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-rw-r--r--common/network/Socket.h35
1 files changed, 0 insertions, 35 deletions
diff --git a/common/network/Socket.h b/common/network/Socket.h
index 117851c1..7085d73a 100644
--- a/common/network/Socket.h
+++ b/common/network/Socket.h
@@ -111,41 +111,6 @@ namespace network {
SocketException(const char* text, int err_) : rdr::SystemException(text, err_) {}
};
- class SocketServer {
- public:
- virtual ~SocketServer() {}
-
- // addSocket() tells the server to serve the Socket. The caller
- // retains ownership of the Socket - the only way for the server
- // to discard a Socket is by calling shutdown() on it.
- // outgoing is set to true if the socket was created by connecting out
- // to another host, or false if the socket was created by accept()ing
- // an incoming connection.
- virtual void addSocket(network::Socket* sock, bool outgoing=false) = 0;
-
- // removeSocket() tells the server to stop serving the Socket. The
- // caller retains ownership of the Socket - the server must NOT
- // delete the Socket! This call is used mainly to cause per-Socket
- // resources to be freed.
- virtual void removeSocket(network::Socket* sock) = 0;
-
- // getSockets() gets a list of sockets. This can be used to generate an
- // fd_set for calling select().
- virtual void getSockets(std::list<network::Socket*>* sockets) = 0;
-
- // processSocketReadEvent() tells the server there is a Socket read event.
- // The implementation can indicate that the Socket is no longer active
- // by calling shutdown() on it. The caller will then call removeSocket()
- // soon after processSocketEvent returns, to allow any pre-Socket
- // resources to be tidied up.
- virtual void processSocketReadEvent(network::Socket* sock) = 0;
-
- // processSocketReadEvent() tells the server there is a Socket write event.
- // This is only necessary if the Socket has been put in non-blocking
- // mode and needs this callback to flush the buffer.
- virtual void processSocketWriteEvent(network::Socket* sock) = 0;
- };
-
}
#endif // __NETWORK_SOCKET_H__