/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // CConnection - class on the client side representing a connection to a // server. A derived class should override methods appropriately. // #ifndef __RFB_CCONNECTION_H__ #define __RFB_CCONNECTION_H__ #include #include #include #include namespace rfb { class CMsgReader; class CMsgWriter; class CSecurity; class IdentityVerifier; class CConnection : public CMsgHandler { public: CConnection(); virtual ~CConnection(); // Methods to initialise the connection // setServerName() is used to provide a unique(ish) name for the server to // which we are connected. This might be the result of getPeerEndpoint on // a TcpSocket, for example, or a host specified by DNS name & port. // The serverName is used when verifying the Identity of a host (see RA2). void setServerName(const char* name_) { serverName.replaceBuf(strDup(name_)); } // setStreams() sets the streams to be used for the connection. These must // be set before initialiseProtocol() and processMsg() are called. The // CSecurity object may call setStreams() again to provide alternative // streams over which the RFB protocol is sent (i.e. encrypting/decrypting // streams). Ownership of the streams remains with the caller // (i.e. SConnection will not delete them). void setStreams(rdr::InStream* is, rdr::OutStream* os); // addSecType() should be called once for each security type which the // client supports. The order in which they're added is such that the // first one is most preferred. void addSecType(rdr::U8 secType); // setClientSecTypeOrder() determines whether the client should obey // the server's security type preference, by picking the first server security // type that the client supports, or whether it should pick the first type // that the server supports, from the client-supported list of types. void setClientSecTypeOrder(bool clientOrder); // setShared sets the value of the shared flag which will be sent to the // server upon initialisation. void setShared(bool s) { shared = s; } // setProtocol3_3 configures whether or not the CConnection should // only ever support protocol version 3.3 void setProtocol3_3(bool s) {useProtocol3_3 = s;} // initialiseProtocol() should be called once the streams and security // types are set. Subsequently, processMsg() should be called whenever // there is data to read on the InStream. void initialiseProtocol(); // processMsg() should be called whenever there is either: // - data available on the underlying network stream // In this case, processMsg may return without processing an RFB message, // if the available data does not result in an RFB message being ready // to handle. e.g. if data is encrypted. // NB: This makes it safe to call processMsg() in response to select() // - data available on the CConnection's current InStream // In this case, processMsg should always process the available RFB // message before returning. // NB: In either case, you must have called initialiseProtocol() first. void processMsg(); // Methods to be overridden in a derived class // getCSecurity() gets the CSecurity object for the given type. The type // is guaranteed to be one of the secTypes passed in to addSecType(). The // CSecurity object's destroy() method will be called by the CConnection // from its destructor. virtual CSecurity* getCSecurity(int secType)=0; // getCurrentCSecurity() gets the CSecurity instance used for this connection. const CSecurity* getCurrentCSecurity() const {return security;} // getIdVerifier() returns the identity verifier associated with the connection. // Ownership of the IdentityVerifier is retained by the CConnection instance. virtual IdentityVerifier* getIdentityVerifier() {return 0;} // authSuccess() is called when authentication has succeeded. virtual void authSuccess(); // serverInit() is called when the ServerInit message is received. The // derived class must call on to CConnection::serverInit(). virtual void serverInit(); // Other methods // deleteReaderAndWriter() deletes the reader and writer associated with // this connection. This may be useful if you want to delete the streams // before deleting the SConnection to make sure that no attempt by the // SConnection is made to read or write. // XXX Do we really need this at all??? void deleteReaderAndWriter(); CMsgReader* reader() { return reader_; } CMsgWriter* writer() { return writer_; } rdr::InStream* getInStream() { return is; } rdr::OutStream* getOutStream() { return os; } // Access method used by SSecurity implementations that can verify servers' // Identities, to determine the unique(ish) name of the server. const char* getServerName() const { return serverName.buf; } enum stateEnum { RFBSTATE_UNINITIALISED, RFBSTATE_PROTOCOL_VERSION, RFBSTATE_SECURITY_TYPES, RFBSTATE_SECURITY, RFBSTATE_SECURITY_RESULT, RFBSTATE_INITIALISATION, RFBSTATE_NORMAL, RFBSTATE_INVALID }; stateEnum state() { return state_; } protected: void setState(stateEnum s) { state_ = s; } private: void processVersionMsg(); void processSecurityTypesMsg(); void processSecurityMsg(); void processSecurityResultMsg(); void processInitMsg(); void throwAuthFailureException(); void throwConnFailedException(); void securityCompleted(); rdr::InStream* is; rdr::OutStream* os; CMsgReader* reader_; CMsgWriter* writer_; bool deleteStreamsWhenDone; bool shared; CSecurity* security; enum { maxSecTypes = 8 }; int nSecTypes; rdr::U8 secTypes[maxSecTypes]; bool clientSecTypeOrder; stateEnum state_; CharArray serverName; bool useProtocol3_3; }; } #endif