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// Module for unit convertions
SVG.Number = function(value) {
/* initialize defaults */
this.value = 0
this.unit = ''
/* parse value */
if (typeof value === 'number') {
/* ensure a valid numeric value */
this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
} else if (typeof value === 'string') {
var match = value.match(SVG.regex.unit)
if (match) {
/* make value numeric */
this.value = parseFloat(match[1])
/* normalize percent value */
if (match[2] == '%')
this.value /= 100
else if (match[2] == 's')
this.value *= 1000
/* store unit */
this.unit = match[2]
}
} else {
if (value instanceof SVG.Number) {
this.value = value.value
this.unit = value.unit
}
}
}
SVG.extend(SVG.Number, {
// Stringalize
toString: function() {
return (
this.unit == '%' ?
~~(this.value * 1e8) / 1e6:
this.unit == 's' ?
this.value / 1e3 :
this.value
) + this.unit
}
, // Convert to primitive
valueOf: function() {
return this.value
}
// Add number
, plus: function(number) {
this.value = this + new SVG.Number(number)
return this
}
// Subtract number
, minus: function(number) {
return this.plus(-new SVG.Number(number))
}
// Multiply number
, times: function(number) {
this.value = this * new SVG.Number(number)
return this
}
// Divide number
, divide: function(number) {
this.value = this / new SVG.Number(number)
return this
}
// Convert to different unit
, to: function(unit) {
if (typeof unit === 'string')
this.unit = unit
return this
}
// Make number morphable
, morph: function(number) {
this.destination = new SVG.Number(number)
return this
}
// Get morphed number at given position
, at: function(pos) {
/* make sure a destination is defined */
if (!this.destination) return this
/* generate new morphed number */
return new SVG.Number(this.destination)
.minus(this)
.times(pos)
.plus(this)
}
})
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