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author | Pierre Ossman <ossman@cendio.se> | 2014-01-20 17:23:51 +0100 |
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committer | Pierre Ossman <ossman@cendio.se> | 2014-07-07 13:27:09 +0200 |
commit | 8b874e4a09f5afb64a1f5354e7da1491c3322b04 (patch) | |
tree | 9a44b8abb196f67b8391053ad0945bd7a7aa87cb /common/rfb/PixelFormat.inl | |
parent | a22459d356be884aca3f4a1974de3e005da8ce7c (diff) | |
download | tigervnc-8b874e4a09f5afb64a1f5354e7da1491c3322b04.tar.gz tigervnc-8b874e4a09f5afb64a1f5354e7da1491c3322b04.zip |
Optimise the RGB to pixel conversion to simple shifts
Might as well make it inline at this point as well as it is used
heavily in other routines that convert entire blocks of pixels.
Diffstat (limited to 'common/rfb/PixelFormat.inl')
-rw-r--r-- | common/rfb/PixelFormat.inl | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/common/rfb/PixelFormat.inl b/common/rfb/PixelFormat.inl index 5743e495..547fae5d 100644 --- a/common/rfb/PixelFormat.inl +++ b/common/rfb/PixelFormat.inl @@ -75,6 +75,58 @@ inline void PixelFormat::bufferFromPixel(rdr::U8* buffer, Pixel p) const } +inline Pixel PixelFormat::pixelFromRGB(rdr::U16 red, rdr::U16 green, rdr::U16 blue, ColourMap* cm) const +{ + if (trueColour) { + Pixel p; + + /* We don't need to mask since we shift out unwanted bits */ + p = ((Pixel)red >> (16 - redBits)) << redShift; + p |= ((Pixel)green >> (16 - greenBits)) << greenShift; + p |= ((Pixel)blue >> (16 - blueBits)) << blueShift; + } else if (cm) { + // Try to find the closest pixel by Cartesian distance + int colours = 1 << depth; + int diff = 256 * 256 * 4; + int col = 0; + for (int i=0; i<colours; i++) { + int r, g, b; + cm->lookup(i, &r, &g, &b); + int rd = (r-red) >> 8; + int gd = (g-green) >> 8; + int bd = (b-blue) >> 8; + int d = rd*rd + gd*gd + bd*bd; + if (d < diff) { + col = i; + diff = d; + } + } + return col; + } else { + // XXX just return 0 for colour map? + return 0; + } +} + + +inline Pixel PixelFormat::pixelFromRGB(rdr::U8 red, rdr::U8 green, rdr::U8 blue, ColourMap* cm) const +{ + if (trueColour) { + Pixel p; + + p = ((Pixel)red >> (8 - redBits)) << redShift; + p |= ((Pixel)green >> (8 - greenBits)) << greenShift; + p |= ((Pixel)blue >> (8 - blueBits)) << blueShift; + + return p; + } else { + return pixelFromRGB((rdr::U16)(red << 8 | red), + (rdr::U16)(green << 8 | green), + (rdr::U16)(blue << 8 | blue), cm); + } +} + + inline void PixelFormat::rgbFromPixel(Pixel p, ColourMap* cm, rdr::U16 *r, rdr::U16 *g, rdr::U16 *b) const { if (trueColour) { |