/* Copyright (C) 2002-2004 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // -=- Single-Threaded VNC Server implementation // Note about how sockets get closed: // // Closing sockets to clients is non-trivial because the code which calls // VNCServerST must explicitly know about all the sockets (so that it can block // on them appropriately). However, VNCServerST may want to close clients for // a number of reasons, and from a variety of entry points. The simplest is // when processSocketEvent() is called for a client, and the remote end has // closed its socket. A more complex reason is when processSocketEvent() is // called for a client which has just sent a ClientInit with the shared flag // set to false - in this case we want to close all other clients. Yet another // reason for disconnecting clients is when the desktop size has changed as a // result of a call to setPixelBuffer(). // // Because we don't want to mess up any data structures which the calling code // may maintain regarding sockets with data to process, we can't just delete a // socket when we decide to close the connection to a client. Instead, we only // go as far as calling shutdown() on the socket. This should ensure that // eventually the calling code will get round to calling processSocketEvent() // for that socket. Then we can delete the VNCSConnectionST object and its // associated network::Socket object, and return false from that call to let // the calling code know that the socket has been deleted. This is the only // way that these objects get deleted. // // It is possible that there are platforms where calling shutdown() cannot // guarantee that processSocketEvent() will be called - if so then it may be // necessary to introduce some kind of "socket closure callback", but we'll // only do that if it proves absolutely necessary. // // One minor complication is that we don't allocate a VNCSConnectionST object // for a blacklisted host (since we want to minimise the resources used for // dealing with such a connection). So we maintain a separate list of // closingSockets for this purpose. #include #include #include #include #include #include #include using namespace rfb; static LogWriter slog("VNCServerST"); LogWriter VNCServerST::connectionsLog("Connections"); static SSecurityFactoryStandard defaultSecurityFactory; // // -=- VNCServerST Implementation // // -=- Constructors/Destructor VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_, SSecurityFactory* sf) : blHosts(&blacklist), desktop(desktop_), desktopStarted(false), pb(0), name(strDup(name_)), pointerClient(0), comparer(0), renderedCursorInvalid(false), securityFactory(sf ? sf : &defaultSecurityFactory), queryConnectionHandler(0), useEconomicTranslate(false), lastConnectionTime(0) { lastUserInputTime = lastDisconnectTime = time(0); slog.debug("creating single-threaded server %s", name.buf); } VNCServerST::~VNCServerST() { slog.debug("shutting down server %s", name.buf); // Close any active clients, with appropriate logging & cleanup closeClients("Server shutdown"); // Delete all the clients, and their sockets, and any closing sockets // NB: Deleting a client implicitly removes it from the clients list while (!clients.empty()) { delete clients.front()->getSock(); delete clients.front(); } while (!closingSockets.empty()) { delete closingSockets.front(); closingSockets.pop_front(); } // Stop the desktop object if active, *only* after deleting all clients! if (desktopStarted) { desktopStarted = false; desktop->stop(); } delete comparer; } // SocketServer methods void VNCServerST::addClient(network::Socket* sock) { addClient(sock, false); } void VNCServerST::addClient(network::Socket* sock, bool reverse) { // - Check the connection isn't black-marked // *** do this in getSecurity instead? CharArray address(sock->getPeerAddress()); if ((rfb::Server::blacklistLevel == 2) && blHosts->isBlackmarked(address.buf)) { connectionsLog.error("blacklisted: %s", address.buf); try { SConnection::writeConnFailedFromScratch("Too many security failures", &sock->outStream()); } catch (rdr::Exception&) { } sock->shutdown(); closingSockets.push_back(sock); return; } if (clients.empty()) { lastConnectionTime = time(0); } VNCSConnectionST* client = new VNCSConnectionST(this, sock, reverse); client->init(); } bool VNCServerST::processSocketEvent(network::Socket* sock) { // - Find the appropriate VNCSConnectionST and process the event std::list::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->getSock() == sock) { if ((*ci)->processMessages()) return true; // processMessages failed, so delete the client delete *ci; break; } } // - If no client is using the Socket then delete it closingSockets.remove(sock); delete sock; // - Check that the desktop object is still required if (authClientCount() == 0 && desktopStarted) { slog.debug("no authenticated clients - stopping desktop"); desktopStarted = false; desktop->stop(); } // - Inform the caller not to continue handling the Socket return false; } int VNCServerST::checkTimeouts() { int timeout = 0; std::list::iterator ci, ci_next; for (ci=clients.begin();ci!=clients.end();ci=ci_next) { ci_next = ci; ci_next++; soonestTimeout(&timeout, (*ci)->checkIdleTimeout()); } int timeLeft; time_t now; // Optimization: Only call time() if using any maxTime. if (rfb::Server::maxDisconnectionTime || rfb::Server::maxConnectionTime || rfb::Server::maxIdleTime) { now = time(0); } // Check MaxDisconnectionTime if (rfb::Server::maxDisconnectionTime && clients.empty()) { if (now < lastDisconnectTime) { // Someone must have set the time backwards. slog.info("Time has gone backwards - resetting lastDisconnectTime"); lastDisconnectTime = now; } timeLeft = lastDisconnectTime + rfb::Server::maxDisconnectionTime - now; if (timeLeft < -60) { // Someone must have set the time forwards. slog.info("Time has gone forwards - resetting lastDisconnectTime"); lastDisconnectTime = now; timeLeft = rfb::Server::maxDisconnectionTime; } if (timeLeft <= 0) { slog.info("MaxDisconnectionTime reached, exiting"); exit(0); } soonestTimeout(&timeout, timeLeft * 1000); } // Check MaxConnectionTime if (rfb::Server::maxConnectionTime && lastConnectionTime && !clients.empty()) { if (now < lastConnectionTime) { // Someone must have set the time backwards. slog.info("Time has gone backwards - resetting lastConnectionTime"); lastConnectionTime = now; } timeLeft = lastConnectionTime + rfb::Server::maxConnectionTime - now; if (timeLeft < -60) { // Someone must have set the time forwards. slog.info("Time has gone forwards - resetting lastConnectionTime"); lastConnectionTime = now; timeLeft = rfb::Server::maxConnectionTime; } if (timeLeft <= 0) { slog.info("MaxConnectionTime reached, exiting"); exit(0); } soonestTimeout(&timeout, timeLeft * 1000); } // Check MaxIdleTime if (rfb::Server::maxIdleTime) { if (now < lastUserInputTime) { // Someone must have set the time backwards. slog.info("Time has gone backwards - resetting lastUserInputTime"); lastUserInputTime = now; } timeLeft = lastUserInputTime + rfb::Server::maxIdleTime - now; if (timeLeft < -60) { // Someone must have set the time forwards. slog.info("Time has gone forwards - resetting lastUserInputTime"); lastUserInputTime = now; timeLeft = rfb::Server::maxIdleTime; } if (timeLeft <= 0) { slog.info("MaxIdleTime reached, exiting"); exit(0); } soonestTimeout(&timeout, timeLeft * 1000); } return timeout; } // VNCServer methods void VNCServerST::setPixelBuffer(PixelBuffer* pb_) { pb = pb_; delete comparer; comparer = 0; if (pb) { comparer = new ComparingUpdateTracker(pb); cursor.setPF(pb->getPF()); renderedCursor.setPF(pb->getPF()); std::list::iterator ci, ci_next; for (ci=clients.begin();ci!=clients.end();ci=ci_next) { ci_next = ci; ci_next++; (*ci)->pixelBufferChange(); } } else { if (desktopStarted) throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?"); } } void VNCServerST::setColourMapEntries(int firstColour, int nColours) { std::list::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->setColourMapEntriesOrClose(firstColour, nColours); } } void VNCServerST::bell() { std::list::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->bell(); } } void VNCServerST::serverCutText(const char* str, int len) { std::list::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->serverCutText(str, len); } } void VNCServerST::add_changed(const Region& region) { comparer->add_changed(region); } void VNCServerST::add_copied(const Region& dest, const Point& delta) { comparer->add_copied(dest, delta); } bool VNCServerST::clientsReadyForUpdate() { std::list::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->readyForUpdate()) return true; } return false; } void VNCServerST::tryUpdate() { std::list::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->writeFramebufferUpdateOrClose(); } } void VNCServerST::setCursor(int width, int height, int newHotspotX, int newHotspotY, void* data, void* mask) { cursor.hotspot.x = newHotspotX; cursor.hotspot.y = newHotspotY; cursor.setSize(width, height); memcpy(cursor.data, data, cursor.dataLen()); memcpy(cursor.mask.buf, mask, cursor.maskLen()); cursor.crop(); renderedCursorInvalid = true; std::list::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->renderedCursorChange(); (*ci)->setCursorOrClose(); } } void VNCServerST::setCursorPos(int x, int y) { if (cursorPos.x != x || cursorPos.y != y) { cursorPos.x = x; cursorPos.y = y; renderedCursorInvalid = true; std::list::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) (*ci)->renderedCursorChange(); } } // Other public methods void VNCServerST::approveConnection(network::Socket* sock, bool accept, const char* reason) { std::list::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->getSock() == sock) { (*ci)->approveConnectionOrClose(accept, reason); return; } } } void VNCServerST::closeClients(const char* reason, network::Socket* except) { std::list::iterator i, next_i; for (i=clients.begin(); i!=clients.end(); i=next_i) { next_i = i; next_i++; if ((*i)->getSock() != except) (*i)->close(reason); } } void VNCServerST::getSockets(std::list* sockets) { sockets->clear(); std::list::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { sockets->push_back((*ci)->getSock()); } std::list::iterator si; for (si = closingSockets.begin(); si != closingSockets.end(); si++) { sockets->push_back(*si); } } SConnection* VNCServerST::getSConnection(network::Socket* sock) { std::list::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->getSock() == sock) return *ci; } return 0; } // -=- Internal methods void VNCServerST::startDesktop() { if (!desktopStarted) { slog.debug("starting desktop"); desktop->start(this); desktopStarted = true; if (!pb) throw Exception("SDesktop::start() did not set a valid PixelBuffer"); } } int VNCServerST::authClientCount() { int count = 0; std::list::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) { if ((*ci)->authenticated()) count++; } return count; } inline bool VNCServerST::needRenderedCursor() { std::list::iterator ci; for (ci = clients.begin(); ci != clients.end(); ci++) if ((*ci)->needRenderedCursor()) return true; return false; } // checkUpdate() is called just before sending an update. It checks to see // what updates are pending and propagates them to the update tracker for each // client. It uses the ComparingUpdateTracker's compare() method to filter out // areas of the screen which haven't actually changed. It also checks the // state of the (server-side) rendered cursor, if necessary rendering it again // with the correct background. void VNCServerST::checkUpdate() { bool renderCursor = needRenderedCursor(); if (comparer->is_empty() && !(renderCursor && renderedCursorInvalid)) return; Region toCheck = comparer->get_changed().union_(comparer->get_copied()); if (renderCursor) { Rect clippedCursorRect = cursor.getRect(cursorTL()).intersect(pb->getRect()); if (!renderedCursorInvalid && (toCheck.intersect(clippedCursorRect) .is_empty())) { renderCursor = false; } else { renderedCursorTL = clippedCursorRect.tl; renderedCursor.setSize(clippedCursorRect.width(), clippedCursorRect.height()); toCheck.assign_union(clippedCursorRect); } } pb->grabRegion(toCheck); if (rfb::Server::compareFB) comparer->compare(); if (renderCursor) { pb->getImage(renderedCursor.data, renderedCursor.getRect(renderedCursorTL)); renderedCursor.maskRect(cursor.getRect(cursorTL() .subtract(renderedCursorTL)), cursor.data, cursor.mask.buf); renderedCursorInvalid = false; } std::list::iterator ci, ci_next; for (ci = clients.begin(); ci != clients.end(); ci = ci_next) { ci_next = ci; ci_next++; (*ci)->add_copied(comparer->get_copied(), comparer->get_delta()); (*ci)->add_changed(comparer->get_changed()); } comparer->clear(); }