| Commit message (Collapse) | Author | Age | Files | Lines |
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The reason for this is to keep a consistency through out the project.
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Use the new "override" keyword to properly differentiate between new
virtual methods, and existing virtual methods being overridden.
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It's more readable than 0, and a bit safer than NULL, so let's try to
follow modern norms.
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We mostly use classical C strings, but the memory management around them
can get confusing and error prone. Let's use std::string for the cases
where we need to return a newly allocated string.
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Avoid having our own custom stuff and instead use the modern, standard
types, for familiarity.
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This allows us to separate accidentally unused, from explicitly unused
parameters, which allows us to turn on such checks in the compiler.
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Add also missing <stdlib.h> where required.
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The generally recommended way is to include it from source files, not
headers. We had a mix of both. Let's try to be consistent and follow the
recommended way.
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They have very different purpose, so make things easier to work
with by having multiple directories.
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