/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright (C) 2011 D. R. Commander. All Rights Reserved. * Copyright 2014 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #ifndef __RFB_ENCODER_H__ #define __RFB_ENCODER_H__ #include #include namespace rfb { class SConnection; class PixelBuffer; class Palette; class PixelFormat; enum EncoderFlags { // A constant for encoders that don't need anything special EncoderPlain = 0, // Give us the raw frame buffer, and not something converted to // the what the client is asking for. EncoderUseNativePF = 1 << 0, // Encoder does not encode pixels perfectly accurate EncoderLossy = 1 << 1, }; class Encoder { public: Encoder(SConnection* conn, int encoding, enum EncoderFlags flags, unsigned int maxPaletteSize=-1, int losslessQuality=-1); virtual ~Encoder(); // isSupported() should return a boolean indicating if this encoder // is okay to use with the current connection. This usually involves // checking the list of encodings in the connection parameters. virtual bool isSupported()=0; virtual void setCompressLevel(int level) {}; virtual void setQualityLevel(int level) {}; virtual void setFineQualityLevel(int quality, int subsampling) {}; virtual int getCompressLevel() { return -1; }; virtual int getQualityLevel() { return -1; }; // writeRect() is the main interface that encodes the given rectangle // with data from the PixelBuffer onto the SConnection given at // encoder creation. // // The PixelBuffer will be in the PixelFormat specified in ConnParams // unless the flag UseNativePF is specified. In that case the // PixelBuffer will remain in its native format and encoder will have // to handle any conversion itself. // // The Palette will always be in the PixelFormat specified in // ConnParams. An empty palette indicates a large number of colours, // but could still be less than maxPaletteSize. virtual void writeRect(const PixelBuffer* pb, const Palette& palette)=0; // writeSolidRect() is a short cut in order to encode single colour // rectangles efficiently without having to create a fake single // colour PixelBuffer. The colour argument follows the same semantics // as the PixelBuffer for writeRect(). // // Note that there is a default implementation that can be called // using Encoder::writeSolidRect() in the event that there is no // efficient short cut. virtual void writeSolidRect(int width, int height, const PixelFormat& pf, const rdr::U8* colour)=0; protected: // Helper method for redirecting a single colour palette to the // short cut method. void writeSolidRect(const PixelBuffer* pb, const Palette& palette); public: const int encoding; const enum EncoderFlags flags; // Maximum size of the palette per rect const unsigned int maxPaletteSize; // Minimum level where the quality loss will not be noticed by // most users (only relevant with EncoderLossy flag) const int losslessQuality; protected: SConnection* conn; }; } #endif