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Diffstat (limited to 'rfb_win32/SocketManager.h')
-rw-r--r-- | rfb_win32/SocketManager.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/rfb_win32/SocketManager.h b/rfb_win32/SocketManager.h new file mode 100644 index 00000000..791370f2 --- /dev/null +++ b/rfb_win32/SocketManager.h @@ -0,0 +1,107 @@ +/* Copyright (C) 2002-2004 RealVNC Ltd. All Rights Reserved. + * + * This is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This software is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this software; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, + * USA. + */ + +// -=- SocketManager.h + +// Socket manager class for Win32. +// Passed a network::SocketListener and a network::SocketServer when +// constructed. Uses WSAAsyncSelect to get notifications of network +// connection attempts. When an incoming connection is received, +// the manager will call network::SocketServer::addClient(). If +// addClient returns true then the manager registers interest in +// network events on that socket, and calls +// network::SocketServer::processSocketEvent(). + +#ifndef __RFB_WIN32_SOCKET_MGR_H__ +#define __RFB_WIN32_SOCKET_MGR_H__ + +#include <list> + +#include <network/Socket.h> +#include <rfb_win32/MsgWindow.h> + +namespace rfb { + + namespace win32 { + + class SocketManager { + public: + SocketManager(); + virtual ~SocketManager(); + + // Add a listening socket. Incoming connections will be added to the supplied + // SocketServer. + void addListener(network::SocketListener* sock_, network::SocketServer* srvr); + + // Remove and delete a listening socket. + void remListener(network::SocketListener* sock); + + // Add an already-connected socket. Socket events will cause the supplied + // SocketServer to be called. The socket must ALREADY BE REGISTERED with + // the SocketServer. + void addSocket(network::Socket* sock_, network::SocketServer* srvr); + + // Add a Win32 event & handler for it to the SocketManager + // This event will be blocked on along with the registered Sockets, and the + // handler called whenever it is discovered to be set. + // NB: SocketManager does NOT call ResetEvent on the event! + // NB: If processEvent returns false then the event is no longer registered, + // and the event object is assumed to have been closed by processEvent() + struct EventHandler { + virtual ~EventHandler() {} + virtual bool processEvent(HANDLE event) = 0; + }; + void addEvent(HANDLE event, EventHandler* ecb); + + // getMessage + // + // Either return a message from the thread's message queue or process a socket + // event. + // Returns whenever a message needs processing. Returns false if message is + // WM_QUIT, true for all other messages. + BOOL getMessage(MSG* msg, HWND hwnd, UINT minMsg, UINT maxMsg); + + protected: + void addListener(network::SocketListener* sock, HANDLE event, network::SocketServer* server); + void addSocket(network::Socket* sock, HANDLE event, network::SocketServer* server); + void resizeArrays(int numSockets); + void removeSocket(int index); + struct SocketInfo { + union { + network::Socket* conn; + network::SocketListener* listener; + } sock; + SOCKET fd; + bool is_conn; + bool is_event; + union { + network::SocketServer* server; + EventHandler* handler; + }; + }; + SocketInfo* sockets; + HANDLE* events; + int nSockets; + int nAvail; + }; + + } + +} + +#endif |