/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2009-2019 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // VNCSConnectionST is our derived class of SConnection for VNCServerST - there // is one for each connected client. We think of VNCSConnectionST as part of // the VNCServerST implementation, so its methods are allowed full access to // members of VNCServerST. // #ifndef __RFB_VNCSCONNECTIONST_H__ #define __RFB_VNCSCONNECTIONST_H__ #include #include #include #include #include namespace rfb { class VNCServerST; class VNCSConnectionST : private SConnection, public Timer::Callback { public: VNCSConnectionST(VNCServerST* server_, network::Socket* s, bool reverse); virtual ~VNCSConnectionST(); // SConnection methods virtual bool accessCheck(AccessRights ar) const; virtual void close(const char* reason); using SConnection::authenticated; // Methods called from VNCServerST. None of these methods ever knowingly // throw an exception. // init() must be called to initialise the protocol. If it fails it // returns false, and close() will have been called. bool init(); // processMessages() processes incoming messages from the client, invoking // various callbacks as a result. It continues to process messages until // reading might block. shutdown() will be called on the connection's // Socket if an error occurs, via the close() call. void processMessages(); // flushSocket() pushes any unwritten data on to the network. void flushSocket(); // Called when the underlying pixelbuffer is resized or replaced. void pixelBufferChange(); // Wrappers to make these methods "safe" for VNCServerST. void writeFramebufferUpdateOrClose(); void screenLayoutChangeOrClose(uint16_t reason); void setCursorOrClose(); void bellOrClose(); void setDesktopNameOrClose(const char *name); void setLEDStateOrClose(unsigned int state); void approveConnectionOrClose(bool accept, const char* reason); void requestClipboardOrClose(); void announceClipboardOrClose(bool available); void sendClipboardDataOrClose(const char* data); // The following methods never throw exceptions // getComparerState() returns if this client would like the framebuffer // comparer to be enabled. bool getComparerState(); // renderedCursorChange() is called whenever the server-side rendered // cursor changes shape or position. It ensures that the next update will // clean up the old rendered cursor and if necessary draw the new rendered // cursor. void renderedCursorChange(); // cursorPositionChange() is called whenever the cursor has changed position by // the server. If the client supports being informed about these changes then // it will arrange for the new cursor position to be sent to the client. void cursorPositionChange(); // needRenderedCursor() returns true if this client needs the server-side // rendered cursor. This may be because it does not support local cursor // or because the current cursor position has not been set by this client. bool needRenderedCursor(); network::Socket* getSock() { return sock; } // Change tracking void add_changed(const Region& region) { updates.add_changed(region); } void add_copied(const Region& dest, const Point& delta) { updates.add_copied(dest, delta); } const char* getPeerEndpoint() const {return peerEndpoint.c_str();} private: // SConnection callbacks // These methods are invoked as callbacks from processMsg() virtual void authSuccess(); virtual void queryConnection(const char* userName); virtual void clientInit(bool shared); virtual void setPixelFormat(const PixelFormat& pf); virtual void pointerEvent(const Point& pos, int buttonMask); virtual void keyEvent(uint32_t keysym, uint32_t keycode, bool down); virtual void framebufferUpdateRequest(const Rect& r, bool incremental); virtual void setDesktopSize(int fb_width, int fb_height, const ScreenSet& layout); virtual void fence(uint32_t flags, unsigned len, const char data[]); virtual void enableContinuousUpdates(bool enable, int x, int y, int w, int h); virtual void handleClipboardRequest(); virtual void handleClipboardAnnounce(bool available); virtual void handleClipboardData(const char* data); virtual void supportsLocalCursor(); virtual void supportsFence(); virtual void supportsContinuousUpdates(); virtual void supportsLEDState(); // Timer callbacks virtual bool handleTimeout(Timer* t); // Internal methods bool isShiftPressed(); // Congestion control void writeRTTPing(); bool isCongested(); // writeFramebufferUpdate() attempts to write a framebuffer update to the // client. void writeFramebufferUpdate(); void writeNoDataUpdate(); void writeDataUpdate(); void writeLosslessRefresh(); void screenLayoutChange(uint16_t reason); void setCursor(); void setCursorPos(); void setDesktopName(const char *name); void setLEDState(unsigned int state); private: network::Socket* sock; std::string peerEndpoint; bool reverseConnection; bool inProcessMessages; bool pendingSyncFence, syncFence; uint32_t fenceFlags; unsigned fenceDataLen; char *fenceData; Congestion congestion; Timer congestionTimer; Timer losslessTimer; VNCServerST* server; SimpleUpdateTracker updates; Region requested; bool updateRenderedCursor, removeRenderedCursor; Region damagedCursorRegion; bool continuousUpdates; Region cuRegion; EncodeManager encodeManager; std::map pressedKeys; Timer idleTimer; time_t pointerEventTime; Point pointerEventPos; bool clientHasCursor; std::string closeReason; }; } #endif