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SVG.Set = function() {
/* set initial state */
this.clear()
}
// Set FX class
SVG.SetFX = function(set) {
/* store reference to set */
this.set = set
}
//
SVG.extend(SVG.Set, {
// Add element to set
add: function() {
var i, il, elements = [].slice.call(arguments)
for (i = 0, il = elements.length; i < il; i++)
this.members.push(elements[i])
return this
}
// Remove element from set
, remove: function(element) {
var i = this.members.indexOf(element)
/* remove given child */
if (i > -1)
this.members.splice(i, 1)
return this
}
// Iterate over all members
, each: function(block) {
for (var i = 0, il = this.members.length; i < il; i++)
block.apply(this.members[i], [i, this.members])
return this
}
// Restore to defaults
, clear: function() {
/* initialize store */
this.members = []
return this
}
// Default value
, valueOf: function() {
return this.members
}
})
// Alias methods
SVG.Set.inherit = function() {
var m
, methods = []
/* gather shape methods */
for(var m in SVG.Shape.prototype)
if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function')
methods.push(m)
/* apply shape aliasses */
methods.forEach(function(method) {
SVG.Set.prototype[method] = function() {
for (var i = 0, il = this.members.length; i < il; i++)
if (this.members[i] && typeof this.members[i][method] == 'function')
this.members[i][method].apply(this.members[i], arguments)
return method == 'animate' ? (this.fx || (this.fx = new SVG.SetFX(this))) : this
}
})
/* clear methods for the next round */
methods = []
/* gather fx methods */
for(var m in SVG.FX.prototype)
if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.SetFX.prototype[m] != 'function')
methods.push(m)
/* apply fx aliasses */
methods.forEach(function(method) {
SVG.SetFX.prototype[method] = function() {
for (var i = 0, il = this.set.members.length; i < il; i++)
this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments)
return this
}
})
}
//
SVG.extend(SVG.Container, {
// Create a new set
set: function() {
return new SVG.Set
}
})
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