/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2014 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #include #include #include #include #include using namespace rfb; static LogWriter vlog("Cursor"); void Cursor::setSize(int w, int h) { int oldMaskLen = maskLen(); ManagedPixelBuffer::setSize(w, h); if (maskLen() > oldMaskLen) { delete [] mask.buf; mask.buf = new rdr::U8[maskLen()]; } } void Cursor::drawOutline(const Pixel& c) { Cursor outlined; // Create a mirror of the existing cursor outlined.setPF(getPF()); outlined.setSize(width(), height()); outlined.hotspot = hotspot; // Clear the mirror's background to the outline colour outlined.fillRect(getRect(), c); // Blit the existing cursor, using its mask outlined.maskRect(getRect(), data, mask.buf); // Now just adjust the mask to add the outline. The outline pixels // will already be the right colour. :) int maskBytesPerRow = (width() + 7) / 8; for (int y = 0; y < height(); y++) { for (int byte=0; byte 0) m8 |= mask.buf[(y-1)*maskBytesPerRow + byte]; if (y < height()-1) m8 |= mask.buf[(y+1)*maskBytesPerRow + byte]; // Left outline m8 |= mask.buf[y*maskBytesPerRow + byte] << 1; if (byte < maskBytesPerRow-1) m8 |= (mask.buf[y*maskBytesPerRow + byte + 1] >> 7) & 1; // Right outline m8 |= mask.buf[y*maskBytesPerRow + byte] >> 1; if (byte > 0) m8 |= (mask.buf[y*maskBytesPerRow + byte - 1] << 7) & 128; outlined.mask.buf[y*maskBytesPerRow + byte] = m8; } } // Replace the existing cursor & mask with the new one delete [] data; delete [] mask.buf; data = outlined.data; outlined.data = 0; mask.buf = outlined.mask.buf; outlined.mask.buf = 0; } rdr::U8* Cursor::getBitmap(Pixel* pix0, Pixel* pix1) const { bool gotPix0 = false; bool gotPix1 = false; *pix0 = *pix1 = 0; rdr::U8Array source(maskLen()); memset(source.buf, 0, maskLen()); int maskBytesPerRow = (width() + 7) / 8; const rdr::U8 *data_ptr = data; for (int y = 0; y < height(); y++) { for (int x = 0; x < width(); x++) { int byte = y * maskBytesPerRow + x / 8; int bit = 7 - x % 8; if (mask.buf[byte] & (1 << bit)) { Pixel pix = getPF().pixelFromBuffer(data_ptr); if (!gotPix0 || pix == *pix0) { gotPix0 = true; *pix0 = pix; } else if (!gotPix1 || pix == *pix1) { gotPix1 = true; *pix1 = pix; source.buf[byte] |= (1 << bit); } else { // not a bitmap return 0; } } data_ptr += getPF().bpp/8; } } return source.takeBuf(); } // crop() determines the "busy" rectangle for the cursor - the minimum bounding // rectangle containing actual pixels. This isn't the most efficient algorithm // but it's short. For sanity, we make sure that the busy rectangle always // includes the hotspot (the hotspot is unsigned on the wire so otherwise it // would cause problems if it was above or left of the actual pixels) void Cursor::crop() { Rect busy = getRect().intersect(Rect(hotspot.x, hotspot.y, hotspot.x+1, hotspot.y+1)); int maskBytesPerRow = (width() + 7) / 8; int x, y; for (y = 0; y < height(); y++) { for (x = 0; x < width(); x++) { int byte = y * maskBytesPerRow + x / 8; int bit = 7 - x % 8; if (mask.buf[byte] & (1 << bit)) { if (x < busy.tl.x) busy.tl.x = x; if (x+1 > busy.br.x) busy.br.x = x+1; if (y < busy.tl.y) busy.tl.y = y; if (y+1 > busy.br.y) busy.br.y = y+1; } } } if (width() == busy.width() && height() == busy.height()) return; vlog.debug("cropping %dx%d to %dx%d", width(), height(), busy.width(), busy.height()); // Copy the pixel data int newDataLen = busy.area() * (getPF().bpp/8); rdr::U8* newData = new rdr::U8[newDataLen]; getImage(newData, busy); // Copy the mask int newMaskBytesPerRow = (busy.width()+7)/8; int newMaskLen = newMaskBytesPerRow * busy.height(); rdr::U8* newMask = new rdr::U8[newMaskLen]; memset(newMask, 0, newMaskLen); for (y = 0; y < busy.height(); y++) { int newByte, newBit; for (x = 0; x < busy.width(); x++) { int oldByte = (y+busy.tl.y) * maskBytesPerRow + (x+busy.tl.x) / 8; int oldBit = 7 - (x+busy.tl.x) % 8; newByte = y * newMaskBytesPerRow + x / 8; newBit = 7 - x % 8; if (mask.buf[oldByte] & (1 << oldBit)) newMask[newByte] |= (1 << newBit); } } // Set the size and data to the new, cropped cursor. setSize(busy.width(), busy.height()); hotspot = hotspot.subtract(busy.tl); delete [] data; delete [] mask.buf; datasize = newDataLen; data = newData; mask.buf = newMask; } RenderedCursor::RenderedCursor() { } const rdr::U8* RenderedCursor::getBuffer(const Rect& _r, int* stride) const { Rect r; r = _r.translate(offset.negate()); if (!r.enclosed_by(buffer.getRect())) throw Exception("RenderedCursor: Invalid area requested"); return buffer.getBuffer(r, stride); } void RenderedCursor::update(PixelBuffer* framebuffer, Cursor* cursor, const Point& pos) { Point rawOffset; Rect clippedRect; const rdr::U8* data; int stride; assert(framebuffer); assert(cursor); if (!framebuffer->getPF().equal(cursor->getPF())) throw Exception("RenderedCursor: Trying to render cursor on incompatible frame buffer"); format = framebuffer->getPF(); width_ = framebuffer->width(); height_ = framebuffer->height(); rawOffset = pos.subtract(cursor->hotspot); clippedRect = cursor->getRect(rawOffset).intersect(framebuffer->getRect()); offset = clippedRect.tl; buffer.setPF(cursor->getPF()); buffer.setSize(clippedRect.width(), clippedRect.height()); data = framebuffer->getBuffer(buffer.getRect(offset), &stride); buffer.imageRect(buffer.getRect(), data, stride); data = cursor->getBuffer(cursor->getRect(), &stride); buffer.maskRect(cursor->getRect(rawOffset.subtract(offset)), data, cursor->mask.buf); }