aboutsummaryrefslogtreecommitdiffstats
path: root/src/fx.js
blob: c17dcd8b3caff13c52fc5e66629e5f3dd89be357 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
SVG.FX = function(element) {
  /* store target element */
  this.target = element
}

//
SVG.extend(SVG.FX, {
  // Add animation parameters and start animation
  animate: function(duration, ease) {
    /* ensure default duration and easing */
    duration = duration == null ? 1000 : duration
    ease = ease || '<>'
    
    var akeys, tkeys, skeys
      , element   = this.target
      , fx        = this
      , start     = new Date().getTime()
      , finish    = start + duration
    
    /* start animation */
    this.interval = setInterval(function(){
      // This code was borrowed from the emile.js micro framework by Thomas Fuchs, aka MadRobby.
      var i, key
        , time = new Date().getTime()
        , pos = time > finish ? 1 : (time - start) / duration
      
      /* collect attribute keys */
      if (akeys == null) {
        akeys = []
        for (key in fx.attrs)
          akeys.push(key)
      }
      
      /* collect transformation keys */
      if (tkeys == null) {
        tkeys = []
        for (key in fx.trans)
          tkeys.push(key)
      }
      
      /* collect style keys */
      if (skeys == null) {
        skeys = []
        for (key in fx.styles)
          skeys.push(key)
      }
      
      /* apply easing */
      pos = ease == '<>' ?
        (-Math.cos(pos * Math.PI) / 2) + 0.5 :
      ease == '>' ?
        Math.sin(pos * Math.PI / 2) :
      ease == '<' ?
        -Math.cos(pos * Math.PI / 2) + 1 :
      ease == '-' ?
        pos :
      typeof ease == 'function' ?
        ease(pos) :
        pos
      
      /* run all position properties */
      if (fx._move)
        element.move(fx._at(fx._move.x, pos), fx._at(fx._move.y, pos))
      else if (fx._center)
        element.center(fx._at(fx._center.x, pos), fx._at(fx._center.y, pos))
      
      /* run all size properties */
      if (fx._size)
        element.size(fx._at(fx._size.width, pos), fx._at(fx._size.height, pos))
      
      /* animate attributes */
      for (i = akeys.length - 1; i >= 0; i--)
        element.attr(akeys[i], fx._at(fx.attrs[akeys[i]], pos))
      
      /* animate transformations */
      for (i = tkeys.length - 1; i >= 0; i--)
        element.transform(tkeys[i], fx._at(fx.trans[tkeys[i]], pos))
      
      /* animate styles */
      for (i = skeys.length - 1; i >= 0; i--)
        element.style(skeys[i], fx._at(fx.styles[skeys[i]], pos))
      
      /* callback for each keyframe */
      if (fx._during)
        fx._during.call(element, pos, function(from, to) {
          return fx._at({ from: from, to: to }, pos)
        })
      
      /* finish off animation */
      if (time > finish) {
        clearInterval(fx.interval)
        fx._after ? fx._after.apply(element, [fx]) : fx.stop()
      }
      
    }, duration > 10 ? 10 : duration)
    
    return this
  }
  // Add animatable attributes
, attr: function(a, v, n) {
    if (typeof a == 'object')
      for (var key in a)
        this.attr(key, a[key])
    
    else
      this.attrs[a] = { from: this.target.attr(a), to: v }
    
    return this
  }
  // Add animatable transformations
, transform: function(t, v) {
    for (var key in t)
      this.trans[key] = { from: this.target.trans[key], to: t[key] }
    
    return this
  }
  // Add animatable styles
, style: function(s, v) {
    if (typeof s == 'object')
      for (var key in s)
        this.style(key, s[key])
    
    else
      this.styles[s] = { from: this.target.style(s), to: v }
    
    return this
  }
  // Add animatable move
, move: function(x, y) {
    var box = this.target.bbox()
    
    this._move = {
      x: { from: box.x, to: x }
    , y: { from: box.y, to: y }
    }
    
    return this
  }
  // Add animatable size
, size: function(width, height) {
    if (this.target instanceof SVG.Text) {
      /* animate font size for Text elements */
      this.attr('font-size', width)
      
    } else {
      /* animate bbox based size for all other elements */
      var box = this.target.bbox()

      this._size = {
        width:  { from: box.width,  to: width  }
      , height: { from: box.height, to: height }
      }
    }
    
    return this
  }
  // Add animatable center
, center: function(x, y) {
    var box = this.target.bbox()
    
    this._move = {
      x: { from: box.cx, to: x - box.width / 2 }
    , y: { from: box.cy, to: y - box.height / 2 }
    }
    
    return this
  }
  // Add callback for each keyframe
, during: function(during) {
    this._during = during
    
    return this
  }
  // Callback after animation
, after: function(after) {
    this._after = after
    
    return this
  }
  // Stop running animation
, stop: function() {
    /* stop current animation */
    clearInterval(this.interval)
    
    /* reset storage for properties that need animation */
    this.attrs    = {}
    this.trans    = {}
    this.styles   = {}
    this._move    = null
    this._size    = null
    this._after   = null
    this._during  = null
    
    return this
  }
  // Private: at position according to from and to
, _at: function(o, pos) {
    /* number recalculation */
    return typeof o.from == 'number' ?
      o.from + (o.to - o.from) * pos :
    
    /* unit recalculation */
    SVG.regex.unit.test(o.to) ?
      this._unit(o, pos) :
    
    /* color recalculation */
    o.to && (o.to.r || SVG.Color.test(o.to)) ?
      this._color(o, pos) :
    
    /* for all other values wait until pos has reached 1 to return the final value */
    pos < 1 ? o.from : o.to
  }
  // Private: tween unit
, _unit: function(o, pos) {
    var match, from
    
    /* convert FROM unit */
    match = SVG.regex.unit.exec(o.from.toString())
    from = parseFloat(match[1])
    
    /* convert TO unit */
    match = SVG.regex.unit.exec(o.to)
    
    return (from + (parseFloat(match[1]) - from) * pos) + match[2]
  }
  // Private: tween color
, _color: function(o, pos) {
    var from, to
    
    /* normalise pos */
    pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
    
    /* convert FROM */
    from = new SVG.Color(o.from)
    
    /* convert TO hex to rgb */
    to = new SVG.Color(o.to)
    
    /* tween color and return hex */
    return new SVG.Color({
      r: ~~(from.r + (to.r - from.r) * pos)
    , g: ~~(from.g + (to.g - from.g) * pos)
    , b: ~~(from.b + (to.b - from.b) * pos)
    }).toHex()
  }
  
})
//
SVG.extend(SVG.Element, {
  // Get fx module or create a new one, then animate with given duration and ease
  animate: function(duration, ease) {
    return (this.fx || (this.fx = new SVG.FX(this))).stop().animate(duration, ease)
  },
  // Stop current animation; this is an alias to the fx instance
  stop: function() {
    this.fx.stop()
    
    return this
  }
  
})
// Usage:

//     rect.animate(1500, '>').move(200, 300).after(function() {
//       this.fill({ color: '#f06' })
//     })