/*! * @svgdotjs/svg.js - A lightweight library for manipulating and animating SVG. * @version 3.0.0 * https://svgdotjs.github.io/ * * @copyright Wout Fierens * @license MIT * * BUILT: Wed Nov 28 2018 13:48:04 GMT+0100 (GMT+01:00) */; 'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); const methods = {}; const names = []; function registerMethods(name, m) { if (Array.isArray(name)) { for (let _name of name) { registerMethods(_name, m); } return; } if (typeof name === 'object') { for (let _name in name) { registerMethods(_name, name[_name]); } return; } addMethodNames(Object.keys(m)); methods[name] = Object.assign(methods[name] || {}, m); } function getMethodsFor(name) { return methods[name] || {}; } function getMethodNames() { return [...new Set(names)]; } function addMethodNames(_names) { names.push(..._names); } // Map function function map(array, block) { var i; var il = array.length; var result = []; for (i = 0; i < il; i++) { result.push(block(array[i])); } return result; } // Filter function function filter(array, block) { var i; var il = array.length; var result = []; for (i = 0; i < il; i++) { if (block(array[i])) { result.push(array[i]); } } return result; } // Degrees to radians function radians(d) { return d % 360 * Math.PI / 180; } // Radians to degrees function degrees(r) { return r * 180 / Math.PI % 360; } // Convert dash-separated-string to camelCase function camelCase(s) { return s.toLowerCase().replace(/-(.)/g, function (m, g) { return g.toUpperCase(); }); } // Convert camel cased string to string seperated function unCamelCase(s) { return s.replace(/([A-Z])/g, function (m, g) { return '-' + g.toLowerCase(); }); } // Capitalize first letter of a string function capitalize(s) { return s.charAt(0).toUpperCase() + s.slice(1); } // Calculate proportional width and height values when necessary function proportionalSize(element, width, height) { if (width == null || height == null) { var box = element.bbox(); if (width == null) { width = box.width / box.height * height; } else if (height == null) { height = box.height / box.width * width; } } return { width: width, height: height }; } function getOrigin(o, element) { // Allow origin or around as the names let origin = o.origin; // o.around == null ? o.origin : o.around let ox, oy; // Allow the user to pass a string to rotate around a given point if (typeof origin === 'string' || origin == null) { // Get the bounding box of the element with no transformations applied const string = (origin || 'center').toLowerCase().trim(); const { height, width, x, y } = element.bbox(); // Calculate the transformed x and y coordinates let bx = string.includes('left') ? x : string.includes('right') ? x + width : x + width / 2; let by = string.includes('top') ? y : string.includes('bottom') ? y + height : y + height / 2; // Set the bounds eg : "bottom-left", "Top right", "middle" etc... ox = o.ox != null ? o.ox : bx; oy = o.oy != null ? o.oy : by; } else { ox = origin[0]; oy = origin[1]; } // Return the origin as it is if it wasn't a string return [ox, oy]; } var utils = /*#__PURE__*/Object.freeze({ map: map, filter: filter, radians: radians, degrees: degrees, camelCase: camelCase, unCamelCase: unCamelCase, capitalize: capitalize, proportionalSize: proportionalSize, getOrigin: getOrigin }); // Default namespaces let ns = 'http://www.w3.org/2000/svg'; let xmlns = 'http://www.w3.org/2000/xmlns/'; let xlink = 'http://www.w3.org/1999/xlink'; let svgjs = 'http://svgjs.com/svgjs'; var namespaces = /*#__PURE__*/Object.freeze({ ns: ns, xmlns: xmlns, xlink: xlink, svgjs: svgjs }); const globals = { window: typeof window === 'undefined' ? null : window, document: typeof document === 'undefined' ? null : document }; function registerWindow(win = null, doc = null) { globals.window = win; globals.document = doc; } class Base {// constructor (node/*, {extensions = []} */) { // // this.tags = [] // // // // for (let extension of extensions) { // // extension.setup.call(this, node) // // this.tags.push(extension.name) // // } // } } const elements = {}; const root = '___SYMBOL___ROOT___'; // Method for element creation function makeNode(name) { // create element return globals.document.createElementNS(ns, name); } function makeInstance(element) { if (element instanceof Base) return element; if (typeof element === 'object') { return adopter(element); } if (element == null) { return new elements[root](); } if (typeof element === 'string' && element.charAt(0) !== '<') { return adopter(globals.document.querySelector(element)); } var node = makeNode('svg'); node.innerHTML = element; // We can use firstChild here because we know, // that the first char is < and thus an element element = adopter(node.firstChild); return element; } function nodeOrNew(name, node) { return node instanceof globals.window.Node ? node : makeNode(name); } // Adopt existing svg elements function adopt(node) { // check for presence of node if (!node) return null; // make sure a node isn't already adopted if (node.instance instanceof Base) return node.instance; // initialize variables var className = capitalize(node.nodeName); // Make sure that gradients are adopted correctly if (className === 'LinearGradient' || className === 'RadialGradient') { className = 'Gradient'; // Fallback to Dom if element is not known } else if (!elements[className]) { className = 'Dom'; } return new elements[className](node); } let adopter = adopt; function mockAdopt(mock = adopt) { adopter = mock; } function register(element, name = element.name, asRoot = false) { elements[name] = element; if (asRoot) elements[root] = element; addMethodNames(Object.keys(element.prototype)); return element; } function getClass(name) { return elements[name]; } // Element id sequence let did = 1000; // Get next named element id function eid(name) { return 'Svgjs' + capitalize(name) + did++; } // Deep new id assignment function assignNewId(node) { // do the same for SVG child nodes as well for (var i = node.children.length - 1; i >= 0; i--) { assignNewId(node.children[i]); } if (node.id) { return adopt(node).id(eid(node.nodeName)); } return adopt(node); } // Method for extending objects function extend(modules, methods, attrCheck) { var key, i; modules = Array.isArray(modules) ? modules : [modules]; for (i = modules.length - 1; i >= 0; i--) { for (key in methods) { let method = methods[key]; if (attrCheck) { method = wrapWithAttrCheck(methods[key]); } modules[i].prototype[key] = method; } } } // export function extendWithAttrCheck (...args) { // extend(...args, true) // } function wrapWithAttrCheck(fn) { return function (...args) { let o = args[args.length - 1]; if (o && o.constructor === Object && !(o instanceof Array)) { return fn.apply(this, args.slice(0, -1)).attr(o); } else { return fn.apply(this, args); } }; } function siblings() { return this.parent().children(); } // Get the curent position siblings function position() { return this.parent().index(this); } // Get the next element (will return null if there is none) function next() { return this.siblings()[this.position() + 1]; } // Get the next element (will return null if there is none) function prev() { return this.siblings()[this.position() - 1]; } // Send given element one step forward function forward() { var i = this.position() + 1; var p = this.parent(); // move node one step forward p.removeElement(this).add(this, i); // make sure defs node is always at the top if (typeof p.isRoot === 'function' && p.isRoot()) { p.node.appendChild(p.defs().node); } return this; } // Send given element one step backward function backward() { var i = this.position(); if (i > 0) { this.parent().removeElement(this).add(this, i - 1); } return this; } // Send given element all the way to the front function front() { var p = this.parent(); // Move node forward p.node.appendChild(this.node); // Make sure defs node is always at the top if (typeof p.isRoot === 'function' && p.isRoot()) { p.node.appendChild(p.defs().node); } return this; } // Send given element all the way to the back function back() { if (this.position() > 0) { this.parent().removeElement(this).add(this, 0); } return this; } // Inserts a given element before the targeted element function before(element) { element = makeInstance(element); element.remove(); var i = this.position(); this.parent().add(element, i); return this; } // Inserts a given element after the targeted element function after(element) { element = makeInstance(element); element.remove(); var i = this.position(); this.parent().add(element, i + 1); return this; } function insertBefore(element) { element = makeInstance(element); element.before(this); } function insertAfter(element) { element = makeInstance(element); element.after(this); } registerMethods('Dom', { siblings, position, next, prev, forward, backward, front, back, before, after, insertBefore, insertAfter }); // Parse unit value let numberAndUnit = /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i; // Parse hex value let hex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i; // Parse rgb value let rgb = /rgb\((\d+),(\d+),(\d+)\)/; // Parse reference id let reference = /(#[a-z0-9\-_]+)/i; // splits a transformation chain let transforms = /\)\s*,?\s*/; // Whitespace let whitespace = /\s/g; // Test hex value let isHex = /^#[a-f0-9]{3,6}$/i; // Test rgb value let isRgb = /^rgb\(/; // Test css declaration let isCss = /[^:]+:[^;]+;?/; // Test for blank string let isBlank = /^(\s+)?$/; // Test for numeric string let isNumber = /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i; // Test for percent value let isPercent = /^-?[\d.]+%$/; // Test for image url let isImage = /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i; // split at whitespace and comma let delimiter = /[\s,]+/; // The following regex are used to parse the d attribute of a path // Matches all hyphens which are not after an exponent let hyphen = /([^e])-/gi; // Replaces and tests for all path letters let pathLetters = /[MLHVCSQTAZ]/gi; // yes we need this one, too let isPathLetter = /[MLHVCSQTAZ]/i; // matches 0.154.23.45 let numbersWithDots = /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi; // matches . let dots = /\./g; var regex = /*#__PURE__*/Object.freeze({ numberAndUnit: numberAndUnit, hex: hex, rgb: rgb, reference: reference, transforms: transforms, whitespace: whitespace, isHex: isHex, isRgb: isRgb, isCss: isCss, isBlank: isBlank, isNumber: isNumber, isPercent: isPercent, isImage: isImage, delimiter: delimiter, hyphen: hyphen, pathLetters: pathLetters, isPathLetter: isPathLetter, numbersWithDots: numbersWithDots, dots: dots }); function classes() { var attr = this.attr('class'); return attr == null ? [] : attr.trim().split(delimiter); } // Return true if class exists on the node, false otherwise function hasClass(name) { return this.classes().indexOf(name) !== -1; } // Add class to the node function addClass(name) { if (!this.hasClass(name)) { var array = this.classes(); array.push(name); this.attr('class', array.join(' ')); } return this; } // Remove class from the node function removeClass(name) { if (this.hasClass(name)) { this.attr('class', this.classes().filter(function (c) { return c !== name; }).join(' ')); } return this; } // Toggle the presence of a class on the node function toggleClass(name) { return this.hasClass(name) ? this.removeClass(name) : this.addClass(name); } registerMethods('Dom', { classes, hasClass, addClass, removeClass, toggleClass }); function css(style, val) { let ret = {}; if (arguments.length === 0) { // get full style as object this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length; }).forEach(function (el) { let t = el.split(/\s*:\s*/); ret[t[0]] = t[1]; }); return ret; } if (arguments.length < 2) { // get style properties in the array if (Array.isArray(style)) { for (let name of style) { let cased = camelCase(name); ret[cased] = this.node.style[cased]; } return ret; } // get style for property if (typeof style === 'string') { return this.node.style[camelCase(style)]; } // set styles in object if (typeof style === 'object') { for (let name in style) { // set empty string if null/undefined/'' was given this.node.style[camelCase(name)] = style[name] == null || isBlank.test(style[name]) ? '' : style[name]; } } } // set style for property if (arguments.length === 2) { this.node.style[camelCase(style)] = val == null || isBlank.test(val) ? '' : val; } return this; } // Show element function show() { return this.css('display', ''); } // Hide element function hide() { return this.css('display', 'none'); } // Is element visible? function visible() { return this.css('display') !== 'none'; } registerMethods('Dom', { css, show, hide, visible }); function data(a, v, r) { if (typeof a === 'object') { for (v in a) { this.data(v, a[v]); } } else if (arguments.length < 2) { try { return JSON.parse(this.attr('data-' + a)); } catch (e) { return this.attr('data-' + a); } } else { this.attr('data-' + a, v === null ? null : r === true || typeof v === 'string' || typeof v === 'number' ? v : JSON.stringify(v)); } return this; } registerMethods('Dom', { data }); function remember(k, v) { // remember every item in an object individually if (typeof arguments[0] === 'object') { for (var key in k) { this.remember(key, k[key]); } } else if (arguments.length === 1) { // retrieve memory return this.memory()[k]; } else { // store memory this.memory()[k] = v; } return this; } // Erase a given memory function forget() { if (arguments.length === 0) { this._memory = {}; } else { for (var i = arguments.length - 1; i >= 0; i--) { delete this.memory()[arguments[i]]; } } return this; } // This triggers creation of a new hidden class which is not performant // However, this function is not rarely used so it will not happen frequently // Return local memory object function memory() { return this._memory = this._memory || {}; } registerMethods('Dom', { remember, forget, memory }); let listenerId = 0; function getEvents(node) { const n = makeInstance(node).getEventHolder(); if (!n.events) n.events = {}; return n.events; } function getEventTarget(node) { return makeInstance(node).getEventTarget(); } function clearEvents(node) { const n = makeInstance(node).getEventHolder(); if (n.events) n.events = {}; } // Add event binder in the SVG namespace function on(node, events, listener, binding, options) { var l = listener.bind(binding || node); var bag = getEvents(node); var n = getEventTarget(node); // events can be an array of events or a string of events events = Array.isArray(events) ? events : events.split(delimiter); // add id to listener if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++listenerId; } events.forEach(function (event) { var ev = event.split('.')[0]; var ns = event.split('.')[1] || '*'; // ensure valid object bag[ev] = bag[ev] || {}; bag[ev][ns] = bag[ev][ns] || {}; // reference listener bag[ev][ns][listener._svgjsListenerId] = l; // add listener n.addEventListener(ev, l, options || false); }); } // Add event unbinder in the SVG namespace function off(node, events, listener, options) { var bag = getEvents(node); var n = getEventTarget(node); // listener can be a function or a number if (typeof listener === 'function') { listener = listener._svgjsListenerId; if (!listener) return; } // events can be an array of events or a string or undefined events = Array.isArray(events) ? events : (events || '').split(delimiter); events.forEach(function (event) { var ev = event && event.split('.')[0]; var ns = event && event.split('.')[1]; var namespace, l; if (listener) { // remove listener reference if (bag[ev] && bag[ev][ns || '*']) { // removeListener n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false); delete bag[ev][ns || '*'][listener]; } } else if (ev && ns) { // remove all listeners for a namespaced event if (bag[ev] && bag[ev][ns]) { for (l in bag[ev][ns]) { off(n, [ev, ns].join('.'), l); } delete bag[ev][ns]; } } else if (ns) { // remove all listeners for a specific namespace for (event in bag) { for (namespace in bag[event]) { if (ns === namespace) { off(n, [event, ns].join('.')); } } } } else if (ev) { // remove all listeners for the event if (bag[ev]) { for (namespace in bag[ev]) { off(n, [ev, namespace].join('.')); } delete bag[ev]; } } else { // remove all listeners on a given node for (event in bag) { off(n, event); } clearEvents(node); } }); } function dispatch(node, event, data) { var n = getEventTarget(node); // Dispatch event if (event instanceof globals.window.Event) { n.dispatchEvent(event); } else { event = new globals.window.CustomEvent(event, { detail: data, cancelable: true }); n.dispatchEvent(event); } return event; } /* Color { constructor (a, b, c, space) { space: 'hsl' a: 30 b: 20 c: 10 }, toRgb () { return new Color in rgb space } toHsl () { return new Color in hsl space } toLab () { return new Color in lab space } toArray () { [space, a, b, c] } fromArray () { convert it back } } // Conversions aren't always exact because of monitor profiles etc... new Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl() new Color(100, 100, 100, [space]) new Color('hsl(30, 20, 10)') // Sugar SVG.rgb(30, 20, 50).lab() SVG.hsl() SVG.lab('rgb(100, 100, 100)') */ function fullHex(hex$$1) { return hex$$1.length === 4 ? ['#', hex$$1.substring(1, 2), hex$$1.substring(1, 2), hex$$1.substring(2, 3), hex$$1.substring(2, 3), hex$$1.substring(3, 4), hex$$1.substring(3, 4)].join('') : hex$$1; } // Component to hex value function compToHex(comp) { var hex$$1 = comp.toString(16); return hex$$1.length === 1 ? '0' + hex$$1 : hex$$1; } class Color { constructor(...args) { this.init(...args); } init(color, g, b) { let match; // initialize defaults this.r = 0; this.g = 0; this.b = 0; if (!color) return; // parse color if (typeof color === 'string') { if (isRgb.test(color)) { // get rgb values match = rgb.exec(color.replace(whitespace, '')); // parse numeric values this.r = parseInt(match[1]); this.g = parseInt(match[2]); this.b = parseInt(match[3]); } else if (isHex.test(color)) { // get hex values match = hex.exec(fullHex(color)); // parse numeric values this.r = parseInt(match[1], 16); this.g = parseInt(match[2], 16); this.b = parseInt(match[3], 16); } } else if (Array.isArray(color)) { this.r = color[0]; this.g = color[1]; this.b = color[2]; } else if (typeof color === 'object') { this.r = color.r; this.g = color.g; this.b = color.b; } else if (arguments.length === 3) { this.r = color; this.g = g; this.b = b; } return this; } // Default to hex conversion toString() { return this.toHex(); } toArray() { return [this.r, this.g, this.b]; } // Build hex value toHex() { return '#' + compToHex(Math.round(this.r)) + compToHex(Math.round(this.g)) + compToHex(Math.round(this.b)); } // Build rgb value toRgb() { return 'rgb(' + [this.r, this.g, this.b].join() + ')'; } // Calculate true brightness brightness() { return this.r / 255 * 0.30 + this.g / 255 * 0.59 + this.b / 255 * 0.11; } // Testers // Test if given value is a color string static test(color) { color += ''; return isHex.test(color) || isRgb.test(color); } // Test if given value is a rgb object static isRgb(color) { return color && typeof color.r === 'number' && typeof color.g === 'number' && typeof color.b === 'number'; } // Test if given value is a color static isColor(color) { return this.isRgb(color) || this.test(color); } } class Point { // Initialize constructor(...args) { this.init(...args); } init(x, y) { let source; let base = { x: 0, y: 0 // ensure source as object }; source = Array.isArray(x) ? { x: x[0], y: x[1] } : typeof x === 'object' ? { x: x.x, y: x.y } : { x: x, y: y // merge source }; this.x = source.x == null ? base.x : source.x; this.y = source.y == null ? base.y : source.y; return this; } // Clone point clone() { return new Point(this); } // transform point with matrix transform(m) { // Perform the matrix multiplication var x = m.a * this.x + m.c * this.y + m.e; var y = m.b * this.x + m.d * this.y + m.f; // Return the required point return new Point(x, y); } toArray() { return [this.x, this.y]; } } function point(x, y) { return new Point(x, y).transform(this.screenCTM().inverse()); } function parser() { // Reuse cached element if possible if (!parser.nodes) { let svg = makeInstance().size(2, 0); svg.node.cssText = ['opacity: 0', 'position: absolute', 'left: -100%', 'top: -100%', 'overflow: hidden'].join(';'); let path = svg.path().node; parser.nodes = { svg, path }; } if (!parser.nodes.svg.node.parentNode) { let b = globals.document.body || globals.document.documentElement; parser.nodes.svg.addTo(b); } return parser.nodes; } function isNulledBox(box) { return !box.w && !box.h && !box.x && !box.y; } function domContains(node) { return (globals.document.documentElement.contains || function (node) { // This is IE - it does not support contains() for top-level SVGs while (node.parentNode) { node = node.parentNode; } return node === document; }).call(globals.document.documentElement, node); } class Box { constructor(...args) { this.init(...args); } init(source) { var base = [0, 0, 0, 0]; source = typeof source === 'string' ? source.split(delimiter).map(parseFloat) : Array.isArray(source) ? source : typeof source === 'object' ? [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : arguments.length === 4 ? [].slice.call(arguments) : base; this.x = source[0] || 0; this.y = source[1] || 0; this.width = this.w = source[2] || 0; this.height = this.h = source[3] || 0; // Add more bounding box properties this.x2 = this.x + this.w; this.y2 = this.y + this.h; this.cx = this.x + this.w / 2; this.cy = this.y + this.h / 2; return this; } // Merge rect box with another, return a new instance merge(box) { let x = Math.min(this.x, box.x); let y = Math.min(this.y, box.y); let width = Math.max(this.x + this.width, box.x + box.width) - x; let height = Math.max(this.y + this.height, box.y + box.height) - y; return new Box(x, y, width, height); } transform(m) { let xMin = Infinity; let xMax = -Infinity; let yMin = Infinity; let yMax = -Infinity; let pts = [new Point(this.x, this.y), new Point(this.x2, this.y), new Point(this.x, this.y2), new Point(this.x2, this.y2)]; pts.forEach(function (p) { p = p.transform(m); xMin = Math.min(xMin, p.x); xMax = Math.max(xMax, p.x); yMin = Math.min(yMin, p.y); yMax = Math.max(yMax, p.y); }); return new Box(xMin, yMin, xMax - xMin, yMax - yMin); } addOffset() { // offset by window scroll position, because getBoundingClientRect changes when window is scrolled this.x += globals.window.pageXOffset; this.y += globals.window.pageYOffset; return this; } toString() { return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height; } toArray() { return [this.x, this.y, this.width, this.height]; } isNulled() { return isNulledBox(this); } } function getBox(cb, retry) { let box; try { box = cb(this.node); if (isNulledBox(box) && !domContains(this.node)) { throw new Error('Element not in the dom'); } } catch (e) { box = retry(this); } return box; } function bbox() { return new Box(getBox.call(this, node => node.getBBox(), el => { try { let clone = el.clone().addTo(parser().svg).show(); let box = clone.node.getBBox(); clone.remove(); return box; } catch (e) { throw new Error('Getting bbox of element "' + el.node.nodeName + '" is not possible'); } })); } function rbox(el) { let box = new Box(getBox.call(this, node => node.getBoundingClientRect(), el => { throw new Error('Getting rbox of element "' + el.node.nodeName + '" is not possible'); })); if (el) return box.transform(el.screenCTM().inverse()); return box.addOffset(); } registerMethods({ viewbox: { viewbox(x, y, width, height) { // act as getter if (x == null) return new Box(this.attr('viewBox')); // act as setter return this.attr('viewBox', new Box(x, y, width, height)); } } }); function closeEnough(a, b, threshold) { return Math.abs(b - a) < (threshold || 1e-6); } class Matrix { constructor(...args) { this.init(...args); } // Initialize init(source) { var base = Matrix.fromArray([1, 0, 0, 1, 0, 0]); // ensure source as object source = source instanceof Element ? source.matrixify() : typeof source === 'string' ? Matrix.fromArray(source.split(delimiter).map(parseFloat)) : Array.isArray(source) ? Matrix.fromArray(source) : typeof source === 'object' && Matrix.isMatrixLike(source) ? source : typeof source === 'object' ? new Matrix().transform(source) : arguments.length === 6 ? Matrix.fromArray([].slice.call(arguments)) : base; // Merge the source matrix with the base matrix this.a = source.a != null ? source.a : base.a; this.b = source.b != null ? source.b : base.b; this.c = source.c != null ? source.c : base.c; this.d = source.d != null ? source.d : base.d; this.e = source.e != null ? source.e : base.e; this.f = source.f != null ? source.f : base.f; return this; } // Clones this matrix clone() { return new Matrix(this); } // Transform a matrix into another matrix by manipulating the space transform(o) { // Check if o is a matrix and then left multiply it directly if (Matrix.isMatrixLike(o)) { var matrix = new Matrix(o); return matrix.multiplyO(this); } // Get the proposed transformations and the current transformations var t = Matrix.formatTransforms(o); var current = this; let { x: ox, y: oy } = new Point(t.ox, t.oy).transform(current); // Construct the resulting matrix var transformer = new Matrix().translateO(t.rx, t.ry).lmultiplyO(current).translateO(-ox, -oy).scaleO(t.scaleX, t.scaleY).skewO(t.skewX, t.skewY).shearO(t.shear).rotateO(t.theta).translateO(ox, oy); // If we want the origin at a particular place, we force it there if (isFinite(t.px) || isFinite(t.py)) { const origin = new Point(ox, oy).transform(transformer); // TODO: Replace t.px with isFinite(t.px) const dx = t.px ? t.px - origin.x : 0; const dy = t.py ? t.py - origin.y : 0; transformer.translateO(dx, dy); } // Translate now after positioning transformer.translateO(t.tx, t.ty); return transformer; } // Applies a matrix defined by its affine parameters compose(o) { if (o.origin) { o.originX = o.origin[0]; o.originY = o.origin[1]; } // Get the parameters var ox = o.originX || 0; var oy = o.originY || 0; var sx = o.scaleX || 1; var sy = o.scaleY || 1; var lam = o.shear || 0; var theta = o.rotate || 0; var tx = o.translateX || 0; var ty = o.translateY || 0; // Apply the standard matrix var result = new Matrix().translateO(-ox, -oy).scaleO(sx, sy).shearO(lam).rotateO(theta).translateO(tx, ty).lmultiplyO(this).translateO(ox, oy); return result; } // Decomposes this matrix into its affine parameters decompose(cx = 0, cy = 0) { // Get the parameters from the matrix var a = this.a; var b = this.b; var c = this.c; var d = this.d; var e = this.e; var f = this.f; // Figure out if the winding direction is clockwise or counterclockwise var determinant = a * d - b * c; var ccw = determinant > 0 ? 1 : -1; // Since we only shear in x, we can use the x basis to get the x scale // and the rotation of the resulting matrix var sx = ccw * Math.sqrt(a * a + b * b); var thetaRad = Math.atan2(ccw * b, ccw * a); var theta = 180 / Math.PI * thetaRad; var ct = Math.cos(thetaRad); var st = Math.sin(thetaRad); // We can then solve the y basis vector simultaneously to get the other // two affine parameters directly from these parameters var lam = (a * c + b * d) / determinant; var sy = c * sx / (lam * a - b) || d * sx / (lam * b + a); // Use the translations let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy); let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy); // Construct the decomposition and return it return { // Return the affine parameters scaleX: sx, scaleY: sy, shear: lam, rotate: theta, translateX: tx, translateY: ty, originX: cx, originY: cy, // Return the matrix parameters a: this.a, b: this.b, c: this.c, d: this.d, e: this.e, f: this.f }; } // Left multiplies by the given matrix multiply(matrix) { return this.clone().multiplyO(matrix); } multiplyO(matrix) { // Get the matrices var l = this; var r = matrix instanceof Matrix ? matrix : new Matrix(matrix); return Matrix.matrixMultiply(l, r, this); } lmultiply(matrix) { return this.clone().lmultiplyO(matrix); } lmultiplyO(matrix) { var r = this; var l = matrix instanceof Matrix ? matrix : new Matrix(matrix); return Matrix.matrixMultiply(l, r, this); } // Inverses matrix inverseO() { // Get the current parameters out of the matrix var a = this.a; var b = this.b; var c = this.c; var d = this.d; var e = this.e; var f = this.f; // Invert the 2x2 matrix in the top left var det = a * d - b * c; if (!det) throw new Error('Cannot invert ' + this); // Calculate the top 2x2 matrix var na = d / det; var nb = -b / det; var nc = -c / det; var nd = a / det; // Apply the inverted matrix to the top right var ne = -(na * e + nc * f); var nf = -(nb * e + nd * f); // Construct the inverted matrix this.a = na; this.b = nb; this.c = nc; this.d = nd; this.e = ne; this.f = nf; return this; } inverse() { return this.clone().inverseO(); } // Translate matrix translate(x, y) { return this.clone().translateO(x, y); } translateO(x, y) { this.e += x || 0; this.f += y || 0; return this; } // Scale matrix scale(x, y, cx, cy) { return this.clone().scaleO(...arguments); } scaleO(x, y = x, cx = 0, cy = 0) { // Support uniform scaling if (arguments.length === 3) { cy = cx; cx = y; y = x; } let { a, b, c, d, e, f } = this; this.a = a * x; this.b = b * y; this.c = c * x; this.d = d * y; this.e = e * x - cx * x + cx; this.f = f * y - cy * y + cy; return this; } // Rotate matrix rotate(r, cx, cy) { return this.clone().rotateO(r, cx, cy); } rotateO(r, cx = 0, cy = 0) { // Convert degrees to radians r = radians(r); let cos = Math.cos(r); let sin = Math.sin(r); let { a, b, c, d, e, f } = this; this.a = a * cos - b * sin; this.b = b * cos + a * sin; this.c = c * cos - d * sin; this.d = d * cos + c * sin; this.e = e * cos - f * sin + cy * sin - cx * cos + cx; this.f = f * cos + e * sin - cx * sin - cy * cos + cy; return this; } // Flip matrix on x or y, at a given offset flip(axis, around) { return this.clone().flipO(axis, around); } flipO(axis, around) { return axis === 'x' ? this.scaleO(-1, 1, around, 0) : axis === 'y' ? this.scaleO(1, -1, 0, around) : this.scaleO(-1, -1, axis, around || axis); // Define an x, y flip point } // Shear matrix shear(a, cx, cy) { return this.clone().shearO(a, cx, cy); } shearO(lx, cx = 0, cy = 0) { let { a, b, c, d, e, f } = this; this.a = a + b * lx; this.c = c + d * lx; this.e = e + f * lx - cy * lx; return this; } // Skew Matrix skew(x, y, cx, cy) { return this.clone().skewO(...arguments); } skewO(x, y = x, cx = 0, cy = 0) { // support uniformal skew if (arguments.length === 3) { cy = cx; cx = y; y = x; } // Convert degrees to radians x = radians(x); y = radians(y); let lx = Math.tan(x); let ly = Math.tan(y); let { a, b, c, d, e, f } = this; this.a = a + b * lx; this.b = b + a * ly; this.c = c + d * lx; this.d = d + c * ly; this.e = e + f * lx - cy * lx; this.f = f + e * ly - cx * ly; return this; } // SkewX skewX(x, cx, cy) { return this.skew(x, 0, cx, cy); } skewXO(x, cx, cy) { return this.skewO(x, 0, cx, cy); } // SkewY skewY(y, cx, cy) { return this.skew(0, y, cx, cy); } skewYO(y, cx, cy) { return this.skewO(0, y, cx, cy); } // Transform around a center point aroundO(cx, cy, matrix) { var dx = cx || 0; var dy = cy || 0; return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy); } around(cx, cy, matrix) { return this.clone().aroundO(cx, cy, matrix); } // Check if two matrices are equal equals(other) { var comp = new Matrix(other); return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f); } // Convert matrix to string toString() { return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'; } toArray() { return [this.a, this.b, this.c, this.d, this.e, this.f]; } valueOf() { return { a: this.a, b: this.b, c: this.c, d: this.d, e: this.e, f: this.f }; } static fromArray(a) { return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }; } static isMatrixLike(o) { return o.a != null || o.b != null || o.c != null || o.d != null || o.e != null || o.f != null; } static formatTransforms(o) { // Get all of the parameters required to form the matrix var flipBoth = o.flip === 'both' || o.flip === true; var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1; var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1; var skewX = o.skew && o.skew.length ? o.skew[0] : isFinite(o.skew) ? o.skew : isFinite(o.skewX) ? o.skewX : 0; var skewY = o.skew && o.skew.length ? o.skew[1] : isFinite(o.skew) ? o.skew : isFinite(o.skewY) ? o.skewY : 0; var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX : isFinite(o.scale) ? o.scale * flipX : isFinite(o.scaleX) ? o.scaleX * flipX : flipX; var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY : isFinite(o.scale) ? o.scale * flipY : isFinite(o.scaleY) ? o.scaleY * flipY : flipY; var shear = o.shear || 0; var theta = o.rotate || o.theta || 0; var origin = new Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY); var ox = origin.x; var oy = origin.y; var position = new Point(o.position || o.px || o.positionX, o.py || o.positionY); var px = position.x; var py = position.y; var translate = new Point(o.translate || o.tx || o.translateX, o.ty || o.translateY); var tx = translate.x; var ty = translate.y; var relative = new Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY); var rx = relative.x; var ry = relative.y; // Populate all of the values return { scaleX, scaleY, skewX, skewY, shear, theta, rx, ry, tx, ty, ox, oy, px, py }; } // left matrix, right matrix, target matrix which is overwritten static matrixMultiply(l, r, o) { // Work out the product directly var a = l.a * r.a + l.c * r.b; var b = l.b * r.a + l.d * r.b; var c = l.a * r.c + l.c * r.d; var d = l.b * r.c + l.d * r.d; var e = l.e + l.a * r.e + l.c * r.f; var f = l.f + l.b * r.e + l.d * r.f; // make sure to use local variables because l/r and o could be the same o.a = a; o.b = b; o.c = c; o.d = d; o.e = e; o.f = f; return o; } } function ctm() { return new Matrix(this.node.getCTM()); } function screenCTM() { /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 This is needed because FF does not return the transformation matrix for the inner coordinate system when getScreenCTM() is called on nested svgs. However all other Browsers do that */ if (typeof this.isRoot === 'function' && !this.isRoot()) { var rect = this.rect(1, 1); var m = rect.node.getScreenCTM(); rect.remove(); return new Matrix(m); } return new Matrix(this.node.getScreenCTM()); } /* eslint no-new-func: "off" */ const subClassArray = function () { try { // try es6 subclassing return Function('name', 'baseClass', '_constructor', ['baseClass = baseClass || Array', 'return {', ' [name]: class extends baseClass {', ' constructor (...args) {', ' super(...args)', ' _constructor && _constructor.apply(this, args)', ' }', ' }', '}[name]'].join('\n')); } catch (e) { // Use es5 approach return (name, baseClass = Array, _constructor) => { const Arr = function () { baseClass.apply(this, arguments); _constructor && _constructor.apply(this, arguments); }; Arr.prototype = Object.create(baseClass.prototype); Arr.prototype.constructor = Arr; Arr.prototype.map = function (fn) { const arr = new Arr(); arr.push.apply(arr, Array.prototype.map.call(this, fn)); return arr; }; return Arr; }; } }(); const List = subClassArray('List', Array, function (arr = []) { // This catches the case, that native map tries to create an array with new Array(1) if (typeof arr === 'number') return this; this.length = 0; this.push(...arr); }); extend(List, { each(fnOrMethodName, ...args) { if (typeof fnOrMethodName === 'function') { this.forEach(el => { fnOrMethodName.call(el, el); }); } else { return this.map(el => { return el[fnOrMethodName](...args); }); } return this; }, toArray() { return Array.prototype.concat.apply([], this); } }); List.extend = function (methods) { methods = methods.reduce((obj, name) => { obj[name] = function (...attrs) { return this.each(name, ...attrs); }; return obj; }, {}); extend(List, methods); }; function baseFind(query, parent) { return new List(map((parent || globals.document).querySelectorAll(query), function (node) { return adopt(node); })); } // Scoped find method function find(query) { return baseFind(query, this.node); } class EventTarget extends Base { constructor({ events = {} } = {}) { super(); this.events = events; } addEventListener() {} dispatch(event, data) { return dispatch(this, event, data); } dispatchEvent(event) { const bag = this.getEventHolder().events; if (!bag) return true; const events = bag[event.type]; for (let i in events) { for (let j in events[i]) { events[i][j](event); } } return !event.defaultPrevented; } // Fire given event fire(event, data) { this.dispatch(event, data); return this; } getEventHolder() { return this; } getEventTarget() { return this; } // Unbind event from listener off(event, listener) { off(this, event, listener); return this; } // Bind given event to listener on(event, listener, binding, options) { on(this, event, listener, binding, options); return this; } removeEventListener() {} } function noop() {} // Default animation values let timeline = { duration: 400, ease: '>', delay: 0 // Default attribute values }; let attrs = { // fill and stroke 'fill-opacity': 1, 'stroke-opacity': 1, 'stroke-width': 0, 'stroke-linejoin': 'miter', 'stroke-linecap': 'butt', fill: '#000000', stroke: '#000000', opacity: 1, // position x: 0, y: 0, cx: 0, cy: 0, // size width: 0, height: 0, // radius r: 0, rx: 0, ry: 0, // gradient offset: 0, 'stop-opacity': 1, 'stop-color': '#000000', // text 'font-size': 16, 'font-family': 'Helvetica, Arial, sans-serif', 'text-anchor': 'start' }; var defaults = /*#__PURE__*/Object.freeze({ noop: noop, timeline: timeline, attrs: attrs }); const SVGArray = subClassArray('SVGArray', Array, function (arr) { this.init(arr); }); extend(SVGArray, { init(arr) { // This catches the case, that native map tries to create an array with new Array(1) if (typeof arr === 'number') return this; this.length = 0; this.push(...this.parse(arr)); return this; }, toArray() { return Array.prototype.concat.apply([], this); }, toString() { return this.join(' '); }, // Flattens the array if needed valueOf() { const ret = []; ret.push(...this); return ret; }, // Parse whitespace separated string parse(array = []) { // If already is an array, no need to parse it if (array instanceof Array) return array; return array.trim().split(delimiter).map(parseFloat); }, clone() { return new this.constructor(this); }, toSet() { return new Set(this); } }); class SVGNumber { // Initialize constructor(...args) { this.init(...args); } init(value, unit) { unit = Array.isArray(value) ? value[1] : unit; value = Array.isArray(value) ? value[0] : value; // initialize defaults this.value = 0; this.unit = unit || ''; // parse value if (typeof value === 'number') { // ensure a valid numeric value this.value = isNaN(value) ? 0 : !isFinite(value) ? value < 0 ? -3.4e+38 : +3.4e+38 : value; } else if (typeof value === 'string') { unit = value.match(numberAndUnit); if (unit) { // make value numeric this.value = parseFloat(unit[1]); // normalize if (unit[5] === '%') { this.value /= 100; } else if (unit[5] === 's') { this.value *= 1000; } // store unit this.unit = unit[5]; } } else { if (value instanceof SVGNumber) { this.value = value.valueOf(); this.unit = value.unit; } } return this; } toString() { return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 : this.unit === 's' ? this.value / 1e3 : this.value) + this.unit; } toJSON() { return this.toString(); } toArray() { return [this.value, this.unit]; } valueOf() { return this.value; } // Add number plus(number) { number = new SVGNumber(number); return new SVGNumber(this + number, this.unit || number.unit); } // Subtract number minus(number) { number = new SVGNumber(number); return new SVGNumber(this - number, this.unit || number.unit); } // Multiply number times(number) { number = new SVGNumber(number); return new SVGNumber(this * number, this.unit || number.unit); } // Divide number divide(number) { number = new SVGNumber(number); return new SVGNumber(this / number, this.unit || number.unit); } } const hooks = []; function registerAttrHook(fn) { hooks.push(fn); } // Set svg element attribute function attr(attr, val, ns) { // act as full getter if (attr == null) { // get an object of attributes attr = {}; val = this.node.attributes; for (let node of val) { attr[node.nodeName] = isNumber.test(node.nodeValue) ? parseFloat(node.nodeValue) : node.nodeValue; } return attr; } else if (attr instanceof Array) { // loop through array and get all values return attr.reduce((last, curr) => { last[curr] = this.attr(curr); return last; }, {}); } else if (typeof attr === 'object') { // apply every attribute individually if an object is passed for (val in attr) this.attr(val, attr[val]); } else if (val === null) { // remove value this.node.removeAttribute(attr); } else if (val == null) { // act as a getter if the first and only argument is not an object val = this.node.getAttribute(attr); return val == null ? attrs[attr] : isNumber.test(val) ? parseFloat(val) : val; } else { // Loop through hooks and execute them to convert value val = hooks.reduce((_val, hook) => { return hook(attr, _val, this); }, val); // ensure correct numeric values (also accepts NaN and Infinity) if (typeof val === 'number') { val = new SVGNumber(val); } else if (Color.isColor(val)) { // ensure full hex color val = new Color(val); } else if (val.constructor === Array) { // Check for plain arrays and parse array values val = new SVGArray(val); } // if the passed attribute is leading... if (attr === 'leading') { // ... call the leading method instead if (this.leading) { this.leading(val); } } else { // set given attribute on node typeof ns === 'string' ? this.node.setAttributeNS(ns, attr, val.toString()) : this.node.setAttribute(attr, val.toString()); } // rebuild if required if (this.rebuild && (attr === 'font-size' || attr === 'x')) { this.rebuild(); } } return this; } class Dom extends EventTarget { constructor(node, attrs) { super(node); this.node = node; this.type = node.nodeName; if (attrs && node !== attrs) { this.attr(attrs); } } // Add given element at a position add(element, i) { element = makeInstance(element); if (i == null) { this.node.appendChild(element.node); } else if (element.node !== this.node.childNodes[i]) { this.node.insertBefore(element.node, this.node.childNodes[i]); } return this; } // Add element to given container and return self addTo(parent) { return makeInstance(parent).put(this); } // Returns all child elements children() { return new List(map(this.node.children, function (node) { return adopt(node); })); } // Remove all elements in this container clear() { // remove children while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild); } // remove defs reference delete this._defs; return this; } // Clone element clone() { // write dom data to the dom so the clone can pickup the data this.writeDataToDom(); // clone element and assign new id return assignNewId(this.node.cloneNode(true)); } // Iterates over all children and invokes a given block each(block, deep) { var children = this.children(); var i, il; for (i = 0, il = children.length; i < il; i++) { block.apply(children[i], [i, children]); if (deep) { children[i].each(block, deep); } } return this; } element(nodeName) { return this.put(new Dom(makeNode(nodeName))); } // Get first child first() { return adopt(this.node.firstChild); } // Get a element at the given index get(i) { return adopt(this.node.childNodes[i]); } getEventHolder() { return this.node; } getEventTarget() { return this.node; } // Checks if the given element is a child has(element) { return this.index(element) >= 0; } // Get / set id id(id) { // generate new id if no id set if (typeof id === 'undefined' && !this.node.id) { this.node.id = eid(this.type); } // dont't set directly width this.node.id to make `null` work correctly return this.attr('id', id); } // Gets index of given element index(element) { return [].slice.call(this.node.childNodes).indexOf(element.node); } // Get the last child last() { return adopt(this.node.lastChild); } // matches the element vs a css selector matches(selector) { const el = this.node; return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); } // Returns the parent element instance parent(type) { var parent = this; // check for parent if (!parent.node.parentNode) return null; // get parent element parent = adopt(parent.node.parentNode); if (!type) return parent; // loop trough ancestors if type is given while (parent && parent.node instanceof globals.window.SVGElement) { // FIXME: That shouldnt be neccessary if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent; parent = adopt(parent.node.parentNode); } } // Basically does the same as `add()` but returns the added element instead put(element, i) { this.add(element, i); return element; } // Add element to given container and return container putIn(parent) { return makeInstance(parent).add(this); } // Remove element remove() { if (this.parent()) { this.parent().removeElement(this); } return this; } // Remove a given child removeElement(element) { this.node.removeChild(element.node); return this; } // Replace this with element replace(element) { element = makeInstance(element); this.node.parentNode.replaceChild(element.node, this.node); return element; } round(precision = 2, map$$1) { const factor = Math.pow(10, precision); const attrs = this.attr(); // If we have no map, build one from attrs if (!map$$1) { map$$1 = Object.keys(attrs); } // Holds rounded attributes const newAttrs = {}; map$$1.forEach(key => { newAttrs[key] = Math.round(attrs[key] * factor) / factor; }); this.attr(newAttrs); return this; } // Return id on string conversion toString() { return this.id(); } // Import raw svg svg(svgOrFn, outerHTML) { var well, len, fragment; if (svgOrFn === false) { outerHTML = false; svgOrFn = null; } // act as getter if no svg string is given if (svgOrFn == null || typeof svgOrFn === 'function') { // The default for exports is, that the outerNode is included outerHTML = outerHTML == null ? true : outerHTML; // write svgjs data to the dom this.writeDataToDom(); let current = this; // An export modifier was passed if (svgOrFn != null) { current = adopt(current.node.cloneNode(true)); // If the user wants outerHTML we need to process this node, too if (outerHTML) { let result = svgOrFn(current); current = result || current; // The user does not want this node? Well, then he gets nothing if (result === false) return ''; } // Deep loop through all children and apply modifier current.each(function () { let result = svgOrFn(this); let _this = result || this; // If modifier returns false, discard node if (result === false) { this.remove(); // If modifier returns new node, use it } else if (result && this !== _this) { this.replace(_this); } }, true); } // Return outer or inner content return outerHTML ? current.node.outerHTML : current.node.innerHTML; } // Act as setter if we got a string // The default for import is, that the current node is not replaced outerHTML = outerHTML == null ? false : outerHTML; // Create temporary holder well = globals.document.createElementNS(ns, 'svg'); fragment = globals.document.createDocumentFragment(); // Dump raw svg well.innerHTML = svgOrFn; // Transplant nodes into the fragment for (len = well.children.length; len--;) { fragment.appendChild(well.firstElementChild); } let parent = this.parent(); // Add the whole fragment at once return outerHTML ? this.replace(fragment) && parent : this.add(fragment); } words(text) { // This is faster than removing all children and adding a new one this.node.textContent = text; return this; } // write svgjs data to the dom writeDataToDom() { // dump variables recursively this.each(function () { this.writeDataToDom(); }); return this; } } extend(Dom, { attr, find }); register(Dom); const Svg = getClass(root); class Element extends Dom { constructor(node, attrs) { super(node, attrs); // initialize data object this.dom = {}; // create circular reference this.node.instance = this; if (node.hasAttribute('svgjs:data')) { // pull svgjs data from the dom (getAttributeNS doesn't work in html5) this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}); } } // Move element by its center center(x, y) { return this.cx(x).cy(y); } // Move by center over x-axis cx(x) { return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2); } // Move by center over y-axis cy(y) { return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2); } // Get defs defs() { return this.root().defs(); } // Get parent document root() { let p = this.parent(Svg); return p && p.root(); } getEventHolder() { return this; } // Set height of element height(height) { return this.attr('height', height); } // Checks whether the given point inside the bounding box of the element inside(x, y) { let box = this.bbox(); return x > box.x && y > box.y && x < box.x + box.width && y < box.y + box.height; } // Move element to given x and y values move(x, y) { return this.x(x).y(y); } // return array of all ancestors of given type up to the root svg parents(until = globals.document) { until = makeInstance(until); let parents = new List(); let parent = this; while ((parent = parent.parent()) && parent.node !== until.node && parent.node !== globals.document) { parents.push(parent); } return parents; } // Get referenced element form attribute value reference(attr) { attr = this.attr(attr); if (!attr) return null; const m = attr.match(reference); return m ? makeInstance(m[1]) : null; } // set given data to the elements data property setData(o) { this.dom = o; return this; } // Set element size to given width and height size(width, height) { let p = proportionalSize(this, width, height); return this.width(new SVGNumber(p.width)).height(new SVGNumber(p.height)); } // Set width of element width(width) { return this.attr('width', width); } // write svgjs data to the dom writeDataToDom() { // remove previously set data this.node.removeAttribute('svgjs:data'); if (Object.keys(this.dom).length) { this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)); // see #428 } return super.writeDataToDom(); } // Move over x-axis x(x) { return this.attr('x', x); } // Move over y-axis y(y) { return this.attr('y', y); } } extend(Element, { bbox, rbox, point, ctm, screenCTM }); register(Element); var sugar = { stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], fill: ['color', 'opacity', 'rule'], prefix: function (t, a) { return a === 'color' ? t : t + '-' + a; } // Add sugar for fill and stroke }; ['fill', 'stroke'].forEach(function (m) { var extension = {}; var i; extension[m] = function (o) { if (typeof o === 'undefined') { return this.attr(m); } if (typeof o === 'string' || Color.isRgb(o) || o instanceof Element) { this.attr(m, o); } else { // set all attributes from sugar.fill and sugar.stroke list for (i = sugar[m].length - 1; i >= 0; i--) { if (o[sugar[m][i]] != null) { this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]); } } } return this; }; registerMethods(['Shape', 'Runner'], extension); }); registerMethods(['Element', 'Runner'], { // Let the user set the matrix directly matrix: function (mat, b, c, d, e, f) { // Act as a getter if (mat == null) { return new Matrix(this); } // Act as a setter, the user can pass a matrix or a set of numbers return this.attr('transform', new Matrix(mat, b, c, d, e, f)); }, // Map rotation to transform rotate: function (angle, cx, cy) { return this.transform({ rotate: angle, ox: cx, oy: cy }, true); }, // Map skew to transform skew: function (x, y, cx, cy) { return arguments.length === 1 || arguments.length === 3 ? this.transform({ skew: x, ox: y, oy: cx }, true) : this.transform({ skew: [x, y], ox: cx, oy: cy }, true); }, shear: function (lam, cx, cy) { return this.transform({ shear: lam, ox: cx, oy: cy }, true); }, // Map scale to transform scale: function (x, y, cx, cy) { return arguments.length === 1 || arguments.length === 3 ? this.transform({ scale: x, ox: y, oy: cx }, true) : this.transform({ scale: [x, y], ox: cx, oy: cy }, true); }, // Map translate to transform translate: function (x, y) { return this.transform({ translate: [x, y] }, true); }, // Map relative translations to transform relative: function (x, y) { return this.transform({ relative: [x, y] }, true); }, // Map flip to transform flip: function (direction, around) { var directionString = typeof direction === 'string' ? direction : isFinite(direction) ? 'both' : 'both'; var origin = direction === 'both' && isFinite(around) ? [around, around] : direction === 'x' ? [around, 0] : direction === 'y' ? [0, around] : isFinite(direction) ? [direction, direction] : [0, 0]; this.transform({ flip: directionString, origin: origin }, true); }, // Opacity opacity: function (value) { return this.attr('opacity', value); }, // Relative move over x and y axes dmove: function (x, y) { return this.dx(x).dy(y); } }); registerMethods('Element', { // Relative move over x axis dx: function (x) { return this.x(new SVGNumber(x).plus(this.x())); }, // Relative move over y axis dy: function (y) { return this.y(new SVGNumber(y).plus(this.y())); } }); registerMethods('radius', { // Add x and y radius radius: function (x, y) { var type = (this._element || this).type; return type === 'radialGradient' || type === 'radialGradient' ? this.attr('r', new SVGNumber(x)) : this.rx(x).ry(y == null ? x : y); } }); registerMethods('Path', { // Get path length length: function () { return this.node.getTotalLength(); }, // Get point at length pointAt: function (length) { return new Point(this.node.getPointAtLength(length)); } }); registerMethods(['Element', 'Runner'], { // Set font font: function (a, v) { if (typeof a === 'object') { for (v in a) this.font(v, a[v]); } return a === 'leading' ? this.leading(v) : a === 'anchor' ? this.attr('text-anchor', v) : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' ? this.attr('font-' + a, v) : this.attr(a, v); } }); registerMethods('Text', { ax(x) { return this.attr('x', x); }, ay(y) { return this.attr('y', y); }, amove(x, y) { return this.ax(x).ay(y); } }); // Add events to elements const methods$1 = ['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout', 'mousemove', 'mouseenter', 'mouseleave', 'touchstart', 'touchmove', 'touchleave', 'touchend', 'touchcancel'].reduce(function (last, event) { // add event to Element const fn = function (f) { if (f === null) { off(this, event); } else { on(this, event, f); } return this; }; last[event] = fn; return last; }, {}); registerMethods('Element', methods$1); function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { _defineProperty(target, key, source[key]); }); } return target; } function untransform() { return this.attr('transform', null); } // merge the whole transformation chain into one matrix and returns it function matrixify() { var matrix = (this.attr('transform') || ''). // split transformations split(transforms).slice(0, -1).map(function (str) { // generate key => value pairs var kv = str.trim().split('('); return [kv[0], kv[1].split(delimiter).map(function (str) { return parseFloat(str); })]; }).reverse() // merge every transformation into one matrix .reduce(function (matrix, transform) { if (transform[0] === 'matrix') { return matrix.lmultiply(Matrix.fromArray(transform[1])); } return matrix[transform[0]].apply(matrix, transform[1]); }, new Matrix()); return matrix; } // add an element to another parent without changing the visual representation on the screen function toParent(parent) { if (this === parent) return this; var ctm$$1 = this.screenCTM(); var pCtm = parent.screenCTM().inverse(); this.addTo(parent).untransform().transform(pCtm.multiply(ctm$$1)); return this; } // same as above with parent equals root-svg function toRoot() { return this.toParent(this.root()); } // Add transformations function transform(o, relative) { // Act as a getter if no object was passed if (o == null || typeof o === 'string') { var decomposed = new Matrix(this).decompose(); return decomposed[o] || decomposed; } if (!Matrix.isMatrixLike(o)) { // Set the origin according to the defined transform o = _objectSpread({}, o, { origin: getOrigin(o, this) }); } // The user can pass a boolean, an Element or an Matrix or nothing var cleanRelative = relative === true ? this : relative || false; var result = new Matrix(cleanRelative).transform(o); return this.attr('transform', result); } registerMethods('Element', { untransform, matrixify, toParent, toRoot, transform }); function rx(rx) { return this.attr('rx', rx); } // Radius y value function ry(ry) { return this.attr('ry', ry); } // Move over x-axis function x(x) { return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()); } // Move over y-axis function y(y) { return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()); } // Move by center over x-axis function cx(x) { return x == null ? this.attr('cx') : this.attr('cx', x); } // Move by center over y-axis function cy(y) { return y == null ? this.attr('cy') : this.attr('cy', y); } // Set width of element function width(width) { return width == null ? this.rx() * 2 : this.rx(new SVGNumber(width).divide(2)); } // Set height of element function height(height) { return height == null ? this.ry() * 2 : this.ry(new SVGNumber(height).divide(2)); } var circled = /*#__PURE__*/Object.freeze({ rx: rx, ry: ry, x: x, y: y, cx: cx, cy: cy, width: width, height: height }); class Shape extends Element {} register(Shape); class Circle extends Shape { constructor(node) { super(nodeOrNew('circle', node), node); } radius(r) { return this.attr('r', r); } // Radius x value rx(rx$$1) { return this.attr('r', rx$$1); } // Alias radius x value ry(ry$$1) { return this.rx(ry$$1); } size(size) { return this.radius(new SVGNumber(size).divide(2)); } } extend(Circle, { x, y, cx, cy, width, height }); registerMethods({ Element: { // Create circle element circle: wrapWithAttrCheck(function (size) { return this.put(new Circle()).size(size).move(0, 0); }) } }); register(Circle); class Container extends Element { flatten(parent) { this.each(function () { if (this instanceof Container) return this.flatten(parent).ungroup(parent); return this.toParent(parent); }); // we need this so that the root does not get removed this.node.firstElementChild || this.remove(); return this; } ungroup(parent) { parent = parent || this.parent(); this.each(function () { return this.toParent(parent); }); this.remove(); return this; } } register(Container); class Defs extends Container { constructor(node) { super(nodeOrNew('defs', node), node); } flatten() { return this; } ungroup() { return this; } } register(Defs); class Ellipse extends Shape { constructor(node) { super(nodeOrNew('ellipse', node), node); } size(width$$1, height$$1) { var p = proportionalSize(this, width$$1, height$$1); return this.rx(new SVGNumber(p.width).divide(2)).ry(new SVGNumber(p.height).divide(2)); } } extend(Ellipse, circled); registerMethods('Container', { // Create an ellipse ellipse: wrapWithAttrCheck(function (width$$1, height$$1) { return this.put(new Ellipse()).size(width$$1, height$$1).move(0, 0); }) }); register(Ellipse); class Stop extends Element { constructor(node) { super(nodeOrNew('stop', node), node); } // add color stops update(o) { if (typeof o === 'number' || o instanceof SVGNumber) { o = { offset: arguments[0], color: arguments[1], opacity: arguments[2] }; } // set attributes if (o.opacity != null) this.attr('stop-opacity', o.opacity); if (o.color != null) this.attr('stop-color', o.color); if (o.offset != null) this.attr('offset', new SVGNumber(o.offset)); return this; } } register(Stop); function from(x, y) { return (this._element || this).type === 'radialGradient' ? this.attr({ fx: new SVGNumber(x), fy: new SVGNumber(y) }) : this.attr({ x1: new SVGNumber(x), y1: new SVGNumber(y) }); } function to(x, y) { return (this._element || this).type === 'radialGradient' ? this.attr({ cx: new SVGNumber(x), cy: new SVGNumber(y) }) : this.attr({ x2: new SVGNumber(x), y2: new SVGNumber(y) }); } var gradiented = /*#__PURE__*/Object.freeze({ from: from, to: to }); class Gradient extends Container { constructor(type, attrs) { super(nodeOrNew(type + 'Gradient', typeof type === 'string' ? null : type), attrs); } // Add a color stop stop(offset, color, opacity) { return this.put(new Stop()).update(offset, color, opacity); } // Update gradient update(block) { // remove all stops this.clear(); // invoke passed block if (typeof block === 'function') { block.call(this, this); } return this; } // Return the fill id url() { return 'url(#' + this.id() + ')'; } // Alias string convertion to fill toString() { return this.url(); } // custom attr to handle transform attr(a, b, c) { if (a === 'transform') a = 'gradientTransform'; return super.attr(a, b, c); } targets() { return baseFind('svg [fill*="' + this.id() + '"]'); } bbox() { return new Box(); } } extend(Gradient, gradiented); registerMethods({ Container: { // Create gradient element in defs gradient: wrapWithAttrCheck(function (type, block) { return this.defs().gradient(type, block); }) }, // define gradient Defs: { gradient: wrapWithAttrCheck(function (type, block) { return this.put(new Gradient(type)).update(block); }) } }); register(Gradient); class Pattern extends Container { // Initialize node constructor(node) { super(nodeOrNew('pattern', node), node); } // Return the fill id url() { return 'url(#' + this.id() + ')'; } // Update pattern by rebuilding update(block) { // remove content this.clear(); // invoke passed block if (typeof block === 'function') { block.call(this, this); } return this; } // Alias string convertion to fill toString() { return this.url(); } // custom attr to handle transform attr(a, b, c) { if (a === 'transform') a = 'patternTransform'; return super.attr(a, b, c); } targets() { return baseFind('svg [fill*="' + this.id() + '"]'); } bbox() { return new Box(); } } registerMethods({ Container: { // Create pattern element in defs pattern(...args) { return this.defs().pattern(...args); } }, Defs: { pattern: wrapWithAttrCheck(function (width, height, block) { return this.put(new Pattern()).update(block).attr({ x: 0, y: 0, width: width, height: height, patternUnits: 'userSpaceOnUse' }); }) } }); register(Pattern); class Image extends Shape { constructor(node) { super(nodeOrNew('image', node), node); } // (re)load image load(url, callback) { if (!url) return this; var img = new globals.window.Image(); on(img, 'load', function (e) { var p = this.parent(Pattern); // ensure image size if (this.width() === 0 && this.height() === 0) { this.size(img.width, img.height); } if (p instanceof Pattern) { // ensure pattern size if not set if (p.width() === 0 && p.height() === 0) { p.size(this.width(), this.height()); } } if (typeof callback === 'function') { callback.call(this, e); } }, this); on(img, 'load error', function () { // dont forget to unbind memory leaking events off(img); }); return this.attr('href', img.src = url, xlink); } } registerAttrHook(function (attr$$1, val, _this) { // convert image fill and stroke to patterns if (attr$$1 === 'fill' || attr$$1 === 'stroke') { if (isImage.test(val)) { val = _this.root().defs().image(val); } } if (val instanceof Image) { val = _this.root().defs().pattern(0, 0, pattern => { pattern.add(val); }); } return val; }); registerMethods({ Container: { // create image element, load image and set its size image: wrapWithAttrCheck(function (source, callback) { return this.put(new Image()).size(0, 0).load(source, callback); }) } }); register(Image); const PointArray = subClassArray('PointArray', SVGArray); extend(PointArray, { // Convert array to string toString() { // convert to a poly point string for (var i = 0, il = this.length, array = []; i < il; i++) { array.push(this[i].join(',')); } return array.join(' '); }, // Convert array to line object toLine() { return { x1: this[0][0], y1: this[0][1], x2: this[1][0], y2: this[1][1] }; }, // Get morphed array at given position at(pos) { // make sure a destination is defined if (!this.destination) return this; // generate morphed point string for (var i = 0, il = this.length, array = []; i < il; i++) { array.push([this[i][0] + (this.destination[i][0] - this[i][0]) * pos, this[i][1] + (this.destination[i][1] - this[i][1]) * pos]); } return new PointArray(array); }, // Parse point string and flat array parse(array = [[0, 0]]) { var points = []; // if it is an array if (array instanceof Array) { // and it is not flat, there is no need to parse it if (array[0] instanceof Array) { return array; } } else { // Else, it is considered as a string // parse points array = array.trim().split(delimiter).map(parseFloat); } // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. if (array.length % 2 !== 0) array.pop(); // wrap points in two-tuples and parse points as floats for (var i = 0, len = array.length; i < len; i = i + 2) { points.push([array[i], array[i + 1]]); } return points; }, // Move point string move(x, y) { var box = this.bbox(); // get relative offset x -= box.x; y -= box.y; // move every point if (!isNaN(x) && !isNaN(y)) { for (var i = this.length - 1; i >= 0; i--) { this[i] = [this[i][0] + x, this[i][1] + y]; } } return this; }, // Resize poly string size(width, height) { var i; var box = this.bbox(); // recalculate position of all points according to new size for (i = this.length - 1; i >= 0; i--) { if (box.width) this[i][0] = (this[i][0] - box.x) * width / box.width + box.x; if (box.height) this[i][1] = (this[i][1] - box.y) * height / box.height + box.y; } return this; }, // Get bounding box of points bbox() { var maxX = -Infinity; var maxY = -Infinity; var minX = Infinity; var minY = Infinity; this.forEach(function (el) { maxX = Math.max(el[0], maxX); maxY = Math.max(el[1], maxY); minX = Math.min(el[0], minX); minY = Math.min(el[1], minY); }); return { x: minX, y: minY, width: maxX - minX, height: maxY - minY }; } }); let MorphArray = PointArray; // Move by left top corner over x-axis function x$1(x) { return x == null ? this.bbox().x : this.move(x, this.bbox().y); } // Move by left top corner over y-axis function y$1(y) { return y == null ? this.bbox().y : this.move(this.bbox().x, y); } // Set width of element function width$1(width) { let b = this.bbox(); return width == null ? b.width : this.size(width, b.height); } // Set height of element function height$1(height) { let b = this.bbox(); return height == null ? b.height : this.size(b.width, height); } var pointed = /*#__PURE__*/Object.freeze({ MorphArray: MorphArray, x: x$1, y: y$1, width: width$1, height: height$1 }); class Line extends Shape { // Initialize node constructor(node) { super(nodeOrNew('line', node), node); } // Get array array() { return new PointArray([[this.attr('x1'), this.attr('y1')], [this.attr('x2'), this.attr('y2')]]); } // Overwrite native plot() method plot(x1, y1, x2, y2) { if (x1 == null) { return this.array(); } else if (typeof y1 !== 'undefined') { x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }; } else { x1 = new PointArray(x1).toLine(); } return this.attr(x1); } // Move by left top corner move(x, y) { return this.attr(this.array().move(x, y).toLine()); } // Set element size to given width and height size(width, height) { var p = proportionalSize(this, width, height); return this.attr(this.array().size(p.width, p.height).toLine()); } } extend(Line, pointed); registerMethods({ Container: { // Create a line element line: wrapWithAttrCheck(function (...args) { // make sure plot is called as a setter // x1 is not necessarily a number, it can also be an array, a string and a PointArray return Line.prototype.plot.apply(this.put(new Line()), args[0] != null ? args : [0, 0, 0, 0]); }) } }); register(Line); class Marker extends Container { // Initialize node constructor(node) { super(nodeOrNew('marker', node), node); } // Set width of element width(width) { return this.attr('markerWidth', width); } // Set height of element height(height) { return this.attr('markerHeight', height); } // Set marker refX and refY ref(x, y) { return this.attr('refX', x).attr('refY', y); } // Update marker update(block) { // remove all content this.clear(); // invoke passed block if (typeof block === 'function') { block.call(this, this); } return this; } // Return the fill id toString() { return 'url(#' + this.id() + ')'; } } registerMethods({ Container: { marker(...args) { // Create marker element in defs return this.defs().marker(...args); } }, Defs: { // Create marker marker: wrapWithAttrCheck(function (width, height, block) { // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto return this.put(new Marker()).size(width, height).ref(width / 2, height / 2).viewbox(0, 0, width, height).attr('orient', 'auto').update(block); }) }, marker: { // Create and attach markers marker(marker, width, height, block) { var attr = ['marker']; // Build attribute name if (marker !== 'all') attr.push(marker); attr = attr.join('-'); // Set marker attribute marker = arguments[1] instanceof Marker ? arguments[1] : this.defs().marker(width, height, block); return this.attr(attr, marker); } } }); register(Marker); function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var _global = createCommonjsModule(function (module) { // https://github.com/zloirock/core-js/issues/86#issuecomment-115759028 var global = module.exports = typeof window != 'undefined' && window.Math == Math ? window : typeof self != 'undefined' && self.Math == Math ? self // eslint-disable-next-line no-new-func : Function('return this')(); if (typeof __g == 'number') __g = global; // eslint-disable-line no-undef }); var _core = createCommonjsModule(function (module) { var core = module.exports = { version: '2.5.7' }; if (typeof __e == 'number') __e = core; // eslint-disable-line no-undef }); var _core_1 = _core.version; var _isObject = function (it) { return typeof it === 'object' ? it !== null : typeof it === 'function'; }; var _anObject = function (it) { if (!_isObject(it)) throw TypeError(it + ' is not an object!'); return it; }; var _fails = function (exec) { try { return !!exec(); } catch (e) { return true; } }; // Thank's IE8 for his funny defineProperty var _descriptors = !_fails(function () { return Object.defineProperty({}, 'a', { get: function () { return 7; } }).a != 7; }); var document$1 = _global.document; // typeof document.createElement is 'object' in old IE var is = _isObject(document$1) && _isObject(document$1.createElement); var _domCreate = function (it) { return is ? document$1.createElement(it) : {}; }; var _ie8DomDefine = !_descriptors && !_fails(function () { return Object.defineProperty(_domCreate('div'), 'a', { get: function () { return 7; } }).a != 7; }); // 7.1.1 ToPrimitive(input [, PreferredType]) // instead of the ES6 spec version, we didn't implement @@toPrimitive case // and the second argument - flag - preferred type is a string var _toPrimitive = function (it, S) { if (!_isObject(it)) return it; var fn, val; if (S && typeof (fn = it.toString) == 'function' && !_isObject(val = fn.call(it))) return val; if (typeof (fn = it.valueOf) == 'function' && !_isObject(val = fn.call(it))) return val; if (!S && typeof (fn = it.toString) == 'function' && !_isObject(val = fn.call(it))) return val; throw TypeError("Can't convert object to primitive value"); }; var dP = Object.defineProperty; var f = _descriptors ? Object.defineProperty : function defineProperty(O, P, Attributes) { _anObject(O); P = _toPrimitive(P, true); _anObject(Attributes); if (_ie8DomDefine) try { return dP(O, P, Attributes); } catch (e) { /* empty */ } if ('get' in Attributes || 'set' in Attributes) throw TypeError('Accessors not supported!'); if ('value' in Attributes) O[P] = Attributes.value; return O; }; var _objectDp = { f: f }; var _propertyDesc = function (bitmap, value) { return { enumerable: !(bitmap & 1), configurable: !(bitmap & 2), writable: !(bitmap & 4), value: value }; }; var _hide = _descriptors ? function (object, key, value) { return _objectDp.f(object, key, _propertyDesc(1, value)); } : function (object, key, value) { object[key] = value; return object; }; var hasOwnProperty = {}.hasOwnProperty; var _has = function (it, key) { return hasOwnProperty.call(it, key); }; var id = 0; var px = Math.random(); var _uid = function (key) { return 'Symbol('.concat(key === undefined ? '' : key, ')_', (++id + px).toString(36)); }; var _redefine = createCommonjsModule(function (module) { var SRC = _uid('src'); var TO_STRING = 'toString'; var $toString = Function[TO_STRING]; var TPL = ('' + $toString).split(TO_STRING); _core.inspectSource = function (it) { return $toString.call(it); }; (module.exports = function (O, key, val, safe) { var isFunction = typeof val == 'function'; if (isFunction) _has(val, 'name') || _hide(val, 'name', key); if (O[key] === val) return; if (isFunction) _has(val, SRC) || _hide(val, SRC, O[key] ? '' + O[key] : TPL.join(String(key))); if (O === _global) { O[key] = val; } else if (!safe) { delete O[key]; _hide(O, key, val); } else if (O[key]) { O[key] = val; } else { _hide(O, key, val); } // add fake Function#toString for correct work wrapped methods / constructors with methods like LoDash isNative })(Function.prototype, TO_STRING, function toString() { return typeof this == 'function' && this[SRC] || $toString.call(this); }); }); var _aFunction = function (it) { if (typeof it != 'function') throw TypeError(it + ' is not a function!'); return it; }; // optional / simple context binding var _ctx = function (fn, that, length) { _aFunction(fn); if (that === undefined) return fn; switch (length) { case 1: return function (a) { return fn.call(that, a); }; case 2: return function (a, b) { return fn.call(that, a, b); }; case 3: return function (a, b, c) { return fn.call(that, a, b, c); }; } return function (/* ...args */) { return fn.apply(that, arguments); }; }; var PROTOTYPE = 'prototype'; var $export = function (type, name, source) { var IS_FORCED = type & $export.F; var IS_GLOBAL = type & $export.G; var IS_STATIC = type & $export.S; var IS_PROTO = type & $export.P; var IS_BIND = type & $export.B; var target = IS_GLOBAL ? _global : IS_STATIC ? _global[name] || (_global[name] = {}) : (_global[name] || {})[PROTOTYPE]; var exports = IS_GLOBAL ? _core : _core[name] || (_core[name] = {}); var expProto = exports[PROTOTYPE] || (exports[PROTOTYPE] = {}); var key, own, out, exp; if (IS_GLOBAL) source = name; for (key in source) { // contains in native own = !IS_FORCED && target && target[key] !== undefined; // export native or passed out = (own ? target : source)[key]; // bind timers to global for call from export context exp = IS_BIND && own ? _ctx(out, _global) : IS_PROTO && typeof out == 'function' ? _ctx(Function.call, out) : out; // extend global if (target) _redefine(target, key, out, type & $export.U); // export if (exports[key] != out) _hide(exports, key, exp); if (IS_PROTO && expProto[key] != out) expProto[key] = out; } }; _global.core = _core; // type bitmap $export.F = 1; // forced $export.G = 2; // global $export.S = 4; // static $export.P = 8; // proto $export.B = 16; // bind $export.W = 32; // wrap $export.U = 64; // safe $export.R = 128; // real proto method for `library` var _export = $export; // 7.2.1 RequireObjectCoercible(argument) var _defined = function (it) { if (it == undefined) throw TypeError("Can't call method on " + it); return it; }; // 7.1.13 ToObject(argument) var _toObject = function (it) { return Object(_defined(it)); }; var _strictMethod = function (method, arg) { return !!method && _fails(function () { // eslint-disable-next-line no-useless-call arg ? method.call(null, function () { /* empty */ }, 1) : method.call(null); }); }; var $sort = [].sort; var test = [1, 2, 3]; _export(_export.P + _export.F * (_fails(function () { // IE8- test.sort(undefined); }) || !_fails(function () { // V8 bug test.sort(null); // Old WebKit }) || !_strictMethod($sort)), 'Array', { // 22.1.3.25 Array.prototype.sort(comparefn) sort: function sort(comparefn) { return comparefn === undefined ? $sort.call(_toObject(this)) : $sort.call(_toObject(this), _aFunction(comparefn)); } }); /*** Base Class ========== The base stepper class that will be ***/ function makeSetterGetter(k, f) { return function (v) { if (v == null) return this[v]; this[k] = v; if (f) f.call(this); return this; }; } let easing = { '-': function (pos) { return pos; }, '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5; }, '>': function (pos) { return Math.sin(pos * Math.PI / 2); }, '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1; }, bezier: function (x1, y1, x2, y2) { // see https://www.w3.org/TR/css-easing-1/#cubic-bezier-algo return function (t) { if (t < 0) { if (x1 > 0) { return y1 / x1 * t; } else if (x2 > 0) { return y2 / x2 * t; } else { return 0; } } else if (t > 1) { if (x2 < 1) { return (1 - y2) / (1 - x2) * t + (y2 - x2) / (1 - x2); } else if (x1 < 1) { return (1 - y1) / (1 - x1) * t + (y1 - x1) / (1 - x1); } else { return 1; } } else { return 3 * t * Math.pow(1 - t, 2) * y1 + 3 * Math.pow(t, 2) * (1 - t) * y2 + Math.pow(t, 3); } }; }, // see https://www.w3.org/TR/css-easing-1/#step-timing-function-algo steps: function (steps, stepPosition = 'end') { // deal with "jump-" prefix stepPosition = stepPosition.split('-').reverse()[0]; let jumps = steps; if (stepPosition === 'none') { --jumps; } else if (stepPosition === 'both') { ++jumps; } // The beforeFlag is essentially useless return (t, beforeFlag = false) => { // Step is called currentStep in referenced url let step = Math.floor(t * steps); const jumping = t * step % 1 === 0; if (stepPosition === 'start' || stepPosition === 'both') { ++step; } if (beforeFlag && jumping) { --step; } if (t >= 0 && step < 0) { step = 0; } if (t <= 1 && step > jumps) { step = jumps; } return step / jumps; }; } }; class Stepper { done() { return false; } } /*** Easing Functions ================ ***/ class Ease extends Stepper { constructor(fn) { super(); this.ease = easing[fn || timeline.ease] || fn; } step(from, to, pos) { if (typeof from !== 'number') { return pos < 1 ? from : to; } return from + (to - from) * this.ease(pos); } } /*** Controller Types ================ ***/ class Controller extends Stepper { constructor(fn) { super(); this.stepper = fn; } step(current, target, dt, c) { return this.stepper(current, target, dt, c); } done(c) { return c.done; } } function recalculate() { // Apply the default parameters var duration = (this._duration || 500) / 1000; var overshoot = this._overshoot || 0; // Calculate the PID natural response var eps = 1e-10; var pi = Math.PI; var os = Math.log(overshoot / 100 + eps); var zeta = -os / Math.sqrt(pi * pi + os * os); var wn = 3.9 / (zeta * duration); // Calculate the Spring values this.d = 2 * zeta * wn; this.k = wn * wn; } class Spring extends Controller { constructor(duration, overshoot) { super(); this.duration(duration || 500).overshoot(overshoot || 0); } step(current, target, dt, c) { if (typeof current === 'string') return current; c.done = dt === Infinity; if (dt === Infinity) return target; if (dt === 0) return current; if (dt > 100) dt = 16; dt /= 1000; // Get the previous velocity var velocity = c.velocity || 0; // Apply the control to get the new position and store it var acceleration = -this.d * velocity - this.k * (current - target); var newPosition = current + velocity * dt + acceleration * dt * dt / 2; // Store the velocity c.velocity = velocity + acceleration * dt; // Figure out if we have converged, and if so, pass the value c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002; return c.done ? target : newPosition; } } extend(Spring, { duration: makeSetterGetter('_duration', recalculate), overshoot: makeSetterGetter('_overshoot', recalculate) }); class PID extends Controller { constructor(p, i, d, windup) { super(); p = p == null ? 0.1 : p; i = i == null ? 0.01 : i; d = d == null ? 0 : d; windup = windup == null ? 1000 : windup; this.p(p).i(i).d(d).windup(windup); } step(current, target, dt, c) { if (typeof current === 'string') return current; c.done = dt === Infinity; if (dt === Infinity) return target; if (dt === 0) return current; var p = target - current; var i = (c.integral || 0) + p * dt; var d = (p - (c.error || 0)) / dt; var windup = this.windup; // antiwindup if (windup !== false) { i = Math.max(-windup, Math.min(i, windup)); } c.error = p; c.integral = i; c.done = Math.abs(p) < 0.001; return c.done ? target : current + (this.P * p + this.I * i + this.D * d); } } extend(PID, { windup: makeSetterGetter('windup'), p: makeSetterGetter('P'), i: makeSetterGetter('I'), d: makeSetterGetter('D') }); const PathArray = subClassArray('PathArray', SVGArray); function pathRegReplace(a, b, c, d) { return c + d.replace(dots, ' .'); } function arrayToString(a) { for (var i = 0, il = a.length, s = ''; i < il; i++) { s += a[i][0]; if (a[i][1] != null) { s += a[i][1]; if (a[i][2] != null) { s += ' '; s += a[i][2]; if (a[i][3] != null) { s += ' '; s += a[i][3]; s += ' '; s += a[i][4]; if (a[i][5] != null) { s += ' '; s += a[i][5]; s += ' '; s += a[i][6]; if (a[i][7] != null) { s += ' '; s += a[i][7]; } } } } } } return s + ' '; } const pathHandlers = { M: function (c, p, p0) { p.x = p0.x = c[0]; p.y = p0.y = c[1]; return ['M', p.x, p.y]; }, L: function (c, p) { p.x = c[0]; p.y = c[1]; return ['L', c[0], c[1]]; }, H: function (c, p) { p.x = c[0]; return ['H', c[0]]; }, V: function (c, p) { p.y = c[0]; return ['V', c[0]]; }, C: function (c, p) { p.x = c[4]; p.y = c[5]; return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]; }, S: function (c, p) { p.x = c[2]; p.y = c[3]; return ['S', c[0], c[1], c[2], c[3]]; }, Q: function (c, p) { p.x = c[2]; p.y = c[3]; return ['Q', c[0], c[1], c[2], c[3]]; }, T: function (c, p) { p.x = c[0]; p.y = c[1]; return ['T', c[0], c[1]]; }, Z: function (c, p, p0) { p.x = p0.x; p.y = p0.y; return ['Z']; }, A: function (c, p) { p.x = c[5]; p.y = c[6]; return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]; } }; let mlhvqtcsaz = 'mlhvqtcsaz'.split(''); for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { pathHandlers[mlhvqtcsaz[i]] = function (i) { return function (c, p, p0) { if (i === 'H') c[0] = c[0] + p.x;else if (i === 'V') c[0] = c[0] + p.y;else if (i === 'A') { c[5] = c[5] + p.x; c[6] = c[6] + p.y; } else { for (var j = 0, jl = c.length; j < jl; ++j) { c[j] = c[j] + (j % 2 ? p.y : p.x); } } return pathHandlers[i](c, p, p0); }; }(mlhvqtcsaz[i].toUpperCase()); } extend(PathArray, { // Convert array to string toString() { return arrayToString(this); }, // Move path string move(x, y) { // get bounding box of current situation var box = this.bbox(); // get relative offset x -= box.x; y -= box.y; if (!isNaN(x) && !isNaN(y)) { // move every point for (var l, i = this.length - 1; i >= 0; i--) { l = this[i][0]; if (l === 'M' || l === 'L' || l === 'T') { this[i][1] += x; this[i][2] += y; } else if (l === 'H') { this[i][1] += x; } else if (l === 'V') { this[i][1] += y; } else if (l === 'C' || l === 'S' || l === 'Q') { this[i][1] += x; this[i][2] += y; this[i][3] += x; this[i][4] += y; if (l === 'C') { this[i][5] += x; this[i][6] += y; } } else if (l === 'A') { this[i][6] += x; this[i][7] += y; } } } return this; }, // Resize path string size(width, height) { // get bounding box of current situation var box = this.bbox(); var i, l; // recalculate position of all points according to new size for (i = this.length - 1; i >= 0; i--) { l = this[i][0]; if (l === 'M' || l === 'L' || l === 'T') { this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; this[i][2] = (this[i][2] - box.y) * height / box.height + box.y; } else if (l === 'H') { this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; } else if (l === 'V') { this[i][1] = (this[i][1] - box.y) * height / box.height + box.y; } else if (l === 'C' || l === 'S' || l === 'Q') { this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; this[i][2] = (this[i][2] - box.y) * height / box.height + box.y; this[i][3] = (this[i][3] - box.x) * width / box.width + box.x; this[i][4] = (this[i][4] - box.y) * height / box.height + box.y; if (l === 'C') { this[i][5] = (this[i][5] - box.x) * width / box.width + box.x; this[i][6] = (this[i][6] - box.y) * height / box.height + box.y; } } else if (l === 'A') { // resize radii this[i][1] = this[i][1] * width / box.width; this[i][2] = this[i][2] * height / box.height; // move position values this[i][6] = (this[i][6] - box.x) * width / box.width + box.x; this[i][7] = (this[i][7] - box.y) * height / box.height + box.y; } } return this; }, // Test if the passed path array use the same path data commands as this path array equalCommands(pathArray) { var i, il, equalCommands; pathArray = new PathArray(pathArray); equalCommands = this.length === pathArray.length; for (i = 0, il = this.length; equalCommands && i < il; i++) { equalCommands = this[i][0] === pathArray[i][0]; } return equalCommands; }, // Make path array morphable morph(pathArray) { pathArray = new PathArray(pathArray); if (this.equalCommands(pathArray)) { this.destination = pathArray; } else { this.destination = null; } return this; }, // Get morphed path array at given position at(pos) { // make sure a destination is defined if (!this.destination) return this; var sourceArray = this; var destinationArray = this.destination.value; var array = []; var pathArray = new PathArray(); var i, il, j, jl; // Animate has specified in the SVG spec // See: https://www.w3.org/TR/SVG11/paths.html#PathElement for (i = 0, il = sourceArray.length; i < il; i++) { array[i] = [sourceArray[i][0]]; for (j = 1, jl = sourceArray[i].length; j < jl; j++) { array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos; } // For the two flags of the elliptical arc command, the SVG spec say: // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true // Elliptical arc command as an array followed by corresponding indexes: // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] // 0 1 2 3 4 5 6 7 if (array[i][0] === 'A') { array[i][4] = +(array[i][4] !== 0); array[i][5] = +(array[i][5] !== 0); } } // Directly modify the value of a path array, this is done this way for performance pathArray.value = array; return pathArray; }, // Absolutize and parse path to array parse(array = [['M', 0, 0]]) { // if it's already a patharray, no need to parse it if (array instanceof PathArray) return array; // prepare for parsing var s; var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }; if (typeof array === 'string') { array = array.replace(numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 .replace(pathLetters, ' $& ') // put some room between letters and numbers .replace(hyphen, '$1 -') // add space before hyphen .trim() // trim .split(delimiter); // split into array } else { array = array.reduce(function (prev, curr) { return [].concat.call(prev, curr); }, []); } // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] var result = []; var p = new Point(); var p0 = new Point(); var index = 0; var len = array.length; do { // Test if we have a path letter if (isPathLetter.test(array[index])) { s = array[index]; ++index; // If last letter was a move command and we got no new, it defaults to [L]ine } else if (s === 'M') { s = 'L'; } else if (s === 'm') { s = 'l'; } result.push(pathHandlers[s].call(null, array.slice(index, index = index + paramCnt[s.toUpperCase()]).map(parseFloat), p, p0)); } while (len > index); return result; }, // Get bounding box of path bbox() { parser().path.setAttribute('d', this.toString()); return parser.nodes.path.getBBox(); } }); class Morphable { constructor(stepper) { this._stepper = stepper || new Ease('-'); this._from = null; this._to = null; this._type = null; this._context = null; this._morphObj = null; } from(val) { if (val == null) { return this._from; } this._from = this._set(val); return this; } to(val) { if (val == null) { return this._to; } this._to = this._set(val); return this; } type(type) { // getter if (type == null) { return this._type; } // setter this._type = type; return this; } _set(value) { if (!this._type) { var type = typeof value; if (type === 'number') { this.type(SVGNumber); } else if (type === 'string') { if (Color.isColor(value)) { this.type(Color); } else if (delimiter.test(value)) { this.type(pathLetters.test(value) ? PathArray : SVGArray); } else if (numberAndUnit.test(value)) { this.type(SVGNumber); } else { this.type(NonMorphable); } } else if (morphableTypes.indexOf(value.constructor) > -1) { this.type(value.constructor); } else if (Array.isArray(value)) { this.type(SVGArray); } else if (type === 'object') { this.type(ObjectBag); } else { this.type(NonMorphable); } } var result = new this._type(value).toArray(); this._morphObj = this._morphObj || new this._type(); this._context = this._context || Array.apply(null, Array(result.length)).map(Object); return result; } stepper(stepper) { if (stepper == null) return this._stepper; this._stepper = stepper; return this; } done() { var complete = this._context.map(this._stepper.done).reduce(function (last, curr) { return last && curr; }, true); return complete; } at(pos) { var _this = this; return this._morphObj.fromArray(this._from.map(function (i, index) { return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context); })); } } class NonMorphable { constructor(...args) { this.init(...args); } init(val) { val = Array.isArray(val) ? val[0] : val; this.value = val; return this; } valueOf() { return this.value; } toArray() { return [this.value]; } } class TransformBag { constructor(...args) { this.init(...args); } init(obj) { if (Array.isArray(obj)) { obj = { scaleX: obj[0], scaleY: obj[1], shear: obj[2], rotate: obj[3], translateX: obj[4], translateY: obj[5], originX: obj[6], originY: obj[7] }; } Object.assign(this, TransformBag.defaults, obj); return this; } toArray() { var v = this; return [v.scaleX, v.scaleY, v.shear, v.rotate, v.translateX, v.translateY, v.originX, v.originY]; } } TransformBag.defaults = { scaleX: 1, scaleY: 1, shear: 0, rotate: 0, translateX: 0, translateY: 0, originX: 0, originY: 0 }; class ObjectBag { constructor(...args) { this.init(...args); } init(objOrArr) { this.values = []; if (Array.isArray(objOrArr)) { this.values = objOrArr; return; } objOrArr = objOrArr || {}; var entries = []; for (let i in objOrArr) { entries.push([i, objOrArr[i]]); } entries.sort((a, b) => { return a[0] - b[0]; }); this.values = entries.reduce((last, curr) => last.concat(curr), []); return this; } valueOf() { var obj = {}; var arr = this.values; for (var i = 0, len = arr.length; i < len; i += 2) { obj[arr[i]] = arr[i + 1]; } return obj; } toArray() { return this.values; } } const morphableTypes = [NonMorphable, TransformBag, ObjectBag]; function registerMorphableType(type = []) { morphableTypes.push(...[].concat(type)); } function makeMorphable() { extend(morphableTypes, { to(val) { return new Morphable().type(this.constructor).from(this.valueOf()).to(val); }, fromArray(arr) { this.init(arr); return this; } }); } class Path extends Shape { // Initialize node constructor(node) { super(nodeOrNew('path', node), node); } // Get array array() { return this._array || (this._array = new PathArray(this.attr('d'))); } // Plot new path plot(d) { return d == null ? this.array() : this.clear().attr('d', typeof d === 'string' ? d : this._array = new PathArray(d)); } // Clear array cache clear() { delete this._array; return this; } // Move by left top corner move(x, y) { return this.attr('d', this.array().move(x, y)); } // Move by left top corner over x-axis x(x) { return x == null ? this.bbox().x : this.move(x, this.bbox().y); } // Move by left top corner over y-axis y(y) { return y == null ? this.bbox().y : this.move(this.bbox().x, y); } // Set element size to given width and height size(width, height) { var p = proportionalSize(this, width, height); return this.attr('d', this.array().size(p.width, p.height)); } // Set width of element width(width) { return width == null ? this.bbox().width : this.size(width, this.bbox().height); } // Set height of element height(height) { return height == null ? this.bbox().height : this.size(this.bbox().width, height); } targets() { return baseFind('svg textpath [href*="' + this.id() + '"]'); } } // Define morphable array Path.prototype.MorphArray = PathArray; // Add parent method registerMethods({ Container: { // Create a wrapped path element path: wrapWithAttrCheck(function (d) { // make sure plot is called as a setter return this.put(new Path()).plot(d || new PathArray()); }) } }); register(Path); function array() { return this._array || (this._array = new PointArray(this.attr('points'))); } // Plot new path function plot(p) { return p == null ? this.array() : this.clear().attr('points', typeof p === 'string' ? p : this._array = new PointArray(p)); } // Clear array cache function clear() { delete this._array; return this; } // Move by left top corner function move(x, y) { return this.attr('points', this.array().move(x, y)); } // Set element size to given width and height function size(width, height) { let p = proportionalSize(this, width, height); return this.attr('points', this.array().size(p.width, p.height)); } var poly = /*#__PURE__*/Object.freeze({ array: array, plot: plot, clear: clear, move: move, size: size }); class Polygon extends Shape { // Initialize node constructor(node) { super(nodeOrNew('polygon', node), node); } } registerMethods({ Container: { // Create a wrapped polygon element polygon: wrapWithAttrCheck(function (p) { // make sure plot is called as a setter return this.put(new Polygon()).plot(p || new PointArray()); }) } }); extend(Polygon, pointed); extend(Polygon, poly); register(Polygon); class Polyline extends Shape { // Initialize node constructor(node) { super(nodeOrNew('polyline', node), node); } } registerMethods({ Container: { // Create a wrapped polygon element polyline: wrapWithAttrCheck(function (p) { // make sure plot is called as a setter return this.put(new Polyline()).plot(p || new PointArray()); }) } }); extend(Polyline, pointed); extend(Polyline, poly); register(Polyline); class Rect extends Shape { // Initialize node constructor(node) { super(nodeOrNew('rect', node), node); } } extend(Rect, { rx, ry }); registerMethods({ Container: { // Create a rect element rect: wrapWithAttrCheck(function (width$$1, height$$1) { return this.put(new Rect()).size(width$$1, height$$1); }) } }); register(Rect); class Queue { constructor() { this._first = null; this._last = null; } push(value) { // An item stores an id and the provided value var item = value.next ? value : { value: value, next: null, prev: null // Deal with the queue being empty or populated }; if (this._last) { item.prev = this._last; this._last.next = item; this._last = item; } else { this._last = item; this._first = item; } // Update the length and return the current item return item; } shift() { // Check if we have a value var remove = this._first; if (!remove) return null; // If we do, remove it and relink things this._first = remove.next; if (this._first) this._first.prev = null; this._last = this._first ? this._last : null; return remove.value; } // Shows us the first item in the list first() { return this._first && this._first.value; } // Shows us the last item in the list last() { return this._last && this._last.value; } // Removes the item that was returned from the push remove(item) { // Relink the previous item if (item.prev) item.prev.next = item.next; if (item.next) item.next.prev = item.prev; if (item === this._last) this._last = item.prev; if (item === this._first) this._first = item.next; // Invalidate item item.prev = null; item.next = null; } } const Animator = { nextDraw: null, frames: new Queue(), timeouts: new Queue(), timer: () => globals.window.performance || globals.window.Date, transforms: [], frame(fn) { // Store the node var node = Animator.frames.push({ run: fn }); // Request an animation frame if we don't have one if (Animator.nextDraw === null) { Animator.nextDraw = globals.window.requestAnimationFrame(Animator._draw); } // Return the node so we can remove it easily return node; }, transform_frame(fn, id) { Animator.transforms[id] = fn; }, timeout(fn, delay) { delay = delay || 0; // Work out when the event should fire var time = Animator.timer().now() + delay; // Add the timeout to the end of the queue var node = Animator.timeouts.push({ run: fn, time: time }); // Request another animation frame if we need one if (Animator.nextDraw === null) { Animator.nextDraw = globals.window.requestAnimationFrame(Animator._draw); } return node; }, cancelFrame(node) { node != null && Animator.frames.remove(node); }, clearTimeout(node) { node != null && Animator.timeouts.remove(node); }, _draw(now) { // Run all the timeouts we can run, if they are not ready yet, add them // to the end of the queue immediately! (bad timeouts!!! [sarcasm]) var nextTimeout = null; var lastTimeout = Animator.timeouts.last(); while (nextTimeout = Animator.timeouts.shift()) { // Run the timeout if its time, or push it to the end if (now >= nextTimeout.time) { nextTimeout.run(); } else { Animator.timeouts.push(nextTimeout); } // If we hit the last item, we should stop shifting out more items if (nextTimeout === lastTimeout) break; } // Run all of the animation frames var nextFrame = null; var lastFrame = Animator.frames.last(); while (nextFrame !== lastFrame && (nextFrame = Animator.frames.shift())) { nextFrame.run(); } Animator.transforms.forEach(function (el) { el(); }); // If we have remaining timeouts or frames, draw until we don't anymore Animator.nextDraw = Animator.timeouts.first() || Animator.frames.first() ? globals.window.requestAnimationFrame(Animator._draw) : null; } }; var makeSchedule = function (runnerInfo) { var start = runnerInfo.start; var duration = runnerInfo.runner.duration(); var end = start + duration; return { start: start, duration: duration, end: end, runner: runnerInfo.runner }; }; const defaultSource = function () { let w = globals.window; return (w.performance || w.Date).now(); }; class Timeline extends EventTarget { // Construct a new timeline on the given element constructor(timeSource = defaultSource) { super(); this._timeSource = timeSource; // Store the timing variables this._startTime = 0; this._speed = 1.0; // Determines how long a runner is hold in memory. Can be a dt or true/false this._persist = 0; // Keep track of the running animations and their starting parameters this._nextFrame = null; this._paused = true; this._runners = []; this._order = []; this._time = 0; this._lastSourceTime = 0; this._lastStepTime = 0; // Make sure that step is always called in class context this._step = this._step.bind(this); } // schedules a runner on the timeline schedule(runner, delay, when) { if (runner == null) { return this._runners.map(makeSchedule).sort(function (a, b) { return a.runner.id - b.runner.id; }); } // The start time for the next animation can either be given explicitly, // derived from the current timeline time or it can be relative to the // last start time to chain animations direclty var absoluteStartTime = 0; var endTime = this.getEndTime(); delay = delay || 0; // Work out when to start the animation if (when == null || when === 'last' || when === 'after') { // Take the last time and increment absoluteStartTime = endTime; } else if (when === 'absolute' || when === 'start') { absoluteStartTime = delay; delay = 0; } else if (when === 'now') { absoluteStartTime = this._time; } else if (when === 'relative') { let runnerInfo = this._runners[runner.id]; if (runnerInfo) { absoluteStartTime = runnerInfo.start + delay; delay = 0; } } else { throw new Error('Invalid value for the "when" parameter'); } // Manage runner runner.unschedule(); runner.timeline(this); // runner.time(-delay) // Save runnerInfo this._runners[runner.id] = { persist: this.persist(), runner: runner, start: absoluteStartTime + delay // Save order, update Time if needed and continue }; this._order.push(runner.id); this.updateTime()._continue(); return this; } // Remove the runner from this timeline unschedule(runner) { var index = this._order.indexOf(runner.id); if (index < 0) return this; delete this._runners[runner.id]; this._order.splice(index, 1); runner.timeline(null); return this; } // Calculates the end of the timeline getEndTime() { var lastRunnerInfo = this._runners[this._order[this._order.length - 1]]; var lastDuration = lastRunnerInfo ? lastRunnerInfo.runner.duration() : 0; var lastStartTime = lastRunnerInfo ? lastRunnerInfo.start : 0; return lastStartTime + lastDuration; } // Makes sure, that after pausing the time doesn't jump updateTime() { if (!this.active()) { this._lastSourceTime = this._timeSource(); } return this; } play() { // Now make sure we are not paused and continue the animation this._paused = false; return this.updateTime()._continue(); } pause() { this._paused = true; return this._continue(); } stop() { // Go to start and pause this.time(0); return this.pause(); } finish() { // Go to end and pause this.time(this.getEndTime() + 1); return this.pause(); } speed(speed) { if (speed == null) return this._speed; this._speed = speed; return this; } reverse(yes) { var currentSpeed = this.speed(); if (yes == null) return this.speed(-currentSpeed); var positive = Math.abs(currentSpeed); return this.speed(yes ? positive : -positive); } seek(dt) { return this.time(this._time + dt); } time(time) { if (time == null) return this._time; this._time = time; return this._continue(true); } persist(dtOrForever) { if (dtOrForever == null) return this._persist; this._persist = dtOrForever; return this; } source(fn) { if (fn == null) return this._timeSource; this._timeSource = fn; return this; } _step(immediateStep = false) { // Get the time delta from the last time and update the time var time = this._timeSource(); var dtSource = time - this._lastSourceTime; if (immediateStep) dtSource = 0; var dtTime = this._speed * dtSource + (this._time - this._lastStepTime); this._lastSourceTime = time; // Only update the time if we use the timeSource. // Otherwise use the current time if (!immediateStep) { // Update the time this._time += dtTime; this._time = this._time < 0 ? 0 : this._time; } this._lastStepTime = this._time; this.fire('time', this._time); // Run all of the runners directly var runnersLeft = false; for (var i = 0, len = this._order.length; i < len; i++) { // Get and run the current runner and ignore it if its inactive var runnerInfo = this._runners[this._order[i]]; var runner = runnerInfo.runner; let dt = dtTime; // Make sure that we give the actual difference // between runner start time and now let dtToStart = this._time - runnerInfo.start; // Dont run runner if not started yet if (dtToStart <= 0) { runnersLeft = true; // This is for the case that teh timeline was seeked so that the time // is now before the startTime of the runner. Thats why we need to set // the runner to position 0 runner.reset(); continue; } else if (dtToStart < dt) { // Adjust dt to make sure that animation is on point dt = dtToStart; } if (!runner.active()) continue; // If this runner is still going, signal that we need another animation // frame, otherwise, remove the completed runner var finished = runner.step(dt).done; if (!finished) { runnersLeft = true; // continue } else if (runnerInfo.persist !== true) { // runner is finished. And runner might get removed var endTime = runner.duration() - runner.time() + this._time; if (endTime + this._persist < this._time) { // Delete runner and correct index delete this._runners[this._order[i]]; this._order.splice(i--, 1) && --len; runner.timeline(null); } } } // Basically: we continue when there are runners right from us in time // when -->, and when runners are left from us when <-- if (runnersLeft && !(this._speed < 0 && this._time === 0) || this._order.length && this._speed < 0 && this._time > 0) { this._continue(); } else { this.fire('finished'); this.pause(); } return this; } // Checks if we are running and continues the animation _continue(immediateStep = false) { Animator.cancelFrame(this._nextFrame); this._nextFrame = null; if (immediateStep) return this._step(true); if (this._paused) return this; this._nextFrame = Animator.frame(this._step); return this; } active() { return !!this._nextFrame; } } registerMethods({ Element: { timeline: function () { this._timeline = this._timeline || new Timeline(); return this._timeline; } } }); class Runner extends EventTarget { constructor(options) { super(); // Store a unique id on the runner, so that we can identify it later this.id = Runner.id++; // Ensure a default value options = options == null ? timeline.duration : options; // Ensure that we get a controller options = typeof options === 'function' ? new Controller(options) : options; // Declare all of the variables this._element = null; this._timeline = null; this.done = false; this._queue = []; // Work out the stepper and the duration this._duration = typeof options === 'number' && options; this._isDeclarative = options instanceof Controller; this._stepper = this._isDeclarative ? options : new Ease(); // We copy the current values from the timeline because they can change this._history = {}; // Store the state of the runner this.enabled = true; this._time = 0; this._lastTime = 0; // At creation, the runner is in reseted state this._reseted = true; // Save transforms applied to this runner this.transforms = new Matrix(); this.transformId = 1; // Looping variables this._haveReversed = false; this._reverse = false; this._loopsDone = 0; this._swing = false; this._wait = 0; this._times = 1; } /* Runner Definitions ================== These methods help us define the runtime behaviour of the Runner or they help us make new runners from the current runner */ element(element) { if (element == null) return this._element; this._element = element; element._prepareRunner(); return this; } timeline(timeline$$1) { // check explicitly for undefined so we can set the timeline to null if (typeof timeline$$1 === 'undefined') return this._timeline; this._timeline = timeline$$1; return this; } animate(duration, delay, when) { var o = Runner.sanitise(duration, delay, when); var runner = new Runner(o.duration); if (this._timeline) runner.timeline(this._timeline); if (this._element) runner.element(this._element); return runner.loop(o).schedule(delay, when); } schedule(timeline$$1, delay, when) { // The user doesn't need to pass a timeline if we already have one if (!(timeline$$1 instanceof Timeline)) { when = delay; delay = timeline$$1; timeline$$1 = this.timeline(); } // If there is no timeline, yell at the user... if (!timeline$$1) { throw Error('Runner cannot be scheduled without timeline'); } // Schedule the runner on the timeline provided timeline$$1.schedule(this, delay, when); return this; } unschedule() { var timeline$$1 = this.timeline(); timeline$$1 && timeline$$1.unschedule(this); return this; } loop(times, swing, wait) { // Deal with the user passing in an object if (typeof times === 'object') { swing = times.swing; wait = times.wait; times = times.times; } // Sanitise the values and store them this._times = times || Infinity; this._swing = swing || false; this._wait = wait || 0; return this; } delay(delay) { return this.animate(0, delay); } /* Basic Functionality =================== These methods allow us to attach basic functions to the runner directly */ queue(initFn, runFn, retargetFn, isTransform) { this._queue.push({ initialiser: initFn || noop, runner: runFn || noop, retarget: retargetFn, isTransform: isTransform, initialised: false, finished: false }); var timeline$$1 = this.timeline(); timeline$$1 && this.timeline()._continue(); return this; } during(fn) { return this.queue(null, fn); } after(fn) { return this.on('finish', fn); } /* Runner animation methods ======================== Control how the animation plays */ time(time) { if (time == null) { return this._time; } let dt = time - this._time; this.step(dt); return this; } duration() { return this._times * (this._wait + this._duration) - this._wait; } loops(p) { var loopDuration = this._duration + this._wait; if (p == null) { var loopsDone = Math.floor(this._time / loopDuration); var relativeTime = this._time - loopsDone * loopDuration; var position = relativeTime / this._duration; return Math.min(loopsDone + position, this._times); } var whole = Math.floor(p); var partial = p % 1; var time = loopDuration * whole + this._duration * partial; return this.time(time); } position(p) { // Get all of the variables we need var x$$1 = this._time; var d = this._duration; var w = this._wait; var t = this._times; var s = this._swing; var r = this._reverse; var position; if (p == null) { /* This function converts a time to a position in the range [0, 1] The full explanation can be found in this desmos demonstration https://www.desmos.com/calculator/u4fbavgche The logic is slightly simplified here because we can use booleans */ // Figure out the value without thinking about the start or end time const f = function (x$$1) { var swinging = s * Math.floor(x$$1 % (2 * (w + d)) / (w + d)); var backwards = swinging && !r || !swinging && r; var uncliped = Math.pow(-1, backwards) * (x$$1 % (w + d)) / d + backwards; var clipped = Math.max(Math.min(uncliped, 1), 0); return clipped; }; // Figure out the value by incorporating the start time var endTime = t * (w + d) - w; position = x$$1 <= 0 ? Math.round(f(1e-5)) : x$$1 < endTime ? f(x$$1) : Math.round(f(endTime - 1e-5)); return position; } // Work out the loops done and add the position to the loops done var loopsDone = Math.floor(this.loops()); var swingForward = s && loopsDone % 2 === 0; var forwards = swingForward && !r || r && swingForward; position = loopsDone + (forwards ? p : 1 - p); return this.loops(position); } progress(p) { if (p == null) { return Math.min(1, this._time / this.duration()); } return this.time(p * this.duration()); } step(dt) { // If we are inactive, this stepper just gets skipped if (!this.enabled) return this; // Update the time and get the new position dt = dt == null ? 16 : dt; this._time += dt; var position = this.position(); // Figure out if we need to run the stepper in this frame var running = this._lastPosition !== position && this._time >= 0; this._lastPosition = position; // Figure out if we just started var duration = this.duration(); var justStarted = this._lastTime <= 0 && this._time > 0; var justFinished = this._lastTime < this._time && this.time > duration; this._lastTime = this._time; if (justStarted) { this.fire('start', this); } // Work out if the runner is finished set the done flag here so animations // know, that they are running in the last step (this is good for // transformations which can be merged) var declarative = this._isDeclarative; this.done = !declarative && !justFinished && this._time >= duration; // Runner is running. So its not in reseted state anymore this._reseted = false; // Call initialise and the run function if (running || declarative) { this._initialise(running); // clear the transforms on this runner so they dont get added again and again this.transforms = new Matrix(); var converged = this._run(declarative ? dt : position); this.fire('step', this); } // correct the done flag here // declaritive animations itself know when they converged this.done = this.done || converged && declarative; if (this.done) { this.fire('finish', this); } return this; } reset() { if (this._reseted) return this; this.loops(0); this._reseted = true; return this; } finish() { return this.step(Infinity); } reverse(reverse) { this._reverse = reverse == null ? !this._reverse : reverse; return this; } ease(fn) { this._stepper = new Ease(fn); return this; } active(enabled) { if (enabled == null) return this.enabled; this.enabled = enabled; return this; } /* Private Methods =============== Methods that shouldn't be used externally */ // Save a morpher to the morpher list so that we can retarget it later _rememberMorpher(method, morpher) { this._history[method] = { morpher: morpher, caller: this._queue[this._queue.length - 1] }; } // Try to set the target for a morpher if the morpher exists, otherwise // do nothing and return false _tryRetarget(method, target) { if (this._history[method]) { // if the last method wasnt even initialised, throw it away if (!this._history[method].caller.initialised) { let index = this._queue.indexOf(this._history[method].caller); this._queue.splice(index, 1); return false; } // for the case of transformations, we use the special retarget function // which has access to the outer scope if (this._history[method].caller.retarget) { this._history[method].caller.retarget(target); // for everything else a simple morpher change is sufficient } else { this._history[method].morpher.to(target); } this._history[method].caller.finished = false; var timeline$$1 = this.timeline(); timeline$$1 && timeline$$1._continue(); return true; } return false; } // Run each initialise function in the runner if required _initialise(running) { // If we aren't running, we shouldn't initialise when not declarative if (!running && !this._isDeclarative) return; // Loop through all of the initialisers for (var i = 0, len = this._queue.length; i < len; ++i) { // Get the current initialiser var current = this._queue[i]; // Determine whether we need to initialise var needsIt = this._isDeclarative || !current.initialised && running; running = !current.finished; // Call the initialiser if we need to if (needsIt && running) { current.initialiser.call(this); current.initialised = true; } } } // Run each run function for the position or dt given _run(positionOrDt) { // Run all of the _queue directly var allfinished = true; for (var i = 0, len = this._queue.length; i < len; ++i) { // Get the current function to run var current = this._queue[i]; // Run the function if its not finished, we keep track of the finished // flag for the sake of declarative _queue var converged = current.runner.call(this, positionOrDt); current.finished = current.finished || converged === true; allfinished = allfinished && current.finished; } // We report when all of the constructors are finished return allfinished; } addTransform(transform, index) { this.transforms.lmultiplyO(transform); return this; } clearTransform() { this.transforms = new Matrix(); return this; } // TODO: Keep track of all transformations so that deletion is faster clearTransformsFromQueue() { if (!this.done) { this._queue = this._queue.filter(item => { return !item.isTransform; }); } } static sanitise(duration, delay, when) { // Initialise the default parameters var times = 1; var swing = false; var wait = 0; duration = duration || timeline.duration; delay = delay || timeline.delay; when = when || 'last'; // If we have an object, unpack the values if (typeof duration === 'object' && !(duration instanceof Stepper)) { delay = duration.delay || delay; when = duration.when || when; swing = duration.swing || swing; times = duration.times || times; wait = duration.wait || wait; duration = duration.duration || timeline.duration; } return { duration: duration, delay: delay, swing: swing, times: times, wait: wait, when: when }; } } Runner.id = 0; class FakeRunner { constructor(transforms = new Matrix(), id = -1, done = true) { this.transforms = transforms; this.id = id; this.done = done; } clearTransformsFromQueue() {} } extend([Runner, FakeRunner], { mergeWith(runner) { return new FakeRunner(runner.transforms.lmultiply(this.transforms), runner.id); } }); // FakeRunner.emptyRunner = new FakeRunner() const lmultiply = (last, curr) => last.lmultiplyO(curr); const getRunnerTransform = runner => runner.transforms; function mergeTransforms() { // Find the matrix to apply to the element and apply it let runners = this._transformationRunners.runners; let netTransform = runners.map(getRunnerTransform).reduce(lmultiply, new Matrix()); this.transform(netTransform); this._transformationRunners.merge(); if (this._transformationRunners.length() === 1) { this._frameId = null; } } class RunnerArray { constructor() { this.runners = []; this.ids = []; } add(runner) { if (this.runners.includes(runner)) return; let id = runner.id + 1; let leftSibling = this.ids.reduce((last, curr) => { if (curr > last && curr < id) return curr; return last; }, 0); let index = this.ids.indexOf(leftSibling) + 1; this.ids.splice(index, 0, id); this.runners.splice(index, 0, runner); return this; } getByID(id) { return this.runners[this.ids.indexOf(id + 1)]; } remove(id) { let index = this.ids.indexOf(id + 1); this.ids.splice(index, 1); this.runners.splice(index, 1); return this; } merge() { let lastRunner = null; this.runners.forEach((runner, i) => { if (lastRunner && runner.done && lastRunner.done) { this.remove(runner.id); this.edit(lastRunner.id, runner.mergeWith(lastRunner)); } lastRunner = runner; }); return this; } edit(id, newRunner) { let index = this.ids.indexOf(id + 1); this.ids.splice(index, 1, id); this.runners.splice(index, 1, newRunner); return this; } length() { return this.ids.length; } clearBefore(id) { let deleteCnt = this.ids.indexOf(id + 1) || 1; this.ids.splice(0, deleteCnt, 0); this.runners.splice(0, deleteCnt, new FakeRunner()).forEach(r => r.clearTransformsFromQueue()); return this; } } let frameId = 0; registerMethods({ Element: { animate(duration, delay, when) { var o = Runner.sanitise(duration, delay, when); var timeline$$1 = this.timeline(); return new Runner(o.duration).loop(o).element(this).timeline(timeline$$1.play()).schedule(delay, when); }, delay(by, when) { return this.animate(0, by, when); }, // this function searches for all runners on the element and deletes the ones // which run before the current one. This is because absolute transformations // overwfrite anything anyway so there is no need to waste time computing // other runners _clearTransformRunnersBefore(currentRunner) { this._transformationRunners.clearBefore(currentRunner.id); }, _currentTransform(current) { return this._transformationRunners.runners // we need the equal sign here to make sure, that also transformations // on the same runner which execute before the current transformation are // taken into account .filter(runner => runner.id <= current.id).map(getRunnerTransform).reduce(lmultiply, new Matrix()); }, addRunner(runner) { this._transformationRunners.add(runner); Animator.transform_frame(mergeTransforms.bind(this), this._frameId); }, _prepareRunner() { if (this._frameId == null) { this._transformationRunners = new RunnerArray().add(new FakeRunner(new Matrix(this))); this._frameId = frameId++; } } } }); extend(Runner, { attr(a, v) { return this.styleAttr('attr', a, v); }, // Add animatable styles css(s, v) { return this.styleAttr('css', s, v); }, styleAttr(type, name, val) { // apply attributes individually if (typeof name === 'object') { for (var key in val) { this.styleAttr(type, key, val[key]); } } var morpher = new Morphable(this._stepper).to(val); this.queue(function () { morpher = morpher.from(this.element()[type](name)); }, function (pos) { this.element()[type](name, morpher.at(pos)); return morpher.done(); }); return this; }, zoom(level, point$$1) { var morpher = new Morphable(this._stepper).to(new SVGNumber(level)); this.queue(function () { morpher = morpher.from(this.zoom()); }, function (pos) { this.element().zoom(morpher.at(pos), point$$1); return morpher.done(); }); return this; }, /** ** absolute transformations **/ // // M v -----|-----(D M v = F v)------|-----> T v // // 1. define the final state (T) and decompose it (once) // t = [tx, ty, the, lam, sy, sx] // 2. on every frame: pull the current state of all previous transforms // (M - m can change) // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0] // 3. Find the interpolated matrix F(pos) = m + pos * (t - m) // - Note F(0) = M // - Note F(1) = T // 4. Now you get the delta matrix as a result: D = F * inv(M) transform(transforms, relative, affine) { // If we have a declarative function, we should retarget it if possible relative = transforms.relative || relative; if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) { return this; } // Parse the parameters var isMatrix = Matrix.isMatrixLike(transforms); affine = transforms.affine != null ? transforms.affine : affine != null ? affine : !isMatrix; // Create a morepher and set its type const morpher = new Morphable(this._stepper).type(affine ? TransformBag : Matrix); let origin; let element; let current; let currentAngle; let startTransform; function setup() { // make sure element and origin is defined element = element || this.element(); origin = origin || getOrigin(transforms, element); startTransform = new Matrix(relative ? undefined : element); // add the runner to the element so it can merge transformations element.addRunner(this); // Deactivate all transforms that have run so far if we are absolute if (!relative) { element._clearTransformRunnersBefore(this); } } function run(pos) { // clear all other transforms before this in case something is saved // on this runner. We are absolute. We dont need these! if (!relative) this.clearTransform(); let { x: x$$1, y: y$$1 } = new Point(origin).transform(element._currentTransform(this)); let target = new Matrix(_objectSpread({}, transforms, { origin: [x$$1, y$$1] })); let start = this._isDeclarative && current ? current : startTransform; if (affine) { target = target.decompose(x$$1, y$$1); start = start.decompose(x$$1, y$$1); // Get the current and target angle as it was set const rTarget = target.rotate; const rCurrent = start.rotate; // Figure out the shortest path to rotate directly const possibilities = [rTarget - 360, rTarget, rTarget + 360]; const distances = possibilities.map(a => Math.abs(a - rCurrent)); const shortest = Math.min(...distances); const index = distances.indexOf(shortest); target.rotate = possibilities[index]; } if (relative) { // we have to be careful here not to overwrite the rotation // with the rotate method of Matrix if (!isMatrix) { target.rotate = transforms.rotate || 0; } if (this._isDeclarative && currentAngle) { start.rotate = currentAngle; } } morpher.from(start); morpher.to(target); let affineParameters = morpher.at(pos); currentAngle = affineParameters.rotate; current = new Matrix(affineParameters); this.addTransform(current); return morpher.done(); } function retarget(newTransforms) { // only get a new origin if it changed since the last call if ((newTransforms.origin || 'center').toString() !== (transforms.origin || 'center').toString()) { origin = getOrigin(transforms, element); } // overwrite the old transformations with the new ones transforms = _objectSpread({}, newTransforms, { origin }); } this.queue(setup, run, retarget, true); this._isDeclarative && this._rememberMorpher('transform', morpher); return this; }, // Animatable x-axis x(x$$1, relative) { return this._queueNumber('x', x$$1); }, // Animatable y-axis y(y$$1) { return this._queueNumber('y', y$$1); }, dx(x$$1) { return this._queueNumberDelta('x', x$$1); }, dy(y$$1) { return this._queueNumberDelta('y', y$$1); }, _queueNumberDelta(method, to$$1) { to$$1 = new SVGNumber(to$$1); // Try to change the target if we have this method already registerd if (this._tryRetarget(method, to$$1)) return this; // Make a morpher and queue the animation var morpher = new Morphable(this._stepper).to(to$$1); var from$$1 = null; this.queue(function () { from$$1 = this.element()[method](); morpher.from(from$$1); morpher.to(from$$1 + to$$1); }, function (pos) { this.element()[method](morpher.at(pos)); return morpher.done(); }, function (newTo) { morpher.to(from$$1 + new SVGNumber(newTo)); }); // Register the morpher so that if it is changed again, we can retarget it this._rememberMorpher(method, morpher); return this; }, _queueObject(method, to$$1) { // Try to change the target if we have this method already registerd if (this._tryRetarget(method, to$$1)) return this; // Make a morpher and queue the animation var morpher = new Morphable(this._stepper).to(to$$1); this.queue(function () { morpher.from(this.element()[method]()); }, function (pos) { this.element()[method](morpher.at(pos)); return morpher.done(); }); // Register the morpher so that if it is changed again, we can retarget it this._rememberMorpher(method, morpher); return this; }, _queueNumber(method, value) { return this._queueObject(method, new SVGNumber(value)); }, // Animatable center x-axis cx(x$$1) { return this._queueNumber('cx', x$$1); }, // Animatable center y-axis cy(y$$1) { return this._queueNumber('cy', y$$1); }, // Add animatable move move(x$$1, y$$1) { return this.x(x$$1).y(y$$1); }, // Add animatable center center(x$$1, y$$1) { return this.cx(x$$1).cy(y$$1); }, // Add animatable size size(width$$1, height$$1) { // animate bbox based size for all other elements var box; if (!width$$1 || !height$$1) { box = this._element.bbox(); } if (!width$$1) { width$$1 = box.width / box.height * height$$1; } if (!height$$1) { height$$1 = box.height / box.width * width$$1; } return this.width(width$$1).height(height$$1); }, // Add animatable width width(width$$1) { return this._queueNumber('width', width$$1); }, // Add animatable height height(height$$1) { return this._queueNumber('height', height$$1); }, // Add animatable plot plot(a, b, c, d) { // Lines can be plotted with 4 arguments if (arguments.length === 4) { return this.plot([a, b, c, d]); } var morpher = this._element.MorphArray().to(a); this.queue(function () { morpher.from(this._element.array()); }, function (pos) { this._element.plot(morpher.at(pos)); }); return this; }, // Add leading method leading(value) { return this._queueNumber('leading', value); }, // Add animatable viewbox viewbox(x$$1, y$$1, width$$1, height$$1) { return this._queueObject('viewbox', new Box(x$$1, y$$1, width$$1, height$$1)); }, update(o) { if (typeof o !== 'object') { return this.update({ offset: arguments[0], color: arguments[1], opacity: arguments[2] }); } if (o.opacity != null) this.attr('stop-opacity', o.opacity); if (o.color != null) this.attr('stop-color', o.color); if (o.offset != null) this.attr('offset', o.offset); return this; } }); extend(Runner, { rx, ry, from, to }); class Svg$1 extends Container { constructor(node) { super(nodeOrNew('svg', node), node); this.namespace(); } isRoot() { return !this.node.parentNode || !(this.node.parentNode instanceof globals.window.SVGElement) || this.node.parentNode.nodeName === '#document'; } // Check if this is a root svg // If not, call docs from this element root() { if (this.isRoot()) return this; return super.root(); } // Add namespaces namespace() { if (!this.isRoot()) return this.root().namespace(); return this.attr({ xmlns: ns, version: '1.1' }).attr('xmlns:xlink', xlink, xmlns).attr('xmlns:svgjs', svgjs, xmlns); } // Creates and returns defs element defs() { if (!this.isRoot()) return this.root().defs(); return adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new Defs()); } // custom parent method parent(type) { if (this.isRoot()) { return this.node.parentNode.nodeName === '#document' ? null : adopt(this.node.parentNode); } return super.parent(type); } clear() { // remove children while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild); } return this; } } registerMethods({ Container: { // Create nested svg document nested: wrapWithAttrCheck(function () { return this.put(new Svg$1()); }) } }); register(Svg$1, 'Svg', true); class Symbol extends Container { // Initialize node constructor(node) { super(nodeOrNew('symbol', node), node); } } registerMethods({ Container: { symbol: wrapWithAttrCheck(function () { return this.put(new Symbol()); }) } }); register(Symbol); function plain(text) { // clear if build mode is disabled if (this._build === false) { this.clear(); } // create text node this.node.appendChild(globals.document.createTextNode(text)); return this; } // Get length of text element function length() { return this.node.getComputedTextLength(); } var textable = /*#__PURE__*/Object.freeze({ plain: plain, length: length }); class Text extends Shape { // Initialize node constructor(node) { super(nodeOrNew('text', node), node); this.dom.leading = new SVGNumber(1.3); // store leading value for rebuilding this._rebuild = true; // enable automatic updating of dy values this._build = false; // disable build mode for adding multiple lines // set default font this.attr('font-family', attrs['font-family']); } // Move over x-axis x(x) { // act as getter if (x == null) { return this.attr('x'); } return this.attr('x', x); } // Move over y-axis y(y) { var oy = this.attr('y'); var o = typeof oy === 'number' ? oy - this.bbox().y : 0; // act as getter if (y == null) { return typeof oy === 'number' ? oy - o : oy; } return this.attr('y', typeof y === 'number' ? y + o : y); } // Move center over x-axis cx(x) { return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2); } // Move center over y-axis cy(y) { return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2); } // Set the text content text(text) { // act as getter if (text === undefined) { var children = this.node.childNodes; var firstLine = 0; text = ''; for (var i = 0, len = children.length; i < len; ++i) { // skip textPaths - they are no lines if (children[i].nodeName === 'textPath') { if (i === 0) firstLine = 1; continue; } // add newline if its not the first child and newLined is set to true if (i !== firstLine && children[i].nodeType !== 3 && adopt(children[i]).dom.newLined === true) { text += '\n'; } // add content of this node text += children[i].textContent; } return text; } // remove existing content this.clear().build(true); if (typeof text === 'function') { // call block text.call(this, this); } else { // store text and make sure text is not blank text = text.split('\n'); // build new lines for (var j = 0, jl = text.length; j < jl; j++) { this.tspan(text[j]).newLine(); } } // disable build mode and rebuild lines return this.build(false).rebuild(); } // Set / get leading leading(value) { // act as getter if (value == null) { return this.dom.leading; } // act as setter this.dom.leading = new SVGNumber(value); return this.rebuild(); } // Rebuild appearance type rebuild(rebuild) { // store new rebuild flag if given if (typeof rebuild === 'boolean') { this._rebuild = rebuild; } // define position of all lines if (this._rebuild) { var self = this; var blankLineOffset = 0; var leading = this.dom.leading; this.each(function () { var fontSize = globals.window.getComputedStyle(this.node).getPropertyValue('font-size'); var dy = leading * new SVGNumber(fontSize); if (this.dom.newLined) { this.attr('x', self.attr('x')); if (this.text() === '\n') { blankLineOffset += dy; } else { this.attr('dy', dy + blankLineOffset); blankLineOffset = 0; } } }); this.fire('rebuild'); } return this; } // Enable / disable build mode build(build) { this._build = !!build; return this; } // overwrite method from parent to set data properly setData(o) { this.dom = o; this.dom.leading = new SVGNumber(o.leading || 1.3); return this; } } extend(Text, textable); registerMethods({ Container: { // Create text element text: wrapWithAttrCheck(function (text) { return this.put(new Text()).text(text); }), // Create plain text element plain: wrapWithAttrCheck(function (text) { return this.put(new Text()).plain(text); }) } }); register(Text); class Tspan extends Text { // Initialize node constructor(node) { super(nodeOrNew('tspan', node), node); } // Set text content text(text) { if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : ''); typeof text === 'function' ? text.call(this, this) : this.plain(text); return this; } // Shortcut dx dx(dx) { return this.attr('dx', dx); } // Shortcut dy dy(dy) { return this.attr('dy', dy); } // Create new line newLine() { // fetch text parent var t = this.parent(Text); // mark new line this.dom.newLined = true; // apply new position return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()); } } extend(Tspan, textable); registerMethods({ Tspan: { tspan: wrapWithAttrCheck(function (text) { var tspan = new Tspan(); // clear if build mode is disabled if (!this._build) { this.clear(); } // add new tspan this.node.appendChild(tspan.node); return tspan.text(text); }) } }); register(Tspan); class ClipPath extends Container { constructor(node) { super(nodeOrNew('clipPath', node), node); } // Unclip all clipped elements and remove itself remove() { // unclip all targets this.targets().forEach(function (el) { el.unclip(); }); // remove clipPath from parent return super.remove(); } targets() { return baseFind('svg [clip-path*="' + this.id() + '"]'); } } registerMethods({ Container: { // Create clipping element clip: wrapWithAttrCheck(function () { return this.defs().put(new ClipPath()); }) }, Element: { // Distribute clipPath to svg element clipWith(element) { // use given clip or create a new one let clipper = element instanceof ClipPath ? element : this.parent().clip().add(element); // apply mask return this.attr('clip-path', 'url("#' + clipper.id() + '")'); }, // Unclip element unclip() { return this.attr('clip-path', null); }, clipper() { return this.reference('clip-path'); } } }); register(ClipPath); class G extends Container { constructor(node) { super(nodeOrNew('g', node), node); } } registerMethods({ Element: { // Create a group element group: wrapWithAttrCheck(function () { return this.put(new G()); }) } }); register(G); class A extends Container { constructor(node) { super(nodeOrNew('a', node), node); } // Link url to(url) { return this.attr('href', url, xlink); } // Link target attribute target(target) { return this.attr('target', target); } } registerMethods({ Container: { // Create a hyperlink element link: wrapWithAttrCheck(function (url) { return this.put(new A()).to(url); }) }, Element: { // Create a hyperlink element linkTo: function (url) { var link = new A(); if (typeof url === 'function') { url.call(link, link); } else { link.to(url); } return this.parent().put(link).put(this); } } }); register(A); class Mask extends Container { // Initialize node constructor(node) { super(nodeOrNew('mask', node), node); } // Unmask all masked elements and remove itself remove() { // unmask all targets this.targets().forEach(function (el) { el.unmask(); }); // remove mask from parent return super.remove(); } targets() { return baseFind('svg [mask*="' + this.id() + '"]'); } } registerMethods({ Container: { mask: wrapWithAttrCheck(function () { return this.defs().put(new Mask()); }) }, Element: { // Distribute mask to svg element maskWith(element) { // use given mask or create a new one var masker = element instanceof Mask ? element : this.parent().mask().add(element); // apply mask return this.attr('mask', 'url("#' + masker.id() + '")'); }, // Unmask element unmask() { return this.attr('mask', null); }, masker() { return this.reference('mask'); } } }); register(Mask); function cssRule(selector, rule) { if (!selector) return ''; if (!rule) return selector; var ret = selector + '{'; for (var i in rule) { ret += unCamelCase(i) + ':' + rule[i] + ';'; } ret += '}'; return ret; } class Style extends Element { constructor(node) { super(nodeOrNew('style', node), node); } addText(w = '') { this.node.textContent += w; return this; } font(name, src, params = {}) { return this.rule('@font-face', _objectSpread({ fontFamily: name, src: src }, params)); } rule(selector, obj) { return this.addText(cssRule(selector, obj)); } } registerMethods('Dom', { style: wrapWithAttrCheck(function (selector, obj) { return this.put(new Style()).rule(selector, obj); }), fontface: wrapWithAttrCheck(function (name, src, params) { return this.put(new Style()).font(name, src, params); }) }); register(Style); class TextPath extends Text { // Initialize node constructor(node) { super(nodeOrNew('textPath', node), node); } // return the array of the path track element array() { var track = this.track(); return track ? track.array() : null; } // Plot path if any plot(d) { var track = this.track(); var pathArray = null; if (track) { pathArray = track.plot(d); } return d == null ? pathArray : this; } // Get the path element track() { return this.reference('href'); } } registerMethods({ Container: { textPath: wrapWithAttrCheck(function (text, path) { return this.defs().path(path).text(text).addTo(this); }) }, Text: { // Create path for text to run on path: wrapWithAttrCheck(function (track) { var path = new TextPath(); // if track is a path, reuse it if (!(track instanceof Path)) { // create path element track = this.root().defs().path(track); } // link textPath to path and add content path.attr('href', '#' + track, xlink); // add textPath element as child node and return textPath return this.put(path); }), // Get the textPath children textPath() { return this.find('textPath')[0]; } }, Path: { // creates a textPath from this path text: wrapWithAttrCheck(function (text) { if (text instanceof Text) { var txt = text.text(); return text.clear().path(this).text(txt); } return this.parent().put(new Text()).path(this).text(text); }), targets() { return baseFind('svg [href*="' + this.id() + '"]'); } } }); TextPath.prototype.MorphArray = PathArray; register(TextPath); class Use extends Shape { constructor(node) { super(nodeOrNew('use', node), node); } // Use element as a reference element(element, file) { // Set lined element return this.attr('href', (file || '') + '#' + element, xlink); } } registerMethods({ Container: { // Create a use element use: wrapWithAttrCheck(function (element, file) { return this.put(new Use()).element(element, file); }) } }); register(Use); /* Optional Modules */ const SVG = makeInstance; extend([Svg$1, Symbol, Image, Pattern, Marker], getMethodsFor('viewbox')); extend([Line, Polyline, Polygon, Path], getMethodsFor('marker')); extend(Text, getMethodsFor('Text')); extend(Path, getMethodsFor('Path')); extend(Defs, getMethodsFor('Defs')); extend([Text, Tspan], getMethodsFor('Tspan')); extend([Rect, Ellipse, Circle, Gradient], getMethodsFor('radius')); extend(EventTarget, getMethodsFor('EventTarget')); extend(Dom, getMethodsFor('Dom')); extend(Element, getMethodsFor('Element')); extend(Shape, getMethodsFor('Shape')); // extend(Element, getConstructor('Memory')) extend(Container, getMethodsFor('Container')); extend(Runner, getMethodsFor('Runner')); List.extend(getMethodNames()); registerMorphableType([SVGNumber, Color, Box, Matrix, SVGArray, PointArray, PathArray]); makeMorphable(); exports.Morphable = Morphable; exports.registerMorphableType = registerMorphableType; exports.makeMorphable = makeMorphable; exports.TransformBag = TransformBag; exports.ObjectBag = ObjectBag; exports.NonMorphable = NonMorphable; exports.defaults = defaults; exports.utils = utils; exports.namespaces = namespaces; exports.regex = regex; exports.SVG = SVG; exports.parser = parser; exports.find = baseFind; exports.registerWindow = registerWindow; exports.Animator = Animator; exports.Controller = Controller; exports.Ease = Ease; exports.PID = PID; exports.Spring = Spring; exports.easing = easing; exports.Queue = Queue; exports.Runner = Runner; exports.Timeline = Timeline; exports.Array = SVGArray; exports.Box = Box; exports.Color = Color; exports.EventTarget = EventTarget; exports.Matrix = Matrix; exports.Number = SVGNumber; exports.PathArray = PathArray; exports.Point = Point; exports.PointArray = PointArray; exports.List = List; exports.Circle = Circle; exports.ClipPath = ClipPath; exports.Container = Container; exports.Defs = Defs; exports.Dom = Dom; exports.Element = Element; exports.Ellipse = Ellipse; exports.Gradient = Gradient; exports.G = G; exports.A = A; exports.Image = Image; exports.Line = Line; exports.Marker = Marker; exports.Mask = Mask; exports.Path = Path; exports.Pattern = Pattern; exports.Polygon = Polygon; exports.Polyline = Polyline; exports.Rect = Rect; exports.Shape = Shape; exports.Stop = Stop; exports.Style = Style; exports.Svg = Svg$1; exports.Symbol = Symbol; exports.Text = Text; exports.TextPath = TextPath; exports.Tspan = Tspan; exports.Use = Use; exports.on = on; exports.off = off; exports.dispatch = dispatch; exports.root = root; exports.makeNode = makeNode; exports.makeInstance = makeInstance; exports.nodeOrNew = nodeOrNew; exports.adopt = adopt; exports.mockAdopt = mockAdopt; exports.register = register; exports.getClass = getClass; exports.eid = eid; exports.assignNewId = assignNewId; exports.extend = extend; exports.wrapWithAttrCheck = wrapWithAttrCheck; //# sourceMappingURL=svg.node.js.map