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SVG.extend(SVG.Element, SVG.FX, {
// Add transformations
transform: function(o, relative) {
// get target in case of the fx module, otherwise reference this
var target = this.target || this
, matrix
// act as a getter
if (typeof o !== 'object') {
// get current matrix
matrix = new SVG.Matrix(target).extract()
// add parametric rotation
if (typeof this.param === 'object') {
matrix.rotation = this.param.rotation
matrix.cx = this.param.cx
matrix.cy = this.param.cy
}
return typeof o === 'string' ? matrix[o] : matrix
}
// get current matrix
matrix = this instanceof SVG.FX && this.attrs.transform ?
this.attrs.transform :
new SVG.Matrix(target)
// ensure relative flag
relative = !!relative || !!o.relative
// act on matrix
if (o.a != null) {
matrix = relative ?
// relative
matrix.multiply(new SVG.Matrix(o)) :
// absolute
new SVG.Matrix(o)
// act on rotation
} else if (o.rotation != null) {
// ensure centre point
ensureCentre(o, target)
// relativize rotation value
if (relative) {
o.rotation += this.param && this.param.rotation != null ?
this.param.rotation :
matrix.extract().rotation
}
// store parametric values
this.param = o
// apply transformation
if (this instanceof SVG.Element) {
matrix = relative ?
// relative
matrix.rotate(o.rotation, o.cx, o.cy) :
// absolute
matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
}
// act on scale
} else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
// ensure centre point
ensureCentre(o, target)
// ensure scale values on both axes
o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
if (!relative) {
// absolute; multiply inversed values
var e = matrix.extract()
o.scaleX = o.scaleX * 1 / e.scaleX
o.scaleY = o.scaleY * 1 / e.scaleY
}
matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
// act on skew
} else if (o.skewX != null || o.skewY != null) {
// ensure centre point
ensureCentre(o, target)
// ensure skew values on both axes
o.skewX = o.skewX != null ? o.skewX : 0
o.skewY = o.skewY != null ? o.skewY : 0
if (!relative) {
// absolute; reset skew values
var e = matrix.extract()
matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())
}
matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
// act on flip
} else if (o.flip) {
matrix = matrix.flip(
o.flip
, o.offset == null ? target.bbox()['c' + o.flip] : o.offset
)
// act on translate
} else if (o.x != null || o.y != null) {
if (relative) {
// relative
matrix = matrix.translate(o.x, o.y)
} else {
// absolute
if (o.x != null) matrix.e = o.x
if (o.y != null) matrix.f = o.y
}
}
return this.attr(this instanceof SVG.Pattern ? 'patternTransform' : this instanceof SVG.Gradient ? 'gradientTransform' : 'transform', matrix)
}
})
SVG.extend(SVG.Element, {
// Reset all transformations
untransform: function() {
return this.attr('transform', null)
},
// merge the whole transformation chain into one matrix
matrixify: function() {
var matrix = (this.attr('transform') || '')
// split transformations
.split(/\)\s*/).slice(0,-1).map(function(str){
// generate key => value pairs
var kv = str.trim().split('(')
return [kv[0], kv[1].split(SVG.regex.matrixElements).map(function(str){ return parseFloat(str) })]
})
// calculate every transformation into one matrix
.reduce(function(matrix, transform){
if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
return matrix[transform[0]].apply(matrix, transform[1])
}, new SVG.Matrix())
// apply calculated matrix to element
this.attr('transform', matrix)
return matrix
},
// add an element to another parent without changing the visual representation on the screen
toParent: function(parent) {
if(this == parent) return this
var ctm = this.screenCTM()
var temp = parent.rect(1,1)
var pCtm = temp.screenCTM().inverse()
temp.remove()
this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
return this
},
// same as above with parent equals root-svg
toDoc: function() {
return this.toParent(this.doc())
}
})
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