SVG.extend(SVG.Element, SVG.FX, { // Add transformations transform: function(o, relative) { // get target in case of the fx module, otherwise reference this var target = this.target || this , matrix // act as a getter if (typeof o !== 'object') { // get current matrix matrix = new SVG.Matrix(target).extract() // add parametric rotation if (typeof this.param === 'object') { matrix.rotation = this.param.rotation matrix.cx = this.param.cx matrix.cy = this.param.cy } return typeof o === 'string' ? matrix[o] : matrix } // get current matrix matrix = this instanceof SVG.FX && this.attrs.transform ? this.attrs.transform : new SVG.Matrix(target) // ensure relative flag relative = !!relative || !!o.relative // act on matrix if (o.a != null) { matrix = relative ? // relative matrix.multiply(new SVG.Matrix(o)) : // absolute new SVG.Matrix(o) // act on rotation } else if (o.rotation != null) { // ensure centre point ensureCentre(o, target) // relativize rotation value if (relative) { o.rotation += this.param && this.param.rotation != null ? this.param.rotation : matrix.extract().rotation } // store parametric values this.param = o // apply transformation if (this instanceof SVG.Element) { matrix = relative ? // relative matrix.rotate(o.rotation, o.cx, o.cy) : // absolute matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) } // act on scale } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { // ensure centre point ensureCentre(o, target) // ensure scale values on both axes o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 if (!relative) { // absolute; multiply inversed values var e = matrix.extract() o.scaleX = o.scaleX * 1 / e.scaleX o.scaleY = o.scaleY * 1 / e.scaleY } matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy) // act on skew } else if (o.skewX != null || o.skewY != null) { // ensure centre point ensureCentre(o, target) // ensure skew values on both axes o.skewX = o.skewX != null ? o.skewX : 0 o.skewY = o.skewY != null ? o.skewY : 0 if (!relative) { // absolute; reset skew values var e = matrix.extract() matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse()) } matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy) // act on flip } else if (o.flip) { matrix = matrix.flip( o.flip , o.offset == null ? target.bbox()['c' + o.flip] : o.offset ) // act on translate } else if (o.x != null || o.y != null) { if (relative) { // relative matrix = matrix.translate(o.x, o.y) } else { // absolute if (o.x != null) matrix.e = o.x if (o.y != null) matrix.f = o.y } } return this.attr(this instanceof SVG.Pattern ? 'patternTransform' : this instanceof SVG.Gradient ? 'gradientTransform' : 'transform', matrix) } }) SVG.extend(SVG.Element, { // Reset all transformations untransform: function() { return this.attr('transform', null) }, // merge the whole transformation chain into one matrix and returns it matrixify: function() { var matrix = (this.attr('transform') || '') // split transformations .split(/\)\s*/).slice(0,-1).map(function(str){ // generate key => value pairs var kv = str.trim().split('(') return [kv[0], kv[1].split(SVG.regex.matrixElements).map(function(str){ return parseFloat(str) })] }) // calculate every transformation into one matrix .reduce(function(matrix, transform){ if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) return matrix[transform[0]].apply(matrix, transform[1]) }, new SVG.Matrix()) return matrix }, // add an element to another parent without changing the visual representation on the screen toParent: function(parent) { if(this == parent) return this var ctm = this.screenCTM() var temp = parent.rect(1,1) var pCtm = temp.screenCTM().inverse() temp.remove() this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) return this }, // same as above with parent equals root-svg toDoc: function() { return this.toParent(this.doc()) } })