// Module for unit convertions SVG.Number = SVG.invent({ // Initialize create: function(value, unit) { // initialize defaults this.value = 0 this.unit = unit || '' // parse value if (typeof value === 'number') { // ensure a valid numeric value this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value } else if (typeof value === 'string') { unit = value.match(SVG.regex.unit) if (unit) { // make value numeric this.value = parseFloat(unit[1]) // normalize if (unit[2] == '%') this.value /= 100 else if (unit[2] == 's') this.value *= 1000 // store unit this.unit = unit[2] } } else { if (value instanceof SVG.Number) { this.value = value.valueOf() this.unit = value.unit } } } // Add methods , extend: { // Stringalize toString: function() { return ( this.unit == '%' ? ~~(this.value * 1e8) / 1e6: this.unit == 's' ? this.value / 1e3 : this.value ) + this.unit } , // Convert to primitive valueOf: function() { return this.value } // Add number , plus: function(number) { return new SVG.Number(this + new SVG.Number(number), this.unit) } // Subtract number , minus: function(number) { return this.plus(-new SVG.Number(number)) } // Multiply number , times: function(number) { return new SVG.Number(this * new SVG.Number(number), this.unit) } // Divide number , divide: function(number) { return new SVG.Number(this / new SVG.Number(number), this.unit) } // Convert to different unit , to: function(unit) { var number = new SVG.Number(this) if (typeof unit === 'string') number.unit = unit return number } // Make number morphable , morph: function(number) { this.destination = new SVG.Number(number) return this } // Get morphed number at given position , at: function(pos) { // Make sure a destination is defined if (!this.destination) return this // Generate new morphed number return new SVG.Number(this.destination) .minus(this) .times(pos) .plus(this) } } })