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author | Pierre Ossman <ossman@cendio.se> | 2014-07-21 16:30:08 +0200 |
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committer | Pierre Ossman <ossman@cendio.se> | 2014-08-22 15:08:11 +0200 |
commit | 25188c448cef7c802b8e27e13d643a7c95aaa840 (patch) | |
tree | f4abf4bc767242a890f8025bd3e8917a07a92349 /contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch | |
parent | 2f11bd9a6afe160886e42081c2542b8b5b7caefc (diff) | |
download | tigervnc-25188c448cef7c802b8e27e13d643a7c95aaa840.tar.gz tigervnc-25188c448cef7c802b8e27e13d643a7c95aaa840.zip |
Remove simple keyboard model
Remove the FLTK simple keyboard system and reorganise things in
preparation for a more direct approach.
Diffstat (limited to 'contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch')
-rw-r--r-- | contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch | 375 |
1 files changed, 0 insertions, 375 deletions
diff --git a/contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch b/contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch deleted file mode 100644 index cf13aad7..00000000 --- a/contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch +++ /dev/null @@ -1,375 +0,0 @@ -diff -ur fltk-1.3.0r9619.org/configure.in fltk-1.3.0r9619/configure.in ---- fltk-1.3.0r9619.org/configure.in 2012-04-22 04:45:09.000000000 +0200 -+++ fltk-1.3.0r9619/configure.in 2012-06-18 13:47:33.290447462 +0200 -@@ -865,6 +865,8 @@ - Darwin*) - # MacOS X uses Cocoa for graphics. - LIBS="$LIBS -framework Cocoa" -+ # And some Carbon for keyboard handling -+ LIBS="$LIBS -framework Carbon" - - if test x$have_pthread = xyes; then - AC_DEFINE(HAVE_PTHREAD) -diff -ur fltk-1.3.0r9619.org/src/Fl_cocoa.mm fltk-1.3.0r9619/src/Fl_cocoa.mm ---- fltk-1.3.0r9619.org/src/Fl_cocoa.mm 2012-06-16 10:49:52.000000000 +0200 -+++ fltk-1.3.0r9619/src/Fl_cocoa.mm 2012-06-18 13:47:42.944910782 +0200 -@@ -53,6 +53,7 @@ - #include <math.h> - - #import <Cocoa/Cocoa.h> -+#import <Carbon/Carbon.h> - - #ifndef NSINTEGER_DEFINED // appears with 10.5 in NSObjCRuntime.h - #if defined(__LP64__) && __LP64__ -@@ -114,6 +115,8 @@ - extern Fl_Window* fl_xmousewin; - #endif - -+bool use_simple_keyboard = false; -+ - enum { FLTKTimerEvent = 1, FLTKDataReadyEvent }; - - -@@ -130,6 +133,39 @@ - { - } - -+// Undocumented voodoo. Taken from Mozilla. -+#define ENABLE_ROMAN_KYBDS_ONLY -23 -+ -+void fl_update_focus(void) -+{ -+ Fl_Widget *focus; -+ -+ focus = Fl::grab(); -+ if (!focus) -+ focus = Fl::focus(); -+ if (!focus) -+ return; -+ -+ if (focus->simple_keyboard()) -+ use_simple_keyboard = true; -+ else -+ use_simple_keyboard = false; -+ -+ // Force a "Roman" or "ASCII" keyboard, which both the Mozilla and -+ // Safari people seem to think implies turning off advanced IME stuff -+ // (see nsTSMManager::SyncKeyScript in Mozilla and enableSecureTextInput -+ // in Safari/Webcore). Should be good enough for us then... -+#if (MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5) -+ CFArrayRef inputSources = TISCreateASCIICapableInputSourceList(); -+ TSMSetDocumentProperty(TSMGetActiveDocument(), -+ kTSMDocumentEnabledInputSourcesPropertyTag, -+ sizeof(CFArrayRef), &inputSources); -+ CFRelease(inputSources); -+#else -+ KeyScript(use_simple_keyboard ? ENABLE_ROMAN_KYBDS_ONLY : smKeyEnableKybds); -+#endif -+} -+ - /* - * Mac keyboard lookup table - */ -@@ -908,6 +944,25 @@ - } - @end - -+static const char* cocoaDead2FLTK(const char *in) -+{ -+ if (strcmp(in, "\140") == 0) // GRAVE ACCENT -+ return "\314\200"; // COMBINING GRAVE ACCENT -+ if (strcmp(in, "\302\264") == 0) // ACUTE ACCENT -+ return "\314\201"; // COMBINING ACUTE ACCENT -+ if (strcmp(in, "\136") == 0) // CIRCUMFLEX ACCENT -+ return "\314\202"; // COMBINING CIRCUMFLEX ACCENT -+ if (strcmp(in, "\176") == 0) // TILDE -+ return "\314\203"; // COMBINING TILDE -+ if (strcmp(in, "\302\250") == 0) // DIAERESIS -+ return "\314\210"; // COMBINING DIAERESIS -+ // FIXME: OS X dead key behaviour isn't documented and I don't have -+ // any more keyboards to test with... -+ -+ // hope that OS X gave us something proper to begin with -+ return in; -+} -+ - /* - Handle cocoa keyboard events - Events during a character composition sequence: -@@ -1648,6 +1703,7 @@ - - (void)rightMouseDragged:(NSEvent *)theEvent; - - (void)otherMouseDragged:(NSEvent *)theEvent; - - (void)scrollWheel:(NSEvent *)theEvent; -++ (NSString *)keyTranslate:(UInt16)keyCode withModifierFlags:(UInt32)modifierFlags; - - (BOOL)handleKeyDown:(NSEvent *)theEvent; - - (void)keyDown:(NSEvent *)theEvent; - - (void)keyUp:(NSEvent *)theEvent; -@@ -1726,6 +1782,130 @@ - - (void)scrollWheel:(NSEvent *)theEvent { - cocoaMouseWheelHandler(theEvent); - } -++ (NSString *)keyTranslate:(UInt16)keyCode withModifierFlags:(UInt32)modifierFlags { -+ const UCKeyboardLayout *layout; -+ OSStatus err; -+ -+ layout = NULL; -+ -+#if (MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5) -+ TISInputSourceRef keyboard; -+ CFDataRef uchr; -+ -+ keyboard = TISCopyCurrentKeyboardInputSource(); -+ uchr = (CFDataRef)TISGetInputSourceProperty(keyboard, -+ kTISPropertyUnicodeKeyLayoutData); -+ if (uchr == NULL) -+ return nil; -+ -+ layout = (const UCKeyboardLayout*)CFDataGetBytePtr(uchr); -+#else -+ KeyboardLayoutRef old_layout; -+ int kind; -+ -+ err = KLGetCurrentKeyboardLayout(&old_layout); -+ if (err != noErr) -+ return nil; -+ -+ err = KLGetKeyboardLayoutProperty(old_layout, kKLKind, -+ (const void**)&kind); -+ if (err != noErr) -+ return nil; -+ -+ // Old, crufty layout format? -+ if (kind == kKLKCHRKind) { -+ void *kchr_layout; -+ -+ UInt32 chars, state; -+ char buf[3]; -+ -+ unichar result[16]; -+ ByteCount in_len, out_len; -+ -+ err = KLGetKeyboardLayoutProperty(old_layout, kKLKCHRData, -+ (const void**)&kchr_layout); -+ if (err != noErr) -+ return nil; -+ -+ state = 0; -+ -+ keyCode &= 0x7f; -+ modifierFlags &= 0xff00; -+ -+ chars = KeyTranslate(kchr_layout, keyCode | modifierFlags, &state); -+ -+ buf[0] = (chars >> 16) & 0xff; -+ buf[1] = chars & 0xff; -+ buf[2] = '\0'; -+ -+ if (buf[0] == '\0') { -+ buf[0] = buf[1]; -+ buf[1] = '\0'; -+ } -+ -+ // The data is now in some layout specific encoding. Need to convert -+ // this to unicode. -+ -+ ScriptCode script; -+ TextEncoding encoding; -+ TECObjectRef converter; -+ -+ script = (ScriptCode)GetScriptManagerVariable(smKeyScript); -+ -+ err = UpgradeScriptInfoToTextEncoding(script, kTextLanguageDontCare, -+ kTextRegionDontCare, NULL, -+ &encoding); -+ if (err != noErr) -+ return nil; -+ -+ err = TECCreateConverter(&converter, encoding, kTextEncodingUnicodeV4_0); -+ if (err != noErr) -+ return nil; -+ -+ in_len = strlen(buf); -+ out_len = sizeof(result); -+ -+ err = TECConvertText(converter, (ConstTextPtr)buf, in_len, &in_len, -+ (TextPtr)result, out_len, &out_len); -+ -+ TECDisposeConverter(converter); -+ -+ if (err != noErr) -+ return nil; -+ -+ return [NSString stringWithCharacters:result -+ length:(out_len / sizeof(unichar))]; -+ } -+ -+ if ((kind != kKLKCHRuchrKind) && (kind != kKLuchrKind)) -+ return nil; -+ -+ err = KLGetKeyboardLayoutProperty(old_layout, kKLuchrData, -+ (const void**)&layout); -+ if (err != noErr) -+ return nil; -+#endif -+ -+ if (layout == NULL) -+ return nil; -+ -+ UInt32 dead_state; -+ UniCharCount max_len, actual_len; -+ UniChar string[255]; -+ -+ dead_state = 0; -+ max_len = sizeof(string)/sizeof(*string); -+ -+ modifierFlags = (modifierFlags >> 8) & 0xff; -+ -+ err = UCKeyTranslate(layout, keyCode, kUCKeyActionDown, modifierFlags, -+ LMGetKbdType(), 0, &dead_state, max_len, &actual_len, -+ string); -+ if (err != noErr) -+ return nil; -+ -+ return [NSString stringWithCharacters:string length:actual_len]; -+} - - (BOOL)handleKeyDown:(NSEvent *)theEvent { - //NSLog(@"handleKeyDown"); - fl_lock_function(); -@@ -1752,14 +1932,47 @@ - break; - } - } -- if (!no_text_key && !(Fl::e_state & FL_META) ) { -- // Don't send cmd-<key> to interpretKeyEvents because it beeps. -+ if (!no_text_key) { -+ // The simple keyboard model will ignore insertText, so we need to grab -+ // the symbol directly from the event. Note that we still use setMarkedText. -+ if (use_simple_keyboard) { -+ NSString *simple_chars; -+ UInt32 modifiers; -+ -+ // We want a "normal" symbol out of the event, which basically means -+ // we only respect the shift and alt/altgr modifiers. Cocoa can help -+ // us if we only wanted shift, but as we also want alt/altgr, we'll -+ // have to do some lookup ourselves. This matches our behaviour on -+ // other platforms. -+ -+ modifiers = 0; -+ if ([theEvent modifierFlags] & NSAlphaShiftKeyMask) -+ modifiers |= alphaLock; -+ if ([theEvent modifierFlags] & NSShiftKeyMask) -+ modifiers |= shiftKey; -+ if ([theEvent modifierFlags] & NSAlternateKeyMask) -+ modifiers |= optionKey; -+ -+ simple_chars = [FLView keyTranslate:[theEvent keyCode] -+ withModifierFlags:modifiers]; -+ if (simple_chars == nil) { -+ // Something went wrong. Fall back to what Cocoa gave us... -+ simple_chars = [theEvent charactersIgnoringModifiers]; -+ } -+ -+ [FLView prepareEtext:simple_chars]; -+ } -+ - // Then we can let the OS have a stab at it and see if it thinks it - // should result in some text -- NSText *edit = [[theEvent window] fieldEditor:YES forObject:nil]; -- in_key_event = true; -- [edit interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; -- in_key_event = false; -+ -+ // Don't send cmd-<key> to interpretKeyEvents because it beeps. -+ if (!(Fl::e_state & FL_META)) { -+ NSText *edit = [[theEvent window] fieldEditor:YES forObject:nil]; -+ in_key_event = true; -+ [edit interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; -+ in_key_event = false; -+ } - } - //NSLog(@"to text=%@ l=%d", [NSString stringWithUTF8String:Fl::e_text], Fl::e_length); - int handled = Fl::handle(FL_KEYDOWN, window); -@@ -1937,21 +2150,30 @@ - //NSLog(@"insertText: received=%@",received); - - if (!in_key_event) fl_lock_function(); -+ -+ // Simple keyboard widgets do not want these side channel inputs. -+ if (use_simple_keyboard) -+ goto end; -+ - [FLView prepareEtext:received]; -+ - // We can get called outside of key events (e.g. from the character -- // palette). Transform such actions to FL_PASTE events. -+ // palette). We need to fake our own key event at that point. - if (!in_key_event) { - Fl_Window *target = [(FLWindow*)[self window] getFl_Window]; -- Fl::handle(FL_PASTE, target); -+ Fl::e_keysym = Fl::e_original_keysym = 0; -+ Fl::handle(FL_KEYDOWN, target); - // for some reason, the window does not redraw until the next mouse move or button push - // sending a 'redraw()' or 'awake()' does not solve the issue! - Fl::flush(); - } -+ -+end: - if (!in_key_event) fl_unlock_function(); - } - - - (void)setMarkedText:(id)aString selectedRange:(NSRange)newSelection { -- NSString *received; -+ NSString *received, *current, *aggregate; - if (newSelection.location == 0) { - [self unmarkText]; - return; -@@ -1962,11 +2184,47 @@ - received = (NSString*)aString; - } - //NSLog(@"setMarkedText: %@ %d %d",received,newSelection.location,newSelection.length); -+ -+ fl_lock_function(); -+ -+ // Simple keyboard widgets generally do not want these side channel -+ // inputs, but we have no other way of getting dead keys so we make -+ // an exception in that case. -+ if (use_simple_keyboard) { -+ if (in_key_event && (Fl::e_length == 0)) { -+ [FLView prepareEtext:received]; -+ -+ Fl::e_text = (char*)cocoaDead2FLTK(Fl::e_text); -+ Fl::e_length = strlen(Fl::e_text); -+ } -+ goto end; -+ } -+ - // This code creates the OS X behaviour of seeing dead keys as things - // are being composed. -+ // -+ // Note: The concatenation thing is because of how OS X deals with -+ // invalid sequences. At that point it will spit out one call -+ // to insertText with the now aborted sequence, and one new -+ // call to setMarkedText with the new sequence. Since we want -+ // both to be visible, we need to concatenate. - next_compose_length = newSelection.location; -- [FLView prepareEtext:received]; -- //NSLog(@"Fl::e_text=%@ Fl::e_length=%d next_compose_length=%d", received, Fl::e_length, next_compose_length); -+ current = [NSString stringWithUTF8String:Fl::e_text]; -+ aggregate = [current stringByAppendingString:received]; -+ -+ [FLView prepareEtext:aggregate]; -+ //NSLog(@"Fl::e_text=%@ Fl::e_length=%d next_compose_length=%d", aggregate, Fl::e_length, next_compose_length); -+ -+ // We can get called outside of key events (e.g. from the character -+ // palette). We need to fake our own key event at that point. -+ if (!in_key_event) { -+ Fl_Window *target = [(FLWindow*)[self window] getFl_Window]; -+ Fl::e_keysym = Fl::e_original_keysym = 0; -+ Fl::handle(FL_KEYDOWN, target); -+ } -+ -+end: -+ fl_unlock_function(); - } - - - (void)unmarkText { |