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// Poly points array
SVG.PointArray = function(array, fallback) {
this.constructor.call(this, array, fallback || [[0,0]])
}
// Inherit from SVG.Array
SVG.PointArray.prototype = new SVG.Array
SVG.extend(SVG.PointArray, {
// Convert array to string
toString: function() {
/* convert to a poly point string */
for (var i = 0, il = this.value.length, array = []; i < il; i++)
array.push(this.value[i].join(','))
return array.join(' ')
}
// Get morphed array at given position
, at: function(pos) {
/* make sure a destination is defined */
if (!this.destination) return this
/* generate morphed point string */
for (var i = 0, il = this.value.length, array = []; i < il; i++)
array.push([
this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
, this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
])
return new SVG.PointArray(array)
}
// Parse point string
, parse: function(array) {
array = array.valueOf()
/* if already is an array, no need to parse it */
if (Array.isArray(array)) return array
/* split points */
array = this.split(array)
/* parse points */
for (var i = 0, il = array.length, p, points = []; i < il; i++) {
p = array[i].split(',')
points.push([parseFloat(p[0]), parseFloat(p[1])])
}
return points
}
// Move point string
, move: function(x, y) {
var box = this.bbox()
/* get relative offset */
x -= box.x
y -= box.y
/* move every point */
if (!isNaN(x) && !isNaN(y))
for (var i = this.value.length - 1; i >= 0; i--)
this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
return this
}
// Resize poly string
, size: function(width, height) {
var i, box = this.bbox()
/* recalculate position of all points according to new size */
for (i = this.value.length - 1; i >= 0; i--) {
this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
}
return this
}
// Get bounding box of points
, bbox: function() {
SVG.parser.poly.setAttribute('points', this.toString())
return SVG.parser.poly.getBBox()
}
})
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