/* Copyright (C) 2002-2003 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // ColourCube - structure to represent a colour cube. The colour cube consists // of its dimensions (nRed x nGreen x nBlue) and a table mapping an (r,g,b) // triple to a pixel value. // // A colour cube is used in two cases. The first is internally in a viewer // when it cannot use a trueColour format, nor can it have exclusive access to // a writable colour map. This is most notably the case for an X viewer // wishing to use a PseudoColor X server's default colormap. // // The second use is on the server side when a client has asked for a colour // map and the server is trueColour. Instead of setting an uneven trueColour // format like bgr233, it can set the client's colour map up with a 6x6x6 // colour cube. For this use the colour cube table has a null mapping, which // makes it easy to perform the reverse lookup operation from pixel value to // r,g,b values. #ifndef __RFB_COLOURCUBE_H__ #define __RFB_COLOURCUBE_H__ #include #include namespace rfb { class ColourCube : public ColourMap { public: ColourCube(int nr, int ng, int nb, Pixel* table_=0) : nRed(nr), nGreen(ng), nBlue(nb), table(table_), deleteTable(false) { if (!table) { table = new Pixel[size()]; deleteTable = true; // set a null mapping by default for (int i = 0; i < size(); i++) table[i] = i; } } ColourCube() : deleteTable(false) {} virtual ~ColourCube() { if (deleteTable) delete [] table; } void set(int r, int g, int b, Pixel p) { table[(r * nGreen + g) * nBlue + b] = p; } Pixel lookup(int r, int g, int b) const { return table[(r * nGreen + g) * nBlue + b]; } int size() const { return nRed*nGreen*nBlue; } int redMult() const { return nGreen*nBlue; } int greenMult() const { return nBlue; } int blueMult() const { return 1; } // ColourMap lookup() method. Note that this only works when the table has // the default null mapping. virtual void lookup(int i, int* r, int* g, int* b) { if (i >= size()) return; *b = i % nBlue; i /= nBlue; *g = i % nGreen; *r = i / nGreen; *r = (*r * 65535 + (nRed-1) / 2) / (nRed-1); *g = (*g * 65535 + (nGreen-1) / 2) / (nGreen-1); *b = (*b * 65535 + (nBlue-1) / 2) / (nBlue-1); } int nRed; int nGreen; int nBlue; Pixel* table; bool deleteTable; }; } #endif