/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright 2009-2019 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // -=- VNCServerST.h // Single-threaded VNCServer implementation #ifndef __RFB_VNCSERVERST_H__ #define __RFB_VNCSERVERST_H__ #include #include #include #include #include #include #include namespace rfb { class VNCSConnectionST; class ComparingUpdateTracker; class ListConnInfo; class PixelBuffer; class KeyRemapper; class VNCServerST : public VNCServer, public Timer::Callback { public: // -=- Constructors // Create a server exporting the supplied desktop. VNCServerST(const char* name_, SDesktop* desktop_); virtual ~VNCServerST(); // Methods overridden from VNCServer // addSocket // Causes the server to allocate an RFB-protocol management // structure for the socket & initialise it. void addSocket(network::Socket* sock, bool outgoing=false, AccessRights ar=AccessDefault) override; // removeSocket // Clean up any resources associated with the Socket void removeSocket(network::Socket* sock) override; // getSockets() gets a list of sockets. This can be used to generate an // fd_set for calling select(). void getSockets(std::list* sockets) override; // processSocketReadEvent // Read more RFB data from the Socket. If an error occurs during // processing then shutdown() is called on the Socket, causing // removeSocket() to be called by the caller at a later time. void processSocketReadEvent(network::Socket* sock) override; // processSocketWriteEvent // Flush pending data from the Socket on to the network. void processSocketWriteEvent(network::Socket* sock) override; void blockUpdates() override; void unblockUpdates() override; uint64_t getMsc() override; void queueMsc(uint64_t target) override; void setPixelBuffer(PixelBuffer* pb, const ScreenSet& layout) override; void setPixelBuffer(PixelBuffer* pb) override; void setScreenLayout(const ScreenSet& layout) override; const PixelBuffer* getPixelBuffer() const override { return pb; } void requestClipboard() override; void announceClipboard(bool available) override; void sendClipboardData(const char* data) override; void approveConnection(network::Socket* sock, bool accept, const char* reason) override; void closeClients(const char* reason) override {closeClients(reason, nullptr);} SConnection* getConnection(network::Socket* sock) override; void add_changed(const Region ®ion) override; void add_copied(const Region &dest, const Point &delta) override; void setCursor(int width, int height, const Point& hotspot, const uint8_t* data) override; void setCursorPos(const Point& p, bool warped) override; void setName(const char* name_) override; void setLEDState(unsigned state) override; void bell() override; // VNCServerST-only methods // Methods to get the currently set server state const ScreenSet& getScreenLayout() const { return screenLayout; } const Cursor* getCursor() const { return cursor; } const Point& getCursorPos() const { return cursorPos; } const char* getName() const { return name.c_str(); } unsigned getLEDState() const { return ledState; } // Event handlers void keyEvent(uint32_t keysym, uint32_t keycode, bool down); void pointerEvent(VNCSConnectionST* client, const Point& pos, uint8_t buttonMask); void handleClipboardRequest(VNCSConnectionST* client); void handleClipboardAnnounce(VNCSConnectionST* client, bool available); void handleClipboardData(VNCSConnectionST* client, const char* data); unsigned int setDesktopSize(VNCSConnectionST* requester, int fb_width, int fb_height, const ScreenSet& layout); // closeClients() closes all RFB sessions, except the specified one (if // any), and logs the specified reason for closure. void closeClients(const char* reason, network::Socket* sock); // queryConnection() does some basic checks and then passes on the // request to the desktop. void queryConnection(VNCSConnectionST* client, const char* userName); // clientReady() is called by a VNCSConnectionST instance when the // client has completed the handshake and is ready for normal // communication. void clientReady(VNCSConnectionST* client, bool shared); // Estimated time until the next time new updates will be pushed // to clients int msToNextUpdate(); // Part of the framebuffer that has been modified but is not yet // ready to be sent to clients Region getPendingRegion(); // getRenderedCursor() returns an up to date version of the server // side rendered cursor buffer const RenderedCursor* getRenderedCursor(); protected: // Timer callbacks void handleTimeout(Timer* t) override; // - Internal methods void startDesktop(); void stopDesktop(); // - Check how many of the clients are authenticated. int authClientCount(); bool needRenderedCursor(); void startFrameClock(); void stopFrameClock(); void writeUpdate(); bool getComparerState(); protected: Blacklist blacklist; Blacklist* blHosts; SDesktop* desktop; bool desktopStarted; int blockCounter; PixelBuffer* pb; ScreenSet screenLayout; unsigned int ledState; std::string name; std::list clients; VNCSConnectionST* pointerClient; VNCSConnectionST* clipboardClient; std::list clipboardRequestors; std::list closingSockets; time_t pointerClientTime; ComparingUpdateTracker* comparer; Point cursorPos; Cursor* cursor; RenderedCursor renderedCursor; bool renderedCursorInvalid; KeyRemapper* keyRemapper; Timer idleTimer; Timer disconnectTimer; Timer connectTimer; uint64_t msc, queuedMsc; Timer frameTimer; }; }; #endif