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import parser from './parser.js'
export default class Point {
// Initialize
constructor (x, y, base) {
let source
base = base || {x: 0, y: 0}
// ensure source as object
source = Array.isArray(x) ? {x: x[0], y: x[1]}
: typeof x === 'object' ? {x: x.x, y: x.y}
: {x: x, y: y}
// merge source
this.x = source.x == null ? base.x : source.x
this.y = source.y == null ? base.y : source.y
}
// Clone point
clone () {
return new Point(this)
}
// Convert to native SVGPoint
native () {
// create new point
var point = parser().svg.createSVGPoint()
// update with current values
point.x = this.x
point.y = this.y
return point
}
// transform point with matrix
transform (m) {
// Perform the matrix multiplication
var x = m.a * this.x + m.c * this.y + m.e
var y = m.b * this.x + m.d * this.y + m.f
// Return the required point
return new Point(x, y)
}
}
Point.constructors = {
Element: {
// Get point
point: function (x, y) {
return new Point(x, y).transform(this.screenCTM().inverse())
}
}
}
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