/* Copyright (C) 2002-2003 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // SSecurity - class on the server side for handling security handshaking. A // derived class for a particular security type overrides the processMsg() // method. processMsg() is called first when the security type has been // decided on, and will keep being called whenever there is data to read from // the client until either it returns false, indicating authentication/security // failure, or it returns with done set to true, to indicate success. // // processMsg() must never block (or at least must never block until the client // has been authenticated) - this is to prevent denial of service attacks. // Note that the first time processMsg() is called, there is no guarantee that // there is any data to read from the SConnection's InStream, but subsequent // calls guarantee there is at least one byte which can be read without // blocking. // // getType() should return the secType value corresponding to the SSecurity // implementation. // // failureMessage_.buf can be set to a string which will be passed to the client // if processMsg returns false, to indicate the reason for the failure. #ifndef __RFB_SSECURITY_H__ #define __RFB_SSECURITY_H__ #include namespace rfb { class SConnection; class SSecurity { public: virtual ~SSecurity() {} virtual bool processMsg(SConnection* sc, bool* done)=0; virtual void destroy() { delete this; } virtual int getType() const = 0; // getUserName() gets the name of the user attempting authentication. The // storage is owned by the SSecurity object, so a copy must be taken if // necessary. Null may be returned to indicate that there is no user name // for this security type. virtual const char* getUserName() const = 0; virtual const char* failureMessage() {return failureMessage_.buf;} protected: CharArray failureMessage_; }; // SSecurityFactory creates new SSecurity instances for // particular security types. // The instances must be destroyed by calling destroy() // on them when done. class SSecurityFactory { public: virtual ~SSecurityFactory() {} virtual SSecurity* getSSecurity(int secType, bool noAuth=false)=0; }; } #endif