/* Copyright (C) 2002-2003 RealVNC Ltd. All Rights Reserved. * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #include #define XK_MISCELLANY #define XK_LATIN1 #define XK_CURRENCY #include #include #include #include #include #include "keymap.h" using namespace rfb; static LogWriter vlog("CKeyboard"); // Client-side RFB keyboard event sythesis class CKeymapper { public: CKeymapper() { for (int i = 0; i < sizeof(keymap) / sizeof(keymap_t); i++) { int extendedVkey = keymap[i].vk + (keymap[i].extended ? 256 : 0); if (keysymMap.find(extendedVkey) == keysymMap.end()) { keysymMap[extendedVkey] = keymap[i].keysym; } } } // lookup() tries to find a match for vkey with the extended flag. We check // first for an exact match including the extended flag, then try without the // extended flag. rdr::U32 lookup(int extendedVkey) { if (keysymMap.find(extendedVkey) != keysymMap.end()) return keysymMap[extendedVkey]; if (keysymMap.find(extendedVkey ^ 256) != keysymMap.end()) return keysymMap[extendedVkey ^ 256]; return 0; } private: std::map keysymMap; } ckeymapper; class ModifierKeyReleaser { public: ModifierKeyReleaser(CMsgWriter* writer_, int vkCode, bool extended) : writer(writer_), extendedVkey(vkCode + (extended ? 256 : 0)), keysym(0) {} void release(std::map* downKeysym) { if (downKeysym->find(extendedVkey) != downKeysym->end()) { keysym = (*downKeysym)[extendedVkey]; vlog.debug("fake release extendedVkey 0x%x, keysym 0x%x", extendedVkey, keysym); writer->writeKeyEvent(keysym, false); } } ~ModifierKeyReleaser() { if (keysym) { vlog.debug("fake press extendedVkey 0x%x, keysym 0x%x", extendedVkey, keysym); writer->writeKeyEvent(keysym, true); } } CMsgWriter* writer; int extendedVkey; rdr::U32 keysym; }; // IS_PRINTABLE_LATIN1 tests if a character is either a printable latin1 // character, or 128, which is the Euro symbol on Windows. #define IS_PRINTABLE_LATIN1(c) (((c) >= 32 && (c) <= 126) || (c) == 128 || \ ((c) >= 160 && (c) <= 255)) void win32::CKeyboard::keyEvent(CMsgWriter* writer, rdr::U8 vkey, rdr::U32 flags, bool down) { bool extended = (flags & 0x1000000); int extendedVkey = vkey + (extended ? 256 : 0); // If it's a release, just release whichever keysym corresponded to the same // key being pressed, regardless of how it would be interpreted in the // current keyboard state. if (!down) { releaseKey(writer, extendedVkey); return; } // We should always pass every down event to ToAscii() otherwise it can get // out of sync. // XXX should we pass CapsLock, ScrollLock or NumLock to ToAscii - they // actually alter the lock state on the keyboard? BYTE keystate[256]; GetKeyboardState(keystate); rdr::U8 chars[2]; int nchars = ToAscii(vkey, 0, keystate, (WORD*)&chars, 0); // See if it's in the Windows VK code -> X keysym map. We do this before // looking at the result of ToAscii so that e.g. we recognise that it's // XK_KP_Add rather than '+'. rdr::U32 keysym = ckeymapper.lookup(extendedVkey); if (keysym) { vlog.debug("mapped key: extendedVkey 0x%x", extendedVkey); pressKey(writer, extendedVkey, keysym); return; } if (nchars < 0) { // Dead key - the next call to ToAscii() will give us either the accented // character or two characters. vlog.debug("ToAscii dead key (1): extendedVkey 0x%x", extendedVkey); return; } if (nchars > 0 && IS_PRINTABLE_LATIN1(chars[0])) { // Got a printable latin1 character. We must release Control and Alt // (AltGr) if they were both pressed, so that the latin1 character is seen // without them by the VNC server. ModifierKeyReleaser lctrl(writer, VK_CONTROL, 0); ModifierKeyReleaser rctrl(writer, VK_CONTROL, 1); ModifierKeyReleaser lalt(writer, VK_MENU, 0); ModifierKeyReleaser ralt(writer, VK_MENU, 1); if ((keystate[VK_CONTROL] & 0x80) && (keystate[VK_MENU] & 0x80)) { lctrl.release(&downKeysym); rctrl.release(&downKeysym); lalt.release(&downKeysym); ralt.release(&downKeysym); } for (int i = 0; i < nchars; i++) { vlog.debug("ToAscii key (1): extendedVkey 0x%x", extendedVkey); if (chars[i] == 128) { // special hack for euro! pressKey(writer, extendedVkey, XK_EuroSign); } else { pressKey(writer, extendedVkey, chars[i]); } } return; } // Either no chars were generated, or something outside the printable // character range. Try ToAscii() without the Control and Alt keys down to // see if that yields an ordinary character. keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0; keystate[VK_MENU] = keystate[VK_LMENU] = keystate[VK_RMENU] = 0; nchars = ToAscii(vkey, 0, keystate, (WORD*)&chars, 0); if (nchars < 0) { // So it would be a dead key if neither control nor alt were pressed. // However, we know that at least one of control and alt must be pressed. // We can't leave it at this stage otherwise the next call to ToAscii() // with a valid character will get wrongly interpreted in the context of // this bogus dead key. Working on the assumption that a dead key followed // by space usually returns the dead character itself, try calling ToAscii // with VK_SPACE. vlog.debug("ToAscii dead key (2): extendedVkey 0x%x", extendedVkey); nchars = ToAscii(VK_SPACE, 0, keystate, (WORD*)&chars, 0); if (nchars < 0) { vlog.debug("ToAscii dead key (3): extendedVkey 0x%x - giving up!", extendedVkey); return; } } if (nchars > 0 && IS_PRINTABLE_LATIN1(chars[0])) { for (int i = 0; i < nchars; i++) { vlog.debug("ToAscii key (2) (no ctrl/alt): extendedVkey 0x%x", extendedVkey); if (chars[i] == 128) { // special hack for euro! pressKey(writer, extendedVkey, XK_EuroSign); } else { pressKey(writer, extendedVkey, chars[i]); } } return; } vlog.debug("no chars regardless of control and alt: extendedVkey 0x%x", extendedVkey); } // releaseAllKeys() - write key release events to the server for all keys // that are currently regarded as being down. void win32::CKeyboard::releaseAllKeys(CMsgWriter* writer) { std::map::iterator i, next_i; for (i=downKeysym.begin(); i!=downKeysym.end(); i=next_i) { next_i = i; next_i++; writer->writeKeyEvent((*i).second, false); downKeysym.erase(i); } } // releaseKey() - write a key up event to the server, but only if we've // actually sent a key down event for the given key. The key up event always // contains the same keysym we used in the key down event, regardless of what // it would look up as using the current keyboard state. void win32::CKeyboard::releaseKey(CMsgWriter* writer, int extendedVkey) { if (downKeysym.find(extendedVkey) != downKeysym.end()) { vlog.debug("release extendedVkey 0x%x, keysym 0x%x", extendedVkey, downKeysym[extendedVkey]); writer->writeKeyEvent(downKeysym[extendedVkey], false); downKeysym.erase(extendedVkey); } } // pressKey() - write a key down event to the server, and record which keysym // was sent as corresponding to the given extendedVkey. The only tricky bit is // that if we are trying to press an extendedVkey which is already marked as // down but with a different keysym, then we need to release the old keysym // first. This can happen in two cases: (a) when a single key press results in // more than one character, and (b) when shift is released while another key is // autorepeating. void win32::CKeyboard::pressKey(CMsgWriter* writer, int extendedVkey, rdr::U32 keysym) { if (downKeysym.find(extendedVkey) != downKeysym.end()) { if (downKeysym[extendedVkey] != keysym) { vlog.debug("release extendedVkey 0x%x, keysym 0x%x", extendedVkey, downKeysym[extendedVkey]); writer->writeKeyEvent(downKeysym[extendedVkey], false); } } vlog.debug("press extendedVkey 0x%x, keysym 0x%x", extendedVkey, keysym); writer->writeKeyEvent(keysym, true); downKeysym[extendedVkey] = keysym; }