SVG.Path = SVG.invent({ // Initialize node create: 'path' // Inherit from , inherit: SVG.Shape // Add class methods , extend: { // Plot new poly points plot: function(p) { return this.attr('d', (this.array = new SVG.PathArray(p, [['M', 0, 0]]))) } // Move by left top corner , move: function(x, y) { return this.attr('d', this.array.move(x, y)) } // Move by left top corner over x-axis , x: function(x) { return x == null ? this.bbox().x : this.move(x, this.bbox().y) } // Move by left top corner over y-axis , y: function(y) { return y == null ? this.bbox().y : this.move(this.bbox().x, y) } // Set element size to given width and height , size: function(width, height) { var p = proportionalSize(this.bbox(), width, height) return this.attr('d', this.array.size(p.width, p.height)) } // Set width of element , width: function(width) { return width == null ? this.bbox().width : this.size(width, this.bbox().height) } // Set height of element , height: function(height) { return height == null ? this.bbox().height : this.size(this.bbox().width, height) } } // Add parent method , construct: { // Create a wrapped path element path: function(d) { return this.put(new SVG.Path).plot(d) } } })