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path: root/src/transform.js
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SVG.extend(SVG.Element, SVG.FX, {
  // Add transformations
  transform: function(o, relative) {
    // get target in case of the fx module, otherwise reference this
    var target = this.target || this
      , matrix

    // act as a getter
    if (typeof o !== 'object') {
      // get current matrix
      matrix = new SVG.Matrix(target).extract()

      // add parametric rotation
      if (typeof this.param === 'object') {
        matrix.rotation = this.param.rotation
        matrix.cx       = this.param.cx
        matrix.cy       = this.param.cy
      }

      return typeof o === 'string' ? matrix[o] : matrix
    }

    // get current matrix
    matrix = this instanceof SVG.FX && this.attrs.transform ?
      this.attrs.transform :
      new SVG.Matrix(target)

    // ensure relative flag
    relative = !!relative || !!o.relative

    // act on matrix
    if (o.a != null) {
      matrix = relative ?
        // relative
        matrix.multiply(new SVG.Matrix(o)) :
        // absolute
        new SVG.Matrix(o)

    // act on rotation
    } else if (o.rotation != null) {
      // ensure centre point
      ensureCentre(o, target)

      // relativize rotation value
      if (relative) {
        o.rotation += this.param && this.param.rotation != null ?
          this.param.rotation :
          matrix.extract().rotation
      }

      // store parametric values
      this.param = o

      // apply transformation
      if (this instanceof SVG.Element) {
        matrix = relative ?
          // relative
          matrix.rotate(o.rotation, o.cx, o.cy) :
          // absolute
          matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
      }

    // act on scale
    } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
      // ensure centre point
      ensureCentre(o, target)

      // ensure scale values on both axes
      o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
      o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1

      if (!relative) {
        // absolute; multiply inversed values
        var e = matrix.extract()
        o.scaleX = o.scaleX * 1 / e.scaleX
        o.scaleY = o.scaleY * 1 / e.scaleY
      }

      matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)

    // act on skew
    } else if (o.skewX != null || o.skewY != null) {
      // ensure centre point
      ensureCentre(o, target)

      // ensure skew values on both axes
      o.skewX = o.skewX != null ? o.skewX : 0
      o.skewY = o.skewY != null ? o.skewY : 0

      if (!relative) {
        // absolute; reset skew values
        var e = matrix.extract()
        matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())
      }

      matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)

    // act on flip
    } else if (o.flip) {
      matrix = matrix.flip(
        o.flip
      , o.offset == null ? target.bbox()['c' + o.flip] : o.offset
      )

    // act on translate
    } else if (o.x != null || o.y != null) {
      if (relative) {
        // relative
        matrix = matrix.translate(o.x, o.y)
      } else {
        // absolute
        if (o.x != null) matrix.e = o.x
        if (o.y != null) matrix.f = o.y
      }
    }

    return this.attr(this instanceof SVG.Pattern ? 'patternTransform' : this instanceof SVG.Gradient ? 'gradientTransform' : 'transform', matrix)
  }
})

SVG.extend(SVG.Element, {
  // Reset all transformations
  untransform: function() {
    return this.attr('transform', null)
  },
  // merge the whole transformation chain into one matrix
  matrixify: function() {

    var matrix = (this.attr('transform') || '')
      // split transformations
      .split(/\)\s*/).slice(0,-1).map(function(str){
        // generate key => value pairs
        var kv = str.trim().split('(')
        return [kv[0], kv[1].split(SVG.regex.matrixElements).map(function(str){ return parseFloat(str) })]
      })
      // calculate every transformation into one matrix
      .reduce(function(matrix, transform){

        if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
        return matrix[transform[0]].apply(matrix, transform[1])

      }, new SVG.Matrix())
    // apply calculated matrix to element
    this.attr('transform', matrix)

    return matrix
  },
  // add an element to another parent without changing the visual representation on the screen
  toParent: function(parent) {
    if(this == parent) return this
    var ctm = this.screenCTM()
    var temp = parent.rect(1,1)
    var pCtm = temp.screenCTM().inverse()
    temp.remove()

    this.addTo(parent).untransform().transform(pCtm.multiply(ctm))

    return this
  },
  // same as above with parent equals root-svg
  toDoc: function() {
    return this.toParent(this.doc())
  }

})