summaryrefslogtreecommitdiffstats
path: root/network/Socket.h
diff options
context:
space:
mode:
authorConstantin Kaplinsky <const@tightvnc.com>2006-05-25 05:36:48 +0000
committerConstantin Kaplinsky <const@tightvnc.com>2006-05-25 05:36:48 +0000
commitd1e4e901e29d8ef27a6583648c7148b1a5b2facf (patch)
treefb34ead4006e43ac22aa6368c6a622320f234261 /network/Socket.h
parent729598cb00d791bbdfe23ebe0023d3a1c3962f83 (diff)
downloadtigervnc-d1e4e901e29d8ef27a6583648c7148b1a5b2facf.tar.gz
tigervnc-d1e4e901e29d8ef27a6583648c7148b1a5b2facf.zip
Migrating to new directory structure adopted from the RealVNC's source tree. Windows part should be complete. For the Unix part, more changes will follow.
git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@592 3789f03b-4d11-0410-bbf8-ca57d06f2519
Diffstat (limited to 'network/Socket.h')
-rw-r--r--network/Socket.h149
1 files changed, 0 insertions, 149 deletions
diff --git a/network/Socket.h b/network/Socket.h
deleted file mode 100644
index b93da2ef..00000000
--- a/network/Socket.h
+++ /dev/null
@@ -1,149 +0,0 @@
-/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
- *
- * This is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This software is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this software; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
- * USA.
- */
-
-// -=- Socket.h - abstract base-class for any kind of network stream/socket
-
-#ifndef __NETWORK_SOCKET_H__
-#define __NETWORK_SOCKET_H__
-
-#include <limits.h>
-#include <rdr/FdInStream.h>
-#include <rdr/FdOutStream.h>
-#include <rdr/Exception.h>
-
-namespace network {
-
- class Socket {
- public:
- Socket(int fd)
- : instream(new rdr::FdInStream(fd)),
- outstream(new rdr::FdOutStream(fd)),
- ownStreams(true), isShutdown_(false),
- queryConnection(false) {}
- virtual ~Socket() {
- if (ownStreams) {
- delete instream;
- delete outstream;
- }
- }
- rdr::FdInStream &inStream() {return *instream;}
- rdr::FdOutStream &outStream() {return *outstream;}
- int getFd() {return outstream->getFd();}
-
- // if shutdown() is overridden then the override MUST call on to here
- virtual void shutdown() {isShutdown_ = true;}
- bool isShutdown() const {return isShutdown_;}
-
- // information about this end of the socket
- virtual char* getMyAddress() = 0; // a string e.g. "192.168.0.1"
- virtual int getMyPort() = 0;
- virtual char* getMyEndpoint() = 0; // <address>::<port>
-
- // information about the remote end of the socket
- virtual char* getPeerAddress() = 0; // a string e.g. "192.168.0.1"
- virtual int getPeerPort() = 0;
- virtual char* getPeerEndpoint() = 0; // <address>::<port>
-
- // Is the remote end on the same machine?
- virtual bool sameMachine() = 0;
-
- // Was there a "?" in the ConnectionFilter used to accept this Socket?
- void setRequiresQuery() {queryConnection = true;}
- bool requiresQuery() const {return queryConnection;}
-
- protected:
- Socket() : instream(0), outstream(0), ownStreams(false),
- isShutdown_(false), queryConnection(false) {}
- Socket(rdr::FdInStream* i, rdr::FdOutStream* o, bool own)
- : instream(i), outstream(o), ownStreams(own),
- isShutdown_(false), queryConnection(false) {}
- rdr::FdInStream* instream;
- rdr::FdOutStream* outstream;
- bool ownStreams;
- bool isShutdown_;
- bool queryConnection;
- };
-
- class ConnectionFilter {
- public:
- virtual bool verifyConnection(Socket* s) = 0;
- };
-
- class SocketListener {
- public:
- SocketListener() : fd(0), filter(0) {}
- virtual ~SocketListener() {}
-
- // shutdown() stops the socket from accepting further connections
- virtual void shutdown() = 0;
-
- // accept() returns a new Socket object if there is a connection
- // attempt in progress AND if the connection passes the filter
- // if one is installed. Otherwise, returns 0.
- virtual Socket* accept() = 0;
-
- // setFilter() applies the specified filter to all new connections
- void setFilter(ConnectionFilter* f) {filter = f;}
- int getFd() {return fd;}
- protected:
- int fd;
- ConnectionFilter* filter;
- };
-
- struct SocketException : public rdr::SystemException {
- SocketException(const char* text, int err_) : rdr::SystemException(text, err_) {}
- };
-
- class SocketServer {
- public:
- virtual ~SocketServer() {}
-
- // addSocket() tells the server to serve the Socket. The caller
- // retains ownership of the Socket - the only way for the server
- // to discard a Socket is by calling shutdown() on it.
- // outgoing is set to true if the socket was created by connecting out
- // to another host, or false if the socket was created by accept()ing
- // an incoming connection.
- virtual void addSocket(network::Socket* sock, bool outgoing=false) = 0;
-
- // removeSocket() tells the server to stop serving the Socket. The
- // caller retains ownership of the Socket - the server must NOT
- // delete the Socket! This call is used mainly to cause per-Socket
- // resources to be freed.
- virtual void removeSocket(network::Socket* sock) = 0;
-
- // processSocketEvent() tells the server there is a Socket read event.
- // The implementation can indicate that the Socket is no longer active
- // by calling shutdown() on it. The caller will then call removeSocket()
- // soon after processSocketEvent returns, to allow any pre-Socket
- // resources to be tidied up.
- virtual void processSocketEvent(network::Socket* sock) = 0;
-
- // checkTimeouts() allows the server to check socket timeouts, etc. The
- // return value is the number of milliseconds to wait before
- // checkTimeouts() should be called again. If this number is zero then
- // there is no timeout and checkTimeouts() should be called the next time
- // an event occurs.
- virtual int checkTimeouts() = 0;
-
- virtual bool getDisable() {return false;};
- };
-
-}
-
-#endif // __NETWORK_SOCKET_H__