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// Poly points array
SVG.PointArray = function() {
  this.constructor.apply(this, arguments)
}

// Inherit from SVG.Array
SVG.PointArray.prototype = new SVG.Array

SVG.extend(SVG.PointArray, {
  // Convert array to string
  toString: function() {
    /* convert to a poly point string */
    for (var i = 0, il = this.value.length, array = []; i < il; i++)
      array.push(this.value[i].join(','))

    return array.join(' ')
  }
  // Get morphed array at given position
, at: function(pos) {
    /* make sure a destination is defined */
    if (!this.destination) return this

    /* generate morphed point string */
    for (var i = 0, il = this.value.length, array = []; i < il; i++)
      array.push([
        this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
      , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
      ])

    return new SVG.PointArray(array)
  }
  // Parse point string
, parse: function(array) {
    array = array.valueOf()

    /* if already is an array, no need to parse it */
    if (Array.isArray(array)) return array

    /* split points */
    array = this.split(array)

    /* parse points */
    for (var i = 0, il = array.length, p, points = []; i < il; i++) {
      p = array[i].split(',')
      points.push([parseFloat(p[0]), parseFloat(p[1])])
    }

    return points
  }
  // Move point string
, move: function(x, y) {
    var box = this.bbox()

    /* get relative offset */
    x -= box.x
    y -= box.y

    /* move every point */
    if (!isNaN(x) && !isNaN(y))
      for (var i = this.value.length - 1; i >= 0; i--)
        this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]

    return this
  }
  // Resize poly string
, size: function(width, height) {
    var i, box = this.bbox()

    /* recalculate position of all points according to new size */
    for (i = this.value.length - 1; i >= 0; i--) {
      this.value[i][0] = ((this.value[i][0] - box.x) * width)  / box.width  + box.x
      this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.x
    }

    return this
  }
  // Get bounding box of points
, bbox: function() {
    if (this.value.length == 0)
      return { x: 0, y: 0, width: 0, height: 0 }

    var i
    , x = this.value[0][0]
    , y = this.value[0][1]
    , box = { x: x, y: y }
    
    /* find position */
    for (i = this.value.length - 1; i >= 0; i--) {
      if (this.value[i][0] < box.x)
        box.x = this.value[i][0]
      if (this.value[i][1] < box.y)
        box.y = this.value[i][1]
      if (this.value[i][0] > x)
        x = this.value[i][0]
      if (this.value[i][1] > y)
        y = this.value[i][1]
    }

    /* calculate size */
    box.width  = x - box.x
    box.height = y - box.y

    return box
  }

})