/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright (C) 2011 D. R. Commander. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // TransImageGetter - class to perform translation between pixel formats, // implementing the ImageGetter interface. // #ifndef __RFB_TRANSIMAGEGETTER_H__ #define __RFB_TRANSIMAGEGETTER_H__ #include #include #include #include namespace rfb { class SMsgWriter; class ColourMap; class PixelBuffer; class ColourCube; class TransImageGetter : public ImageGetter, public PixelTransformer { public: TransImageGetter(bool econ=false); virtual ~TransImageGetter(); // init() is called to initialise the translation tables. The PixelBuffer // argument gives the source data and format details, outPF gives the // client's pixel format. If the client has a colour map, then the writer // argument is used to send a SetColourMapEntries message to the client. void init(PixelBuffer* pb, const PixelFormat& outPF, SMsgWriter* writer=0, ColourCube* cube=0); // setColourMapEntries() is called when the PixelBuffer has a colour map // which has changed. firstColour and nColours specify which part of the // colour map has changed. If nColours is 0, this means the rest of the // colour map. The PixelBuffer previously passed to init() must have a // valid ColourMap object. If the client also has a colour map, then the // writer argument is used to send a SetColourMapEntries message to the // client. If the client is true colour then instead we update the // internal translation table - in this case the caller should also make // sure that the client receives an update of the relevant parts of the // framebuffer (the simplest thing to do is just update the whole // framebuffer, though it is possible to be smarter than this). void setColourMapEntries(int firstColour, int nColours); // getImage() gets the given rectangle of data from the PixelBuffer, // translates it into the client's pixel format and puts it in the buffer // pointed to by the outPtr argument. The optional outStride argument can // be used where padding is required between the output scanlines (the // padding will be outStride-r.width() pixels). void getImage(void* outPtr, const Rect& r, int outStride=0); // getRawPixelsR() gets the given rectangle of data directly from the // underlying PixelBuffer, bypassing the translation logic. Only use // this when doing something that's independent of the client's pixel // format. const rdr::U8 *getRawPixelsR(const Rect &r, int *stride); // setPixelBuffer() changes the pixel buffer to be used. The new pixel // buffer MUST have the same pixel format as the old one - if not you // should call init() instead. void setPixelBuffer(PixelBuffer* pb_) { pb = pb_; } PixelBuffer *getPixelBuffer(void) { return pb; } // setOffset() sets an offset which is subtracted from the coordinates of // the rectangle given to getImage(). void setOffset(const Point& offset_) { offset = offset_; } private: static void cmCallback(int firstColour, int nColours, ColourMap* cm, void* data); private: bool economic; PixelBuffer* pb; PixelFormat outPF; SMsgWriter* writer; rdr::U8* table; transFnType transFn; ColourCube* cube; Point offset; }; } #endif