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-rw-r--r--contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch375
1 files changed, 0 insertions, 375 deletions
diff --git a/contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch b/contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch
deleted file mode 100644
index cf13aad7..00000000
--- a/contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch
+++ /dev/null
@@ -1,375 +0,0 @@
-diff -ur fltk-1.3.0r9619.org/configure.in fltk-1.3.0r9619/configure.in
---- fltk-1.3.0r9619.org/configure.in 2012-04-22 04:45:09.000000000 +0200
-+++ fltk-1.3.0r9619/configure.in 2012-06-18 13:47:33.290447462 +0200
-@@ -865,6 +865,8 @@
- Darwin*)
- # MacOS X uses Cocoa for graphics.
- LIBS="$LIBS -framework Cocoa"
-+ # And some Carbon for keyboard handling
-+ LIBS="$LIBS -framework Carbon"
-
- if test x$have_pthread = xyes; then
- AC_DEFINE(HAVE_PTHREAD)
-diff -ur fltk-1.3.0r9619.org/src/Fl_cocoa.mm fltk-1.3.0r9619/src/Fl_cocoa.mm
---- fltk-1.3.0r9619.org/src/Fl_cocoa.mm 2012-06-16 10:49:52.000000000 +0200
-+++ fltk-1.3.0r9619/src/Fl_cocoa.mm 2012-06-18 13:47:42.944910782 +0200
-@@ -53,6 +53,7 @@
- #include <math.h>
-
- #import <Cocoa/Cocoa.h>
-+#import <Carbon/Carbon.h>
-
- #ifndef NSINTEGER_DEFINED // appears with 10.5 in NSObjCRuntime.h
- #if defined(__LP64__) && __LP64__
-@@ -114,6 +115,8 @@
- extern Fl_Window* fl_xmousewin;
- #endif
-
-+bool use_simple_keyboard = false;
-+
- enum { FLTKTimerEvent = 1, FLTKDataReadyEvent };
-
-
-@@ -130,6 +133,39 @@
- {
- }
-
-+// Undocumented voodoo. Taken from Mozilla.
-+#define ENABLE_ROMAN_KYBDS_ONLY -23
-+
-+void fl_update_focus(void)
-+{
-+ Fl_Widget *focus;
-+
-+ focus = Fl::grab();
-+ if (!focus)
-+ focus = Fl::focus();
-+ if (!focus)
-+ return;
-+
-+ if (focus->simple_keyboard())
-+ use_simple_keyboard = true;
-+ else
-+ use_simple_keyboard = false;
-+
-+ // Force a "Roman" or "ASCII" keyboard, which both the Mozilla and
-+ // Safari people seem to think implies turning off advanced IME stuff
-+ // (see nsTSMManager::SyncKeyScript in Mozilla and enableSecureTextInput
-+ // in Safari/Webcore). Should be good enough for us then...
-+#if (MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5)
-+ CFArrayRef inputSources = TISCreateASCIICapableInputSourceList();
-+ TSMSetDocumentProperty(TSMGetActiveDocument(),
-+ kTSMDocumentEnabledInputSourcesPropertyTag,
-+ sizeof(CFArrayRef), &inputSources);
-+ CFRelease(inputSources);
-+#else
-+ KeyScript(use_simple_keyboard ? ENABLE_ROMAN_KYBDS_ONLY : smKeyEnableKybds);
-+#endif
-+}
-+
- /*
- * Mac keyboard lookup table
- */
-@@ -908,6 +944,25 @@
- }
- @end
-
-+static const char* cocoaDead2FLTK(const char *in)
-+{
-+ if (strcmp(in, "\140") == 0) // GRAVE ACCENT
-+ return "\314\200"; // COMBINING GRAVE ACCENT
-+ if (strcmp(in, "\302\264") == 0) // ACUTE ACCENT
-+ return "\314\201"; // COMBINING ACUTE ACCENT
-+ if (strcmp(in, "\136") == 0) // CIRCUMFLEX ACCENT
-+ return "\314\202"; // COMBINING CIRCUMFLEX ACCENT
-+ if (strcmp(in, "\176") == 0) // TILDE
-+ return "\314\203"; // COMBINING TILDE
-+ if (strcmp(in, "\302\250") == 0) // DIAERESIS
-+ return "\314\210"; // COMBINING DIAERESIS
-+ // FIXME: OS X dead key behaviour isn't documented and I don't have
-+ // any more keyboards to test with...
-+
-+ // hope that OS X gave us something proper to begin with
-+ return in;
-+}
-+
- /*
- Handle cocoa keyboard events
- Events during a character composition sequence:
-@@ -1648,6 +1703,7 @@
- - (void)rightMouseDragged:(NSEvent *)theEvent;
- - (void)otherMouseDragged:(NSEvent *)theEvent;
- - (void)scrollWheel:(NSEvent *)theEvent;
-++ (NSString *)keyTranslate:(UInt16)keyCode withModifierFlags:(UInt32)modifierFlags;
- - (BOOL)handleKeyDown:(NSEvent *)theEvent;
- - (void)keyDown:(NSEvent *)theEvent;
- - (void)keyUp:(NSEvent *)theEvent;
-@@ -1726,6 +1782,130 @@
- - (void)scrollWheel:(NSEvent *)theEvent {
- cocoaMouseWheelHandler(theEvent);
- }
-++ (NSString *)keyTranslate:(UInt16)keyCode withModifierFlags:(UInt32)modifierFlags {
-+ const UCKeyboardLayout *layout;
-+ OSStatus err;
-+
-+ layout = NULL;
-+
-+#if (MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5)
-+ TISInputSourceRef keyboard;
-+ CFDataRef uchr;
-+
-+ keyboard = TISCopyCurrentKeyboardInputSource();
-+ uchr = (CFDataRef)TISGetInputSourceProperty(keyboard,
-+ kTISPropertyUnicodeKeyLayoutData);
-+ if (uchr == NULL)
-+ return nil;
-+
-+ layout = (const UCKeyboardLayout*)CFDataGetBytePtr(uchr);
-+#else
-+ KeyboardLayoutRef old_layout;
-+ int kind;
-+
-+ err = KLGetCurrentKeyboardLayout(&old_layout);
-+ if (err != noErr)
-+ return nil;
-+
-+ err = KLGetKeyboardLayoutProperty(old_layout, kKLKind,
-+ (const void**)&kind);
-+ if (err != noErr)
-+ return nil;
-+
-+ // Old, crufty layout format?
-+ if (kind == kKLKCHRKind) {
-+ void *kchr_layout;
-+
-+ UInt32 chars, state;
-+ char buf[3];
-+
-+ unichar result[16];
-+ ByteCount in_len, out_len;
-+
-+ err = KLGetKeyboardLayoutProperty(old_layout, kKLKCHRData,
-+ (const void**)&kchr_layout);
-+ if (err != noErr)
-+ return nil;
-+
-+ state = 0;
-+
-+ keyCode &= 0x7f;
-+ modifierFlags &= 0xff00;
-+
-+ chars = KeyTranslate(kchr_layout, keyCode | modifierFlags, &state);
-+
-+ buf[0] = (chars >> 16) & 0xff;
-+ buf[1] = chars & 0xff;
-+ buf[2] = '\0';
-+
-+ if (buf[0] == '\0') {
-+ buf[0] = buf[1];
-+ buf[1] = '\0';
-+ }
-+
-+ // The data is now in some layout specific encoding. Need to convert
-+ // this to unicode.
-+
-+ ScriptCode script;
-+ TextEncoding encoding;
-+ TECObjectRef converter;
-+
-+ script = (ScriptCode)GetScriptManagerVariable(smKeyScript);
-+
-+ err = UpgradeScriptInfoToTextEncoding(script, kTextLanguageDontCare,
-+ kTextRegionDontCare, NULL,
-+ &encoding);
-+ if (err != noErr)
-+ return nil;
-+
-+ err = TECCreateConverter(&converter, encoding, kTextEncodingUnicodeV4_0);
-+ if (err != noErr)
-+ return nil;
-+
-+ in_len = strlen(buf);
-+ out_len = sizeof(result);
-+
-+ err = TECConvertText(converter, (ConstTextPtr)buf, in_len, &in_len,
-+ (TextPtr)result, out_len, &out_len);
-+
-+ TECDisposeConverter(converter);
-+
-+ if (err != noErr)
-+ return nil;
-+
-+ return [NSString stringWithCharacters:result
-+ length:(out_len / sizeof(unichar))];
-+ }
-+
-+ if ((kind != kKLKCHRuchrKind) && (kind != kKLuchrKind))
-+ return nil;
-+
-+ err = KLGetKeyboardLayoutProperty(old_layout, kKLuchrData,
-+ (const void**)&layout);
-+ if (err != noErr)
-+ return nil;
-+#endif
-+
-+ if (layout == NULL)
-+ return nil;
-+
-+ UInt32 dead_state;
-+ UniCharCount max_len, actual_len;
-+ UniChar string[255];
-+
-+ dead_state = 0;
-+ max_len = sizeof(string)/sizeof(*string);
-+
-+ modifierFlags = (modifierFlags >> 8) & 0xff;
-+
-+ err = UCKeyTranslate(layout, keyCode, kUCKeyActionDown, modifierFlags,
-+ LMGetKbdType(), 0, &dead_state, max_len, &actual_len,
-+ string);
-+ if (err != noErr)
-+ return nil;
-+
-+ return [NSString stringWithCharacters:string length:actual_len];
-+}
- - (BOOL)handleKeyDown:(NSEvent *)theEvent {
- //NSLog(@"handleKeyDown");
- fl_lock_function();
-@@ -1752,14 +1932,47 @@
- break;
- }
- }
-- if (!no_text_key && !(Fl::e_state & FL_META) ) {
-- // Don't send cmd-<key> to interpretKeyEvents because it beeps.
-+ if (!no_text_key) {
-+ // The simple keyboard model will ignore insertText, so we need to grab
-+ // the symbol directly from the event. Note that we still use setMarkedText.
-+ if (use_simple_keyboard) {
-+ NSString *simple_chars;
-+ UInt32 modifiers;
-+
-+ // We want a "normal" symbol out of the event, which basically means
-+ // we only respect the shift and alt/altgr modifiers. Cocoa can help
-+ // us if we only wanted shift, but as we also want alt/altgr, we'll
-+ // have to do some lookup ourselves. This matches our behaviour on
-+ // other platforms.
-+
-+ modifiers = 0;
-+ if ([theEvent modifierFlags] & NSAlphaShiftKeyMask)
-+ modifiers |= alphaLock;
-+ if ([theEvent modifierFlags] & NSShiftKeyMask)
-+ modifiers |= shiftKey;
-+ if ([theEvent modifierFlags] & NSAlternateKeyMask)
-+ modifiers |= optionKey;
-+
-+ simple_chars = [FLView keyTranslate:[theEvent keyCode]
-+ withModifierFlags:modifiers];
-+ if (simple_chars == nil) {
-+ // Something went wrong. Fall back to what Cocoa gave us...
-+ simple_chars = [theEvent charactersIgnoringModifiers];
-+ }
-+
-+ [FLView prepareEtext:simple_chars];
-+ }
-+
- // Then we can let the OS have a stab at it and see if it thinks it
- // should result in some text
-- NSText *edit = [[theEvent window] fieldEditor:YES forObject:nil];
-- in_key_event = true;
-- [edit interpretKeyEvents:[NSArray arrayWithObject:theEvent]];
-- in_key_event = false;
-+
-+ // Don't send cmd-<key> to interpretKeyEvents because it beeps.
-+ if (!(Fl::e_state & FL_META)) {
-+ NSText *edit = [[theEvent window] fieldEditor:YES forObject:nil];
-+ in_key_event = true;
-+ [edit interpretKeyEvents:[NSArray arrayWithObject:theEvent]];
-+ in_key_event = false;
-+ }
- }
- //NSLog(@"to text=%@ l=%d", [NSString stringWithUTF8String:Fl::e_text], Fl::e_length);
- int handled = Fl::handle(FL_KEYDOWN, window);
-@@ -1937,21 +2150,30 @@
- //NSLog(@"insertText: received=%@",received);
-
- if (!in_key_event) fl_lock_function();
-+
-+ // Simple keyboard widgets do not want these side channel inputs.
-+ if (use_simple_keyboard)
-+ goto end;
-+
- [FLView prepareEtext:received];
-+
- // We can get called outside of key events (e.g. from the character
-- // palette). Transform such actions to FL_PASTE events.
-+ // palette). We need to fake our own key event at that point.
- if (!in_key_event) {
- Fl_Window *target = [(FLWindow*)[self window] getFl_Window];
-- Fl::handle(FL_PASTE, target);
-+ Fl::e_keysym = Fl::e_original_keysym = 0;
-+ Fl::handle(FL_KEYDOWN, target);
- // for some reason, the window does not redraw until the next mouse move or button push
- // sending a 'redraw()' or 'awake()' does not solve the issue!
- Fl::flush();
- }
-+
-+end:
- if (!in_key_event) fl_unlock_function();
- }
-
- - (void)setMarkedText:(id)aString selectedRange:(NSRange)newSelection {
-- NSString *received;
-+ NSString *received, *current, *aggregate;
- if (newSelection.location == 0) {
- [self unmarkText];
- return;
-@@ -1962,11 +2184,47 @@
- received = (NSString*)aString;
- }
- //NSLog(@"setMarkedText: %@ %d %d",received,newSelection.location,newSelection.length);
-+
-+ fl_lock_function();
-+
-+ // Simple keyboard widgets generally do not want these side channel
-+ // inputs, but we have no other way of getting dead keys so we make
-+ // an exception in that case.
-+ if (use_simple_keyboard) {
-+ if (in_key_event && (Fl::e_length == 0)) {
-+ [FLView prepareEtext:received];
-+
-+ Fl::e_text = (char*)cocoaDead2FLTK(Fl::e_text);
-+ Fl::e_length = strlen(Fl::e_text);
-+ }
-+ goto end;
-+ }
-+
- // This code creates the OS X behaviour of seeing dead keys as things
- // are being composed.
-+ //
-+ // Note: The concatenation thing is because of how OS X deals with
-+ // invalid sequences. At that point it will spit out one call
-+ // to insertText with the now aborted sequence, and one new
-+ // call to setMarkedText with the new sequence. Since we want
-+ // both to be visible, we need to concatenate.
- next_compose_length = newSelection.location;
-- [FLView prepareEtext:received];
-- //NSLog(@"Fl::e_text=%@ Fl::e_length=%d next_compose_length=%d", received, Fl::e_length, next_compose_length);
-+ current = [NSString stringWithUTF8String:Fl::e_text];
-+ aggregate = [current stringByAppendingString:received];
-+
-+ [FLView prepareEtext:aggregate];
-+ //NSLog(@"Fl::e_text=%@ Fl::e_length=%d next_compose_length=%d", aggregate, Fl::e_length, next_compose_length);
-+
-+ // We can get called outside of key events (e.g. from the character
-+ // palette). We need to fake our own key event at that point.
-+ if (!in_key_event) {
-+ Fl_Window *target = [(FLWindow*)[self window] getFl_Window];
-+ Fl::e_keysym = Fl::e_original_keysym = 0;
-+ Fl::handle(FL_KEYDOWN, target);
-+ }
-+
-+end:
-+ fl_unlock_function();
- }
-
- - (void)unmarkText {