diff options
Diffstat (limited to 'rfb/VNCServerST.cxx')
-rw-r--r-- | rfb/VNCServerST.cxx | 105 |
1 files changed, 47 insertions, 58 deletions
diff --git a/rfb/VNCServerST.cxx b/rfb/VNCServerST.cxx index 0721a3c9..7e3e0c67 100644 --- a/rfb/VNCServerST.cxx +++ b/rfb/VNCServerST.cxx @@ -1,5 +1,5 @@ -/* Copyright (C) 2002-2004 RealVNC Ltd. All Rights Reserved. - * +/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. + * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -32,25 +32,19 @@ // reason for disconnecting clients is when the desktop size has changed as a // result of a call to setPixelBuffer(). // -// Because we don't want to mess up any data structures which the calling code -// may maintain regarding sockets with data to process, we can't just delete a -// socket when we decide to close the connection to a client. Instead, we only -// go as far as calling shutdown() on the socket. This should ensure that -// eventually the calling code will get round to calling processSocketEvent() -// for that socket. Then we can delete the VNCSConnectionST object and its -// associated network::Socket object, and return false from that call to let -// the calling code know that the socket has been deleted. This is the only -// way that these objects get deleted. -// -// It is possible that there are platforms where calling shutdown() cannot -// guarantee that processSocketEvent() will be called - if so then it may be -// necessary to introduce some kind of "socket closure callback", but we'll -// only do that if it proves absolutely necessary. +// The responsibility for creating and deleting sockets is entirely with the +// calling code. When VNCServerST wants to close a connection to a client it +// calls the VNCSConnectionST's close() method which calls shutdown() on the +// socket. Eventually the calling code will notice that the socket has been +// shut down and call removeSocket() so that we can delete the +// VNCSConnectionST. Note that the socket must not be deleted by the calling +// code until after removeSocket() has been called. // // One minor complication is that we don't allocate a VNCSConnectionST object // for a blacklisted host (since we want to minimise the resources used for -// dealing with such a connection). So we maintain a separate list of -// closingSockets for this purpose. +// dealing with such a connection). In order to properly implement the +// getSockets function, we must maintain a separate closingSockets list, +// otherwise blacklisted connections might be "forgotten". #include <rfb/ServerCore.h> @@ -58,6 +52,7 @@ #include <rfb/VNCSConnectionST.h> #include <rfb/ComparingUpdateTracker.h> #include <rfb/SSecurityFactoryStandard.h> +#include <rfb/KeyRemapper.h> #include <rfb/util.h> #include <rdr/types.h> @@ -80,7 +75,8 @@ VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_, name(strDup(name_)), pointerClient(0), comparer(0), renderedCursorInvalid(false), securityFactory(sf ? sf : &defaultSecurityFactory), - queryConnectionHandler(0), useEconomicTranslate(false), + queryConnectionHandler(0), keyRemapper(&KeyRemapper::defInstance), + useEconomicTranslate(false), lastConnectionTime(0), disableclients(false) { lastUserInputTime = lastDisconnectTime = time(0); @@ -97,13 +93,8 @@ VNCServerST::~VNCServerST() // Delete all the clients, and their sockets, and any closing sockets // NB: Deleting a client implicitly removes it from the clients list while (!clients.empty()) { - delete clients.front()->getSock(); delete clients.front(); } - while (!closingSockets.empty()) { - delete closingSockets.front(); - closingSockets.pop_front(); - } // Stop the desktop object if active, *only* after deleting all clients! if (desktopStarted) { @@ -117,18 +108,12 @@ VNCServerST::~VNCServerST() // SocketServer methods -void VNCServerST::addClient(network::Socket* sock) -{ - addClient(sock, false); -} - -void VNCServerST::addClient(network::Socket* sock, bool reverse) +void VNCServerST::addSocket(network::Socket* sock, bool outgoing) { // - Check the connection isn't black-marked // *** do this in getSecurity instead? CharArray address(sock->getPeerAddress()); - if ((rfb::Server::blacklistLevel == 2) && - blHosts->isBlackmarked(address.buf)) { + if (blHosts->isBlackmarked(address.buf)) { connectionsLog.error("blacklisted: %s", address.buf); try { SConnection::writeConnFailedFromScratch("Too many security failures", @@ -144,37 +129,43 @@ void VNCServerST::addClient(network::Socket* sock, bool reverse) lastConnectionTime = time(0); } - VNCSConnectionST* client = new VNCSConnectionST(this, sock, reverse); + VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing); client->init(); } -bool VNCServerST::processSocketEvent(network::Socket* sock) -{ - // - Find the appropriate VNCSConnectionST and process the event +void VNCServerST::removeSocket(network::Socket* sock) { + // - If the socket has resources allocated to it, delete them std::list<VNCSConnectionST*>::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->getSock() == sock) { - if ((*ci)->processMessages()) - return true; - // processMessages failed, so delete the client + // - Delete the per-Socket resources delete *ci; - break; + + // - Check that the desktop object is still required + if (authClientCount() == 0 && desktopStarted) { + slog.debug("no authenticated clients - stopping desktop"); + desktopStarted = false; + desktop->stop(); + } + return; } } - // - If no client is using the Socket then delete it + // - If the Socket has no resources, it may have been a closingSocket closingSockets.remove(sock); - delete sock; +} - // - Check that the desktop object is still required - if (authClientCount() == 0 && desktopStarted) { - slog.debug("no authenticated clients - stopping desktop"); - desktopStarted = false; - desktop->stop(); +void VNCServerST::processSocketEvent(network::Socket* sock) +{ + // - Find the appropriate VNCSConnectionST and process the event + std::list<VNCSConnectionST*>::iterator ci; + for (ci = clients.begin(); ci != clients.end(); ci++) { + if ((*ci)->getSock() == sock) { + (*ci)->processMessages(); + return; + } } - - // - Inform the caller not to continue handling the Socket - return false; + throw rdr::Exception("invalid Socket in VNCServerST"); } int VNCServerST::checkTimeouts() @@ -342,11 +333,10 @@ void VNCServerST::tryUpdate() } } -void VNCServerST::setCursor(int width, int height, int newHotspotX, - int newHotspotY, void* data, void* mask) +void VNCServerST::setCursor(int width, int height, const Point& newHotspot, + void* data, void* mask) { - cursor.hotspot.x = newHotspotX; - cursor.hotspot.y = newHotspotY; + cursor.hotspot = newHotspot; cursor.setSize(width, height); memcpy(cursor.data, data, cursor.dataLen()); memcpy(cursor.mask.buf, mask, cursor.maskLen()); @@ -363,11 +353,10 @@ void VNCServerST::setCursor(int width, int height, int newHotspotX, } } -void VNCServerST::setCursorPos(int x, int y) +void VNCServerST::setCursorPos(const Point& pos) { - if (cursorPos.x != x || cursorPos.y != y) { - cursorPos.x = x; - cursorPos.y = y; + if (!cursorPos.equals(pos)) { + cursorPos = pos; renderedCursorInvalid = true; std::list<VNCSConnectionST*>::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) |