/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2011 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // SConnection - class on the server side representing a connection to a // client. A derived class should override methods appropriately. // #ifndef __RFB_SCONNECTION_H__ #define __RFB_SCONNECTION_H__ #include #include #include #include #include namespace rfb { class SMsgReader; class SMsgWriter; class SSecurity; class SConnection : public SMsgHandler { public: SConnection(bool reverseConnection_); virtual ~SConnection(); // Methods to initialise the connection // setStreams() sets the streams to be used for the connection. These must // be set before initialiseProtocol() and processMsg() are called. The // SSecurity object may call setStreams() again to provide alternative // streams over which the RFB protocol is sent (i.e. encrypting/decrypting // streams). Ownership of the streams remains with the caller // (i.e. SConnection will not delete them). void setStreams(rdr::InStream* is, rdr::OutStream* os); // initialiseProtocol() should be called once the streams and security // types are set. Subsequently, processMsg() should be called whenever // there is data to read on the InStream. void initialiseProtocol(); // processMsg() should be called whenever there is data to read on the // InStream. You must have called initialiseProtocol() first. void processMsg(); // approveConnection() is called to either accept or reject the connection. // If accept is false, the reason string gives the reason for the // rejection. It can either be called directly from queryConnection() or // later, after queryConnection() has returned. It can only be called when // in state RFBSTATE_QUERYING. On rejection, an AuthFailureException is // thrown, so this must be handled appropriately by the caller. void approveConnection(bool accept, const char* reason=0); // Methods to be overridden in a derived class // versionReceived() indicates that the version number has just been read // from the client. The version will already have been "cooked" // to deal with unknown/bogus viewer protocol numbers. virtual void versionReceived(); // authSuccess() is called when authentication has succeeded. virtual void authSuccess(); // queryConnection() is called when authentication has succeeded, but // before informing the client. It can be overridden to query a local user // to accept the incoming connection, for example. The userName argument // is the name of the user making the connection, or null (note that the // storage for userName is owned by the caller). The connection must be // accepted or rejected by calling approveConnection(), either directly // from queryConnection() or some time later. virtual void queryConnection(const char* userName); // clientInit() is called when the ClientInit message is received. The // derived class must call on to SConnection::clientInit(). virtual void clientInit(bool shared); // setPixelFormat() is called when a SetPixelFormat message is received. // The derived class must call on to SConnection::setPixelFormat(). virtual void setPixelFormat(const PixelFormat& pf); // framebufferUpdateRequest() is called when a FramebufferUpdateRequest // message is received. The derived class must call on to // SConnection::framebufferUpdateRequest(). virtual void framebufferUpdateRequest(const Rect& r, bool incremental); // fence() is called when we get a fence request or response. By default // it responds directly to requests (stating it doesn't support any // synchronisation) and drops responses. Override to implement more proper // support. virtual void fence(rdr::U32 flags, unsigned len, const char data[]); // enableContinuousUpdates() is called when the client wants to enable // or disable continuous updates, or change the active area. virtual void enableContinuousUpdates(bool enable, int x, int y, int w, int h); // setAccessRights() allows a security package to limit the access rights // of a VNCSConnectionST to the server. How the access rights are treated // is up to the derived class. typedef rdr::U16 AccessRights; static const AccessRights AccessView; // View display contents static const AccessRights AccessKeyEvents; // Send key events static const AccessRights AccessPtrEvents; // Send pointer events static const AccessRights AccessCutText; // Send/receive clipboard events static const AccessRights AccessDefault; // The default rights, INCLUDING FUTURE ONES static const AccessRights AccessNoQuery; // Connect without local user accepting static const AccessRights AccessFull; // All of the available AND FUTURE rights virtual void setAccessRights(AccessRights ar) = 0; // Other methods // authenticated() returns true if the client has authenticated // successfully. bool authenticated() { return (state_ == RFBSTATE_INITIALISATION || state_ == RFBSTATE_NORMAL); } // deleteReaderAndWriter() deletes the reader and writer associated with // this connection. This may be useful if you want to delete the streams // before deleting the SConnection to make sure that no attempt by the // SConnection is made to read or write. // XXX Do we really need this at all??? void deleteReaderAndWriter(); // throwConnFailedException() prints a message to the log, sends a conn // failed message to the client (if possible) and throws a // ConnFailedException. void throwConnFailedException(const char* msg); // writeConnFailedFromScratch() sends a conn failed message to an OutStream // without the need to negotiate the protocol version first. It actually // does this by assuming that the client will understand version 3.3 of the // protocol. static void writeConnFailedFromScratch(const char* msg, rdr::OutStream* os); SMsgReader* reader() { return reader_; } SMsgWriter* writer() { return writer_; } rdr::InStream* getInStream() { return is; } rdr::OutStream* getOutStream() { return os; } enum stateEnum { RFBSTATE_UNINITIALISED, RFBSTATE_PROTOCOL_VERSION, RFBSTATE_SECURITY_TYPE, RFBSTATE_SECURITY, RFBSTATE_QUERYING, RFBSTATE_INITIALISATION, RFBSTATE_NORMAL, RFBSTATE_CLOSING, RFBSTATE_INVALID }; stateEnum state() { return state_; } protected: void setState(stateEnum s) { state_ = s; } void writeFakeColourMap(void); bool readyForSetColourMapEntries; void processVersionMsg(); void processSecurityTypeMsg(); void processSecurityType(int secType); void processSecurityMsg(); void processInitMsg(); int defaultMajorVersion, defaultMinorVersion; rdr::InStream* is; rdr::OutStream* os; SMsgReader* reader_; SMsgWriter* writer_; SecurityServer *security; SSecurity* ssecurity; stateEnum state_; bool reverseConnection; }; } #endif