| Commit message (Collapse) | Author | Age | Files | Lines |
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These will always be byte streams at heart, so let's try to keep them
with a proper type. Should make it clearer how they will be used.
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This allows us to separate accidentally unused, from explicitly unused
parameters, which allows us to turn on such checks in the compiler.
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The generally recommended way is to include it from source files, not
headers. We had a mix of both. Let's try to be consistent and follow the
recommended way.
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Major restructuring of how streams work. Neither input nor output
streams are now blocking. This avoids stalling the rest of the client or
server when a peer is slow or unresponsive.
Note that this puts an extra burden on users of streams to make sure
they are allowed to do their work once the underlying transports are
ready (e.g. monitoring fds).
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We need to track different things in the server and client, so
separate things to two independent structures to keep things more
clear.
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Allows us to add attributes later that affect of the decoder
manager deals with the decoders.
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We need to split these steps up in preparation for multi-core
support. Reading needs to be done in a serial manner, whilst
decoding can be done in parallel.
This also involved a rather large cleanup of the Tight decoder.
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This avoid a lot of unnecessary middle men. This also pushes the
responsibility for pixel format conversion into the encoders and
decoders. The new bufferFromBuffer() is used for direct conversion,
rather than PixelTransformer/TransImageGetter.
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The connection object is a much more appropriate object for the
decoders and encoders to keep track of. Besides the streams, it also
contains state like connection parameters.
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Avoids having to special case things. Keeps the code simpler.
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