/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2011-2019 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // CConnection - class on the client side representing a connection to a // server. A derived class should override methods appropriately. // #ifndef __RFB_CCONNECTION_H__ #define __RFB_CCONNECTION_H__ #include #include #include #include #include namespace rfb { class CMsgReader; class CMsgWriter; class CSecurity; enum MsgBoxFlags{ M_OK = 0, M_OKCANCEL = 1, M_YESNO = 4, M_ICONERROR = 0x10, M_ICONQUESTION = 0x20, M_ICONWARNING = 0x30, M_ICONINFORMATION = 0x40, M_DEFBUTTON1 = 0, M_DEFBUTTON2 = 0x100 }; class CConnection : public CMsgHandler { public: CConnection(); virtual ~CConnection(); // Methods to initialise the connection // setServerName() is used to provide a unique(ish) name for the server to // which we are connected. This might be the result of getPeerEndpoint on // a TcpSocket, for example, or a host specified by DNS name & port. // The serverName is used when verifying the Identity of a host (see RA2). void setServerName(const char* name_); // setStreams() sets the streams to be used for the connection. These must // be set before initialiseProtocol() and processMsg() are called. The // CSecurity object may call setStreams() again to provide alternative // streams over which the RFB protocol is sent (i.e. encrypting/decrypting // streams). Ownership of the streams remains with the caller // (i.e. SConnection will not delete them). void setStreams(rdr::InStream* is, rdr::OutStream* os); // setShared sets the value of the shared flag which will be sent to the // server upon initialisation. void setShared(bool s) { shared = s; } // setFramebuffer configures the PixelBuffer that the CConnection // should render all pixel data in to. Note that the CConnection // takes ownership of the PixelBuffer and it must not be deleted by // anyone else. Call setFramebuffer again with NULL or a different // PixelBuffer to delete the previous one. void setFramebuffer(ModifiablePixelBuffer* fb); // initialiseProtocol() should be called once the streams and security // types are set. Subsequently, processMsg() should be called whenever // there is data to read on the InStream. void initialiseProtocol(); // processMsg() should be called whenever there is data available on // the CConnection's current InStream. It will process at most one // RFB message before returning. If there was insufficient data, // then it will return false and should be called again once more // data is available. bool processMsg(); // close() gracefully shuts down the connection to the server and // should be called before terminating the underlying network // connection void close(); // Methods overridden from CMsgHandler // Note: These must be called by any deriving classes void setDesktopSize(int w, int h) override; void setExtendedDesktopSize(unsigned reason, unsigned result, int w, int h, const ScreenSet& layout) override; void endOfContinuousUpdates() override; void serverInit(int width, int height, const PixelFormat& pf, const char* name) override; bool readAndDecodeRect(const Rect& r, int encoding, ModifiablePixelBuffer* pb) override; void framebufferUpdateStart() override; void framebufferUpdateEnd() override; bool dataRect(const Rect& r, int encoding) override; void serverCutText(const char* str) override; void handleClipboardCaps(uint32_t flags, const uint32_t* lengths) override; void handleClipboardRequest(uint32_t flags) override; void handleClipboardPeek() override; void handleClipboardNotify(uint32_t flags) override; void handleClipboardProvide(uint32_t flags, const size_t* lengths, const uint8_t* const* data) override; // Methods to be overridden in a derived class // getUserPasswd() gets the username and password. This might // involve a dialog, getpass(), etc. The user buffer pointer can be // null, in which case no user name will be retrieved. virtual void getUserPasswd(bool secure, std::string* user, std::string* password) = 0; // showMsgBox() displays a message box with the specified style and // contents. The return value is true if the user clicked OK/Yes. virtual bool showMsgBox(MsgBoxFlags flags, const char *title, const char *text) = 0; // authSuccess() is called when authentication has succeeded. virtual void authSuccess(); // initDone() is called when the connection is fully established // and standard messages can be sent. This is called before the // initial FramebufferUpdateRequest giving a derived class the // chance to modify pixel format and settings. The derived class // must also make sure it has provided a valid framebuffer before // returning. virtual void initDone() = 0; // resizeFramebuffer() is called whenever the framebuffer // dimensions or the screen layout changes. A subclass must make // sure the pixel buffer has been updated once this call returns. virtual void resizeFramebuffer(); // handleClipboardRequest() is called whenever the server requests // the client to send over its clipboard data. It will only be // called after the client has first announced a clipboard change // via announceClipboard(). virtual void handleClipboardRequest(); // handleClipboardAnnounce() is called to indicate a change in the // clipboard on the server. Call requestClipboard() to access the // actual data. virtual void handleClipboardAnnounce(bool available); // handleClipboardData() is called when the server has sent over // the clipboard data as a result of a previous call to // requestClipboard(). Note that this function might never be // called if the clipboard data was no longer available when the // server received the request. virtual void handleClipboardData(const char* data); // Other methods // requestClipboard() will result in a request to the server to // transfer its clipboard data. A call to handleClipboardData() // will be made once the data is available. virtual void requestClipboard(); // announceClipboard() informs the server of changes to the // clipboard on the client. The server may later request the // clipboard data via handleClipboardRequest(). virtual void announceClipboard(bool available); // sendClipboardData() transfers the clipboard data to the server // and should be called whenever the server has requested the // clipboard via handleClipboardRequest(). virtual void sendClipboardData(const char* data); // sendKeyPress()/sendKeyRelease() send keyboard events to the // server void sendKeyPress(int systemKeyCode, uint32_t keyCode, uint32_t keySym); void sendKeyRelease(int systemKeyCode); // releaseAllKeys() sends keyboard release events to the server for // all keys that are currently pressed down by this client, // avoiding keys getting stuck. This can be useful if the client // loses keyboard focus or otherwise no longer gets keyboard events // from the system. void releaseAllKeys(); // refreshFramebuffer() forces a complete refresh of the entire // framebuffer void refreshFramebuffer(); // setPreferredEncoding()/getPreferredEncoding() adjusts which // encoding is listed first as a hint to the server that it is the // preferred one void setPreferredEncoding(int encoding); int getPreferredEncoding(); // setCompressLevel()/setQualityLevel() controls the encoding hints // sent to the server void setCompressLevel(int level); void setQualityLevel(int level); // setPF() controls the pixel format requested from the server. // server.pf() will automatically be adjusted once the new format // is active. void setPF(const PixelFormat& pf); CMsgReader* reader() { return reader_; } CMsgWriter* writer() { return writer_; } rdr::InStream* getInStream() { return is; } rdr::OutStream* getOutStream() { return os; } // Access method used by SSecurity implementations that can verify servers' // Identities, to determine the unique(ish) name of the server. const char* getServerName() const { return serverName.c_str(); } bool isSecure() const { return csecurity ? csecurity->isSecure() : false; } enum stateEnum { RFBSTATE_UNINITIALISED, RFBSTATE_PROTOCOL_VERSION, RFBSTATE_SECURITY_TYPES, RFBSTATE_SECURITY, RFBSTATE_SECURITY_RESULT, RFBSTATE_SECURITY_REASON, RFBSTATE_INITIALISATION, RFBSTATE_NORMAL, RFBSTATE_CLOSING, RFBSTATE_INVALID }; stateEnum state() { return state_; } CSecurity *csecurity; SecurityClient security; protected: void setState(stateEnum s) { state_ = s; } void setReader(CMsgReader *r) { reader_ = r; } void setWriter(CMsgWriter *w) { writer_ = w; } ModifiablePixelBuffer* getFramebuffer() { return framebuffer; } protected: // Optional capabilities that a subclass is expected to set to true // if supported bool supportsLocalCursor; bool supportsCursorPosition; bool supportsDesktopResize; bool supportsLEDState; private: // This is a default implementation of fences that automatically // responds to requests, stating no support for synchronisation. // When overriding, call CMsgHandler::fence() directly in order to // state correct support for fence flags. void fence(uint32_t flags, unsigned len, const uint8_t data[]) override; private: bool processVersionMsg(); bool processSecurityTypesMsg(); bool processSecurityMsg(); bool processSecurityResultMsg(); bool processSecurityReasonMsg(); bool processInitMsg(); void throwAuthFailureException(); void securityCompleted(); void requestNewUpdate(); void updateEncodings(); rdr::InStream* is; rdr::OutStream* os; CMsgReader* reader_; CMsgWriter* writer_; bool deleteStreamsWhenDone; bool shared; stateEnum state_; std::string serverName; bool pendingPFChange; rfb::PixelFormat pendingPF; int preferredEncoding; int compressLevel; int qualityLevel; bool formatChange; rfb::PixelFormat nextPF; bool encodingChange; bool firstUpdate; bool pendingUpdate; bool continuousUpdates; bool forceNonincremental; ModifiablePixelBuffer* framebuffer; DecodeManager decoder; std::string serverClipboard; bool hasRemoteClipboard; bool hasLocalClipboard; bool unsolicitedClipboardAttempt; struct DownKey { uint32_t keyCode; uint32_t keySym; }; typedef std::map DownMap; DownMap downKeys; }; } #endif