| Commit message (Collapse) | Author | Age | Files | Lines |
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It's more readable than 0, and a bit safer than NULL, so let's try to
follow modern norms.
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Avoid having our own custom stuff and instead use the modern, standard
types, for familiarity.
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The generally recommended way is to include it from source files, not
headers. We had a mix of both. Let's try to be consistent and follow the
recommended way.
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This is fine for simple structs but not class based objects.
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We had an unintentional conflict with PixelBuffer::setSize() here.
But we can simplify this further as this initialization is only used
by the subclass DeviceFrameBuffer, and only once.
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Don't allow subclasses to just override dimensions or buffer details
directly and instead force them to go via methods. This allows us
to do sanity checks on the new values and catch bugs and attacks.
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Gets rid of a loooot of code and complexity.
Colour map clients are still supported through an
automatically generated map, but we lose the ability to
develop a client or server that uses colour maps
internally.
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git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@3352 3789f03b-4d11-0410-bbf8-ca57d06f2519
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More changes will follow.
git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@591 3789f03b-4d11-0410-bbf8-ca57d06f2519
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