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function is(el, obj){
return el instanceof obj
}
// tests if a given selector matches an element
function matches(el, selector) {
return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);
}
// Convert dash-separated-string to camelCase
function camelCase(s) {
return s.toLowerCase().replace(/-(.)/g, function(m, g) {
return g.toUpperCase()
})
}
// Capitalize first letter of a string
function capitalize(s) {
return s.charAt(0).toUpperCase() + s.slice(1)
}
// Ensure to six-based hex
function fullHex(hex) {
return hex.length == 4 ?
[ '#',
hex.substring(1, 2), hex.substring(1, 2)
, hex.substring(2, 3), hex.substring(2, 3)
, hex.substring(3, 4), hex.substring(3, 4)
].join('') : hex
}
// Component to hex value
function compToHex(comp) {
var hex = comp.toString(16)
return hex.length == 1 ? '0' + hex : hex
}
// Calculate proportional width and height values when necessary
function proportionalSize(box, width, height) {
if (height == null)
height = box.height / box.width * width
else if (width == null)
width = box.width / box.height * height
return {
width: width
, height: height
}
}
// Delta transform point
function deltaTransformPoint(matrix, x, y) {
return {
x: x * matrix.a + y * matrix.c + 0
, y: x * matrix.b + y * matrix.d + 0
}
}
// Map matrix array to object
function arrayToMatrix(a) {
return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
}
// Parse matrix if required
function parseMatrix(matrix) {
if (!(matrix instanceof SVG.Matrix))
matrix = new SVG.Matrix(matrix)
return matrix
}
// Add centre point to transform object
function ensureCentre(o, target) {
o.cx = o.cx == null ? target.bbox().cx : o.cx
o.cy = o.cy == null ? target.bbox().cy : o.cy
}
// Convert string to matrix
function stringToMatrix(source) {
// remove matrix wrapper and split to individual numbers
source = source
.replace(SVG.regex.whitespace, '')
.replace(SVG.regex.matrix, '')
.split(SVG.regex.matrixElements)
// convert string values to floats and convert to a matrix-formatted object
return arrayToMatrix(
SVG.utils.map(source, function(n) {
return parseFloat(n)
})
)
}
// Calculate position according to from and to
function at(o, pos) {
// number recalculation (don't bother converting to SVG.Number for performance reasons)
return typeof o.from == 'number' ?
o.from + (o.to - o.from) * pos :
// instance recalculation
o instanceof SVG.Color || o instanceof SVG.Number || o instanceof SVG.Matrix ? o.at(pos) :
// for all other values wait until pos has reached 1 to return the final value
pos < 1 ? o.from : o.to
}
// PathArray Helpers
function arrayToString(a) {
for (var i = 0, il = a.length, s = ''; i < il; i++) {
s += a[i][0]
if (a[i][1] != null) {
s += a[i][1]
if (a[i][2] != null) {
s += ' '
s += a[i][2]
if (a[i][3] != null) {
s += ' '
s += a[i][3]
s += ' '
s += a[i][4]
if (a[i][5] != null) {
s += ' '
s += a[i][5]
s += ' '
s += a[i][6]
if (a[i][7] != null) {
s += ' '
s += a[i][7]
}
}
}
}
}
}
return s + ' '
}
// Deep new id assignment
function assignNewId(node) {
// do the same for SVG child nodes as well
for (var i = node.childNodes.length - 1; i >= 0; i--)
if (node.childNodes[i] instanceof SVGElement)
assignNewId(node.childNodes[i])
return SVG.adopt(node).id(SVG.eid(node.nodeName))
}
// Add more bounding box properties
function fullBox(b) {
if (b.x == null) {
b.x = 0
b.y = 0
b.width = 0
b.height = 0
}
b.w = b.width
b.h = b.height
b.x2 = b.x + b.width
b.y2 = b.y + b.height
b.cx = b.x + b.width / 2
b.cy = b.y + b.height / 2
return b
}
// Get id from reference string
function idFromReference(url) {
var m = url.toString().match(SVG.regex.reference)
if (m) return m[1]
}
// Create matrix array for looping
var abcdef = 'abcdef'.split('')
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