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// Module for unit convertions
SVG.Number = SVG.invent({
// Initialize
create: function (value, unit) {
// initialize defaults
this.value = 0
this.unit = unit || ''
// parse value
if (typeof value === 'number') {
// ensure a valid numeric value
this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
} else if (typeof value === 'string') {
unit = value.match(SVG.regex.numberAndUnit)
if (unit) {
// make value numeric
this.value = parseFloat(unit[1])
// normalize
if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') {
this.value *= 1000
}
// store unit
this.unit = unit[5]
}
} else {
if (value instanceof SVG.Number) {
this.value = value.valueOf()
this.unit = value.unit
}
}
},
// Add methods
extend: {
// Stringalize
toString: function () {
return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6
: this.unit === 's' ? this.value / 1e3
: this.value
) + this.unit
},
toJSON: function () {
return this.toString()
}, // Convert to primitive
valueOf: function () {
return this.value
},
// Add number
plus: function (number) {
number = new SVG.Number(number)
return new SVG.Number(this + number, this.unit || number.unit)
},
// Subtract number
minus: function (number) {
number = new SVG.Number(number)
return new SVG.Number(this - number, this.unit || number.unit)
},
// Multiply number
times: function (number) {
number = new SVG.Number(number)
return new SVG.Number(this * number, this.unit || number.unit)
},
// Divide number
divide: function (number) {
number = new SVG.Number(number)
return new SVG.Number(this / number, this.unit || number.unit)
},
// Convert to different unit
to: function (unit) {
var number = new SVG.Number(this)
if (typeof unit === 'string') {
number.unit = unit
}
return number
},
// Make number morphable
morph: function (number) {
this.destination = new SVG.Number(number)
if (number.relative) {
this.destination.value += this.value
}
return this
},
// Get morphed number at given position
at: function (pos) {
// Make sure a destination is defined
if (!this.destination) throw new Error('No destination set')
// Generate new morphed number
return new SVG.Number(this.destination)
.minus(this)
.times(pos)
.plus(this)
}
}
})
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