRoot()) { var rect = this.rect(1, 1); var m = rect.node.getScreenCTM(); rect.remove(); return new Matrix(m) } return new Matrix(this.node.getScreenCTM()) } } }; //import {Parent, Doc, Symbol, Image, Pattern, Marker, Point} from './classes.js' class Box$1 { constructor (...args) { this.init(...args); } init (source) { var base = [0, 0, 0, 0]; source = typeof source === 'string' ? source.split(delimiter).map(parseFloat) : Array.isArray(source) ? source : typeof source === 'object' ? [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : arguments.length === 4 ? [].slice.call(arguments) : base; this.x = source[0]; this.y = source[1]; this.width = source[2]; this.height = source[3]; // add center, right, bottom... fullBox(this); } // Merge rect box with another, return a new instance merge (box) { let x = Math.min(this.x, box.x); let y = Math.min(this.y, box.y); let width = Math.max(this.x + this.width, box.x + box.width) - x; let height = Math.max(this.y + this.height, box.y + box.height) - y; return new Box$1(x, y, width, height) } transform (m) { let xMin = Infinity; let xMax = -Infinity; let yMin = Infinity; let yMax = -Infinity; let pts = [ new Point(this.x, this.y), new Point(this.x2, this.y), new Point(this.x, this.y2), new Point(this.x2, this.y2) ]; pts.forEach(function (p) { p = p.transform(m); xMin = Math.min(xMin, p.x); xMax = Math.max(xMax, p.x); yMin = Math.min(yMin, p.y); yMax = Math.max(yMax, p.y); }); return new Box$1( xMin, yMin, xMax - xMin, yMax - yMin ) } addOffset () { // offset by window scroll position, because getBoundingClientRect changes when window is scrolled this.x += window.pageXOffset; this.y += window.pageYOffset; return this } toString () { return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height } toArray () { return [this.x, this.y, this.width, this.height] } } function getBox(cb) { let box; try { box = cb(this.node); if (isNulledBox(box) && !domContains(this.node)) { throw new Error('Element not in the dom') } } catch (e) { try { let clone = this.clone(parser().svg).show(); box = cb(clone.node); clone.remove(); } catch (e) { throw (e) console.warn('Getting a bounding box of this element is not possible'); } } return box } Box$1.constructors = { Element: { // Get bounding box bbox () { return new Box$1(getBox.call(this, (node) => node.getBBox())) }, rbox (el) { let box = new Box$1(getBox.call(this, (node) => node.getBoundingClientRect())); if (el) return box.transform(el.screenCTM().inverse()) return box.addOffset() } }, viewbox: function (x, y, width, height) { // act as getter if (x == null) return new Box$1(this.attr('viewBox')) // act as setter return this.attr('viewBox', new Box$1(x, y, width, height)) } }; /* globals fullHex, compToHex */ class Color { constructor (...args) { this.init(...args); } init (color, g, b) { let match; // initialize defaults this.r = 0; this.g = 0; this.b = 0; if (!color) return // parse color if (typeof color === 'string') { if (isRgb.test(color)) { // get rgb values match = rgb.exec(color.replace(whitespace, '')); // parse numeric values this.r = parseInt(match[1]); this.g = parseInt(match[2]); this.b = parseInt(match[3]); } else if (isHex.test(color)) { // get hex values match = hex.exec(fullHex(color)); // parse numeric values this.r = parseInt(match[1], 16); this.g = parseInt(match[2], 16); this.b = parseInt(match[3], 16); } } else if (Array.isArray(color)) { this.r = color[0]; this.g = color[1]; this.b = color[2]; } else if (typeof color === 'object') { this.r = color.r; this.g = color.g; this.b = color.b; } else if (arguments.length === 3) { this.r = color; this.g = g; this.b = b; } } // Default to hex conversion toString () { return this.toHex() } toArray () { return [this.r, this.g, this.b] } // Build hex value toHex () { return '#' + compToHex(Math.round(this.r)) + compToHex(Math.round(this.g)) + compToHex(Math.round(this.b)) } // Build rgb value toRgb () { return 'rgb(' + [this.r, this.g, this.b].join() + ')' } // Calculate true brightness brightness () { return (this.r / 255 * 0.30) + (this.g / 255 * 0.59) + (this.b / 255 * 0.11) } // Testers // Test if given value is a color string static test (color) { color += ''; return isHex.test(color) || isRgb.test(color) } // Test if given value is a rgb object static isRgb (color) { return color && typeof color.r === 'number' && typeof color.g === 'number' && typeof color.b === 'number' } // Test if given value is a color static isColor (color) { return this.isRgb(color) || this.test(color) } } /*** Base Class ========== The base stepper class that will be ***/ function makeSetterGetter (k, f) { return function (v) { if (v == null) return this[v] this[k] = v; if (f) f.call(this); return this } } let easing = { '-': function (pos) { return pos }, '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 }, bezier: function (t0, x0, t1, x1) { return function (t) { // TODO: FINISH } } }; class Stepper { done () { return false } } /*** Easing Functions ================ ***/ class Ease extends Stepper { constructor (fn) { super(); this.ease = easing[fn || timeline.ease] || fn; } step (from, to, pos) { if (typeof from !== 'number') { return pos < 1 ? from : to } return from + (to - from) * this.ease(pos) } } /*** Controller Types ================ ***/ class Controller extends Stepper { constructor (fn) { super(); this.stepper = fn; } step (current, target, dt, c) { return this.stepper(current, target, dt, c) } done (c) { return c.done } } function recalculate () { // Apply the default parameters var duration = (this._duration || 500) / 1000; var overshoot = this._overshoot || 0; // Calculate the PID natural response var eps = 1e-10; var pi = Math.PI; var os = Math.log(overshoot / 100 + eps); var zeta = -os / Math.sqrt(pi * pi + os * os); var wn = 3.9 / (zeta * duration); // Calculate the Spring values this.d = 2 * zeta * wn; this.k = wn * wn; } class Spring extends Controller { constructor (duration, overshoot) { super(); this.duration(duration || 500) .overshoot(overshoot || 0); } step (current, target, dt, c) { if (typeof current === 'string') return current c.done = dt === Infinity; if (dt === Infinity) return target if (dt === 0) return current if (dt > 100) dt = 16; dt /= 1000; // Get the previous velocity var velocity = c.velocity || 0; // Apply the control to get the new position and store it var acceleration = -this.d * velocity - this.k * (current - target); var newPosition = current + velocity * dt + acceleration * dt * dt / 2; // Store the velocity c.velocity = velocity + acceleration * dt; // Figure out if we have converged, and if so, pass the value c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002; return c.done ? target : newPosition } } extend$1(Spring, { duration: makeSetterGetter('_duration', recalculate), overshoot: makeSetterGetter('_overshoot', recalculate) }); class PID extends Controller { constructor (p, i, d, windup) { super(); p = p == null ? 0.1 : p; i = i == null ? 0.01 : i; d = d == null ? 0 : d; windup = windup == null ? 1000 : windup; this.p(p).i(i).d(d).windup(windup); } step (current, target, dt, c) { if (typeof current === 'string') return current c.done = dt === Infinity; if (dt === Infinity) return target if (dt === 0) return current var p = target - current; var i = (c.integral || 0) + p * dt; var d = (p - (c.error || 0)) / dt; var windup = this.windup; // antiwindup if (windup !== false) { i = Math.max(-windup, Math.min(i, windup)); } c.error = p; c.integral = i; c.done = Math.abs(p) < 0.001; return c.done ? target : current + (this.P * p + this.I * i + this.D * d) } } extend$1(PID, { windup: makeSetterGetter('windup'), p: makeSetterGetter('P'), i: makeSetterGetter('I'), d: makeSetterGetter('D') }); class Morphable { constructor (stepper) { // FIXME: the default stepper does not know about easing this._stepper = stepper || new Ease('-'); this._from = null; this._to = null; this._type = null; this._context = null; this._morphObj = null; } from (val) { if (val == null) { return this._from } this._from = this._set(val); return this } to (val) { if (val == null) { return this._to } this._to = this._set(val); return this } type (type) { // getter if (type == null) { return this._type } // setter this._type = type; return this } _set (value) { if (!this._type) { var type = typeof value; if (type === 'number') { this.type(SVGNumber); } else if (type === 'string') { if (Color.isColor(value)) { this.type(Color); } else if (regex.delimiter.test(value)) { this.type(regex.pathLetters.test(value) ? PathArray : SVGArray ); } else if (regex.numberAndUnit.test(value)) { this.type(SVGNumber); } else { this.type(Morphable.NonMorphable); } } else if (MorphableTypes.indexOf(value.constructor) > -1) { this.type(value.constructor); } else if (Array.isArray(value)) { this.type(SVGArray); } else if (type === 'object') { this.type(Morphable.ObjectBag); } else { this.type(Morphable.NonMorphable); } } var result = (new this._type(value)).toArray(); this._morphObj = this._morphObj || new this._type(); this._context = this._context || Array.apply(null, Array(result.length)).map(Object); return result } stepper (stepper) { if (stepper == null) return this._stepper this._stepper = stepper; return this } done () { var complete = this._context .map(this._stepper.done) .reduce(function (last, curr) { return last && curr }, true); return complete } at (pos) { var _this = this; return this._morphObj.fromArray( this._from.map(function (i, index) { return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context) }) ) } } Morphable.NonMorphable = class { constructor (...args) { this.init(...args); } init (val) { val = Array.isArray(val) ? val[0] : val; this.value = val; } valueOf () { return this.value } toArray () { return [this.value] } }; Morphable.TransformBag = class { constructor (...args) { this.init(...args); } init (obj) { if (Array.isArray(obj)) { obj = { scaleX: obj[0], scaleY: obj[1], shear: obj[2], rotate: obj[3], translateX: obj[4], translateY: obj[5], originX: obj[6], originY: obj[7] }; } Object.assign(this, Morphable.TransformBag.defaults, obj); } toArray () { var v = this; return [ v.scaleX, v.scaleY, v.shear, v.rotate, v.translateX, v.translateY, v.originX, v.originY ] } }; Morphable.TransformBag.defaults = { scaleX: 1, scaleY: 1, shear: 0, rotate: 0, translateX: 0, translateY: 0, originX: 0, originY: 0 }; Morphable.ObjectBag = class { constructor (...args) { this.init(...args); } init (objOrArr) { this.values = []; if (Array.isArray(objOrArr)) { this.values = objOrArr; return } var entries = Object.entries(objOrArr || {}).sort((a, b) => { return a[0] - b[0] }); this.values = entries.reduce((last, curr) => last.concat(curr), []); } valueOf () { var obj = {}; var arr = this.values; for (var i = 0, len = arr.length; i < len; i += 2) { obj[arr[i]] = arr[i + 1]; } return obj } toArray () { return this.values } }; let morphableTypes = [ SVGNumber, Color, Box$1, Matrix, SVGArray, PointArray$1, PathArray, Morphable.NonMorphable, Morphable.TransformBag, Morphable.ObjectBag ]; extend$1(morphableTypes, { to (val, args) { return new Morphable() .type(this.constructor) .from(this.valueOf()) .to(val, args) }, fromArray (arr) { this.init(arr); return this } }); var time = window.performance || Date; var makeSchedule = function (runnerInfo) { var start = runnerInfo.start; var duration = runnerInfo.runner.duration(); var end = start + duration; return {start: start, duration: duration, end: end, runner: runnerInfo.runner} }; class Timeline { // Construct a new timeline on the given element constructor () { this._timeSource = function () { return time.now() }; this._dispatcher = document.createElement('div'); // Store the timing variables this._startTime = 0; this._speed = 1.0; // Play control variables control how the animation proceeds this._reverse = false; this._persist = 0; // Keep track of the running animations and their starting parameters this._nextFrame = null; this._paused = false; this._runners = []; this._order = []; this._time = 0; this._lastSourceTime = 0; this._lastStepTime = 0; } getEventTarget () { return this._dispatcher } /** * */ // schedules a runner on the timeline schedule (runner, delay, when) { if (runner == null) { return this._runners.map(makeSchedule).sort(function (a, b) { return (a.start - b.start) || (a.duration - b.duration) }) } if (!this.active()) { this._step(); if (when == null) { when = 'now'; } } // The start time for the next animation can either be given explicitly, // derived from the current timeline time or it can be relative to the // last start time to chain animations direclty var absoluteStartTime = 0; delay = delay || 0; // Work out when to start the animation if (when == null || when === 'last' || when === 'after') { // Take the last time and increment absoluteStartTime = this._startTime; } else if (when === 'absolute' || when === 'start') { absoluteStartTime = delay; delay = 0; } else if (when === 'now') { absoluteStartTime = this._time; } else if (when === 'relative') { let runnerInfo = this._runners[runner.id]; if (runnerInfo) { absoluteStartTime = runnerInfo.start + delay; delay = 0; } } else { throw new Error('Invalid value for the "when" parameter') } // Manage runner runner.unschedule(); runner.timeline(this); runner.time(-delay); // Save startTime for next runner this._startTime = absoluteStartTime + runner.duration() + delay; // Save runnerInfo this._runners[runner.id] = { persist: this.persist(), runner: runner, start: absoluteStartTime }; // Save order and continue this._order.push(runner.id); this._continue(); return this } // Remove the runner from this timeline unschedule (runner) { var index = this._order.indexOf(runner.id); if (index < 0) return this delete this._runners[runner.id]; this._order.splice(index, 1); runner.timeline(null); return this } play () { // Now make sure we are not paused and continue the animation this._paused = false; return this._continue() } pause () { // Cancel the next animation frame and pause this._nextFrame = null; this._paused = true; return this } stop () { // Cancel the next animation frame and go to start this.seek(-this._time); return this.pause() } finish () { this.seek(Infinity); return this.pause() } speed (speed) { if (speed == null) return this._speed this._speed = speed; return this } reverse (yes) { var currentSpeed = this.speed(); if (yes == null) return this.speed(-currentSpeed) var positive = Math.abs(currentSpeed); return this.speed(yes ? positive : -positive) } seek (dt) { this._time += dt; return this._continue() } time (time) { if (time == null) return this._time this._time = time; return this } persist (dtOrForever) { if (dtOrForever == null) return this._persist this._persist = dtOrForever; return this } source (fn) { if (fn == null) return this._timeSource this._timeSource = fn; return this } _step () { // If the timeline is paused, just do nothing if (this._paused) return // Get the time delta from the last time and update the time // TODO: Deal with window.blur window.focus to pause animations var time = this._timeSource(); var dtSource = time - this._lastSourceTime; var dtTime = this._speed * dtSource + (this._time - this._lastStepTime); this._lastSourceTime = time; // Update the time this._time += dtTime; this._lastStepTime = this._time; // this.fire('time', this._time) // Run all of the runners directly var runnersLeft = false; for (var i = 0, len = this._order.length; i < len; i++) { // Get and run the current runner and ignore it if its inactive var runnerInfo = this._runners[this._order[i]]; var runner = runnerInfo.runner; let dt = dtTime; // Make sure that we give the actual difference // between runner start time and now let dtToStart = this._time - runnerInfo.start; // Dont run runner if not started yet if (dtToStart < 0) { runnersLeft = true; continue } else if (dtToStart < dt) { // Adjust dt to make sure that animation is on point dt = dtToStart; } if (!runner.active()) continue // If this runner is still going, signal that we need another animation // frame, otherwise, remove the completed runner var finished = runner.step(dt).done; if (!finished) { runnersLeft = true; // continue } else if (runnerInfo.persist !== true) { // runner is finished. And runner might get removed // TODO: Figure out end time of runner var endTime = runner.duration() - runner.time() + this._time; if (endTime + this._persist < this._time) { // Delete runner and correct index delete this._runners[this._order[i]]; this._order.splice(i--, 1) && --len; runner.timeline(null); } } } // Get the next animation frame to keep the simulation going if (runnersLeft) { this._nextFrame = Animator.frame(this._step.bind(this)); } else { this._nextFrame = null; } return this } // Checks if we are running and continues the animation _continue () { if (this._paused) return this if (!this._nextFrame) { this._nextFrame = Animator.frame(this._step.bind(this)); } return this } active () { return !!this._nextFrame } } Timeline.constructors = { Element: { timeline: function () { this._timeline = (this._timeline || new Timeline()); return this._timeline } } }; // FIXME: What is this doing here? // easing = { // '-': function (pos) { return pos }, // '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, // '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, // '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } // } class Runner { constructor (options) { // Store a unique id on the runner, so that we can identify it later this.id = Runner.id++; // Ensure a default value options = options == null ? timeline.duration : options; // Ensure that we get a controller options = typeof options === 'function' ? new Controller(options) : options; // Declare all of the variables this._element = null; this._timeline = null; this.done = false; this._queue = []; // Work out the stepper and the duration this._duration = typeof options === 'number' && options; this._isDeclarative = options instanceof Controller; this._stepper = this._isDeclarative ? options : new Ease(); // We copy the current values from the timeline because they can change this._history = {}; // Store the state of the runner this.enabled = true; this._time = 0; this._last = 0; // Save transforms applied to this runner this.transforms = new Matrix(); this.transformId = 1; // Looping variables this._haveReversed = false; this._reverse = false; this._loopsDone = 0; this._swing = false; this._wait = 0; this._times = 1; } /* Runner Definitions ================== These methods help us define the runtime behaviour of the Runner or they help us make new runners from the current runner */ element (element) { if (element == null) return this._element this._element = element; element._prepareRunner(); return this } timeline (timeline$$1) { // check explicitly for undefined so we can set the timeline to null if (typeof timeline$$1 === 'undefined') return this._timeline this._timeline = timeline$$1; return this } animate (duration, delay, when) { var o = Runner.sanitise(duration, delay, when); var runner = new Runner(o.duration); if (this._timeline) runner.timeline(this._timeline); if (this._element) runner.element(this._element); return runner.loop(o).schedule(delay, when) } schedule (timeline$$1, delay, when) { // The user doesn't need to pass a timeline if we already have one if (!(timeline$$1 instanceof Timeline)) { when = delay; delay = timeline$$1; timeline$$1 = this.timeline(); } // If there is no timeline, yell at the user... if (!timeline$$1) { throw Error('Runner cannot be scheduled without timeline') } // Schedule the runner on the timeline provided timeline$$1.schedule(this, delay, when); return this } unschedule () { var timeline$$1 = this.timeline(); timeline$$1 && timeline$$1.unschedule(this); return this } loop (times, swing, wait) { // Deal with the user passing in an object if (typeof times === 'object') { swing = times.swing; wait = times.wait; times = times.times; } // Sanitise the values and store them this._times = times || Infinity; this._swing = swing || false; this._wait = wait || 0; return this } delay (delay) { return this.animate(0, delay) } /* Basic Functionality =================== These methods allow us to attach basic functions to the runner directly */ queue (initFn, runFn, isTransform) { this._queue.push({ initialiser: initFn || noop, runner: runFn || noop, isTransform: isTransform, initialised: false, finished: false }); var timeline$$1 = this.timeline(); timeline$$1 && this.timeline()._continue(); return this } during (fn) { return this.queue(null, fn) } after (fn) { return this.on('finish', fn) } /* Runner animation methods ======================== Control how the animation plays */ time (time) { if (time == null) { return this._time } let dt = time - this._time; this.step(dt); return this } duration () { return this._times * (this._wait + this._duration) - this._wait } loops (p) { var loopDuration = this._duration + this._wait; if (p == null) { var loopsDone = Math.floor(this._time / loopDuration); var relativeTime = (this._time - loopsDone * loopDuration); var position = relativeTime / this._duration; return Math.min(loopsDone + position, this._times) } var whole = Math.floor(p); var partial = p % 1; var time = loopDuration * whole + this._duration * partial; return this.time(time) } position (p) { // Get all of the variables we need var x = this._time; var d = this._duration; var w = this._wait; var t = this._times; var s = this._swing; var r = this._reverse; var position; if (p == null) { /* This function converts a time to a position in the range [0, 1] The full explanation can be found in this desmos demonstration https://www.desmos.com/calculator/u4fbavgche The logic is slightly simplified here because we can use booleans */ // Figure out the value without thinking about the start or end time const f = function (x) { var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d)); var backwards = (swinging && !r) || (!swinging && r); var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards; var clipped = Math.max(Math.min(uncliped, 1), 0); return clipped }; // Figure out the value by incorporating the start time var endTime = t * (w + d) - w; position = x <= 0 ? Math.round(f(1e-5)) : x < endTime ? f(x) : Math.round(f(endTime - 1e-5)); return position } // Work out the loops done and add the position to the loops done var loopsDone = Math.floor(this.loops()); var swingForward = s && (loopsDone % 2 === 0); var forwards = (swingForward && !r) || (r && swingForward); position = loopsDone + (forwards ? p : 1 - p); return this.loops(position) } progress (p) { if (p == null) { return Math.min(1, this._time / this.duration()) } return this.time(p * this.duration()) } step (dt) { // If we are inactive, this stepper just gets skipped if (!this.enabled) return this // Update the time and get the new position dt = dt == null ? 16 : dt; this._time += dt; var position = this.position(); // Figure out if we need to run the stepper in this frame var running = this._lastPosition !== position && this._time >= 0; this._lastPosition = position; // Figure out if we just started var duration = this.duration(); var justStarted = this._lastTime < 0 && this._time > 0; var justFinished = this._lastTime < this._time && this.time > duration; this._lastTime = this._time; // Work out if the runner is finished set the done flag here so animations // know, that they are running in the last step (this is good for // transformations which can be merged) var declarative = this._isDeclarative; this.done = !declarative && !justFinished && this._time >= duration; // Call initialise and the run function if (running || declarative) { this._initialise(running); // clear the transforms on this runner so they dont get added again and again this.transforms = new Matrix(); var converged = this._run(declarative ? dt : position); // this.fire('step', this) } // correct the done flag here // declaritive animations itself know when they converged this.done = this.done || (converged && declarative); // if (this.done) { // this.fire('finish', this) // } return this } finish () { return this.step(Infinity) } reverse (reverse) { this._reverse = reverse == null ? !this._reverse : reverse; return this } ease (fn) { this._stepper = new Ease(fn); return this } active (enabled) { if (enabled == null) return this.enabled this.enabled = enabled; return this } /* Private Methods =============== Methods that shouldn't be used externally */ // Save a morpher to the morpher list so that we can retarget it later _rememberMorpher (method, morpher) { this._history[method] = { morpher: morpher, caller: this._queue[this._queue.length - 1] }; } // Try to set the target for a morpher if the morpher exists, otherwise // do nothing and return false _tryRetarget (method, target) { if (this._history[method]) { // if the last method wasnt even initialised, throw it away if (!this._history[method].caller.initialised) { let index = this._queue.indexOf(this._history[method].caller); this._queue.splice(index, 1); return false } // for the case of transformations, we use the special retarget function // which has access to the outer scope if (this._history[method].caller.isTransform) { this._history[method].caller.isTransform(target); // for everything else a simple morpher change is sufficient } else { this._history[method].morpher.to(target); } this._history[method].caller.finished = false; var timeline$$1 = this.timeline(); timeline$$1 && timeline$$1._continue(); return true } return false } // Run each initialise function in the runner if required _initialise (running) { // If we aren't running, we shouldn't initialise when not declarative if (!running && !this._isDeclarative) return // Loop through all of the initialisers for (var i = 0, len = this._queue.length; i < len; ++i) { // Get the current initialiser var current = this._queue[i]; // Determine whether we need to initialise var needsIt = this._isDeclarative || (!current.initialised && running); running = !current.finished; // Call the initialiser if we need to if (needsIt && running) { current.initialiser.call(this); current.initialised = true; } } } // Run each run function for the position or dt given _run (positionOrDt) { // Run all of the _queue directly var allfinished = true; for (var i = 0, len = this._queue.length; i < len; ++i) { // Get the current function to run var current = this._queue[i]; // Run the function if its not finished, we keep track of the finished // flag for the sake of declarative _queue var converged = current.runner.call(this, positionOrDt); current.finished = current.finished || (converged === true); allfinished = allfinished && current.finished; } // We report when all of the constructors are finished return allfinished } addTransform (transform, index) { this.transforms.lmultiplyO(transform); return this } clearTransform () { this.transforms = new Matrix(); return this } static sanitise (duration, delay, when) { // Initialise the default parameters var times = 1; var swing = false; var wait = 0; duration = duration || timeline.duration; delay = delay || timeline.delay; when = when || 'last'; // If we have an object, unpack the values if (typeof duration === 'object' && !(duration instanceof Stepper)) { delay = duration.delay || delay; when = duration.when || when; swing = duration.swing || swing; times = duration.times || times; wait = duration.wait || wait; duration = duration.duration || timeline.duration; } return { duration: duration, delay: delay, swing: swing, times: times, wait: wait, when: when } } } Runner.id = 0; class FakeRunner{ constructor (transforms = new Matrix(), id = -1, done = true) { this.transforms = transforms; this.id = id; this.done = done; } } extend$1([Runner, FakeRunner], { mergeWith (runner) { return new FakeRunner( runner.transforms.lmultiply(this.transforms), runner.id ) } }); // FakeRunner.emptyRunner = new FakeRunner() const lmultiply = (last, curr) => last.lmultiplyO(curr); const getRunnerTransform = (runner) => runner.transforms; function mergeTransforms () { // Find the matrix to apply to the element and apply it let runners = this._transformationRunners.runners; let netTransform = runners .map(getRunnerTransform) .reduce(lmultiply, new Matrix()); this.transform(netTransform); this._transformationRunners.merge(); if (this._transformationRunners.length() === 1) { this._frameId = null; } } class RunnerArray { constructor () { this.runners = []; this.ids = []; } add (runner) { if (this.runners.includes(runner)) return let id = runner.id + 1; let leftSibling = this.ids.reduce((last, curr) => { if (curr > last && curr < id) return curr return last }, 0); let index = this.ids.indexOf(leftSibling) + 1; this.ids.splice(index, 0, id); this.runners.splice(index, 0, runner); return this } getByID (id) { return this.runners[this.ids.indexOf(id + 1)] } remove (id) { let index = this.ids.indexOf(id + 1); this.ids.splice(index, 1); this.runners.splice(index, 1); return this } merge () { let lastRunner = null; this.runners.forEach((runner, i) => { if (lastRunner && runner.done && lastRunner.done) { this.remove(runner.id); this.edit(lastRunner.id, runner.mergeWith(lastRunner)); } lastRunner = runner; }); return this } edit (id, newRunner) { let index = this.ids.indexOf(id + 1); this.ids.splice(index, 1, id); this.runners.splice(index, 1, newRunner); return this } length () { return this.ids.length } clearBefore (id) { let deleteCnt = this.ids.indexOf(id + 1) || 1; this.ids.splice(0, deleteCnt, 0); this.runners.splice(0, deleteCnt, new FakeRunner()); return this } } let frameId = 0; Runner.constructors = { Element: { animate (duration, delay, when) { var o = Runner.sanitise(duration, delay, when); var timeline$$1 = this.timeline(); return new Runner(o.duration) .loop(o) .element(this) .timeline(timeline$$1) .schedule(delay, when) }, delay (by, when) { return this.animate(0, by, when) }, // this function searches for all runners on the element and deletes the ones // which run before the current one. This is because absolute transformations // overwfrite anything anyway so there is no need to waste time computing // other runners _clearTransformRunnersBefore (currentRunner) { this._transformationRunners.clearBefore(currentRunner.id); }, _currentTransform (current) { return this._transformationRunners.runners // we need the equal sign here to make sure, that also transformations // on the same runner which execute before the current transformation are // taken into account .filter((runner) => runner.id <= current.id) .map(getRunnerTransform) .reduce(lmultiply, new Matrix()) }, addRunner (runner) { this._transformationRunners.add(runner); Animator.transform_frame( mergeTransforms.bind(this), this._frameId ); }, _prepareRunner () { if (this._frameId == null) { this._transformationRunners = new RunnerArray() .add(new FakeRunner(new Matrix(this))); this._frameId = frameId++; } } } }; extend$1(Runner, { attr (a, v) { return this.styleAttr('attr', a, v) }, // Add animatable styles css (s, v) { return this.styleAttr('css', s, v) }, styleAttr (type, name, val) { // apply attributes individually if (typeof name === 'object') { for (var key in val) { this.styleAttr(type, key, val[key]); } } var morpher = new Morphable(this._stepper).to(val); this.queue(function () { morpher = morpher.from(this.element()[type](name)); }, function (pos) { this.element()[type](name, morpher.at(pos)); return morpher.done() }); return this }, zoom (level, point) { var morpher = new Morphable(this._stepper).to(new SVGNumber(level)); this.queue(function () { morpher = morpher.from(this.zoom()); }, function (pos) { this.element().zoom(morpher.at(pos), point); return morpher.done() }); return this }, /** ** absolute transformations **/ // // M v -----|-----(D M v = F v)------|-----> T v // // 1. define the final state (T) and decompose it (once) // t = [tx, ty, the, lam, sy, sx] // 2. on every frame: pull the current state of all previous transforms // (M - m can change) // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0] // 3. Find the interpolated matrix F(pos) = m + pos * (t - m) // - Note F(0) = M // - Note F(1) = T // 4. Now you get the delta matrix as a result: D = F * inv(M) transform (transforms, relative, affine) { // If we have a declarative function, we should retarget it if possible relative = transforms.relative || relative; if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) { return this } // Parse the parameters var isMatrix = isMatrixLike(transforms); affine = transforms.affine != null ? transforms.affine : (affine != null ? affine : !isMatrix); // Create a morepher and set its type const morpher = new Morphable() .type(affine ? Morphable.TransformBag : Matrix) .stepper(this._stepper); let origin; let element; let current; let currentAngle; let startTransform; function setup () { // make sure element and origin is defined element = element || this.element(); origin = origin || getOrigin(transforms, element); startTransform = new Matrix(relative ? undefined : element); // add the runner to the element so it can merge transformations element.addRunner(this); // Deactivate all transforms that have run so far if we are absolute if (!relative) { element._clearTransformRunnersBefore(this); } } function run (pos) { // clear all other transforms before this in case something is saved // on this runner. We are absolute. We dont need these! if (!relative) this.clearTransform(); let {x, y} = new Point(origin).transform(element._currentTransform(this)); let target = new Matrix({...transforms, origin: [x, y]}); let start = this._isDeclarative && current ? current : startTransform; if (affine) { target = target.decompose(x, y); start = start.decompose(x, y); // Get the current and target angle as it was set const rTarget = target.rotate; const rCurrent = start.rotate; // Figure out the shortest path to rotate directly const possibilities = [rTarget - 360, rTarget, rTarget + 360]; const distances = possibilities.map(a => Math.abs(a - rCurrent)); const shortest = Math.min(...distances); const index = distances.indexOf(shortest); target.rotate = possibilities[index]; } if (relative) { // we have to be careful here not to overwrite the rotation // with the rotate method of Matrix if (!isMatrix) { target.rotate = transforms.rotate || 0; } if (this._isDeclarative && currentAngle) { start.rotate = currentAngle; } } morpher.from(start); morpher.to(target); let affineParameters = morpher.at(pos); currentAngle = affineParameters.rotate; current = new Matrix(affineParameters); this.addTransform(current); return morpher.done() } function retarget (newTransforms) { // only get a new origin if it changed since the last call if ( (newTransforms.origin || 'center').toString() !== (transforms.origin || 'center').toString() ) { origin = getOrigin(transforms, element); } // overwrite the old transformations with the new ones transforms = {...newTransforms, origin}; } this.queue(setup, run, retarget); this._isDeclarative && this._rememberMorpher('transform', morpher); return this }, // Animatable x-axis x (x, relative) { return this._queueNumber('x', x) }, // Animatable y-axis y (y) { return this._queueNumber('y', y) }, dx (x) { return this._queueNumberDelta('dx', x) }, dy (y) { return this._queueNumberDelta('dy', y) }, _queueNumberDelta (method, to) { to = new SVGNumber(to); // Try to change the target if we have this method already registerd if (this._tryRetargetDelta(method, to)) return this // Make a morpher and queue the animation var morpher = new Morphable(this._stepper).to(to); this.queue(function () { var from = this.element()[method](); morpher.from(from); morpher.to(from + to); }, function (pos) { this.element()[method](morpher.at(pos)); return morpher.done() }); // Register the morpher so that if it is changed again, we can retarget it this._rememberMorpher(method, morpher); return this }, _queueObject (method, to) { // Try to change the target if we have this method already registerd if (this._tryRetarget(method, to)) return this // Make a morpher and queue the animation var morpher = new Morphable(this._stepper).to(to); this.queue(function () { morpher.from(this.element()[method]()); }, function (pos) { this.element()[method](morpher.at(pos)); return morpher.done() }); // Register the morpher so that if it is changed again, we can retarget it this._rememberMorpher(method, morpher); return this }, _queueNumber (method, value) { return this._queueObject(method, new SVGNumber(value)) }, // Animatable center x-axis cx (x) { return this._queueNumber('cx', x) }, // Animatable center y-axis cy (y) { return this._queueNumber('cy', y) }, // Add animatable move move (x, y) { return this.x(x).y(y) }, // Add animatable center center (x, y) { return this.cx(x).cy(y) }, // Add animatable size size (width, height) { // animate bbox based size for all other elements var box; if (!width || !height) { box = this._element.bbox(); } if (!width) { width = box.width / box.height * height; } if (!height) { height = box.height / box.width * width; } return this .width(width) .height(height) }, // Add animatable width width (width) { return this._queueNumber('width', width) }, // Add animatable height height (height) { return this._queueNumber('height', height) }, // Add animatable plot plot (a, b, c, d) { // Lines can be plotted with 4 arguments if (arguments.length === 4) { return this.plot([a, b, c, d]) } // FIXME: this needs to be rewritten such that the element is only accesed // in the init function return this._queueObject('plot', new this._element.MorphArray(a)) /* var morpher = this._element.morphArray().to(a) this.queue(function () { morpher.from(this._element.array()) }, function (pos) { this._element.plot(morpher.at(pos)) }) return this */ }, // Add leading method leading (value) { return this._queueNumber('leading', value) }, // Add animatable viewbox viewbox (x, y, width, height) { return this._queueObject('viewbox', new Box(x, y, width, height)) }, update (o) { if (typeof o !== 'object') { return this.update({ offset: arguments[0], color: arguments[1], opacity: arguments[2] }) } if (o.opacity != null) this.attr('stop-opacity', o.opacity); if (o.color != null) this.attr('stop-color', o.color); if (o.offset != null) this.attr('offset', o.offset); return this } }); // export {default as Animator} from './Animator.js' // export {default as SVGArray} from './SVGArray.js' // export {default as Bare} from './Bare.js' // export {default as Box} from './Box.js' // export {default as Circle} from './Circle.js' // export {default as ClipPath} from './ClipPath.js' // export {default as Color} from './Color.js' // export {default as Container} from './Container.js' // export {Controller, Ease, PID, Spring} from './Controller.js' // export {default as Defs} from './Defs.js' // export {default as Doc} from './Doc.js' // export {default as Element} from './Element.js' // export {default as Ellipse} from './Ellipse.js' // export {default as EventTarget} from './EventTarget.js' // export {default as Gradient} from './Gradient.js' // export {default as G} from './G.js' // export {default as HtmlNode} from './HtmlNode.js' // export {default as A} from './A.js' // export {default as Image} from './Image.js' // export {default as Line} from './Line.js' // export {default as Marker} from './Marker.js' // export {default as Mask} from './Mask.js' // export {default as Matrix} from './Matrix.js' // export {default as Morphable} from './Morphable.js' // export {default as SVGNumber} from './SVGNumber.js' // export {default as Parent} from './Parent.js' // export {default as Path} from './Path.js' // export {default as PathArray} from './PathArray.js' // export {default as Pattern} from './Pattern.js' // export {default as Point} from './Point.js' // export {default as PointArray} from './PointArray.js' // export {default as Polygon} from './Polygon.js' // export {default as Polyline} from './Polyline.js' // export {default as Queue} from './Queue.js' // export {default as Rect} from './Rect.js' // export {default as Runner} from './Runner.js' // export {default as Shape} from './Shape.js' // export {default as Stop} from './Stop.js' // export {default as Symbol} from './Symbol.js' // export {default as Text} from './Text.js' // export {default as TextPath} from './TextPath.js' // export {default as Timeline} from './Timeline.js' // export {default as Use} from './Use.js' var Classes = /*#__PURE__*/Object.freeze({ HtmlNode: HtmlNode, Doc: Doc$1, Defs: Defs, G: G, Animator: Animator, Bare: Bare, Circle: Circle, ClipPath: ClipPath, A: A, Ellipse: Ellipse, Stop: Stop, Gradient: Gradient, Image: Image, Line: Line, Marker: Marker, Mask: Mask, Path: Path, Pattern: Pattern, Polygon: Polygon, Polyline: Polyline, Rect: Rect, Symbol: Symbol, Text: Text$1, TextPath: TextPath, Tspan: Tspan, Use: Use, SVGNumber: SVGNumber, SVGArray: SVGArray, PathArray: PathArray, PointArray: PointArray$1, Matrix: Matrix, Point: Point, Box: Box$1, Color: Color, Morphable: Morphable, Queue: Queue, Runner: Runner, Timeline: Timeline, Controller: Controller, Ease: Ease, PID: PID, Spring: Spring }); var containers = /*#__PURE__*/Object.freeze({ Bare: Bare, ClipPath: ClipPath, Defs: Defs, Doc: Doc$1, Gradient: Gradient, G: G, A: A, Marker: Marker, Mask: Mask, Pattern: Pattern, Symbol: Symbol }); // ### This module adds backward / forward functionality to elements. // Get all siblings, including myself function siblings () { return this.parent().children() } // Get the curent position siblings function position () { return this.parent().index(this) } // Get the next element (will return null if there is none) function next () { return this.siblings()[this.position() + 1] } // Get the next element (will return null if there is none) function prev () { return this.siblings()[this.position() - 1] } // Send given element one step forward function forward () { var i = this.position() + 1; var p = this.parent(); // move node one step forward p.removeElement(this).add(this, i); // make sure defs node is always at the top if (p instanceof Doc$1) { p.node.appendChild(p.defs().node); } return this } // Send given element one step backward function backward () { var i = this.position(); if (i > 0) { this.parent().removeElement(this).add(this, i - 1); } return this } // Send given element all the way to the front function front () { var p = this.parent(); // Move node forward p.node.appendChild(this.node); // Make sure defs node is always at the top if (p instanceof Doc$1) { p.node.appendChild(p.defs().node); } return this } // Send given element all the way to the back function back () { if (this.position() > 0) { this.parent().removeElement(this).add(this, 0); } return this } // Inserts a given element before the targeted element function before (element) { element.remove(); var i = this.position(); this.parent().add(element, i); return this } // Inserts a given element after the targeted element function after (element) { element.remove(); var i = this.position(); this.parent().add(element, i + 1); return this } var arrange = /*#__PURE__*/Object.freeze({ siblings: siblings, position: position, next: next, prev: prev, forward: forward, backward: backward, front: front, back: back, before: before, after: after }); // // Method for getting an element by id // SVG.get = function (id) { // var node = document.getElementById(idFromReference(id) || id) // return SVG.adopt(node) // } // // // Select elements by query string // SVG.select = function (query, parent) { // return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { // return SVG.adopt(node) // }) // } // // SVG.$$ = function (query, parent) { // return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { // return SVG.adopt(node) // }) // } // // SVG.$ = function (query, parent) { // return SVG.adopt((parent || document).querySelector(query)) // } function baseFind (query, parent) { return utils.map((parent || document).querySelectorAll(query), function (node) { return adopt$1(node) }) } // Scoped find method function find (query) { return baseFind(query, this.node) } // Dynamic style generator function css (style, val) { let ret = {}; if (arguments.length === 0) { // get full style as object this.node.style.cssText.split(/\s*;\s*/) .filter(function (el) { return !!el.length }) .forEach(function (el) { let t = el.split(/\s*:\s*/); ret[t[0]] = t[1]; }); return ret } if (arguments.length < 2) { // get style properties in the array if (Array.isArray(style)) { for (let name of style) { let cased = camelCase(name); ret[cased] = this.node.style(cased); } return ret } // get style for property if (typeof style === 'string') { return this.node.style[camelCase(style)] } // set styles in object if (typeof style === 'object') { for (name in style) { // set empty string if null/undefined/'' was given this.node.style[camelCase(name)] = (style[name] == null || isBlank.test(style[name])) ? '' : style[name]; } } } // set style for property if (arguments.length === 2) { this.node.style[camelCase(style)] = (val == null || isBlank.test(val)) ? '' : val; } return this } // Show element function show () { return this.css('display', '') } // Hide element function hide () { return this.css('display', 'none') } // Is element visible? function visible () { return this.css('display') !== 'none' } var css$1 = /*#__PURE__*/Object.freeze({ css: css, show: show, hide: hide, visible: visible }); // Reset all transformations function untransform () { return this.attr('transform', null) } // merge the whole transformation chain into one matrix and returns it function matrixify () { var matrix = (this.attr('transform') || '') // split transformations .split(transforms).slice(0, -1).map(function (str) { // generate key => value pairs var kv = str.trim().split('('); return [kv[0], kv[1].split(delimiter) .map(function (str) { return parseFloat(str) }) ] }) .reverse() // merge every transformation into one matrix .reduce(function (matrix, transform) { if (transform[0] === 'matrix') { return matrix.lmultiply(arrayToMatrix(transform[1])) } return matrix[transform[0]].apply(matrix, transform[1]) }, new Matrix()); return matrix } // add an element to another parent without changing the visual representation on the screen function toParent (parent) { if (this === parent) return this var ctm = this.screenCTM(); var pCtm = parent.screenCTM().inverse(); this.addTo(parent).untransform().transform(pCtm.multiply(ctm)); return this } // same as above with parent equals root-svg function toDoc () { return this.toParent(this.doc()) } // Add transformations function transform (o, relative) { // Act as a getter if no object was passed if (o == null || typeof o === 'string') { var decomposed = new Matrix(this).decompose(); return decomposed[o] || decomposed } if (!isMatrixLike(o)) { // Set the origin according to the defined transform o = {...o, origin: getOrigin(o, this)}; } // The user can pass a boolean, an Element or an Matrix or nothing var cleanRelative = relative === true ? this : (relative || false); var result = new Matrix(cleanRelative).transform(o); return this.attr('transform', result) } var transform$1 = /*#__PURE__*/Object.freeze({ untransform: untransform, matrixify: matrixify, toParent: toParent, toDoc: toDoc, transform: transform }); // Set svg element attribute function attr (attr, val, ns) { // act as full getter if (attr == null) { // get an object of attributes attr = {}; val = this.node.attributes; for (let node of val) { attr[node.nodeName] = isNumer.test(node.nodeValue) ? parseFloat(node.nodeValue) : node.nodeValue; } return attr } else if (Array.isArray(attr)) ; else if (typeof attr === 'object') { // apply every attribute individually if an object is passed for (val in attr) this.attr(val, attr[val]); } else if (val === null) { // remove value this.node.removeAttribute(attr); } else if (val == null) { // act as a getter if the first and only argument is not an object val = this.node.getAttribute(attr); return val == null ? attrs[attr] // FIXME: do we need to return defaults? : isNumber.test(val) ? parseFloat(val) : val } else { // convert image fill and stroke to patterns if (attr === 'fill' || attr === 'stroke') { if (isImage.test(val)) { val = this.doc().defs().image(val); } if (val instanceof Image) { val = this.doc().defs().pattern(0, 0, function () { this.add(val); }); } } // ensure correct numeric values (also accepts NaN and Infinity) if (typeof val === 'number') { val = new SVGNumber(val); } else if (Color.isColor(val)) { // ensure full hex color val = new Color(val); } else if (Array.isArray(val)) { // parse array values val = new SVGArray(val); } // if the passed attribute is leading... if (attr === 'leading') { // ... call the leading method instead if (this.leading) { this.leading(val); } } else { // set given attribute on node typeof ns === 'string' ? this.node.setAttributeNS(ns, attr, val.toString()) : this.node.setAttribute(attr, val.toString()); } // rebuild if required if (this.rebuild && (attr === 'font-size' || attr === 'x')) { this.rebuild(); } } return this } const name$1 = 'Element'; function setup (node) { // initialize data object this.dom = {}; // create circular reference this.node = node; this.type = node.nodeName; this.node.instance = this; if (node.hasAttribute('svgjs:data')) { // pull svgjs data from the dom (getAttributeNS doesn't work in html5) this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}); } } // Move over x-axis function x$2 (x) { return this.attr('x', x) } // Move over y-axis function y$2 (y) { return this.attr('y', y) } // Move by center over x-axis function cx$1 (x) { return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) } // Move by center over y-axis function cy$1 (y) { return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) } // Move element to given x and y values function move$1 (x, y) { return this.x(x).y(y) } // Move element by its center function center (x, y) { return this.cx(x).cy(y) } // Set width of element function width$2 (width) { return this.attr('width', width) } // Set height of element function height$2 (height) { return this.attr('height', height) } // Set element size to given width and height function size$2 (width, height) { let p = proportionalSize$1(this, width, height); return this .width(new SVGNumber(p.width)) .height(new SVGNumber(p.height)) } // Clone element function clone (parent) { // write dom data to the dom so the clone can pickup the data this.writeDataToDom(); // clone element and assign new id let clone = assignNewId(this.node.cloneNode(true)); // insert the clone in the given parent or after myself if (parent) parent.add(clone); else this.after(clone); return clone } // Remove element function remove () { if (this.parent()) { this.parent().removeElement(this); } return this } // Replace element function replace (element) { this.after(element).remove(); return element } // Add element to given container and return self function addTo (parent) { return makeInstance(parent).put(this) } // Add element to given container and return container function putIn (parent) { return makeInstance(parent).add(this) } // Get / set id function id (id) { // generate new id if no id set if (typeof id === 'undefined' && !this.node.id) { this.node.id = eid(this.type); } // dont't set directly width this.node.id to make `null` work correctly return this.attr('id', id) } // Checks whether the given point inside the bounding box of the element function inside (x, y) { let box = this.bbox(); return x > box.x && y > box.y && x < box.x + box.width && y < box.y + box.height } // Return id on string conversion function toString () { return this.id() } // Return array of classes on the node function classes () { var attr$$1 = this.attr('class'); return attr$$1 == null ? [] : attr$$1.trim().split(delimiter) } // Return true if class exists on the node, false otherwise function hasClass (name) { return this.classes().indexOf(name) !== -1 } // Add class to the node function addClass (name) { if (!this.hasClass(name)) { var array = this.classes(); array.push(name); this.attr('class', array.join(' ')); } return this } // Remove class from the node function removeClass (name) { if (this.hasClass(name)) { this.attr('class', this.classes().filter(function (c) { return c !== name }).join(' ')); } return this } // Toggle the presence of a class on the node function toggleClass (name) { return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) } // FIXME: getIdFromReference // Get referenced element form attribute value function reference$1 (attr$$1) { return get(this.attr(attr$$1)) } // Returns the parent element instance function parent (type) { var parent = this; // check for parent if (!parent.node.parentNode) return null // get parent element parent = adopt$1(parent.node.parentNode); if (!type) return parent // loop trough ancestors if type is given while (parent && parent.node instanceof window.SVGElement) { if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent parent = adopt$1(parent.node.parentNode); } } // Get parent document function doc () { let p = this.parent(Doc$1); return p && p.doc() } // Get defs function defs () { return this.doc().defs() } // return array of all ancestors of given type up to the root svg function parents (type) { let parents = []; let parent = this; do { parent = parent.parent(type); if (!parent || !parent.node) break parents.push(parent); } while (parent.parent) return parents } // matches the element vs a css selector function matches (selector) { return matches(this.node, selector) } // Returns the svg node to call native svg methods on it function native () { return this.node } // Import raw svg function svg () { // write svgjs data to the dom this.writeDataToDom(); return this.node.outerHTML } // write svgjs data to the dom function writeDataToDom () { // remove previously set data this.node.removeAttribute('svgjs:data'); if (Object.keys(this.dom).length) { this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)); // see #428 } return this } // set given data to the elements data property function setData (o) { this.dom = o; return this } function getEventTarget$1 () { return this.node } var Element$1 = /*#__PURE__*/Object.freeze({ name: name$1, setup: setup, x: x$2, y: y$2, cx: cx$1, cy: cy$1, move: move$1, center: center, width: width$2, height: height$2, size: size$2, clone: clone, remove: remove, replace: replace, addTo: addTo, putIn: putIn, id: id, inside: inside, toString: toString, classes: classes, hasClass: hasClass, addClass: addClass, removeClass: removeClass, toggleClass: toggleClass, reference: reference$1, parent: parent, doc: doc, defs: defs, parents: parents, matches: matches, native: native, svg: svg, writeDataToDom: writeDataToDom, setData: setData, getEventTarget: getEventTarget$1, attr: attr }); // Unclip all clipped elements and remove itself function clipPathRemove () { // unclip all targets this.targets().forEach(function (el) { el.unclip(); }); // remove clipPath from parent return remove.call(this) } function clipPathTargets () { return find('svg [clip-path*="' + this.id() + '"]') } // Unclip all clipped elements and remove itself function maskRemove () { // unclip all targets this.targets().forEach(function (el) { el.unmask(); }); // remove clipPath from parent return remove.call(this) } function maskTargets () { return find('svg [mask*="' + this.id() + '"]') } // Unclip all clipped elements and remove itself function patternGradientRemove () { // unclip all targets this.targets().forEach(function (el) { el.unFill(); }); // remove clipPath from parent return remove.call(this) } function unFill () { this.attr('fill', null); } function patternGradientTargets () { return find('svg [fill*="' + this.id() + '"]') } // custom attr to handle transform function patternAttr (a, b, c) { if (a === 'transform') a = 'patternTransform'; return attr.call(this, a, b, c) } // custom attr to handle transform function gradientAttr (a, b, c) { if (a === 'transform') a = 'gradientTransform'; return attr.call(this, a, b, c) } function pathTargets () { return find('svg textpath [href*="' + this.id() + '"]') } function HtmlNodeAdd (element, i) { element = makeInstance(element); if (element.node !== this.node.children[i]) { this.node.insertBefore(element.node, this.node.children[i] || null); } return this } const name$2 = 'EventTarget'; function setup$1 (node = {}) { this.events = node.events || {}; } // Bind given event to listener function on$1 (event, listener, binding, options) { on(this, event, listener, binding, options); return this } // Unbind event from listener function off$1 (event, listener) { off(this, event, listener); return this } function dispatch$1 (event, data) { return dispatch(this, event, data) } // Fire given event function fire (event, data) { this.dispatch(event, data); return this } var EventTarget = /*#__PURE__*/Object.freeze({ name: name$2, setup: setup$1, on: on$1, off: off$1, dispatch: dispatch$1, fire: fire }); // Returns all child elements function children () { return map(this.node.children, function (node) { return adopt$1(node) }) } // Add given element at a position function add (element, i) { element = makeInstance(element); if (element.node !== this.node.children[i]) { this.node.insertBefore(element.node, this.node.children[i] || null); } return this } // Basically does the same as `add()` but returns the added element instead function put (element, i) { this.add(element, i); return element.instance || element } // Checks if the given element is a child function has (element) { return this.index(element) >= 0 } // Gets index of given element function index (element) { return [].slice.call(this.node.children).indexOf(element.node) } // Get a element at the given index function get$1 (i) { return adopt$1(this.node.children[i]) } // Get first child function first () { return this.get(0) } // Get the last child function last () { return this.get(this.node.children.length - 1) } // Iterates over all children and invokes a given block function each (block, deep) { var children = this.children(); var i, il; for (i = 0, il = children.length; i < il; i++) { if (children[i] instanceof Base) { block.apply(children[i], [i, children]); } if (deep && (children[i] instanceof Base && children[i].is('Parent'))) { children[i].each(block, deep); } } return this } // Remove a given child function removeElement (element) { this.node.removeChild(element.node); return this } // Remove all elements in this container function clear$1 () { // remove children while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild); } // remove defs reference delete this._defs; return this } // Import raw svg function svg$1 (svg) { var well, len; // act as a setter if svg is given if (svg) { // create temporary holder well = document.createElementNS(ns, 'svg'); // dump raw svg well.innerHTML = svg; // transplant nodes for (len = well.children.length; len--;) { this.node.appendChild(well.firstElementChild); } // otherwise act as a getter } else { // write svgjs data to the dom this.writeDataToDom(); return this.node.outerHTML } return this } // write svgjs data to the dom function writeDataToDom$1 () { // dump variables recursively this.each(function () { this.writeDataToDom(); }); // remove previously set data this.node.removeAttribute('svgjs:data'); if (Object.keys(this.dom).length) { this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)); // see #428 } return this } function flatten (parent) { this.each(function () { if (this.is('Parent')) return this.flatten(parent).ungroup(parent) return this.toParent(parent) }); // we need this so that Doc does not get removed this.node.firstElementChild || this.remove(); return this } function ungroup (parent) { parent = parent || this.parent(); this.each(function () { return this.toParent(parent) }); this.remove(); return this } var Parent = /*#__PURE__*/Object.freeze({ children: children, add: add, put: put, has: has, index: index, get: get$1, first: first, last: last, each: each, removeElement: removeElement, clear: clear$1, svg: svg$1, writeDataToDom: writeDataToDom$1, flatten: flatten, ungroup: ungroup }); // import {extend} from './tools.js' const extend$2 = extend$1; extend$2([ Doc$1, Symbol, Image, Pattern, Marker ], {viewbox: Box$1.constructors.viewbox}); extend$2([Line, Polyline, Polygon, Path], { ...Marker.constructors.marker }); extend$2(Text$1, TextPath.constructors.Text); extend$2(Path, TextPath.constructors.Path); extend$2(Defs, { ...Gradient.constructors.Defs, ...Marker.constructors.Defs, ...Pattern.constructors.Defs, }); extend$2([Text$1, Tspan], Tspan.constructors.Tspan); extend$2([Gradient, Pattern], { remove: patternGradientRemove, targets: patternGradientTargets, unFill: unFill, }); extend$2(Gradient, {attr: gradientAttr}); extend$2(Pattern, {attr: patternAttr}); extend$2(ClipPath, { remove: clipPathRemove, targets: clipPathTargets }); extend$2(Mask, { remove: maskRemove, targets: maskTargets }); extend$2(Path, {targets: pathTargets}); extend$2(HtmlNode, { add: HtmlNodeAdd }); for (let i in containers) { extend$2(containers[i], { ...A.constructors.Container, ...ClipPath.constructors.Container, ...Doc$1.constructors.Container, ...G.constructors.Container, ...Gradient.constructors.Container, ...Line.constructors.Container, ...Marker.constructors.Container, ...Mask.constructors.Container, ...Path.constructors.Container, ...Pattern.constructors.Container, ...Polygon.constructors.Container, ...Polyline.constructors.Container, ...Rect.constructors.Container, find, ...Symbol.constructors.Container, ...Text$1.constructors.Container, ...TextPath.constructors.Container, ...Use.constructors.Container, }); } for (let i in elements) { extend$2(elements[i], { ...EventTarget, ...Element$1, ...Parent, ...arrange, ...A.constructors.Element, ...Box$1.constructors.Element, ...Circle.constructors.Element, ...ClipPath.constructors.Element, ...css$1, ...Image.constructors.Element, ...Mask.constructors.Element, ...Matrix.constructors.Element, ...Point.constructors.Element, ...Runner.constructors.Element, ...Timeline.constructors.Element, ...transform$1, }); } // The main wrapping element function SVG (element) { return makeInstance(element) } Object.assign(SVG, Classes); Object.assign(SVG, tools); Object.assign(SVG, adopter); return SVG; }());