| Commit message (Collapse) | Author | Age | Files | Lines |
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Add also missing <stdlib.h> where required.
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The generally recommended way is to include it from source files, not
headers. We had a mix of both. Let's try to be consistent and follow the
recommended way.
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Runtime sellection of ARGB XImage byte order
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Our XRender code assumes a certain pixel layout which was not
guaranteed on big endian systems. The previous workaround only worked
for some cases, so fix this properly now.
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Some platforms draw directly to the screen, which means that updates
will flicker if we draw multiple layers. Prevent this by first
composing the update on a hidden surface.
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This will allow us to render more things than just the framebuffer.
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