/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // CSecurity - class on the client side for handling security handshaking. A // derived class for a particular security type overrides the processMsg() // method. // processMsg() is called first when the security type has been decided on, and // will keep being called whenever there is data to read from the server. It // should return false when it needs more data, or true when the security // handshaking is over and we are now waiting for the SecurityResult message // from the server. In the event of failure a suitable exception should be // thrown. // // Note that the first time processMsg() is called, there is no guarantee that // there is any data to read from the CConnection's InStream, but subsequent // calls guarantee there is at least one byte which can be read without // blocking. // // description is a string describing the level of encryption applied to the // session, or null if no encryption will be used. #ifndef __RFB_CSECURITY_H__ #define __RFB_CSECURITY_H__ namespace rfb { class CConnection; class CSecurity { public: CSecurity(CConnection* cc_) : cc(cc_) {} virtual ~CSecurity() {} virtual bool processMsg() = 0; virtual int getType() const = 0; virtual bool isSecure() const { return false; } protected: CConnection* cc; }; } #endif