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/* global arrayToMatrix getOrigin */
SVG.extend(SVG.Element, {
// Reset all transformations
untransform: function () {
return this.attr('transform', null)
},
// merge the whole transformation chain into one matrix and returns it
matrixify: function () {
var matrix = (this.attr('transform') || '')
// split transformations
.split(SVG.regex.transforms).slice(0, -1).map(function (str) {
// generate key => value pairs
var kv = str.trim().split('(')
return [kv[0],
kv[1].split(SVG.regex.delimiter)
.map(function (str) { return parseFloat(str) })
]
})
.reverse()
// merge every transformation into one matrix
.reduce(function (matrix, transform) {
if (transform[0] === 'matrix') {
return matrix.lmultiply(arrayToMatrix(transform[1]))
}
return matrix[transform[0]].apply(matrix, transform[1])
}, new SVG.Matrix())
return matrix
},
// add an element to another parent without changing the visual representation on the screen
toParent: function (parent) {
if (this === parent) return this
var ctm = this.screenCTM()
var pCtm = parent.screenCTM().inverse()
this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
return this
},
// same as above with parent equals root-svg
toDoc: function () {
return this.toParent(this.doc())
}
})
SVG.extend(SVG.Element, {
// Add transformations
transform: function (o, relative) {
// Act as a getter if no object was passed
if (o == null || typeof o === 'string') {
var decomposed = new SVG.Matrix(this).decompose()
return decomposed[o] || decomposed
}
if (!isMatrixLike(o)) {
// Set the origin according to the defined transform
o = {...o, origin: getOrigin(o, this)}
}
// The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing
var cleanRelative = relative === true ? this : (relative || false)
var result = new SVG.Matrix(cleanRelative).transform(o)
return this.attr('transform', result)
}
})
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