/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // SSecurity - class on the server side for handling security handshaking. A // derived class for a particular security type overrides the processMsg() // method. // processMsg() is called first when the security type has been decided on, and // will keep being called whenever there is data to read from the client. It // should return false when it needs more data, or true when the connection has // been successfully authenticated. In the event of authentication failure an // AuthFailureException should be thrown - this will result in a "failed" // security result being sent to the client with the str() from the exception // being sent as the reason. Any other type of failure should be indicated by // some other kind of exception which will cause the connection to be aborted. // // processMsg() must never block (or at least must never block until the client // has been authenticated) - this is to prevent denial of service attacks. // Note that the first time processMsg() is called, there is no guarantee that // there is any data to read from the SConnection's InStream, but subsequent // calls guarantee there is at least one byte which can be read without // blocking. // // getType() should return the secType value corresponding to the SSecurity // implementation. // #ifndef __RFB_SSECURITY_H__ #define __RFB_SSECURITY_H__ #include #include #include #include namespace rfb { class SSecurity { public: SSecurity(SConnection* sc) { this->sc = sc; } virtual ~SSecurity() {} virtual bool processMsg() = 0; virtual int getType() const = 0; // getUserName() gets the name of the user attempting authentication. The // storage is owned by the SSecurity object, so a copy must be taken if // necessary. Null may be returned to indicate that there is no user name // for this security type. virtual const char* getUserName() const = 0; virtual SConnection::AccessRights getAccessRights() const { return SConnection::AccessDefault; } protected: SConnection* sc; }; } #endif